some modifs about color height
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builds/fdf.o
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builds/fdf.o
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builds/modifs.o
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builds/modifs.o
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builds/parse.o
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builds/parse.o
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@@ -71,7 +71,10 @@ int **parse_map(t_fdf *fdf, int fd);
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// steps size for the hight transform with p and o
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// must be > 0
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// 100 is small, 1 is the biggest
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# define Z_HIGHT 10
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# define Z_HEIGHT 10
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// color for altitude
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# define Z_COLOR 0xffffff;
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# define ESCAPE 65307
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# define UP 65362
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@@ -72,15 +72,20 @@ void draw_lines(t_fdf *fdf, int *start, int *end)
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void draw_color_pixel(t_fdf *fdf, int new_x, int new_y, int z)
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{
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int color;
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int height;
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color = 0xffffff;
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z -= (z * fdf->zoom) / fdf->offset;
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if (z > 0)
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z /= fdf->altitude;
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if (z > fdf->min_z && fdf->z_amplitude)
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color = Z_COLOR;
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height = z;
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if (height != 0)
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height /= fdf->altitude;
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//height -= (height * fdf->zoom) / fdf->offset;
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height -= height / fdf->offset;
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if (height > fdf->min_z && fdf->z_amplitude)
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{
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color = color ^ (((0xff / fdf->z_amplitude) * (z - fdf->min_z)) << 16);
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color = color ^ (((0xff / fdf->z_amplitude) * (z - fdf->min_z)) << 0);
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color = color ^ (((0xff) * (height - fdf->min_z)) << 16);
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color = color ^ (((0xff) * (height - fdf->min_z)) << 0);
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//color = color ^ (((0xff / fdf->z_amplitude) * (height - fdf->min_z)) << 16);
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//color = color ^ (((0xff / fdf->z_amplitude) * (height - fdf->min_z)) << 0);
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}
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draw_pixel(fdf, new_x, new_y, color);
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}
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@@ -30,7 +30,7 @@ void keypress_more(int keycode, t_fdf *fdf)
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else if (keycode == O)
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fdf->altitude++;
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else if (keycode == P)
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if (fdf->altitude > 0)
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//if (fdf->altitude > 0)
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fdf->altitude--;
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}
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@@ -21,6 +21,7 @@ int *new_coordinates(t_fdf *fdf, int i, int j)
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int x;
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int y;
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int z;
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int height;
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int *point;
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point = ft_calloc(3, sizeof(int));
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@@ -28,14 +29,12 @@ int *new_coordinates(t_fdf *fdf, int i, int j)
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y = j * (fdf->offset + fdf->zoom);
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x -= (fdf->map_size_x + fdf->zoom * fdf->map_width) / 2;
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y -= (fdf->map_size_y + fdf->zoom * fdf->map_height) / 2;
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if (fdf->altitude > 0)
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z = fdf->map[j][i] * fdf->altitude;
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else if (fdf->altitude == 0)
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z = 0;
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else
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z = fdf->map[j][i];
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z = fdf->map[j][i] * fdf->altitude;
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z += (z * fdf->zoom) / fdf->offset;
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z /= Z_HIGHT;
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height = Z_HEIGHT;
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if (height == 0)
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height = 1;
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z /= height;
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point[0] = x * cos(fdf->rad_x) + y * sin(fdf->rad_x);
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point[1] = y * cos(fdf->rad_x) - x * sin(fdf->rad_x);
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point[1] = point[1] * cos(fdf->rad_y) - -z * sin(fdf->rad_y);
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