improve gexit with init function and add basic mlx image gestion

This commit is contained in:
Hugo LAMY
2022-03-25 18:49:06 +01:00
parent 3a1036ccdc
commit 02b5d88ea5
45 changed files with 139 additions and 7042 deletions

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.TH MiniLibX 3 "September 19, 2002"
.SH NAME
MiniLibX - Simple Window Interface Library for students
.SH SYNOPSYS
#include <mlx.h>
.nf
.I void *
.fi
.B mlx_init
();
.SH DESCRIPTION
MiniLibX is an easy way to create graphical software,
without any X-Window/X11 programming knowledge under Unix/Linux, nor
any AppKit programming knowledge under MacOS. It provides
simple window creation, a drawing tool, image and basic events
management.
.SH Unix/Linux: X-WINDOW CONCEPT
X-Window is a network-oriented graphical system for Unix.
It is based on two main parts:
.br
On one side, your software wants to draw something on the screen and/or
get keyboard & mouse entries.
.br
On the other side, the X-Server manages the screen, keyboard and mouse
(It is often refered to as a "display").
.br
A network connection must be established between these two entities to send
drawing orders (from the software to the X-Server), and keyboard/mouse
events (from the X-Server to the software).
.br
Nowadays, most of the time, both run on the same computer.
.SH MacOS: WINDOW SERVER AND GPU
Your software interacts directly with the Window server who handles the
cohabitation on the screen with other software and the event system,
and interacts with the GPU to handle all drawing stuff.
.SH INCLUDE FILE
.B mlx.h
should be included for a correct use of the MiniLibX API.
It only contains function prototypes, no structure is needed.
.SH LIBRARY FUNCTIONS
.P
First of all, you need to initialize the connection
between your software and the display.
Once this connection is established, you'll be able to
use other MiniLibX functions to send and receive the messages from
the display, like "I want to draw a yellow pixel in this window" or
"did the user hit a key?".
.P
The
.B mlx_init
function will create this connection. No parameters are needed, ant it will
return a
.I "void *"
identifier, used for further calls to the library routines.
.P
All other MiniLibX functions are described in the following man pages:
.TP 20
.B mlx_new_window
: manage windows
.TP 20
.B mlx_pixel_put
: draw inside window
.TP 20
.B mlx_new_image
: manipulate images
.TP 20
.B mlx_loop
: handle keyboard or mouse events
.SH LINKING MiniLibX
To use MiniLibX functions, you may need to link
your software with several libraries, including the MiniLibX library itself.
On Unix/Linux, simply add the following arguments at linking time:
.B -lmlx -lXext -lX11
On MacOS, the dynamic Metal library will find on its own the missing components:
.B -lmlx
and still on MacOS, the static OpenGL version will need:
.B -lmlx -framework OpenGL -framework AppKit -lz
You may also need to specify the path to these libraries, using
the
.B -L
flag.
.SH RETURN VALUES
If
.B mlx_init()
fails to set up the connection to the display, it will return NULL, otherwise
a non-null pointer is returned as a connection identifier.
.SH SEE ALSO
mlx_new_window(3), mlx_pixel_put(3), mlx_new_image(3), mlx_loop(3)
.SH AUTHOR
Copyright ol@ - 2002-2019 - Olivier Crouzet

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.TH MiniLibX 3 "September 19, 2002"
.SH NAME
MiniLibX - Handle events
.SH SYNOPSYS
.nf
.I int
.fi
.B mlx_loop
(
.I void *mlx_ptr
);
.nf
.I int
.fi
.B mlx_key_hook
(
.I void *win_ptr, int (*funct_ptr)(), void *param
);
.nf
.I int
.fi
.B mlx_mouse_hook
(
.I void *win_ptr, int (*funct_ptr)(), void *param
);
.nf
.I int
.fi
.B mlx_expose_hook
(
.I void *win_ptr, int (*funct_ptr)(), void *param
);
.nf
.I int
.fi
.B mlx_loop_hook
(
.I void *mlx_ptr, int (*funct_ptr)(), void *param
);
.SH EVENTS
The graphical system is bi-directionnal. On one hand, the program sends orders to
the screen to display pixels, images, and so on. On the other hand,
it can get information from the keyboard and mouse associated to
the screen. To do so, the program receives "events" from the keyboard or the
mouse.
.SH DESCRIPTION
To receive events, you must use
.B mlx_loop
(). This function never returns. It is an infinite loop that waits for
an event, and then calls a user-defined function associated with this event.
A single parameter is needed, the connection identifier
.I mlx_ptr
(see the
.B mlx manual).
You can assign different functions to the three following events:
.br
- A key is pressed
.br
- The mouse button is pressed
.br
- A part of the window should be re-drawn
(this is called an "expose" event, and it is your program's job to handle it in the
Unix/Linux X11 environment, but at the opposite it never happens on MacOS).
.br
Each window can define a different function for the same event.
The three functions
.B mlx_key_hook
(),
.B mlx_mouse_hook
() and
.B mlx_expose_hook
() work exactly the same way.
.I funct_ptr
is a pointer to the function you want to be called
when an event occurs. This assignment is specific to the window defined by the
.I win_ptr
identifier. The
.I param
adress will be passed to the function everytime it is called, and should be
used to store the parameters it might need.
The syntax for the
.B mlx_loop_hook
() function is identical to the previous ones, but the given function will be
called when no event occurs.
When it catches an event, the MiniLibX calls the corresponding function
with fixed parameters:
.nf
expose_hook(void *param);
key_hook(int keycode, void *param);
mouse_hook(int button, int x, int y, void *param);
loop_hook(void *param);
.fi
These function names are arbitrary. They here are used to distinguish
parameters according to the event. These functions are NOT part of the
MiniLibX.
.I param
is the address specified in the mlx_*_hook calls. This address is never
used nor modified by the MiniLibX. On key and mouse events, additional
information is passed:
.I keycode
tells you which key is pressed (with X11, look for the include file "keysymdef.h",
with MacOS, just try :) ),
(
.I x
,
.I y
) are the coordinates of the mouse click in the window, and
.I button
tells you which mouse button was pressed.
.SH GOING FURTHER WITH EVENTS
The MiniLibX provides a much generic access to other available events. The
.I mlx.h
include define
.B mlx_hook()
in the same manner mlx_*_hook functions work. The event and mask values
will be taken from the X11 include file "X.h". Some MacOS events are mapped
to these values, when it makes sense, and the mask is not used in MacOS.
See source code of the MiniLibX to find out how it will
call your own function for a specific event.
.SH SEE ALSO
mlx(3), mlx_new_window(3), mlx_pixel_put(3), mlx_new_image(3)
.SH AUTHOR
Copyright ol@ - 2002-2019 - Olivier Crouzet

