resolved one error and one segfault in xpp02
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@@ -1,15 +1,15 @@
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#ifndef WARLOCK_HPP
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# define WARLOCK_HPP
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#define WARLOCK_HPP
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# include <iostream>
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# include <string>
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# include <map>
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#include <iostream>
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#include <string>
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#include <map>
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# include "ASpell.hpp"
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# include "ATarget.hpp"
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class Warlock {
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#include "ASpell.hpp"
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#include "ATarget.hpp"
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class Warlock
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{
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private:
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Warlock();
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Warlock(Warlock const & other);
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@@ -17,71 +17,73 @@ class Warlock {
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std::string name;
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std::string title;
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std::map<std::string, ASpell *> arr;
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std::map<std::string, ASpell*> arr;
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public:
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Warlock(std::string const & name, std::string const & title)
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{
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this->name = name;
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this->title = title;
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this->title = title;
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std::cout << this->name << ": This looks like another boring day.\n";
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};
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}
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~Warlock()
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{
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std::cout << this->name << ": My job here is done!\n";
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std::map<std::string, ASpell *>::iterator it_begin = this->arr.begin();
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std::map<std::string, ASpell *>::iterator it_end = this->arr.end();
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while (it_begin != it_end) {
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delete it_begin->second;
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++it_begin;
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}
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std::map<std::string, ASpell*>::iterator it;
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for (it = arr.begin(); it != arr.end(); ++it)
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delete it->second;
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this->arr.clear();
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};
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}
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std::string const & getName() const
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{
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return (this->name);
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};
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return this->name;
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}
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std::string const & getTitle() const
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{
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return (this->title);
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};
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return this->title;
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}
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void setTitle(std::string const & title)
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{
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this->title = title;
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};
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}
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void introduce() const
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{
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std::cout << this->name << ": I am " << this->name << ", " << this->title << "!\n";
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};
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}
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void learnSpell(ASpell * aspell)
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{
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if (aspell)
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{
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arr.insert(std::pair<std::string, ASpell *>
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arr.insert(std::pair<std::string, ASpell*>
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(
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aspell->getName(),
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aspell->clone()
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));
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}
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};
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void forgetSpell(std::string name)
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}
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void forgetSpell(std::string spell_name)
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{
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std::map<std::string, ASpell *>::iterator it = arr.find(name);
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if (it == arr.end())
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return;
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delete it->second;
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arr.erase(name);
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};
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void launchSpell(std::string name, ATarget const & target)
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{
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ASpell * spell = arr[name];
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ASpell * spell = arr[spell_name];
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if (spell)
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spell->launch(target);
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};
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{
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delete spell;
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arr.erase(spell_name);
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}
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}
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void launchSpell(std::string spell_name, ATarget const & atarget)
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{
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ASpell * spell = arr[spell_name];
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if (spell)
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spell->launch(atarget);
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}
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};
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#endif
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