save work of day d03 ex03 l'ordi plante
This commit is contained in:
@@ -1,90 +1,86 @@
|
||||
#include "ClapTrap.hpp"
|
||||
|
||||
/*
|
||||
* statics
|
||||
*/
|
||||
# define B_GRAY "\e[1;30m"
|
||||
# define B_RED "\e[1;31m"
|
||||
# define B_GREEN "\e[1;32m"
|
||||
# define B_YELLOW "\e[1;33m"
|
||||
# define B_BLUE "\e[1;34m"
|
||||
# define B_PURPLE "\e[1;35m"
|
||||
# define B_CYAN "\e[1;36m"
|
||||
# define B_WHITE "\e[1;37m"
|
||||
|
||||
int ClapTrap::_totalNumber = 0;
|
||||
# define RESET "\e[0m"
|
||||
|
||||
/*
|
||||
* default/parametric constructor
|
||||
*/
|
||||
/*********************************************
|
||||
* CONSTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
ClapTrap::ClapTrap( void ) {
|
||||
|
||||
std::cout << "claptrap created without name\n";
|
||||
ClapTrap::ClapTrap( std::string name ) {
|
||||
ClapTrap::_increaseNumber();
|
||||
_class = _dClass;
|
||||
_name = name;
|
||||
_hit = _dHit;
|
||||
_energy = _dEnergy;
|
||||
_attack = _dAttack;
|
||||
_number = getTotalNumber();
|
||||
std::cout << _class << " " << _name << "-" << _number << " created\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* destructor
|
||||
*/
|
||||
|
||||
ClapTrap::~ClapTrap( void ) {
|
||||
std::cout << _class << " " << _name << " destructed\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* copy constructor
|
||||
*/
|
||||
|
||||
ClapTrap::ClapTrap( ClapTrap const & src ) {
|
||||
std::cout << _class << " " << _name << " copied\n";
|
||||
ClapTrap::_increaseNumber();
|
||||
_class = _dClass;
|
||||
*this = src;
|
||||
_number = getTotalNumber();
|
||||
std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << " " << src._name << "-" << src._number << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* assignement operator
|
||||
*/
|
||||
/*********************************************
|
||||
* DESTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
ClapTrap::~ClapTrap( void ) {
|
||||
std::cout << _class << " " << _name << "-" << _number << " destructed\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* OPERATORS
|
||||
*********************************************/
|
||||
|
||||
ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
|
||||
|
||||
if ( this != &rhs )
|
||||
{
|
||||
this->_hit = rhs.getHit();
|
||||
this->_energy = rhs.getEnergy();
|
||||
this->_attack = rhs.getAttack();
|
||||
_name = rhs.getName();
|
||||
_hit = rhs.getHit();
|
||||
_energy = rhs.getEnergy();
|
||||
_attack = rhs.getAttack();
|
||||
_number = rhs.getNumber();
|
||||
}
|
||||
|
||||
std::cout << _class << " " << _name << " assigned\n";
|
||||
std::cout << _class << " " << _name << "-" << _number << " assigned\n";
|
||||
return *this;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* constructor
|
||||
*/
|
||||
|
||||
ClapTrap::ClapTrap( std::string name ) : _name(name) {
|
||||
|
||||
ClapTrap::_increaseNumber();
|
||||
|
||||
_class = "ClapTrap";
|
||||
_hit = 10;
|
||||
_energy = 10;
|
||||
_attack = 1;
|
||||
_number = _getNumber();
|
||||
|
||||
std::cout << _class << " " << _name << " created with number " << _number << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* getters
|
||||
*/
|
||||
/*********************************************
|
||||
* ACCESSORS
|
||||
*********************************************/
|
||||
|
||||
std::string ClapTrap::getName() const {return _name;}
|
||||
std::string ClapTrap::getClass() const {return _class;}
|
||||
int ClapTrap::getHit() const {return _hit;}
|
||||
int ClapTrap::getEnergy() const {return _energy;}
|
||||
int ClapTrap::getAttack() const {return _attack;}
|
||||
int ClapTrap::_getNumber() {return ClapTrap::_totalNumber;}
|
||||
int ClapTrap::getNumber() const {return _number;}
|
||||