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.TH MiniLibX 3 "September 19, 2002"
.SH NAME
MiniLibX - Manipulating images
.SH SYNOPSYS
.nf
.I void *
.fi
.B mlx_new_image
(
.I void *mlx_ptr, int width, int height
);
.nf
.I char *
.fi
.B mlx_get_data_addr
(
.I void *img_ptr, int *bits_per_pixel, int *size_line, int *endian
);
.nf
.I int
.fi
.B mlx_put_image_to_window
(
.I void *mlx_ptr, void *win_ptr, void *img_ptr, int x, int y
);
.nf
.I unsigned int
.fi
.B mlx_get_color_value
(
.I void *mlx_ptr, int color
);
.nf
.I void *
.fi
.B mlx_xpm_to_image
(
.I void *mlx_ptr, char **xpm_data, int *width, int *height
);
.nf
.I void *
.fi
.B mlx_xpm_file_to_image
(
.I void *mlx_ptr, char *filename, int *width, int *height
);
.nf
.I void *
.fi
.B mlx_png_file_to_image
(
.I void *mlx_ptr, char *filename, int *width, int *height
);
.nf
.I int
.fi
.B mlx_destroy_image
(
.I void *mlx_ptr, void *img_ptr
);
.SH DESCRIPTION
.B mlx_new_image
() creates a new image in memory. It returns a
.I void *
identifier needed to manipulate this image later. It only needs
the size of the image to be created, using the
.I width
and
.I height
parameters, and the
.I mlx_ptr
connection identifier (see the
.B mlx
manual).
The user can draw inside the image (see below), and
can dump the image inside a specified window at any time to
display it on the screen. This is done using
.B mlx_put_image_to_window
(). Three identifiers are needed here, for the connection to the
display, the window to use, and the image (respectively
.I mlx_ptr
,
.I win_ptr
and
.I img_ptr
). The (
.I x
,
.I y
) coordinates define where the image should be placed in the window.
.B mlx_get_data_addr
() returns information about the created image, allowing a user
to modify it later. The
.I img_ptr
parameter specifies the image to use. The three next parameters should
be the addresses of three different valid integers.
.I bits_per_pixel
will be filled with the number of bits needed to represent a pixel color
(also called the depth of the image).
.I size_line
is the number of bytes used to store one line of the image in memory.
This information is needed to move from one line to another in the image.
.I endian
tells you wether the pixel color in the image needs to be stored in
little endian (
.I endian
== 0), or big endian (
.I endian
== 1).
.B mlx_get_data_addr
returns a
.I char *
address that represents the begining of the memory area where the image
is stored. From this adress, the first
.I bits_per_pixel
bits represent the color of the first pixel in the first line of
the image. The second group of
.I bits_per_pixel
bits represent the second pixel of the first line, and so on.
Add
.I size_line
to the adress to get the begining of the second line. You can reach any
pixels of the image that way.
.B mlx_destroy_image
destroys the given image (
.I img_ptr
).
.SH STORING COLOR INSIDE IMAGES
Depending on the display, the number of bits used to store a pixel color
can change. The user usually represents a color in RGB mode, using
one byte for each component (see
.B mlx_pixel_put
manual). This must be translated to fit the
.I bits_per_pixel
requirement of the image, and make the color understandable to the display.
That is the purpose of the
.B mlx_get_color_value
() function. It takes a standard RGB
.I color
parameter, and returns an
.I unsigned int
value.
The
.I bits_per_pixel
least significant bits of this value can be stored in the image. You can
avoid using this function if there is no conversion needed (eg. in case of
24 bits depth, or 32 bits depth).
Keep in mind that the least significant bits position depends on the local
computer's endian. If the endian of the image differs from the local endian
(which shoud only occurs in a X11 network environment), then the value should
be transformed before being used.
.SH XPM AND PNG IMAGES
The
.B mlx_xpm_to_image
() ,
.B mlx_xpm_file_to_image
() and
.B mlx_png_file_to_image
() functions will create a new image the same way.
They will fill it using the specified
.I xpm_data
or
.I filename
, depending on which function is used.
Note that MiniLibX does not use the standard
Xpm and png libraries to deal with xpm and png images. You may not be able to
read all types of xpm and png images. It however handles transparency.
.SH RETURN VALUES
The four functions that create images,
.B mlx_new_image()
,
.B mlx_xpm_to_image()
,
.B mlx_xpm_file_to_image()
and
.B mlx_png_file_to_image()
, will return NULL if an error occurs. Otherwise they return a non-null pointer
as an image identifier.
.SH SEE ALSO
mlx(3), mlx_new_window(3), mlx_pixel_put(3), mlx_loop(3)
.SH AUTHOR
Copyright ol@ - 2002-2019 - Olivier Crouzet

