improve gexit with init function and add basic mlx image gestion
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@@ -1,18 +1,36 @@
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#include "cube3d.h"
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void destroy_mlx(void *param)
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{
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t_game *game;
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game = param;
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mlx_destroy_image(game->mlx_ptr, game->img_ptr);
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mlx_destroy_window(game->mlx_ptr, game->win_ptr);
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mlx_destroy_display(game->mlx_ptr);
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free(game->mlx_ptr);
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}
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int shut_down()
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{
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gexit(B_RED"close windows"RESET"\n");
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return (0);
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}
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int main(int ac, char **av)
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{
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t_game *game;
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game = init_game();
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init_parsing(ac, av, game);
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gexit_init(destroy_mlx, game);
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// receive a keypress event
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mlx_hook(game->win_ptr, 2, 1L << 0, keypress, game);
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// receive a keyprelease event
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mlx_hook(game->win_ptr, 3, 1L << 1, keyrelease, game);
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// receive event when clicking the red button to close the window
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mlx_hook(game->win_ptr, 17, 1L << 17, shut_down, game);
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mlx_hook(game->win_ptr, 17, 1L << 17, shut_down, NULL);
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// infinite loop that waits for events to occurs
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mlx_loop(game->mlx_ptr);
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return (0);
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