d03 ex03 a priori ok
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@@ -26,7 +26,7 @@ FragTrap::FragTrap( FragTrap const & src ) {
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*********************************************/
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FragTrap::~FragTrap( void ) {
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std::cout << _class << " " << FragTrap::_name << " destructed\n";
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std::cout << _class << " " << _name << "-" << _number << " destructed\n";
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return;
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}
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@@ -43,8 +43,36 @@ FragTrap & FragTrap::operator=( FragTrap const & rhs ) {
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* PUBLIC MEMBER FUNCTIONS
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*********************************************/
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//void FragTrap::attack(const std::string & target) {
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//
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// std::ostringstream action;
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// std::ostringstream state;
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//
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// state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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// action << _class << " " << _name << "-" << _number << B_CYAN " SPECIAL FRAG" RESET;
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//
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// if (_energy > 0 && _hit > 0)
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// {
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// _energy--;
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// if (_energy < 0)
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// _energy = 0;
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// action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
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// }
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// else
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// {
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// _attack = 0;
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// if (_energy <= 0)
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// action << " cannot attack because " B_RED " is out of energy" RESET"\n";
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// else if (_hit <= 0)
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// action << " cannot attack because " B_RED " is out of hit" RESET "\n";
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// }
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//
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// state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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// std::cout << state.str() << action.str();
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//}
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void FragTrap::highFivesGuys() {
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std::cout << _class << " " << FragTrap::_name << " wait for a high fives, common guys\n";
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std::cout << _class << " " << _name << "-" << _number << " wait for a high fives, common guys\n";
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}
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/*********************************************
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@@ -55,5 +83,5 @@ std::string const FragTrap::_dName = "robot";
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std::string const FragTrap::_dClass = "FragTrap";
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int const FragTrap::_dHit = 100;
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int const FragTrap::_dEnergy = 100;
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int const FragTrap::_dAttack = 50;
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int const FragTrap::_dAttack = 30;
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