tmp bring back rays and highlight for debug purpose

This commit is contained in:
hugogogo
2022-05-03 21:43:00 +02:00
parent 4414917234
commit 101680c839
6 changed files with 185 additions and 1 deletions

View File

@@ -51,6 +51,17 @@ void init_game(t_game *game)
// init connexion to server
game->mlx_ptr = mlx_init();
mb_add(game->mlx_ptr);
// tmp draw map
game->map_win.size_x = game->map.size_x * CELL;
game->map_win.size_y = game->map.size_y * CELL + SCREEN_HEIGHT;
game->map_win.ptr = mlx_new_window(game->mlx_ptr, game->map_win.size_x, game->map_win.size_y, "map");
init_img(&(game->map_img), game->mlx_ptr, &(game->map_win));
// ray
game->ray_highlight = -1;
game->ray_activ = 0;
// tmp end
// create window
game->win.size_x = SCREEN_WIDTH;
game->win.size_y = SCREEN_HEIGHT;