GameSpectator nearly done (missing fetch matchlist from Nest)
+ matchEnded/matchAbort proper reset (replace setTimeout)
+ abort window.addEventListener('keydown/keyup', ...)
+ refactoring Game.svelte and others
+ fix $POSTGRES_PASSWORD in make_env.sh
+ Wip bug audio
This commit is contained in:
4
.gitignore
vendored
4
.gitignore
vendored
@@ -53,3 +53,7 @@ lerna-debug.log*
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!.vscode/tasks.json
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!.vscode/launch.json
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!.vscode/extensions.json
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.env
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memo.txt
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@@ -33,7 +33,8 @@ read -p "Enter the name of the host like \"localhost\" : " PROJECT_HOST
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echo "WEBSITE_HOST=$PROJECT_HOST" >> "$ENV_FILE_DOCKER"
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echo "WEBSITE_PORT=8080" >> "$ENV_FILE_DOCKER"
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echo "POSTGRES_USER=postgres" >> "$ENV_FILE_DOCKER"
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echo "POSTGRES_PASSWORD=$(openssl rand -base64 32)" >> "$ENV_FILE_DOCKER"
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POSTGRES_PASSWORD=$(openssl rand -base64 32)
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echo "POSTGRES_PASSWORD=$POSTGRES_PASSWORD" >> "$ENV_FILE_DOCKER"
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echo "POSTGRES_DB=transcendance_db" >> "$ENV_FILE_DOCKER"
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echo "POSTGRES_HOST=postgresql" >> "$ENV_FILE_DOCKER"
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echo "POSTGRES_PORT=5432" >> "$ENV_FILE_DOCKER"
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@@ -56,7 +57,7 @@ fi
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echo "WEBSITE_HOST=$PROJECT_HOST" >> "$ENV_FILE_NESTJS"
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echo "WEBSITE_PORT=8080" >> "$ENV_FILE_NESTJS"
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echo "POSTGRES_USER=postgres" >> "$ENV_FILE_NESTJS"
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echo "POSTGRES_PASSWORD=$POSTGRES_PASSSWORD" >> "$ENV_FILE_NESTJS"
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echo "POSTGRES_PASSWORD=$POSTGRES_PASSWORD" >> "$ENV_FILE_NESTJS"
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echo "POSTGRES_DB=transcendance_db" >> "$ENV_FILE_NESTJS"
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echo "POSTGRES_HOST=postgresql" >> "$ENV_FILE_NESTJS"
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echo "POSTGRES_PORT=5432" >> "$ENV_FILE_NESTJS"
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13
srcs/.env
13
srcs/.env
@@ -1,13 +0,0 @@
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NODE_ENV=development
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WEBSITE_HOST=transcendance
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POSTGRES_USER=postgres
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POSTGRES_PASSWORD=unPCFsMxZwwCguGFMTmKgCySt6o5uX76QsKyabKS89I=
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POSTGRES_DB=transcendance_db
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POSTGRES_HOST=postgresql
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POSTGRES_PORT=5432
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REDIS_HOST=redis
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REDIS_PORT=6379
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REDIS_PASSWORD=yiCFcBSrFv7DXVBmydtwL9unzNA2MjbB70XspflHHPc=
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REDIS_HOST=redis
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REDIS_PORT=6379
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REDIS_PASSWORD=
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@@ -154,11 +154,12 @@ export class GameSession {
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else if (ball.pos.x < 0 - ball.width) {
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++gc.scoreRight;
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}
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const scoreUpdate = new ev.EventScoreUpdate(gc.scoreLeft, gc.scoreRight);
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this.playersMap.forEach( (client) => {
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client.socket.send(JSON.stringify(new ev.EventScoreUpdate(gc.scoreLeft, gc.scoreRight)));
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client.socket.send(JSON.stringify(scoreUpdate));
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});
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this.spectatorsMap.forEach( (client) => {
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client.socket.send(JSON.stringify(new ev.EventScoreUpdate(gc.scoreLeft, gc.scoreRight)));
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client.socket.send(JSON.stringify(scoreUpdate));
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});
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}
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private _playersUpdate(s: GameSession) {
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@@ -167,9 +168,9 @@ export class GameSession {
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s.lastStateSnapshot.lastInputId = client.lastInputId;
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client.socket.send(JSON.stringify(s.lastStateSnapshot));
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});
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s.lastStateSnapshot.lastInputId = 0;
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}
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private _spectatorsUpdate(s: GameSession) {
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s.lastStateSnapshot.lastInputId = 0;
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s.spectatorsMap.forEach( (client) => {
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client.socket.send(JSON.stringify(s.lastStateSnapshot));
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});
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@@ -251,8 +252,7 @@ export class GameSession {
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private async _matchEnd(winner: en.PlayerSide, forfeit_flag: boolean = false)
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{
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this.matchEnded = true;
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let eventEnd: ev.EventMatchEnd;
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eventEnd = new ev.EventMatchEnd(winner, forfeit_flag);
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const eventEnd = new ev.EventMatchEnd(winner, forfeit_flag);
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this.playersMap.forEach( (client) => {
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client.socket.send(JSON.stringify(eventEnd));
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});
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@@ -260,6 +260,7 @@ export class GameSession {
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client.socket.send(JSON.stringify(eventEnd));
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});
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// TODO: mettre à jour la route pour gerer les forfaits (actuellement le plus haut score gagne par defaut)
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const gc = this.components;
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await fetch(c.addressBackEnd + "/game/gameserver/updategame",
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{
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@@ -14,7 +14,6 @@ import * as c from "./constants.js"
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import { Client, ClientPlayer, ClientSpectator } from "./class/Client.js"