int ClapTrap::getTotalNumber() const {return _totalNumber;}
|
||||
void ClapTrap::_increaseNumber() {ClapTrap::_totalNumber++;}
|
||||
|
||||
/*
|
||||
* robots
|
||||
*/
|
||||
/*********************************************
|
||||
* PUBLIC MEMBER FUNCTIONS
|
||||
*********************************************/
|
||||
|
||||
void ClapTrap::attack(const std::string & target) {
|
||||
|
||||
@@ -92,7 +88,7 @@ void ClapTrap::attack(const std::string & target) {
|
||||
std::ostringstream state;
|
||||
|
||||
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
|
||||
action << _class << " " << _name;
|
||||
action << _class << " " << _name << "-" << _number;
|
||||
|
||||
if (_energy > 0 && _hit > 0)
|
||||
{
|
||||
@@ -120,22 +116,17 @@ void ClapTrap::takeDamage(unsigned int amount) {
|
||||
std::ostringstream state;
|
||||
|
||||
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
|
||||
action << _class << " " << _name;
|
||||
action << _class << " " << _name << "-" << _number;
|
||||
|
||||
if (_energy > 0 && _hit > 0)
|
||||
if (_hit > 0)
|
||||
{
|
||||
_hit -= amount;
|
||||
if (_hit < 0)
|
||||
_hit = 0;
|
||||
action << " looses " B_YELLOW << amount << RESET << " hit points" << '\n';
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_energy <= 0)
|
||||
action << " cannot take damage because " B_RED " is out of energy" RESET "\n";
|
||||
else if (_hit <= 0)
|
||||
action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
|
||||
}
|
||||
else if (_hit <= 0)
|
||||
action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
|
||||
|
||||
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
|
||||
std::cout << state.str() << action.str();
|
||||
@@ -147,7 +138,7 @@ void ClapTrap::beRepaired(unsigned int amount) {
|
||||
std::ostringstream state;
|
||||
|
||||
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
|
||||
action << _class << " " << _name;
|
||||
action << _class << " " << _name << "-" << _number;
|
||||
|
||||
if (_energy > 0 && _hit > 0)
|
||||
{
|
||||
@@ -168,3 +159,16 @@ void ClapTrap::beRepaired(unsigned int amount) {
|
||||
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
|
||||
std::cout << state.str() << action.str();
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* STATICS
|
||||
*********************************************/
|
||||
|
||||
int ClapTrap::_totalNumber = 0;
|
||||
|
||||
std::string const ClapTrap::_dName = "robot";
|
||||
std::string const ClapTrap::_dClass = "ClapTrap";
|
||||
int const ClapTrap::_dHit = 10;
|
||||
int const ClapTrap::_dEnergy = 10;
|
||||
int const ClapTrap::_dAttack = 0;
|
||||
|
||||
|
||||
@@ -4,13 +4,12 @@
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <color.h>
|
||||
|
||||
class ClapTrap {
|
||||
|
||||
public:
|
||||
|
||||
ClapTrap( std::string name ); // default/parametric constructor
|
||||
ClapTrap( std::string name = ClapTrap::_dName );
|
||||
ClapTrap( ClapTrap const & src ); // copy constructor
|
||||
~ClapTrap( void ); // destructor
|
||||
|
||||
@@ -21,28 +20,37 @@ public:
|
||||
void beRepaired(unsigned int amount);
|
||||
|
||||
std::string getName() const;
|
||||
std::string getClass() const;
|
||||
int getHit() const;
|
||||
int getEnergy() const;
|
||||
int getAttack() const;
|
||||
int getNumber() const;
|
||||
|
||||
protected:
|
||||
|
||||
std::string const _name;
|
||||
std::string _class;
|
||||
int _hit;
|
||||
int _energy;
|
||||
int _attack;
|
||||
int _number;
|
||||
int getTotalNumber() const;
|
||||
|
||||
std::string _name;
|
||||
std::string _class;
|
||||
int _hit;
|
||||
int _energy;
|
||||
int _attack;
|
||||
int _number;
|
||||
|
||||
int _getNumber();
|
||||
void _increaseNumber();
|
||||
|
||||
private:
|
||||
|
||||
ClapTrap( void ); // default/parametric constructor
|
||||
|
||||
