player rotates and moves, rays for raycasting on map
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@@ -6,6 +6,7 @@
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# include <unistd.h> // for sleep()
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# include <stdlib.h> // for atoi()
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# include <stdio.h> // for printf()
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# include <math.h> // for M_PI, cos(), sin()
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# include "colors.h"
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# include "memorybook.h"
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