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import { GameSession } from "./class/GameSession.js"
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import { shortId } from "./utils.js";
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import { gameSessionIdPLACEHOLDER } from "./constants.js";
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const wsPort = 8042;
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export const wsServer = new WebSocketServer<WebSocket>({host: "0.0.0.0", port: wsPort, path: "/pong"});
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@@ -23,12 +22,12 @@ const matchmakingMap: Map<string, ClientPlayer> = new Map; // socket.id/ClientPl
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const privateMatchmakingMap: Map<string, ClientPlayer> = new Map; // socket.id/ClientPlayer (duplicates with clientsMap)
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const gameSessionsMap: Map<string, GameSession> = new Map; // GameSession.id(url)/GameSession
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wsServer.on("connection", connectionListener);
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wsServer.on("error", errorListener);
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wsServer.on("close", closeListener);
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wsServer.on("connection", serverConnectionListener);
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wsServer.on("error", serverErrorListener);
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wsServer.on("close", serverCloseListener);
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function connectionListener(socket: WebSocket, request: IncomingMessage)
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function serverConnectionListener(socket: WebSocket, request: IncomingMessage)
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{
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const id = uuidv4();
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const client = new Client(socket, id);
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@@ -40,7 +39,11 @@ function connectionListener(socket: WebSocket, request: IncomingMessage)
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console.log(`client ${shortId(client.id)} is alive`);
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});
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socket.on("error", function errorPrint(this: WebSocket, err: Error) {
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socket.on("close", function removeClient() {
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clientTerminate(client);
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});
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socket.on("error", function errorLog(this: WebSocket, err: Error) {
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console.log(`error socket ${shortId(this.id)}:`);
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console.log(`${err.name}: ${err.message}`);
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if (err.stack) {
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@@ -48,7 +51,7 @@ function connectionListener(socket: WebSocket, request: IncomingMessage)
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}
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});
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socket.on("message", function log(data: string) {
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socket.on("message", function messageLog(data: string) {
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try {
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const event: ev.ClientEvent = JSON.parse(data);
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if (event.type === en.EventTypes.clientInput) {
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@@ -69,13 +72,11 @@ async function clientAnnounceListener(this: WebSocket, data: string)
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const msg : ev.ClientAnnounce = JSON.parse(data);
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if (msg.type === en.EventTypes.clientAnnounce)
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{
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// TODO: reconnection with msg.clientId ?
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// "/pong" to play, "/pong?ID_OF_A_GAMESESSION" to spectate (or something like that)
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// BONUS: reconnection with msg.clientId ?
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if (msg.role === en.ClientRole.player)
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{
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const announce: ev.ClientAnnouncePlayer = <ev.ClientAnnouncePlayer>msg;
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// WIP nest, fetch token validation
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const body = {
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playerOneUsername: announce.username,
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playerTwoUsername: "",
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@@ -96,7 +97,7 @@ async function clientAnnounceListener(this: WebSocket, data: string)
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});
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if (!response.ok)
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{
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this.send(JSON.stringify( new ev.EventError((await response.json()).message)));
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this.send(JSON.stringify( new ev.EventError((await response.json()).message) ));
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clientTerminate(clientsMap.get(this.id));
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return;
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}
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@@ -122,13 +123,14 @@ async function clientAnnounceListener(this: WebSocket, data: string)
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const announce: ev.ClientAnnounceSpectator = <ev.ClientAnnounceSpectator>msg;
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const gameSession = gameSessionsMap.get(announce.gameSessionId);
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if (!gameSession) {
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this.send(JSON.stringify( new ev.EventError("invalid gameSessionId")));
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this.send(JSON.stringify( new ev.EventError("invalid gameSessionId") ));
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clientTerminate(clientsMap.get(this.id));
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return;
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}
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const spectator = clientsMap.get(this.id) as ClientSpectator;
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spectator.gameSession = gameSession;
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gameSession.spectatorsMap.set(spectator.id, spectator);
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spectator.socket.once("message", spectatorReadyConfirmationListener);
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this.send(JSON.stringify( new ev.ServerEvent(en.EventTypes.matchStart) ));
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}
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}
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@@ -224,7 +226,7 @@ function privateMatchmaking(player: ClientPlayer)
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function createGameSession(playersArr: ClientPlayer[], matchOptions: en.MatchOptions)
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{
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// const id = gameSessionIdPLACEHOLDER; // Force ID, TESTING SPECTATOR
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// const id = c.gameSessionIdPLACEHOLDER; // Force ID, TESTING SPECTATOR
