d03 ex03 a priori ok

This commit is contained in:
Hugo LAMY
2022-02-23 17:05:56 +01:00
parent b24335a78e
commit 718fe08eae
21 changed files with 229 additions and 47 deletions

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@@ -1,16 +1,5 @@
#include "ClapTrap.hpp"
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
/*********************************************
* CONSTRUCTORS
*********************************************/

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@@ -5,6 +5,17 @@
#include <sstream>
#include <string>
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
class ClapTrap {
public:

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@@ -43,6 +43,34 @@ ScavTrap & ScavTrap::operator=( ScavTrap const & rhs ) {
* PUBLIC MEMBER FUNCTIONS
*********************************************/
void ScavTrap::attack(const std::string & target) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name << "-" << _number << B_CYAN " SPECIAL SCAV" RESET;
if (_energy > 0 && _hit > 0)
{
_energy--;
if (_energy < 0)
_energy = 0;
action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
}
else
{
_attack = 0;
if (_energy <= 0)
action << " cannot attack because " B_RED " is out of energy" RESET"\n";
else if (_hit <= 0)
action << " cannot attack because " B_RED " is out of hit" RESET "\n";
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ScavTrap::guardGate() {
std::cout << _class << " " << _name << "-" << _number << " entered special mode Gate Keeper\n";
}

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@@ -5,6 +5,17 @@
#include <string>
#include "ClapTrap.hpp"
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
class ScavTrap : public ClapTrap {
public:
@@ -16,6 +27,7 @@ public:
ScavTrap & operator=( ScavTrap const & rhs ); // assignement operator
void guardGate();
void attack(const std::string & target);
private:

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d03/ex01/robots Executable file

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@@ -1,16 +1,5 @@
#include "ClapTrap.hpp"
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
/*********************************************
* CONSTRUCTORS
*********************************************/

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@@ -5,6 +5,17 @@
#include <sstream>
#include <string>
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
class ClapTrap {
public:

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@@ -43,6 +43,34 @@ ScavTrap & ScavTrap::operator=( ScavTrap const & rhs ) {
* PUBLIC MEMBER FUNCTIONS
*********************************************/
void ScavTrap::attack(const std::string & target) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name << "-" << _number << B_CYAN " SPECIAL SCAV" RESET;
if (_energy > 0 && _hit > 0)
{
_energy--;
if (_energy < 0)
_energy = 0;
action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
}
else
{
_attack = 0;
if (_energy <= 0)
action << " cannot attack because " B_RED " is out of energy" RESET"\n";
else if (_hit <= 0)
action << " cannot attack because " B_RED " is out of hit" RESET "\n";
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ScavTrap::guardGate() {
std::cout << _class << " " << _name << "-" << _number << " entered special mode Gate Keeper\n";
}

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@@ -5,6 +5,17 @@
#include <string>
#include "ClapTrap.hpp"
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
class ScavTrap : public ClapTrap {
public:
@@ -16,6 +27,7 @@ public:
ScavTrap & operator=( ScavTrap const & rhs ); // assignement operator
void guardGate();
void attack(const std::string & target);
private:

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@@ -1,16 +1,5 @@
#include "ClapTrap.hpp"
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
/*********************************************
* CONSTRUCTORS
*********************************************/

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@@ -5,6 +5,22 @@
#include <sstream>
#include <string>
#ifndef COLORS_MACRO
# define COLORS_MACRO
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
#endif
class ClapTrap {
public:

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@@ -28,7 +28,7 @@ DiamondTrap::DiamondTrap( DiamondTrap const & src ) {
*********************************************/
DiamondTrap::~DiamondTrap( void ) {
std::cout << _class << " " << DiamondTrap::_name << " destructed\n";
std::cout << _class << " " << _name << "-" << _number << " destructed\n";
return;
}
@@ -46,7 +46,8 @@ DiamondTrap & DiamondTrap::operator=( DiamondTrap const & rhs ) {
*********************************************/
void DiamondTrap::whoAmI() {
std::cout << _class << " " << DiamondTrap::_name << " wait for a high fives, common guys\n";
std::cout << _class << B_CYAN " I AM DIAMOND" RESET << " " << _name << "-" << _number;
std::cout << B_CYAN " and clap" RESET << " " << ClapTrap::_name << "-" << _number << "\n";
}
/*********************************************
@@ -55,7 +56,7 @@ void DiamondTrap::whoAmI() {
std::string const DiamondTrap::_dName = "robot";
std::string const DiamondTrap::_dClass = "DiamondTrap";
int const DiamondTrap::_dHit = 100;
int const DiamondTrap::_dEnergy = 100;
int const DiamondTrap::_dAttack = 50;
int const DiamondTrap::_dHit = FragTrap::_dHit;
int const DiamondTrap::_dEnergy = ScavTrap::_dEnergy;
int const DiamondTrap::_dAttack = FragTrap::_dAttack;

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@@ -7,6 +7,22 @@
# include "FragTrap.hpp"
# include "ScavTrap.hpp"
#ifndef COLORS_MACRO
# define COLORS_MACRO
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
#endif
class DiamondTrap : public FragTrap, public ScavTrap {
public:
@@ -19,6 +35,8 @@ public:
void whoAmI();
using ScavTrap::attack;
private:
std::string _name;

