Invitations changes.
Now require confirmation from both side to start game.
This commit is contained in:
@@ -107,6 +107,7 @@ async function clientAnnounceListener(this: WebSocket, data: string)
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console.log("catch /game/gameserver/validate: ", error);
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this.send(JSON.stringify( new ev.EventError("validate token error") ));
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clientTerminate(clientsMap.get(this.id));
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return;
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});
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player.matchOptions = announce.matchOptions;
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@@ -350,6 +351,7 @@ async function playerReadyConfirmationListener(this: WebSocket, data: string)
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client.gameSession = null;
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clientTerminate(client);
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});
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return;
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});
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gameSession.playersMap.forEach( (client) => {
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@@ -15,8 +15,6 @@ export class TokenGame {
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isGameIsWithInvitation : boolean
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@Column({default: 0, nullable: true})
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numberOfRegisteredUser : number
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@Column({default : false})
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isSecondUserAcceptedRequest : boolean
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@Column()
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token : string
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}
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@@ -72,10 +72,11 @@ export class GameService {
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return encryptedTextToReturn
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}
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async deleteToken(user : User){
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async deletePublicTokens(user : User){
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const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
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.where('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
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.orWhere('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : user.username})
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.where('tokengame.isGameIsWithInvitation = :isGameIsWithInvitation', {isGameIsWithInvitation : false})
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.getMany();
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if (tokenGame)
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return this.tokenGameRepository.remove(tokenGame);
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@@ -86,7 +87,7 @@ export class GameService {
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console.log(user.status);
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if (user.status === STATUS.IN_POOL || user.status === STATUS.IN_GAME)
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{
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await this.deleteToken(user);
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await this.deletePublicTokens(user);
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if (user.status === STATUS.IN_POOL) {
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user.status = STATUS.CONNECTED;
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}
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@@ -106,7 +107,6 @@ export class GameService {
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const encryptedTextToReturn = await this.encryptToken(user.username + '_' + secondUser.username + '_'
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+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
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const tok = this.tokenGameRepository.create(grantTicketDto);
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tok.isSecondUserAcceptedRequest = false;
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tok.numberOfRegisteredUser = 0;
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tok.token = encryptedTextToReturn;
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this.tokenGameRepository.save(tok);
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@@ -130,34 +130,30 @@ export class GameService {
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async validateToken(validateTicketDto : ValidateTicketDto) {
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if (validateTicketDto.isGameIsWithInvitation === true)
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{
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console.log("validateToken() PRIVATE");
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const tokenGame : TokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
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.where('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : validateTicketDto.playerOneUsername})
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.andWhere('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : validateTicketDto.playerTwoUsername})
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.andWhere('tokengame.gameOptions = :gameOption', {gameOption : validateTicketDto.gameOptions})
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.andWhere('tokengame.isGameIsWithInvitation = :isGameIsWithInvitation', {isGameIsWithInvitation: true})
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.andWhere('tokengame.isSecondUserAcceptedRequest = :choice', {choice : true})
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.andWhere('tokengame.token = :token', {token : validateTicketDto.token})
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.getOne();
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if (tokenGame)
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{
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console.log("playerOneUsername: " + tokenGame.playerOneUsername + "| playerTwoUsername: " + tokenGame.playerTwoUsername);
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tokenGame.numberOfRegisteredUser++;
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this.tokenGameRepository.save(tokenGame);
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if (tokenGame.numberOfRegisteredUser === 2)
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{
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this.tokenGameRepository.remove(tokenGame)
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const userOne : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : tokenGame.playerOneUsername})
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.getOne();
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const userTwo : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : tokenGame.playerTwoUsername})
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.getOne();
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this.deleteToken(userOne)
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this.deleteToken(userTwo)
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}
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return true;
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}
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}
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else if (validateTicketDto.isGameIsWithInvitation === false)
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{
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console.log("validateToken() PUBLIC");
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const tokenGame : TokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
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.where('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : validateTicketDto.playerOneUsername})
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.andWhere('tokengame.gameOptions = :gameOption', {gameOption : validateTicketDto.gameOptions})
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@@ -168,10 +164,6 @@ export class GameService {
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{
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this.tokenGameRepository.remove(tokenGame)
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console.log("USERNAME : " + tokenGame.playerOneUsername)
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const user : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : tokenGame.playerOneUsername})
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.getOne();
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this.deleteToken(user)
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return true;
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}
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}
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@@ -181,8 +173,8 @@ export class GameService {
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async findInvitations(user : User, @Res() res : Response) {
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const game = await this.tokenGameRepository.createQueryBuilder('tokengame')
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.where('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
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.orWhere('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : user.username})
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.andWhere('tokengame.isGameIsWithInvitation = :invit', {invit : true})
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.andWhere('tokengame.isSecondUserAcceptedRequest = :choice', {choice : false})
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.getMany();
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if (!game)
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return res.status(HttpStatus.NOT_FOUND).send({message : "No invitation found"});
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@@ -200,14 +192,9 @@ export class GameService {
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async declineInvitation(user : User, token : string, @Res() res : Response)
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{
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/* Luke: le check de user.status n'est pas fonctionnel avec l'implémentation des invitations dans le front.