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const id = uuidv4();
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const gameSession = new GameSession(id, matchOptions);
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gameSessionsMap.set(id, gameSession);
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@@ -274,7 +276,6 @@ async function playerReadyConfirmationListener(this: WebSocket, data: string)
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gameSession.unreadyPlayersMap.delete(this.id);
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if (gameSession.unreadyPlayersMap.size === 0)
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{
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// WIP nest , send gameSession.id
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const gameSessionPlayersIterator = gameSession.playersMap.values();
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const body = {
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gameServerIdOfTheMatch : gameSession.id,
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@@ -341,6 +342,28 @@ export function clientInputListener(this: WebSocket, data: string)
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}
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}
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function spectatorReadyConfirmationListener(this: WebSocket, data: string)
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{
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try {
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const msg : ev.ClientEvent = JSON.parse(data);
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if (msg.type === en.EventTypes.clientSpectatorReady)
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{
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const client = clientsMap.get(this.id);
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const gameSession = client.gameSession;
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const scoreUpdate = new ev.EventScoreUpdate(gameSession.components.scoreLeft, gameSession.components.scoreRight);
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this.send(JSON.stringify(scoreUpdate));
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}
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else {
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console.log("Invalid spectatorReadyConfirmation");
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}
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return;
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}
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catch (e) {
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console.log("Invalid JSON (spectatorReadyConfirmationListener)");
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}
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this.once("message", spectatorReadyConfirmationListener);
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}
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////////////
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////////////
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@@ -390,13 +413,13 @@ export function clientTerminate(client: Client)
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}
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|
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|
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function closeListener()
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function serverCloseListener()
|
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{
|
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clearInterval(pingInterval);
|
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}
|
||||
|
||||
|
||||
function errorListener(error: Error)
|
||||
function serverErrorListener(error: Error)
|
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{
|
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console.log("Error: " + JSON.stringify(error));
|
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}
|
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|
||||
@@ -26,5 +26,5 @@ export const movingWallPosMax = Math.floor(w*0.12);
|
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export const movingWallSpeed = Math.floor(w*0.08);
|
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|
||||
|
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export const gameSessionIdPLACEHOLDER = "42"; // TESTING SPECTATOR PLACEHOLDER
|
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// for testing, force gameSession.id in wsServer.ts->matchmaking()
|
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export const gameSessionIdPLACEHOLDER = "match-id-test-42"; // TESTING SPECTATOR PLACEHOLDER
|
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// for testing, force gameSession.id in wsServer.ts->createGameSession()
|
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|
||||
@@ -19,6 +19,7 @@ export enum EventTypes {
|
||||
// Client
|
||||
clientAnnounce,
|
||||
clientPlayerReady,
|
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clientSpectatorReady,
|
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clientInput,
|
||||
|
||||
}
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
NODE_ENV=development
|
||||
POSTGRES_USER=postgres
|
||||
POSTGRES_PASSWORD=
|
||||
POSTGRES_DB=transcendance_db
|
||||
POSTGRES_HOST=postgresql
|
||||
POSTGRES_PORT=5432
|
||||
FORTYTWO_CLIENT_ID=u-s4t2ud-49dc7b539bcfe1acb48b928b2b281671c99fc5bfab1faca57a536ab7e0075500
|
||||
FORTYTWO_CLIENT_SECRET=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
|
||||
FORTYTWO_CALLBACK_URL=http://transcendance:8080/api/v2/auth/redirect
|
||||
COOKIE_SECRET=JsqrZopdOb3zuAkZd+8xDkPHOhEMmbz4eAlJ+liEo0U=
|
||||
PORT=3000
|
||||
TWO_FACTOR_AUTHENTICATION_APP_NAME=Transcendance
|
||||
TICKET_FOR_PLAYING_GAME_SECRET=5MkACVi80PE+7XGrG3Tij3+BE3RJk0h0v7NI0uFJswg=
|
||||
@@ -5,9 +5,7 @@
|
||||
import { fade, fly } from 'svelte/transition';
|
||||
|
||||
import * as pong from "./client/pong";
|
||||
|
||||
// Pour Chérif: variables indiquant l'état du match
|
||||
import { matchEnded, matchAbort } from "./client/ws";
|
||||
import { gameState } from "./client/ws";
|
||||
|
||||
//user's stuff
|
||||
let user;
|
||||
@@ -44,28 +42,14 @@
|
||||
})
|
||||
|
||||
onDestroy( async() => {
|
||||
options.playerOneUsername = user.username;
|
||||
showError = false;
|
||||
showMatchEnded = false;
|
||||
optionsAreNotSet = true
|
||||
options.playerTwoUsername = "";
|
||||
options.isSomeoneIsInvited = false;
|
||||
options.isInvitedPerson = false;
|
||||
options.moving_walls = false;
|
||||
options.multi_balls = false;
|
||||
errorMessageWhenAttemptingToGetATicket = "";
|
||||
hiddenGame = true;
|
||||
isThereAnyInvitation = false;
|
||||
invitations = [];
|
||||
pong.destroy();
|
||||
clearInterval(idOfIntevalCheckTerminationOfTheMatch);
|
||||
pong.destroy();
|
||||
})
|
||||
|
||||
const initGame = async() =>
|
||||
{
|
||||
optionsAreNotSet = false;
|
||||
showWaitPage = true;
|
||||
idOfIntevalCheckTerminationOfTheMatch = setInterval(matchTermitation, 1000);
|
||||
const matchOptions = pong.computeMatchOptions(options);
|
||||
|
||||
const responseWhenGrantToken = fetch("http://transcendance:8080/api/v2/game/ticket", {
|
||||
@@ -87,39 +71,35 @@
|
||||
{
|
||||
console.log(responseInjson)
|
||||
console.log("On refuse le ticket");
|
||||
clearInterval(idOfIntevalCheckTerminationOfTheMatch);
|
||||
errorMessageWhenAttemptingToGetATicket = responseInjson.message;
|
||||
showError = true;
|
||||
options.playerTwoUsername = "";
|
||||
options.reset();
|
||||
options.playerOneUsername = user.username;
|
||||
options.isSomeoneIsInvited = false;
|
||||
options.isInvitedPerson = false;
|
||||
options.moving_walls = false;
|
||||
options.multi_balls = false;
|
||||
setTimeout(() => {
|
||||
showError = false;
|
||||
showWaitPage = false
|
||||
optionsAreNotSet = true
|
||||
|
||||
showError = false;
|
||||
// showWaitPage = false // ???