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.TH MiniLibX 3 "September 19, 2002"
.SH NAME
MiniLibX - Managing windows
.SH SYNOPSYS
.nf
.I void *
.fi
.B mlx_new_window
(
.I void *mlx_ptr, int size_x, int size_y, char *title
);
.nf
.I int
.fi
.B mlx_clear_window
(
.I void *mlx_ptr, void *win_ptr
);
.nf
.I int
.fi
.B mlx_destroy_window
(
.I void *mlx_ptr, void *win_ptr
);
.SH DESCRIPTION
The
.B mlx_new_window
() function creates a new window on the screen, using the
.I size_x
and
.I size_y
parameters to determine its size, and
.I title
as the text that should be displayed in the window's title bar.
The
.I mlx_ptr
parameter is the connection identifier returned by
.B mlx_init
() (see the
.B mlx
man page).
.B mlx_new_window
() returns a
.I void *
window identifier that can be used by other MiniLibX calls.
Note that the MiniLibX
can handle an arbitrary number of separate windows.
.B mlx_clear_window
() and
.B mlx_destroy_window
() respectively clear (in black) and destroy the given window. They both have
the same parameters:
.I mlx_ptr
is the screen connection identifier, and
.I win_ptr
is a window identifier.
.SH RETURN VALUES
If
.B mlx_new_window()
fails to create a new window (for wathever reason), it will return NULL,
otherwise a non-null pointer is returned as a window identifier.
.B mlx_clear_window
and
.B mlx_destroy_window
right now return nothing.
.SH SEE ALSO
mlx(3), mlx_pixel_put(3), mlx_new_image(3), mlx_loop(3)
.SH AUTHOR
Copyright ol@ - 2002-2019 - Olivier Crouzet

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.TH MiniLibX 3 "September 19, 2002"
.SH NAME
MiniLibX - Drawing inside windows
.SH SYNOPSYS
.nf
.I int
.fi
.B mlx_pixel_put
(
.I void *mlx_ptr, void *win_ptr, int x, int y, int color
);
.nf
.I int
.fi
.B mlx_string_put
(
.I void *mlx_ptr, void *win_ptr, int x, int y, int color, char *string
);
.SH DESCRIPTION
The
.B mlx_pixel_put
() function draws a defined pixel in the window
.I win_ptr
using the (
.I x
,
.I y
) coordinates, and the specified
.I color
\&. The origin (0,0) is the upper left corner of the window, the x and y axis
respectively pointing right and down. The connection
identifier,
.I mlx_ptr
, is needed (see the
.B mlx
man page).
Parameters for
.B mlx_string_put
() have the same meaning. Instead of a simple pixel, the specified
.I string
will be displayed at (
.I x
,
.I y
).
Both functions will discard any display outside the window. This makes
.B mlx_pixel_put
slow. Consider using images instead.
.SH COLOR MANAGEMENT
The
.I color
parameter has an integer type. The displayed color needs to be encoded
in this integer, following a defined scheme. All displayable colors
can be split in 3 basic colors: red, green and blue. Three associated
values, in the 0-255 range, represent how much of each color is mixed up
to create the original color. Theses three values must be set inside the
integer to display the right color. The three least significant bytes of
this integer are filled as shown in the picture below:
.nf
| 0 | R | G | B | color integer
+---+---+---+---+
.fi
While filling the integer, make sure you avoid endian problems. Remember
that the "blue" byte should always be the least significant one.
Depending on hardware capabilities, the most significant bit can handle
transparency. Beware, at the opposite of the OpenGL classics, it does
not represent opacity.
.SH SEE ALSO
mlx(3), mlx_new_window(3), mlx_new_image(3), mlx_loop(3)
.SH AUTHOR
Copyright ol@ - 2002-2019 - Olivier Crouzet