minor refactoring

This commit is contained in:
LuckyLaszlo
2022-12-08 07:35:20 +01:00
parent 75925b5f84
commit c88a6145eb
21 changed files with 70 additions and 129 deletions

View File

@@ -1,7 +1,7 @@
import * as c from ".././constants.js"
class GameArea {
export class GameArea {
keys: string[] = [];
handleInputInterval: number = 0;
gameLoopInterval: number = 0;
@@ -34,5 +34,3 @@ class GameArea {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
export {GameArea}

View File

@@ -62,8 +62,7 @@ class GameComponentsExtensionForClient extends GameComponents {
}
}
class GameComponentsClient extends GameComponentsExtensionForClient {
export class GameComponentsClient extends GameComponentsExtensionForClient {
midLine: Line;
scoreLeft: TextNumericValue;
scoreRight: TextNumericValue;
@@ -114,5 +113,3 @@ class GameComponentsClient extends GameComponentsExtensionForClient {
this.h_grid_d1 = new RectangleClient(pos, c.gridSize, c.h, ctx, "darkgreen");
}
}
export {GameComponentsClient}

View File

@@ -2,7 +2,7 @@
import * as en from "../../shared_js/enums.js"
import * as ev from "../../shared_js/class/Event.js"
class InputHistory {
export class InputHistory {
input: en.InputEnum;
id: number;
deltaTime: number;
@@ -12,5 +12,3 @@ class InputHistory {
this.deltaTime = deltaTime;
}
}
export {InputHistory}

View File

@@ -17,7 +17,7 @@ function clearRectangle(this: RectangleClient, pos?: VectorInteger) {
this.ctx.clearRect(this.pos.x, this.pos.y, this.width, this.height);
}
class RectangleClient extends Rectangle implements GraphicComponent {
export class RectangleClient extends Rectangle implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
@@ -31,19 +31,9 @@ class RectangleClient extends Rectangle implements GraphicComponent {
this.update = updateRectangle;
this.clear = clearRectangle;
}
// update() {
// this.ctx.fillStyle = this.color;
// this.ctx.fillRect(this.pos.x, this.pos.y, this.width, this.height);
// }
// clear(pos?: VectorInteger) {
// if (pos)
// this.ctx.clearRect(pos.x, pos.y, this.width, this.height);
// else
// this.ctx.clearRect(this.pos.x, this.pos.y, this.width, this.height);
// }
}
class MovingRectangleClient extends MovingRectangle implements GraphicComponent {
export class MovingRectangleClient extends MovingRectangle implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
@@ -59,7 +49,7 @@ class MovingRectangleClient extends MovingRectangle implements GraphicComponent
}
}
class RacketClient extends Racket implements GraphicComponent {
export class RacketClient extends Racket implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
@@ -75,7 +65,7 @@ class RacketClient extends Racket implements GraphicComponent {
}
}
class BallClient extends Ball implements GraphicComponent {
export class BallClient extends Ball implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
@@ -93,10 +83,6 @@ class BallClient extends Ball implements GraphicComponent {
this._bounceAlgo(collider);
soundPongArr[ Math.floor(random(0, soundPongArr.length)) ].play();
}
/* protected _bounceRacket(collider: Racket) {
this._bounceRacketAlgo(collider);
soundRoblox.play();
} */
}
function updateLine(this: Line) {
@@ -105,17 +91,20 @@ function updateLine(this: Line) {
let i = 0;
while (i < this.segmentCount)
{
// for Horizontal Line
/* Horizontal Line */
// pos.y = this.pos.y;
// pos.x = this.pos.x + this.segmentWidth * i;
/* Vertical Line */
pos.x = this.pos.x;
pos.y = this.pos.y + this.segmentHeight * i;
this.ctx.fillRect(pos.x, pos.y, this.segmentWidth, this.segmentHeight);
i += 2;
}
}
class Line extends RectangleClient {
export class Line extends RectangleClient {
gapeCount: number = 0;
segmentCount: number;
segmentWidth: number;
@@ -129,13 +118,12 @@ class Line extends RectangleClient {
this.gapeCount = gapeCount;
this.segmentCount = this.gapeCount * 2 + 1;
/* Vertical Line */
this.segmentWidth = this.width;
this.segmentHeight = this.height / this.segmentCount;
// for Horizontal Line
/* Horizontal Line */
// this.segmentWidth = this.width / this.segmentCount;
// this.segmentHeight = this.height;
}
}
export {RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line}