|
||||
}, 5000);
|
||||
}
|
||||
else if (token)
|
||||
{
|
||||
options.isInvitedPerson = false
|
||||
idOfIntevalCheckTerminationOfTheMatch = setInterval(matchTermitation, 1000);
|
||||
// options.isInvitedPerson = false // ???
|
||||
pong.init(options, gameAreaId, token);
|
||||
hiddenGame = false;
|
||||
}
|
||||
// TODO: Un "else" peut-être ? Si pas de token on fait un truc ?
|
||||
}
|
||||
|
||||
const initGameForInvitedPlayer = async(invitation : any) =>
|
||||
{
|
||||
idOfIntevalCheckTerminationOfTheMatch = setInterval(matchTermitation, 1000);
|
||||
optionsAreNotSet = false
|
||||
showWaitPage = true
|
||||
console.log("invitation : ")
|
||||
console.log(invitation)
|
||||
if (invitation.token)
|
||||
{
|
||||
idOfIntevalCheckTerminationOfTheMatch = setInterval(matchTermitation, 1000);
|
||||
options.playerOneUsername = invitation.playerOneUsername;
|
||||
options.playerTwoUsername = invitation.playerTwoUsername;
|
||||
options.isSomeoneIsInvited = true;
|
||||
@@ -132,32 +112,20 @@
|
||||
|
||||
const matchTermitation = () => {
|
||||
console.log("Ping matchTermitation")
|
||||
if (matchAbort || matchEnded)
|
||||
if (gameState.matchAbort || gameState.matchEnded)
|
||||
{
|
||||
clearInterval(idOfIntevalCheckTerminationOfTheMatch);
|
||||
console.log("matchTermitation was called")
|
||||
showWaitPage = false
|
||||
matchAbort ?
|
||||
gameState.matchAbort ?
|
||||
errorMessageWhenAttemptingToGetATicket = "The match has been aborted"
|
||||
: errorMessageWhenAttemptingToGetATicket = "The match is finished !"
|
||||
matchAbort ? showError = true : showMatchEnded = true;
|
||||
gameState.matchAbort ? showError = true : showMatchEnded = true;
|
||||
setTimeout(() => {
|
||||
hiddenGame = true;
|
||||
showError = false;
|
||||
showMatchEnded = false;
|
||||
optionsAreNotSet = true
|
||||
options.playerTwoUsername = "";
|
||||
options.playerOneUsername = user.username;
|
||||
options.isSomeoneIsInvited = false;
|
||||
options.isInvitedPerson = false;
|
||||
options.moving_walls = false;
|
||||
options.multi_balls = false;
|
||||
resetPage();
|
||||
errorMessageWhenAttemptingToGetATicket = "";
|
||||
options.playerTwoUsername = "";
|
||||
hiddenGame = true;
|
||||
isThereAnyInvitation = false;
|
||||
invitations = [];
|
||||
pong.destroy();
|
||||
invitations = []; // ???