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Ça me semble dispensable, je désactive donc pour le moment plutôt que de refaire l'implémentation front. */
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// if (user.status !== STATUS.CONNECTED)
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// return res.status(HttpStatus.FORBIDDEN).json({message : "You must not be in game to decline an invitation"});
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console.log("On décline l'invitation")
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const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
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.andWhere('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
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.andWhere('tokengame.token = :token', {token : token})
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.where('tokengame.token = :token', {token : token})
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.getOne();
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if (tokenGame)
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{
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@@ -238,17 +225,11 @@ export class GameService {
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async acceptInvitation(user : User, token : string, @Res() res : Response)
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{
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/* Luke: le check de user.status n'est pas fonctionnel avec l'implémentation des invitations dans le front.
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Ça me semble dispensable, je désactive donc pour le moment plutôt que de refaire l'implémentation front. */
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// if (user.status !== STATUS.CONNECTED)
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// return res.status(HttpStatus.FORBIDDEN).send("")
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const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
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.andWhere('tokenGame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
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.andWhere('tokenGame.token = :token', {token : token})
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.where('tokenGame.token = :token', {token : token})
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.getOne();
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if (tokenGame)
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{
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tokenGame.isSecondUserAcceptedRequest = true;
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this.tokenGameRepository.save(tokenGame)
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return res.status(HttpStatus.OK).json({message : "Invitation accepted."});
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}
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@@ -24,7 +24,6 @@
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//boolean for html page
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let hiddenGame = true;
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let optionsAreNotSet = true;
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let showGameOptions = true;
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let showInvitations = false;
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let showError = false;
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@@ -63,7 +62,6 @@
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function resetPage() {
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hiddenGame = true;
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optionsAreNotSet = true;
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showGameOptions = true;
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showInvitations = false;
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showError = false;
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@@ -74,7 +72,6 @@
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const initGame = async() =>
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{
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optionsAreNotSet = false;
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showWaitPage = true;
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const matchOptions = pong.computeMatchOptions(options);
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try {
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@@ -91,13 +88,18 @@
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console.log("status : " + response.status);
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const responseBody = await response.json();
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const token : string = responseBody.token;
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showWaitPage = false;
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if (response.ok && token)
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{
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watchMatchStartInterval = setInterval(watchMatchStart, watchMatchStartIntervalRate);
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watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
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pong.init(matchOptions, options, gameAreaId, token);
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hiddenGame = false;
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if (options.isSomeoneIsInvited) {
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options.reset(user.username);
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fetchInvitations();
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}
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else {
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watchMatchStartInterval = setInterval(watchMatchStart, watchMatchStartIntervalRate);
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watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
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pong.init(matchOptions, options, gameAreaId, token);
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hiddenGame = false;
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}
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}
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else
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{
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@@ -107,7 +109,6 @@
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showError = true;
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options.reset(user.username);
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setTimeout(() => {
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optionsAreNotSet = true;
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showError = false;
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errorMessage = "";
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}, 5000);
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@@ -115,11 +116,11 @@
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} catch (e) {
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console.log(e);
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}
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showWaitPage = false;
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}
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const initGameForInvitedPlayer = async(invitation : any) =>
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const initInvitationGame = async(invitation : any) =>
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{
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optionsAreNotSet = false;
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showWaitPage = true;
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console.log("invitation : ");
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console.log(invitation);
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@@ -130,7 +131,9 @@
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options.playerOneUsername = invitation.playerOneUsername;
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options.playerTwoUsername = invitation.playerTwoUsername;
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options.isSomeoneIsInvited = true;
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options.isInvitedPerson = true;
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if (user.username === invitation.playerTwoUsername) {
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options.isInvitedPerson = true;
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}
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pong.init(invitation.gameOptions, options, gameAreaId, invitation.token);
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showWaitPage = false;
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hiddenGame = false;
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@@ -169,10 +172,11 @@
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}
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const fetchInvitations = async() => {
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showGameOptions = false;
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showInvitations = true;
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console.log("fetchInvitations");
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invitations = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/game/invitations`)
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.then(x => x.json());
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showGameOptions = false;
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showInvitations = true;
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}
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const rejectInvitation = async(invitation) => {
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@@ -199,7 +203,7 @@
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}).catch(error => console.log(error));
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if (res && res.ok) {
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initGameForInvitedPlayer(invitation);
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initInvitationGame(invitation);
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}
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}
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@@ -273,7 +277,7 @@
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<!-- -->
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{#if optionsAreNotSet}
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{#if hiddenGame}
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{#if showGameOptions}
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<div id="game_option">
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<div class="div_game">
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@@ -332,7 +336,7 @@
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{#if invitations.length !== 0}
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{#each invitations as invitation}
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<div>
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{invitation.playerOneUsername} has invited you to play a pong !
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{invitation.playerOneUsername} VS {invitation.playerTwoUsername}
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<button class="pong_button" on:click={() => acceptInvitation(invitation)}>V</button>
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<button class="pong_button" on:click={() => rejectInvitation(invitation)}>X</button>
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</div>
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Block a user