View File

@@ -3,7 +3,7 @@ import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { Component } from "../../shared_js/class/interface.js";
// conflict with Text
class TextElem implements Component {
export class TextElem implements Component {
ctx: CanvasRenderingContext2D;
pos: VectorInteger;
color: string;
@@ -39,7 +39,7 @@ class TextElem implements Component {
}
}
class TextNumericValue extends TextElem {
export class TextNumericValue extends TextElem {
private _value: number = 0;
constructor(pos: VectorInteger, size: number,
ctx: CanvasRenderingContext2D, color: string, font?: string)
@@ -54,5 +54,3 @@ class TextNumericValue extends TextElem {
this.text = v.toString();
}
}
export {TextElem, TextNumericValue}

View File

@@ -1,10 +1,8 @@
import { pong, gc } from "./global.js"
import * as c from "./constants.js"
import * as en from "../shared_js/enums.js"
import { gridDisplay } from "./handleInput.js";
function drawLoop()
export function drawLoop()
{
pong.clear();
@@ -49,5 +47,3 @@ function drawGrid()
gc.h_grid_u1.update();
gc.h_grid_d1.update();
}
export {drawLoop}

View File

@@ -8,7 +8,7 @@ let actual_time: number = Date.now();
let last_time: number;
let delta_time: number;
function gameLoop()
export function gameLoop()
{
/* last_time = actual_time;
actual_time = Date.now();
@@ -45,5 +45,3 @@ function opponentInterpolation(delta: number)
clientInfo.opponent.pos.y = clientInfo.opponentNextPos.y;
}
}
export {gameLoop}

View File

@@ -20,7 +20,7 @@ const inputHistoryArr: InputHistory[] = [];
socket.send(JSON.stringify(inputState));
} */
function handleInput()
export function handleInput()
{
/* last_time = actual_time;
actual_time = Date.now();
@@ -86,7 +86,7 @@ function playerMovePrediction(delta: number, input: en.InputEnum)
racket.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
}
function repeatInput(lastInputId: number)
export function repeatInput(lastInputId: number)
{
// server reconciliation
let i = inputHistoryArr.findIndex((value: InputHistory) => {
@@ -106,5 +106,3 @@ function repeatInput(lastInputId: number)
}
});
}
export {handleInput, repeatInput}

View File

@@ -1,7 +1,7 @@
export * from "../shared_js/utils.js"
function countdown(count: number, callback?: (count: number) => void, endCallback?: () => void)
export function countdown(count: number, callback?: (count: number) => void, endCallback?: () => void)
{
console.log("countdown ", count);
if (count > 0) {
@@ -14,5 +14,3 @@ function countdown(count: number, callback?: (count: number) => void, endCallbac
endCallback();
}
}
export {countdown}

View File

@@ -5,9 +5,9 @@ import { GameSession } from "./GameSession.js";
import * as ev from "../../shared_js/class/Event.js"
import * as en from "../../shared_js/enums.js"
class Client {
export class Client {
socket: WebSocket;
id: string; // Pas indispensable si "socket" a une copie de "id"
id: string; // same as "socket.id"
isAlive: boolean = true;
gameSession: GameSession = null;
matchOptions: en.MatchOptions = 0;
@@ -17,7 +17,7 @@ class Client {
}
}
class ClientPlayer extends Client {
export class ClientPlayer extends Client {
inputBuffer: ev.EventInput = new ev.EventInput();
lastInputId: number = 0;
racket: Racket;
@@ -27,10 +27,8 @@ class ClientPlayer extends Client {
}
}
class ClientSpectator extends Client { // Wip, unused
export class ClientSpectator extends Client { // Wip, unused
constructor(socket: WebSocket, id: string) {
super(socket, id);
}
}
export {Client, ClientPlayer, ClientSpectator}

View File

@@ -1,9 +1,8 @@
import * as c from "../constants.js"
import * as en from "../../shared_js/enums.js"
import { GameComponents } from "../../shared_js/class/GameComponents.js";
class GameComponentsServer extends GameComponents {
export class GameComponentsServer extends GameComponents {
scoreLeft: number = 0;
scoreRight: number = 0;
constructor(options: en.MatchOptions)
@@ -11,5 +10,3 @@ class GameComponentsServer extends GameComponents {
super(options);
}
}
export {GameComponentsServer}

View File

@@ -10,10 +10,11 @@ import { Ball } from "../../shared_js/class/Rectangle.js";
import { wallsMovements } from "../../shared_js/wallsMovement.js";
/*
Arg "s: GameSession" replace "this: GameSession" for use with setTimeout(),
because "this" is equal to "this: Timeout"
multiples methods of GameSession have parameter "s: GameSession".
its used with calls to setTimeout(),
because "this" is not equal to the GameSession but to "this: Timeout"
*/
class GameSession {
export class GameSession {
id: string; // url ?
playersMap: Map<string, ClientPlayer> = new Map();
unreadyPlayersMap: Map<string, ClientPlayer> = new Map();
@@ -210,5 +211,3 @@ class GameSession {
});
}
}
export {GameSession}