void assignValues(ClapTrap & src);
|
||||
static int _totalNumber;
|
||||
|
||||
static const std::string _dName;
|
||||
static const std::string _dClass;
|
||||
static const int _dHit;
|
||||
static const int _dEnergy;
|
||||
static const int _dAttack;
|
||||
static const int _dNumber;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,31 +1,61 @@
|
||||
#include "DiamondTrap.hpp"
|
||||
|
||||
DiamondTrap::~DiamondTrap( std::string name ) : ScavTrap(name), FragTrap(name) {
|
||||
|
||||
_class = "FragTrap";
|
||||
_hit = 100;
|
||||
_energy = 100;
|
||||
_attack = 30;
|
||||
|
||||
std::cout << _class << " " << FragTrap::_name << " created with number " << _number << "\n";
|
||||
/*********************************************
|
||||
* CONSTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
DiamondTrap::DiamondTrap( std::string name )
|
||||
: ClapTrap(name + "_clap_name") {
|
||||
_name = name;
|
||||
_class = _dClass;
|
||||
_hit = _dHit;
|
||||
_energy = _dEnergy;
|
||||
_attack = _dAttack;
|
||||
std::cout << _class << " " << _name << "-" << _number << " created\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* destructor
|
||||
*/
|
||||
DiamondTrap::DiamondTrap( DiamondTrap const & src ) {
|
||||
_class = _dClass;
|
||||
*this = src;
|
||||
_number = getTotalNumber();
|
||||
std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* DESTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
DiamondTrap::~DiamondTrap( void ) {
|
||||
std::cout << _class << " " << DiamondTrap::_name << " destructed\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* special capacity
|
||||
*/
|
||||
/*********************************************
|
||||
* OPERATORS
|
||||
*********************************************/
|
||||
|
||||
void DiamondTrap::highFivesGuys() {
|
||||
DiamondTrap & DiamondTrap::operator=( DiamondTrap const & rhs ) {
|
||||
ClapTrap::operator=(rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* PUBLIC MEMBER FUNCTIONS
|
||||
*********************************************/
|
||||
|
||||
void DiamondTrap::whoAmI() {
|
||||
std::cout << _class << " " << DiamondTrap::_name << " wait for a high fives, common guys\n";
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* STATICS
|
||||
*********************************************/
|
||||
|
||||
std::string const DiamondTrap::_dName = "robot";
|
||||
std::string const DiamondTrap::_dClass = "DiamondTrap";
|
||||
int const DiamondTrap::_dHit = 100;
|
||||
int const DiamondTrap::_dEnergy = 100;
|
||||
int const DiamondTrap::_dAttack = 50;
|
||||
|
||||
|
||||
@@ -4,19 +4,31 @@
|
||||
# include <iostream>
|
||||
# include <string>
|
||||
# include "ClapTrap.hpp"
|
||||
# include "FragTrap.hpp"
|
||||
# include "ScavTrap.hpp"
|
||||
|
||||
class DiamondTrap : public FragTrap, public ScavTrap {
|
||||
|
||||
public:
|
||||
|
||||
DiamondTrap( std::string name );
|
||||
~DiamondTrap( void );
|
||||
DiamondTrap( std::string name = DiamondTrap::_dName );
|
||||
DiamondTrap( DiamondTrap const & src ); // copy constructor
|
||||
~DiamondTrap(); // destructor
|
||||
|
||||
DiamondTrap & operator=( DiamondTrap const & rhs ); // assignement operator
|
||||
|
||||
void whoAmI();
|
||||
|
||||
private:
|
||||
|
||||
std::string _name;
|
||||
std::string _name;
|
||||
|
||||
static const std::string _dName;
|
||||
static const std::string _dClass;
|
||||
static const int _dHit;
|
||||
static const int _dEnergy;
|
||||
static const int _dAttack;
|
||||
static const int _dNumber;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,30 +1,59 @@
|
||||
#include "FragTrap.hpp"
|
||||
|
||||
/*********************************************
|
||||
* CONSTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
FragTrap::FragTrap( std::string name ) : ClapTrap(name) {