|
||||
console.log("matchTermitation : setTimeout")
|
||||
}, 5000);
|
||||
}
|
||||
@@ -213,7 +181,16 @@
|
||||
}
|
||||
|
||||
function leaveMatch() {
|
||||
resetPage();
|
||||
};
|
||||
|
||||
function resetPage() {
|
||||
hiddenGame = true;
|
||||
optionsAreNotSet = true
|
||||
showError = false;
|
||||
showMatchEnded = false;
|
||||
options.reset();
|
||||
options.playerOneUsername = user.username;
|
||||
pong.destroy();
|
||||
};
|
||||
|
||||
@@ -262,44 +239,41 @@
|
||||
{#if optionsAreNotSet}
|
||||
{#if showGameOption === true}
|
||||
<div id="game_option">
|
||||
<form on:submit|preventDefault={() => initGame()}>
|
||||
<div id="div_game">
|
||||
<button id="pong_button" on:click={showInvitation}>Show invitations</button>
|
||||
<fieldset>
|
||||
<legend>game options</legend>
|
||||
<div>
|
||||
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={options.multi_balls}>
|
||||
<label for="multi_balls">Multiples balls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={options.moving_walls}>
|
||||
<label for="moving_walls">Moving walls</label>
|
||||
</div>
|
||||
<div>
|
||||
<p>sound :</p>
|
||||
<input type="radio" id="sound_on" name="sound_selector" bind:group={options.sound} value="on">
|
||||
<label for="sound_on">on</label>
|
||||
<input type="radio" id="sound_off" name="sound_selector" bind:group={options.sound} value="off">
|
||||
<label for="sound_off">off</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="isSomeoneIsInvited" bind:checked={options.isSomeoneIsInvited}>
|
||||
<label for="moving_walls">Invite a friend</label>
|
||||
</div>
|
||||
{#if options.isSomeoneIsInvited === true}
|
||||
<select bind:value={options.playerTwoUsername}>
|
||||
{#each allUsers as user }
|
||||
<option value={user.username}>{user.username}</option>
|
||||
{/each}
|
||||
</select>
|
||||
{/if}
|
||||
<div>
|
||||
<button id="pong_button">PLAY</button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</form>
|
||||
<div id="div_game">
|
||||
<button id="pong_button" on:click={showInvitation}>Show invitations</button>
|
||||
<fieldset>
|
||||
<legend>game options</legend>
|
||||
<div>
|
||||
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={options.multi_balls}>
|
||||
<label for="multi_balls">Multiples balls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={options.moving_walls}>
|
||||
<label for="moving_walls">Moving walls</label>
|
||||
</div>
|
||||
<div>
|
||||
<p>sound :</p>
|
||||
<input type="radio" id="sound_on" name="sound_selector" bind:group={options.sound} value="on">
|
||||
<label for="sound_on">on</label>
|
||||
<input type="radio" id="sound_off" name="sound_selector" bind:group={options.sound} value="off">
|
||||
<label for="sound_off">off</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="isSomeoneIsInvited" bind:checked={options.isSomeoneIsInvited}>
|
||||
<label for="moving_walls">Invite a friend</label>
|
||||
</div>
|
||||
{#if options.isSomeoneIsInvited === true}
|
||||
<select bind:value={options.playerTwoUsername}>
|
||||
{#each allUsers as user }
|
||||
<option value={user.username}>{user.username}</option>
|
||||
{/each}
|
||||
</select>
|
||||
{/if}
|
||||
<div>
|
||||
<button id="pong_button" on:click={initGame}>PLAY</button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
|
||||
@@ -6,9 +6,8 @@
|
||||
import { fade, fly } from 'svelte/transition';
|
||||
|
||||
import * as pongSpectator from "./client/pongSpectator";
|
||||
|
||||
// Pour Chérif: variables indiquant l'état du match
|
||||
import { matchEnded, matchAbort } from "./client/ws";
|
||||
import { gameState } from "./client/ws";
|
||||
import { gameSessionIdPLACEHOLDER } from "./shared_js/constants";
|
||||
|
||||
//user's stuff
|
||||
let user;
|
||||
@@ -19,11 +18,17 @@
|
||||
let sound = "off";
|
||||
const dummyMatchList = [
|
||||
{
|
||||
gameSessionId: "id2445",
|
||||
gameSessionId: gameSessionIdPLACEHOLDER,
|
||||
matchOptions: pongSpectator.MatchOptions.noOption,
|
||||
playerOneUsername: "toto",
|
||||
playerTwoUsername: "bruno",
|
||||
},
|
||||
{
|
||||
gameSessionId: gameSessionIdPLACEHOLDER,
|
||||
matchOptions: pongSpectator.MatchOptions.multiBalls,
|
||||
playerOneUsername: "pl1",
|
||||
playerTwoUsername: "pl2",
|
||||
},
|
||||
{
|
||||
gameSessionId: "id6543",
|
||||
matchOptions: pongSpectator.MatchOptions.movingWalls | pongSpectator.MatchOptions.multiBalls,
|
||||
@@ -55,14 +60,20 @@
|
||||
pongSpectator.destroy();
|
||||
})
|
||||
|
||||
const initGameSpectator = async(gameSessionId: string, matchOptions: pongSpectator.MatchOptions) => {
|
||||
async function initGameSpectator(gameSessionId: string, matchOptions: pongSpectator.MatchOptions) {
