player rotates and moves, rays for raycasting on map

This commit is contained in:
Hugo LAMY
2022-04-18 18:27:16 +02:00
parent 00b3612c16
commit 01eb2255d2
21 changed files with 689 additions and 138 deletions

View File

@@ -32,24 +32,42 @@ int keyrelease(int keycode, t_game *game);
// key_do_action.c
void keypress_do_action(t_game *game);
// key_is_action_1.c
int is_esc(int *k_hook);
int is_go_left(int *k_hook);
int is_go_right(int *k_hook);
int is_go_forward(int *k_hook);
int is_go_backward(int *k_hook);
int is_esc(int *k_hook, int *is_action);
int is_go_left(int *k_hook, int *is_action);
int is_go_right(int *k_hook, int *is_action);
int is_go_forward(int *k_hook, int *is_action);
int is_go_backward(int *k_hook, int *is_action);
// key_is_action_2.c
int is_turn_left(int *k_hook, int *is_action);
int is_turn_right(int *k_hook, int *is_action);
// -------------------------------
// SRC/DRAW
// SRC/PLAYER
// -------------------------------
// draw.c
void draw(t_game *game);
// player_moves.c
void plr_posx_decrement(t_game *game);
void plr_posy_decrement(t_game *game);
void plr_posx_increment(t_game *game);
void plr_posy_increment(t_game *game);
// player_rotates.c
void plr_turn_right(t_game *game);
void plr_turn_left(t_game *game);
// player_limits.c
void plr_limits(t_game *game, int x, int y);
int plr_out_limits(t_game *game, int x, int y);
int is_wall(t_game *game, int cell_x, int cell_y);
// -------------------------------
// SRC/DRAW
// -------------------------------
// draw.c
void draw_pixel(t_game *game, int x, int y, int color);
void rotate(t_game *game, int *x, int *y);
void rotate_double(t_game *game, double *x, double *y);
void draw_line(t_game *game, int start_x, int start_y, int end_x, int end_y, int color);
void draw(t_game *game);
// draw_window.c
void draw_rays(t_game *game);
void draw_map(t_game *game);
#endif