|
||||
|
||||
_class = "FragTrap";
|
||||
_hit = 100;
|
||||
_energy = 100;
|
||||
_attack = 30;
|
||||
|
||||
std::cout << _class << " " << FragTrap::_name << " created with number " << _number << "\n";
|
||||
|
||||
_class = _dClass;
|
||||
_hit = _dHit;
|
||||
_energy = _dEnergy;
|
||||
_attack = _dAttack;
|
||||
std::cout << _class << " " << _name << "-" << _number << " created\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* destructor
|
||||
*/
|
||||
FragTrap::FragTrap( FragTrap const & src ) {
|
||||
_class = _dClass;
|
||||
*this = src;
|
||||
_number = getTotalNumber();
|
||||
std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* DESTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
FragTrap::~FragTrap( void ) {
|
||||
std::cout << _class << " " << FragTrap::_name << " destructed\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* special capacity
|
||||
*/
|
||||
/*********************************************
|
||||
* OPERATORS
|
||||
*********************************************/
|
||||
|
||||
FragTrap & FragTrap::operator=( FragTrap const & rhs ) {
|
||||
ClapTrap::operator=(rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* PUBLIC MEMBER FUNCTIONS
|
||||
*********************************************/
|
||||
|
||||
void FragTrap::highFivesGuys() {
|
||||
std::cout << _class << " " << FragTrap::_name << " wait for a high fives, common guys\n";
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* STATICS
|
||||
*********************************************/
|
||||
|
||||
std::string const FragTrap::_dName = "robot";
|
||||
std::string const FragTrap::_dClass = "FragTrap";
|
||||
int const FragTrap::_dHit = 100;
|
||||
int const FragTrap::_dEnergy = 100;
|
||||
int const FragTrap::_dAttack = 50;
|
||||
|
||||
|
||||
@@ -5,15 +5,27 @@
|
||||
#include <string>
|
||||
#include "ClapTrap.hpp"
|
||||
|
||||
class FragTrap : virtual public ClapTrap {
|
||||
class FragTrap : public virtual ClapTrap {
|
||||
|
||||
public:
|
||||
|
||||
FragTrap(std::string name);
|
||||
~FragTrap( void );
|
||||
FragTrap( std::string name = FragTrap::_dName );
|
||||
FragTrap( FragTrap const & src ); // copy constructor
|
||||
~FragTrap(); // destructor
|
||||
|
||||
FragTrap & operator=( FragTrap const & rhs ); // assignement operator
|
||||
|
||||
void highFivesGuys();
|
||||
|
||||
private:
|
||||
|
||||
static const std::string _dName;
|
||||
static const std::string _dClass;
|
||||
static const int _dHit;
|
||||
static const int _dEnergy;
|
||||
static const int _dAttack;
|
||||
static const int _dNumber;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -19,12 +19,14 @@ D_SRCS = .
|
||||
SRCS = main.cpp \
|
||||
ClapTrap.cpp \
|
||||
ScavTrap.cpp \
|
||||
FragTrap.cpp
|
||||
FragTrap.cpp \
|
||||
DiamondTrap.cpp
|
||||
|
||||
D_HEADERS = .
|
||||
HEADERS = ClapTrap.hpp \
|
||||
ScavTrap.hpp \
|
||||
FragTrap.hpp
|
||||
FragTrap.hpp \
|
||||
DiamondTrap.hpp
|
||||
|
||||
D_OBJS = builds
|
||||
OBJS = $(SRCS:%.cpp=$(D_OBJS)/%.o)
|
||||
|
||||
@@ -1,30 +1,59 @@
|
||||
#include "ScavTrap.hpp"
|
||||
|
||||
/*********************************************
|
||||
* CONSTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
ScavTrap::ScavTrap( std::string name ) : ClapTrap(name) {
|
||||
|
||||
_class = "ScavTrap";
|
||||
_hit = 100;
|
||||
_energy = 50;
|
||||
_attack = 20;
|
||||
|
||||
std::cout << _class << " " << ScavTrap::_name << " created with number " << _number << "\n";
|
||||
|
||||
_class = _dClass;
|
||||
_hit = _dHit;
|
||||
_energy = _dEnergy;
|
||||
_attack = _dAttack;
|
||||
std::cout << _class << " " << _name << "-" << _number << " created\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* destructor
|
||||
*/
|
||||