|
||||
pongSpectator.init(matchOptions, sound, gameAreaId, gameSessionId);
|
||||
hiddenGame = false;
|
||||
};
|
||||
|
||||
function leaveMatch() {
|
||||
resetPage();
|
||||
};
|
||||
|
||||
function resetPage() {
|
||||
hiddenGame = true;
|
||||
pongSpectator.destroy();
|
||||
// WIP: fetch for match list here
|
||||
matchList = dummyMatchList;
|
||||
};
|
||||
|
||||
</script>
|
||||
|
||||
@@ -1,21 +1,32 @@
|
||||
|
||||
import * as c from "./constants.js"
|
||||
|
||||
export const soundPongArr: HTMLAudioElement[] = [];
|
||||
// export const soundPongArr: HTMLAudioElement[] = [];
|
||||
export const soundPongArr: HTMLAudioElement[] = [
|
||||
new Audio("http://transcendance:8080/sound/pong/"+1+".ogg"),
|
||||
new Audio("http://transcendance:8080/sound/pong/"+2+".ogg")
|
||||
];
|
||||
export const soundRoblox = new Audio("http://transcendance:8080/sound/roblox-oof.ogg");
|
||||
|
||||
export function initAudio(sound: string)
|
||||
{
|
||||
let muteFlag = true;
|
||||
let muteFlag: boolean;
|
||||
if (sound === "on") {
|
||||
muteFlag = false;
|
||||
}
|
||||
else {
|
||||
muteFlag = true;
|
||||
}
|
||||
|
||||
for (let i = 0; i <= 32; i++) {
|
||||
/* for (let i = 0; i <= 32; i++) {
|
||||
soundPongArr.push(new Audio("http://transcendance:8080/sound/pong/"+i+".ogg"));
|
||||
soundPongArr[i].volume = c.soundPongVolume;
|
||||
soundPongArr[i].muted = muteFlag;
|
||||
}
|
||||
} */
|
||||
soundPongArr.forEach((value) => {
|
||||
value.volume = c.soundRobloxVolume;
|
||||
value.muted = muteFlag;
|
||||
});
|
||||
soundRoblox.volume = c.soundRobloxVolume;
|
||||
soundRoblox.muted = muteFlag;
|
||||
}
|
||||
|
||||
@@ -7,4 +7,13 @@ export class InitOptions {
|
||||
isInvitedPerson = false;
|
||||
playerOneUsername = "";
|
||||
playerTwoUsername = "";
|
||||
reset() {
|
||||
this.sound = "off";
|
||||
this.multi_balls = false;
|
||||
this.moving_walls = false;
|
||||
this.isSomeoneIsInvited = false;
|
||||
this.isInvitedPerson = false;
|
||||
this.playerOneUsername = "";
|
||||
this.playerTwoUsername = "";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
|
||||
import * as c from "./constants.js";
|
||||
import * as en from "../shared_js/enums.js"
|
||||
import { gc, matchOptions, clientInfo, clientInfoSpectator} from "./global.js";
|
||||
import { gc, matchOptions } from "./global.js";
|
||||
import { clientInfo, clientInfoSpectator} from "./ws.js";
|
||||
import { wallsMovements } from "../shared_js/wallsMovement.js";
|
||||
import type { RacketClient } from "./class/RectangleClient.js";
|
||||
import type { VectorInteger } from "../shared_js/class/Vector.js";
|
||||
|
||||
@@ -3,27 +3,24 @@ import * as en from "../shared_js/enums.js";
|
||||
import type { GameArea } from "./class/GameArea.js";
|
||||
import type { GameComponentsClient } from "./class/GameComponentsClient.js";
|
||||
|
||||
// export {pong, gc, matchOptions} from "./pong.js"
|
||||
export {socket, clientInfo, clientInfoSpectator} from "./ws.js"
|
||||
|
||||
export let pong: GameArea;
|
||||
export let gc: GameComponentsClient;
|
||||
export let matchOptions: en.MatchOptions = en.MatchOptions.noOption;
|
||||
|
||||
export function initPong(value: GameArea) {
|
||||
export function setPong(value: GameArea) {
|
||||
pong = value;
|
||||
}
|
||||
|
||||
export function initGc(value: GameComponentsClient) {
|
||||
export function setGc(value: GameComponentsClient) {
|
||||
gc = value;
|
||||
}
|
||||
|
||||
export function initMatchOptions(value: en.MatchOptions) {
|
||||
export function setMatchOptions(value: en.MatchOptions) {
|
||||
matchOptions = value;
|
||||
}
|
||||
|
||||
export let startFunction: () => void;
|
||||
|
||||
export function initStartFunction(value: () => void) {
|
||||
export function setStartFunction(value: () => void) {
|
||||
startFunction = value;
|
||||
}
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
|
||||
import { pong, gc, socket, clientInfo } from "./global.js"
|
||||
import { pong, gc } from "./global.js"
|
||||
import { socket, clientInfo, gameState } from "./ws.js"
|
||||
import * as ev from "../shared_js/class/Event.js"
|
||||
import * as en from "../shared_js/enums.js"
|
||||
import { InputHistory } from "./class/InputHistory.js"
|
||||
import * as c from "./constants.js";
|
||||
import { matchEnded } from "./ws.js";
|
||||
|
||||
export let gridDisplay = false;
|
||||
|
||||
@@ -44,7 +44,7 @@ export function handleInput()
|
||||
playerMovements(delta_time, keys);
|
||||
}
|
||||
|
||||
if (!matchEnded) {
|
||||
if (!gameState.matchEnded) {
|
||||
socket.send(JSON.stringify(inputState));
|
||||
}
|
||||
// setTimeout(testInputDelay, 100);
|
||||
|
||||
