player rotates and moves, rays for raycasting on map
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@@ -15,6 +15,7 @@ int keypress(int keycode, t_game *game)
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// temp
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print_keycode(keycode);
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// temp end
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i = 0;
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while (i < MAX_NB_KEY && game->k_hook[i] != 0 && game->k_hook[i] != keycode)
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