ScavTrap::ScavTrap( ScavTrap const & src ) {
|
||||
_class = _dClass;
|
||||
*this = src;
|
||||
_number = getTotalNumber();
|
||||
std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* DESTRUCTORS
|
||||
*********************************************/
|
||||
|
||||
ScavTrap::~ScavTrap( void ) {
|
||||
std::cout << _class << " " << ScavTrap::_name << " destructed\n";
|
||||
std::cout << _class << " " << _name << "-" << _number << " destructed\n";
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* special capacity
|
||||
*/
|
||||
/*********************************************
|
||||
* OPERATORS
|
||||
*********************************************/
|
||||
|
||||
ScavTrap & ScavTrap::operator=( ScavTrap const & rhs ) {
|
||||
ClapTrap::operator=(rhs);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* PUBLIC MEMBER FUNCTIONS
|
||||
*********************************************/
|
||||
|
||||
void ScavTrap::guardGate() {
|
||||
std::cout << _class << " " << ScavTrap::_name << " entered special mode Gate Keeper\n";
|
||||
std::cout << _class << " " << _name << "-" << _number << " entered special mode Gate Keeper\n";
|
||||
}
|
||||
|
||||
/*********************************************
|
||||
* STATICS
|
||||
*********************************************/
|
||||
|
||||
std::string const ScavTrap::_dName = "robot";
|
||||
std::string const ScavTrap::_dClass = "ScavTrap";
|
||||
int const ScavTrap::_dHit = 100;
|
||||
int const ScavTrap::_dEnergy = 50;
|
||||
int const ScavTrap::_dAttack = 20;
|
||||
|
||||
|
||||
@@ -5,15 +5,27 @@
|
||||
#include <string>
|
||||
#include "ClapTrap.hpp"
|
||||
|
||||
class ScavTrap : virtual public ClapTrap {
|
||||
class ScavTrap : public virtual ClapTrap {
|
||||
|
||||
public:
|
||||
|
||||
ScavTrap(std::string name);
|
||||
~ScavTrap();
|
||||
ScavTrap( std::string name = ScavTrap::_dName );
|
||||
ScavTrap( ScavTrap const & src ); // copy constructor
|
||||
~ScavTrap(); // destructor
|
||||
|
||||
ScavTrap & operator=( ScavTrap const & rhs ); // assignement operator
|
||||
|
||||
void guardGate();
|
||||
|
||||
private:
|
||||
|
||||
static const std::string _dName;
|
||||
static const std::string _dClass;
|
||||
static const int _dHit;
|
||||
static const int _dEnergy;
|
||||
static const int _dAttack;
|
||||
static const int _dNumber;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,24 +0,0 @@
|
||||
#ifndef COLOR_H
|
||||
# define COLOR_H
|
||||
|
||||
# define GRAY "\e[0;30m"
|
||||
# define RED "\e[0;31m"
|
||||
# define GREEN "\e[0;32m"
|
||||
# define YELLOW "\e[0;33m"
|
||||
# define BLUE "\e[0;34m"
|
||||
# define PURPLE "\e[0;35m"
|
||||
# define CYAN "\e[0;36m"
|
||||
# define WHITE "\e[0;37m"
|
||||
|
||||
# define B_GRAY "\e[1;30m"
|
||||
# define B_RED "\e[1;31m"
|
||||
# define B_GREEN "\e[1;32m"
|
||||
# define B_YELLOW "\e[1;33m"
|
||||
# define B_BLUE "\e[1;34m"
|
||||
# define B_PURPLE "\e[1;35m"
|
||||
# define B_CYAN "\e[1;36m"
|
||||
# define B_WHITE "\e[1;37m"
|
||||
|
||||
# define RESET "\e[0m"
|
||||
|
||||
#endif
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "ClapTrap.hpp"
|
||||
#include "ScavTrap.hpp"
|
||||
#include "FragTrap.hpp"
|
||||
#include "DiamondTrap.hpp"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
template < typename U, typename V >
|
||||
@@ -19,7 +22,9 @@ int main() {
|
||||
FragTrap robot1("robot1");
|
||||
ClapTrap robot2("robot2");
|
||||
ScavTrap robot3("robot3");
|
||||
ScavTrap robot4("robot4");
|
||||
std::cout << "tout\n";
|
||||
DiamondTrap robot4("robot4");
|
||||
std::cout << "tend\n";
|
||||
ClapTrap robot5("robot5");
|
||||
ScavTrap robot6("robot6");
|
||||
FragTrap robot7("robot7");
|
||||
|
||||
BIN
d03/ex03/robots
BIN
d03/ex03/robots
Binary file not shown.
Reference in New Issue
Block a user