@@ -3,12 +3,12 @@ import * as c from "./constants.js"
|
||||
import * as en from "../shared_js/enums.js"
|
||||
import { GameArea } from "./class/GameArea.js";
|
||||
import { GameComponentsClient } from "./class/GameComponentsClient.js";
|
||||
import { socket } from "./ws.js";
|
||||
import { socket, resetGameState } from "./ws.js";
|
||||
import { initAudio } from "./audio.js";
|
||||
import type { InitOptions } from "./class/InitOptions.js";
|
||||
|
||||
import { pong } from "./global.js"
|
||||
import { initPong, initGc, initMatchOptions } from "./global.js"
|
||||
import { setPong, setGc, setMatchOptions } from "./global.js"
|
||||
|
||||
export function computeMatchOptions(options: InitOptions)
|
||||
{
|
||||
@@ -26,10 +26,10 @@ export function computeMatchOptions(options: InitOptions)
|
||||
|
||||
export function initBase(matchOptions: en.MatchOptions, sound: string, gameAreaId: string)
|
||||
{
|
||||
initMatchOptions(matchOptions);
|
||||
initAudio(sound);
|
||||
initPong(new GameArea(gameAreaId));
|
||||
initGc(new GameComponentsClient(matchOptions, pong.ctx));
|
||||
setMatchOptions(matchOptions);
|
||||
setPong(new GameArea(gameAreaId));
|
||||
setGc(new GameComponentsClient(matchOptions, pong.ctx));
|
||||
}
|
||||
|
||||
export function destroyBase()
|
||||
@@ -39,9 +39,10 @@ export function destroyBase()
|
||||
clearInterval(pong.handleInputInterval);
|
||||
clearInterval(pong.gameLoopInterval);
|
||||
clearInterval(pong.drawLoopInterval);
|
||||
initPong(null);
|
||||
setPong(null);
|
||||
}
|
||||
if (socket && socket.OPEN) {
|
||||
socket.close();
|
||||
}
|
||||
resetGameState();
|
||||
}
|
||||
|
||||
@@ -12,15 +12,17 @@ export { computeMatchOptions } from "./init.js";
|
||||
|
||||
/* TODO: A way to delay the init of variables, but still use "const" not "let" ? */
|
||||
import { pong, gc } from "./global.js"
|
||||
import { initStartFunction } from "./global.js"
|
||||
import { setStartFunction } from "./global.js"
|
||||
|
||||
let abortControllerKeydown: AbortController;
|
||||
let abortControllerKeyup: AbortController;
|
||||
|
||||
export function init(options: InitOptions, gameAreaId: string, token: string)
|
||||
{
|
||||
const matchOptions = computeMatchOptions(options);
|
||||
initBase(matchOptions, options.sound, gameAreaId);
|
||||
|
||||
initStartFunction(start);
|
||||
setStartFunction(start);
|
||||
if (options.isSomeoneIsInvited) {
|
||||
initWebSocket(matchOptions, token, options.playerOneUsername, true, options.playerTwoUsername, options.isInvitedPerson);
|
||||
}
|
||||
@@ -32,6 +34,14 @@ export function init(options: InitOptions, gameAreaId: string, token: string)
|
||||
export function destroy()
|
||||
{
|
||||
destroyBase();
|
||||
if (abortControllerKeydown) {
|
||||
abortControllerKeydown.abort();
|
||||
abortControllerKeydown = null;
|
||||
}
|
||||
if (abortControllerKeyup) {
|
||||
abortControllerKeyup.abort();
|
||||
abortControllerKeyup = null;
|
||||
}
|
||||
}
|
||||
|
||||
function start()
|
||||
@@ -41,20 +51,40 @@ function start()
|
||||
gc.text1.clear();
|
||||
gc.text1.text = `${count}`;
|
||||
gc.text1.update();
|
||||
}, resume);
|
||||
}, start_after_countdown);
|
||||
}
|
||||
|
||||
function start_after_countdown()
|
||||
{
|
||||
abortControllerKeydown = new AbortController();
|
||||
window.addEventListener(
|
||||
'keydown',
|
||||
(e) => { pong.addKey(e.key); },
|
||||
{signal: abortControllerKeydown.signal}
|
||||
);
|
||||
|
||||
abortControllerKeyup = new AbortController();
|
||||
window.addEventListener(
|
||||
'keyup',
|
||||
(e) => { pong.deleteKey(e.key);},
|
||||
{signal: abortControllerKeyup.signal}
|
||||
);
|
||||
|
||||
resume();
|
||||
}
|
||||
|
||||
function resume()
|
||||
{
|
||||
gc.text1.text = "";
|
||||
window.addEventListener('keydown', function (e) {
|
||||
pong.addKey(e.key);
|
||||
});
|
||||
window.addEventListener('keyup', function (e) {
|
||||
pong.deleteKey(e.key);
|
||||
});
|
||||
pong.handleInputInterval = window.setInterval(handleInput, c.handleInputIntervalMS);
|
||||
// pong.handleInputInterval = window.setInterval(sendLoop, c.sendLoopIntervalMS);
|
||||
pong.gameLoopInterval = window.setInterval(gameLoop, c.gameLoopIntervalMS);
|
||||
pong.drawLoopInterval = window.setInterval(drawLoop, c.drawLoopIntervalMS);
|
||||
}
|
||||
|
||||
function pause() // unused
|
||||
{
|
||||
clearInterval(pong.handleInputInterval);
|
||||
clearInterval(pong.gameLoopInterval);
|
||||
clearInterval(pong.drawLoopInterval);
|
||||
}
|
||||
|
||||
@@ -10,14 +10,14 @@ export { MatchOptions } from "../shared_js/enums.js"
|
||||
|
||||
/* TODO: A way to delay the init of variables, but still use "const" not "let" ? */
