tmp bring back rays and highlight for debug purpose
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@@ -51,6 +51,17 @@ void init_game(t_game *game)
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// init connexion to server
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game->mlx_ptr = mlx_init();
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mb_add(game->mlx_ptr);
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// tmp draw map
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game->map_win.size_x = game->map.size_x * CELL;
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game->map_win.size_y = game->map.size_y * CELL + SCREEN_HEIGHT;
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game->map_win.ptr = mlx_new_window(game->mlx_ptr, game->map_win.size_x, game->map_win.size_y, "map");
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init_img(&(game->map_img), game->mlx_ptr, &(game->map_win));
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// ray
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game->ray_highlight = -1;
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game->ray_activ = 0;
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// tmp end
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// create window
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game->win.size_x = SCREEN_WIDTH;
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game->win.size_y = SCREEN_HEIGHT;
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