View File

@@ -1,8 +1,6 @@
export * from "../shared_js/utils.js"
function shortId(id: string): string {
export function shortId(id: string): string {
return id.substring(0, id.indexOf("-"));
}
export {shortId}

View File

@@ -2,14 +2,14 @@
import * as en from "../enums.js"
/* From Server */
class ServerEvent {
export class ServerEvent {
type: en.EventTypes;
constructor(type: en.EventTypes = 0) {
this.type = type;
}
}
class EventAssignId extends ServerEvent {
export class EventAssignId extends ServerEvent {
id: string;
constructor(id: string) {
super(en.EventTypes.assignId);
@@ -17,7 +17,7 @@ class EventAssignId extends ServerEvent {
}
}
class EventMatchmakingComplete extends ServerEvent {
export class EventMatchmakingComplete extends ServerEvent {
side: en.PlayerSide;
constructor(side: en.PlayerSide) {
super(en.EventTypes.matchmakingComplete);
@@ -25,7 +25,7 @@ class EventMatchmakingComplete extends ServerEvent {
}
}
class EventGameUpdate extends ServerEvent {
export class EventGameUpdate extends ServerEvent {
playerLeft = {
y: 0
};
@@ -51,7 +51,7 @@ class EventGameUpdate extends ServerEvent {
}
}
class EventScoreUpdate extends ServerEvent {
export class EventScoreUpdate extends ServerEvent {
scoreLeft: number;
scoreRight: number;
constructor(scoreLeft: number, scoreRight: number) {
@@ -61,7 +61,7 @@ class EventScoreUpdate extends ServerEvent {
}
}
class EventMatchEnd extends ServerEvent {
export class EventMatchEnd extends ServerEvent {
winner: en.PlayerSide;
forfeit: boolean;
constructor(winner: en.PlayerSide, forfeit = false) {
@@ -73,14 +73,14 @@ class EventMatchEnd extends ServerEvent {
/* From Client */
class ClientEvent {
export class ClientEvent {
type: en.EventTypes; // readonly ?
constructor(type: en.EventTypes = 0) {
this.type = type;
}
}
class ClientAnnounce extends ClientEvent {
export class ClientAnnounce extends ClientEvent {
role: en.ClientRole;
clientId: string;
matchOptions: en.MatchOptions;
@@ -92,7 +92,7 @@ class ClientAnnounce extends ClientEvent {
}
}
class EventInput extends ClientEvent {
export class EventInput extends ClientEvent {
input: en.InputEnum;
id: number;
constructor(input: en.InputEnum = en.InputEnum.noInput, id: number = 0) {
@@ -101,9 +101,3 @@ class EventInput extends ClientEvent {
this.id = id;
}
}
export {
ServerEvent, EventAssignId, EventMatchmakingComplete,
EventGameUpdate, EventScoreUpdate, EventMatchEnd,
ClientEvent, ClientAnnounce, EventInput
}

View File

@@ -5,7 +5,7 @@ import { VectorInteger } from "./Vector.js";
import { Rectangle, MovingRectangle, Racket, Ball } from "./Rectangle.js";
import { random } from "../utils.js";
class GameComponents {
export class GameComponents {
wallTop: Rectangle | MovingRectangle;
wallBottom: Rectangle | MovingRectangle;
playerLeft: Racket;
@@ -61,5 +61,3 @@ class GameComponents {
}
}
}
export {GameComponents}