|
||||
import { pong, gc } from "./global.js"
|
||||
import { initStartFunction } from "./global.js"
|
||||
import { setStartFunction } from "./global.js"
|
||||
|
||||
|
||||
export function init(matchOptions: en.MatchOptions, sound: string, gameAreaId: string, gameSessionId: string)
|
||||
{
|
||||
initBase(matchOptions, sound, gameAreaId);
|
||||
|
||||
initStartFunction(start);
|
||||
setStartFunction(start);
|
||||
initWebSocketSpectator(gameSessionId);
|
||||
}
|
||||
|
||||
@@ -36,3 +36,9 @@ function resume()
|
||||
pong.gameLoopInterval = window.setInterval(gameLoopSpectator, c.gameLoopIntervalMS);
|
||||
pong.drawLoopInterval = window.setInterval(drawLoop, c.drawLoopIntervalMS);
|
||||
}
|
||||
|
||||
function pause() // unused
|
||||
{
|
||||
clearInterval(pong.gameLoopInterval);
|
||||
clearInterval(pong.drawLoopInterval);
|
||||
}
|
||||
|
||||
@@ -10,8 +10,15 @@ import { soundRoblox } from "./audio.js"
|
||||
import { sleep } from "./utils.js";
|
||||
import { Vector, VectorInteger } from "../shared_js/class/Vector.js";
|
||||
|
||||
export let matchEnded = false;
|
||||
export let matchAbort = false;
|
||||
export const gameState = {
|
||||
matchEnded: false,
|
||||
matchAbort: false
|
||||
}
|
||||
|
||||
export function resetGameState() {
|
||||
gameState.matchEnded = false;
|
||||
gameState.matchAbort = false;
|
||||
}
|
||||
|
||||
class ClientInfo {
|
||||
id = "";
|
||||
@@ -57,7 +64,6 @@ function logListener(this: WebSocket, event: MessageEvent) {
|
||||
}
|
||||
|
||||
function errorListener(this: WebSocket, event: MessageEvent) {
|
||||
console.log("errorListener");
|
||||
const data: ev.ServerEvent = JSON.parse(event.data);
|
||||
if (data.type === en.EventTypes.error) {
|
||||
console.log("actual Error");
|
||||
@@ -98,12 +104,9 @@ function preMatchListener(this: WebSocket, event: MessageEvent)
|
||||
startFunction();
|
||||
break;
|
||||
case en.EventTypes.matchAbort:
|
||||
matchAbort = true;
|
||||
gameState.matchAbort = true;
|
||||
socket.removeEventListener("message", preMatchListener);
|
||||
msg.matchAbort();
|
||||
setTimeout(() => {
|
||||
matchAbort = false;
|
||||
}, 1000);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -204,7 +207,7 @@ function scoreUpdate(data: ev.EventScoreUpdate)
|
||||
|
||||
function matchEnd(data: ev.EventMatchEnd)
|
||||
{
|
||||
matchEnded = true;
|
||||
gameState.matchEnded = true;
|
||||
socket.close();
|
||||
if (data.winner === clientInfo.side) {
|
||||
msg.win();
|
||||
@@ -215,9 +218,6 @@ function matchEnd(data: ev.EventMatchEnd)
|
||||
else {
|
||||
msg.lose();
|
||||
}
|
||||
setTimeout(() => {
|
||||
matchEnded = false;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
/* Spectator */
|
||||
@@ -229,6 +229,7 @@ export function initWebSocketSpectator(gameSessionId: string)
|
||||
socket.send(JSON.stringify( new ev.ClientAnnounceSpectator(gameSessionId) ));
|
||||
});
|
||||
// socket.addEventListener("message", logListener); // for testing purpose
|
||||
socket.addEventListener("message", errorListener);
|
||||
socket.addEventListener("message", preMatchListenerSpectator);
|
||||
|
||||
clientInfoSpectator.playerLeftNextPos = new VectorInteger(gc.playerLeft.pos.x, gc.playerLeft.pos.y);
|
||||
@@ -243,6 +244,7 @@ export function preMatchListenerSpectator(this: WebSocket, event: MessageEvent)
|
||||
{
|
||||
socket.removeEventListener("message", preMatchListenerSpectator);
|
||||
socket.addEventListener("message", inGameListenerSpectator);
|
||||
socket.send(JSON.stringify( new ev.ClientEvent(en.EventTypes.clientSpectatorReady) ));
|
||||
startFunction();
|
||||
}
|
||||
}
|
||||
@@ -318,7 +320,7 @@ function scoreUpdateSpectator(data: ev.EventScoreUpdate)
|
||||
function matchEndSpectator(data: ev.EventMatchEnd)
|
||||
{
|
||||
console.log("matchEndSpectator");
|
||||
matchEnded = true;
|
||||
gameState.matchEnded = true;
|
||||
socket.close();
|
||||
// WIP
|
||||
/* msg.win();
|
||||
|
||||
@@ -26,5 +26,5 @@ export const movingWallPosMax = Math.floor(w*0.12);
|
||||
export const movingWallSpeed = Math.floor(w*0.08);
|
||||
|
||||
|
||||
export const gameSessionIdPLACEHOLDER = "42"; // TESTING SPECTATOR PLACEHOLDER
|
||||
// for testing, force gameSession.id in wsServer.ts->matchmaking()
|
||||
export const gameSessionIdPLACEHOLDER = "match-id-test-42"; // TESTING SPECTATOR PLACEHOLDER
|
||||
// for testing, force gameSession.id in wsServer.ts->createGameSession()
|
||||
|
||||
@@ -19,6 +19,7 @@ export enum EventTypes {
|
||||
// Client
|
||||
clientAnnounce,
|
||||
clientPlayerReady,
|
||||
clientSpectatorReady,
|
||||
clientInput,
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user