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@@ -26,7 +26,7 @@ FragTrap::FragTrap( FragTrap const & src ) {
*********************************************/
FragTrap::~FragTrap( void ) {
std::cout << _class << " " << FragTrap::_name << " destructed\n";
std::cout << _class << " " << _name << "-" << _number << " destructed\n";
return;
}
@@ -43,8 +43,36 @@ FragTrap & FragTrap::operator=( FragTrap const & rhs ) {
* PUBLIC MEMBER FUNCTIONS
*********************************************/
//void FragTrap::attack(const std::string & target) {
//
// std::ostringstream action;
// std::ostringstream state;
//
// state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
// action << _class << " " << _name << "-" << _number << B_CYAN " SPECIAL FRAG" RESET;
//
// if (_energy > 0 && _hit > 0)
// {
// _energy--;
// if (_energy < 0)
// _energy = 0;
// action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
// }
// else
// {
// _attack = 0;
// if (_energy <= 0)
// action << " cannot attack because " B_RED " is out of energy" RESET"\n";
// else if (_hit <= 0)
// action << " cannot attack because " B_RED " is out of hit" RESET "\n";
// }
//
// state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
// std::cout << state.str() << action.str();
//}
void FragTrap::highFivesGuys() {
std::cout << _class << " " << FragTrap::_name << " wait for a high fives, common guys\n";
std::cout << _class << " " << _name << "-" << _number << " wait for a high fives, common guys\n";
}
/*********************************************
@@ -55,5 +83,5 @@ std::string const FragTrap::_dName = "robot";
std::string const FragTrap::_dClass = "FragTrap";
int const FragTrap::_dHit = 100;
int const FragTrap::_dEnergy = 100;
int const FragTrap::_dAttack = 50;
int const FragTrap::_dAttack = 30;

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@@ -16,8 +16,9 @@ public:
FragTrap & operator=( FragTrap const & rhs ); // assignement operator
void highFivesGuys();
// void attack(const std::string & target);
private:
protected:
static const std::string _dName;
static const std::string _dClass;

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@@ -7,7 +7,10 @@
NAME = robots
CC = c++
CFLAGS = -Wall -Wextra -Werror $(INCLUDES) -std=c++98
CFLAGS = -Wall -Wextra -Werror \
-Wshadow \
$(INCLUDES) \
-std=c++98
VPATH = $(D_SRCS)

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@@ -43,6 +43,34 @@ ScavTrap & ScavTrap::operator=( ScavTrap const & rhs ) {
* PUBLIC MEMBER FUNCTIONS
*********************************************/
void ScavTrap::attack(const std::string & target) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name << "-" << _number << B_CYAN " SPECIAL SCAV" RESET;
if (_energy > 0 && _hit > 0)
{
_energy--;
if (_energy < 0)
_energy = 0;
action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
}
else
{
_attack = 0;
if (_energy <= 0)
action << " cannot attack because " B_RED " is out of energy" RESET"\n";
else if (_hit <= 0)
action << " cannot attack because " B_RED " is out of hit" RESET "\n";
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ScavTrap::guardGate() {
std::cout << _class << " " << _name << "-" << _number << " entered special mode Gate Keeper\n";
}

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@@ -5,6 +5,22 @@
#include <string>
#include "ClapTrap.hpp"
#ifndef COLORS_MACRO
# define COLORS_MACRO
# define B_GRAY "\e[1;30m"
# define B_RED "\e[1;31m"
# define B_GREEN "\e[1;32m"
# define B_YELLOW "\e[1;33m"
# define B_BLUE "\e[1;34m"
# define B_PURPLE "\e[1;35m"
# define B_CYAN "\e[1;36m"
# define B_WHITE "\e[1;37m"
# define RESET "\e[0m"
#endif
class ScavTrap : public virtual ClapTrap {
public:
@@ -16,8 +32,9 @@ public:
ScavTrap & operator=( ScavTrap const & rhs ); // assignement operator
void guardGate();
void attack(const std::string & target);
private:
protected:
static const std::string _dName;
static const std::string _dClass;

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@@ -22,9 +22,9 @@ int main() {
FragTrap robot1("robot1");
ClapTrap robot2("robot2");
ScavTrap robot3("robot3");
std::cout << "tout\n";
std::cout << "start\n";
DiamondTrap robot4("robot4");
std::cout << "tend\n";
std::cout << "end\n";
ClapTrap robot5("robot5");
ScavTrap robot6("robot6");
FragTrap robot7("robot7");
@@ -54,7 +54,7 @@ robot3.guardGate();
goAttack(robot1, robot9);
goAttack(robot9, robot6);
goAttack(robot9, robot2);
robot4.guardGate();
robot6.guardGate();
robot1.highFivesGuys();
robot7.highFivesGuys();
goAttack(robot3, robot4);
@@ -65,6 +65,7 @@ robot7.highFivesGuys();
goAttack(robot2, robot4);
goAttack(robot9, robot6);
goAttack(robot3, robot2);
robot4.whoAmI();
goAttack(robot6, robot5);
goAttack(robot4, robot9);
goAttack(robot7, robot6);

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