View File

@@ -3,7 +3,7 @@ import { Vector, VectorInteger } from "./Vector.js";
import { Component, Moving } from "./interface.js";
import * as c from "../constants.js"
class Rectangle implements Component {
export class Rectangle implements Component {
pos: VectorInteger;
width: number;
height: number;
@@ -33,7 +33,7 @@ class Rectangle implements Component {
}
}
class MovingRectangle extends Rectangle implements Moving {
export class MovingRectangle extends Rectangle implements Moving {
dir: Vector = new Vector(0,0);
speed: number;
readonly baseSpeed: number;
@@ -61,7 +61,7 @@ class MovingRectangle extends Rectangle implements Moving {
}
}
class Racket extends MovingRectangle {
export class Racket extends MovingRectangle {
constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number) {
super(pos, width, height, baseSpeed);
}
@@ -72,13 +72,22 @@ class Racket extends MovingRectangle {
}
}
class Ball extends MovingRectangle {
export class Ball extends MovingRectangle {
readonly speedIncrease: number;
ballInPlay: boolean = false;
constructor(pos: VectorInteger, size: number, baseSpeed: number, speedIncrease: number) {
super(pos, size, size, baseSpeed);
this.speedIncrease = speedIncrease;
}
moveAndBounce(delta: number, colliderArr: Rectangle[]) {
this.move(delta);
let i = colliderArr.findIndex(this.collision, this);
if (i != -1)
{
this.bounce(colliderArr[i]);
this.move(delta);
}
}
bounce(collider?: Rectangle) {
this._bounceAlgo(collider);
}
@@ -92,15 +101,6 @@ class Ball extends MovingRectangle {
this._bounceWall();
}
}
moveAndBounce(delta: number, colliderArr: Rectangle[]) {
this.move(delta);
let i = colliderArr.findIndex(this.collision, this);
if (i != -1)
{
this.bounce(colliderArr[i]);
this.move(delta);
}
}
protected _bounceWall() { // Should be enough for Wall
this.dir.y = this.dir.y * -1;
}
@@ -140,5 +140,3 @@ class Ball extends MovingRectangle {
// console.log(`x: ${this.dir.x}, y: ${this.dir.y}`);
}
}
export {Rectangle, MovingRectangle, Racket, Ball}

View File

@@ -1,5 +1,5 @@
class Vector {
export class Vector {
x: number;
y: number;
constructor(x: number = 0, y: number = 0) {
@@ -16,13 +16,13 @@ class Vector {
}
}
class VectorInteger extends Vector {
export class VectorInteger extends Vector {
// PLACEHOLDER
// VectorInteger with set/get dont work (No draw on the screen). Why ?
}
/*
class VectorInteger {
export class VectorInteger {
// private _x: number = 0;
// private _y: number = 0;
// constructor(x: number = 0, y: number = 0) {
@@ -45,5 +45,3 @@ class VectorInteger {
// }
}
*/
export {Vector, VectorInteger}

View File

@@ -1,21 +1,19 @@
import { Vector, VectorInteger } from "./Vector.js";
interface Component {
export interface Component {
pos: VectorInteger;
}
interface GraphicComponent extends Component {
export interface GraphicComponent extends Component {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
}
interface Moving {
export interface Moving {
dir: Vector;
speed: number; // pixel per second
move(delta: number): void;
}
export {Component, GraphicComponent, Moving}

View File

@@ -1,5 +1,5 @@
enum EventTypes {
export enum EventTypes {
// Class Implemented
gameUpdate = 1,
scoreUpdate,
@@ -22,27 +22,25 @@ enum EventTypes {
}
enum InputEnum {
export enum InputEnum {
noInput = 0,
up = 1,
down,
}
enum PlayerSide {
export enum PlayerSide {
left = 1,
right
}
enum ClientRole {
export enum ClientRole {
player = 1,
spectator
}
enum MatchOptions {
export enum MatchOptions {
// binary flags, can be mixed
noOption = 0b0,
multiBalls = 1 << 0,
movingWalls = 1 << 1
}
export {EventTypes, InputEnum, PlayerSide, ClientRole, MatchOptions}

View File

@@ -1,15 +1,15 @@
import { MovingRectangle } from "./class/Rectangle.js";
function random(min: number = 0, max: number = 1) {
export function random(min: number = 0, max: number = 1) {
return Math.random() * (max - min) + min;
}
function sleep (ms: number) {
export function sleep (ms: number) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
function clamp(n: number, min: number, max: number) : number
export function clamp(n: number, min: number, max: number) : number
{
if (n < min)
n = min;
@@ -19,9 +19,7 @@ function clamp(n: number, min: number, max: number) : number
}
// Typescript hack, unused
function assertMovingRectangle(value: unknown): asserts value is MovingRectangle {
export function assertMovingRectangle(value: unknown): asserts value is MovingRectangle {
// if (value !== MovingRectangle) throw new Error("Not a MovingRectangle");
return;
}
export {random, sleep, clamp, assertMovingRectangle}

View File

@@ -3,7 +3,7 @@ import * as c from "./constants.js";
import { MovingRectangle } from "../shared_js/class/Rectangle.js";
import { GameComponents } from "./class/GameComponents.js";
function wallsMovements(delta: number, gc: GameComponents)
export function wallsMovements(delta: number, gc: GameComponents)
{
const wallTop = <MovingRectangle>gc.wallTop;
const wallBottom = <MovingRectangle>gc.wallBottom;
@@ -16,5 +16,3 @@ function wallsMovements(delta: number, gc: GameComponents)
wallTop.moveAndCollide(delta, [gc.playerLeft, gc.playerRight]);
wallBottom.moveAndCollide(delta, [gc.playerLeft, gc.playerRight]);
}
export {wallsMovements}