minor refactoring
This commit is contained in:
@@ -1,7 +1,7 @@
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import * as c from ".././constants.js"
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class GameArea {
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export class GameArea {
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keys: string[] = [];
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handleInputInterval: number = 0;
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gameLoopInterval: number = 0;
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@@ -34,5 +34,3 @@ class GameArea {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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}
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export {GameArea}
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@@ -62,8 +62,7 @@ class GameComponentsExtensionForClient extends GameComponents {
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}
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}
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class GameComponentsClient extends GameComponentsExtensionForClient {
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export class GameComponentsClient extends GameComponentsExtensionForClient {
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midLine: Line;
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scoreLeft: TextNumericValue;
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scoreRight: TextNumericValue;
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@@ -114,5 +113,3 @@ class GameComponentsClient extends GameComponentsExtensionForClient {
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this.h_grid_d1 = new RectangleClient(pos, c.gridSize, c.h, ctx, "darkgreen");
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}
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}
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export {GameComponentsClient}
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@@ -2,7 +2,7 @@
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import * as en from "../../shared_js/enums.js"
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import * as ev from "../../shared_js/class/Event.js"
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class InputHistory {
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export class InputHistory {
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input: en.InputEnum;
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id: number;
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deltaTime: number;
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@@ -12,5 +12,3 @@ class InputHistory {
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this.deltaTime = deltaTime;
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}
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}
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export {InputHistory}
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@@ -17,7 +17,7 @@ function clearRectangle(this: RectangleClient, pos?: VectorInteger) {
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this.ctx.clearRect(this.pos.x, this.pos.y, this.width, this.height);
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}
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class RectangleClient extends Rectangle implements GraphicComponent {
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export class RectangleClient extends Rectangle implements GraphicComponent {
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ctx: CanvasRenderingContext2D;
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color: string;
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update: () => void;
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@@ -31,19 +31,9 @@ class RectangleClient extends Rectangle implements GraphicComponent {
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this.update = updateRectangle;
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this.clear = clearRectangle;
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}
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// update() {
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// this.ctx.fillStyle = this.color;
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// this.ctx.fillRect(this.pos.x, this.pos.y, this.width, this.height);
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// }
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// clear(pos?: VectorInteger) {
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// if (pos)
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// this.ctx.clearRect(pos.x, pos.y, this.width, this.height);
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// else
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// this.ctx.clearRect(this.pos.x, this.pos.y, this.width, this.height);
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// }
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}
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class MovingRectangleClient extends MovingRectangle implements GraphicComponent {
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export class MovingRectangleClient extends MovingRectangle implements GraphicComponent {
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ctx: CanvasRenderingContext2D;
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color: string;
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update: () => void;
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@@ -59,7 +49,7 @@ class MovingRectangleClient extends MovingRectangle implements GraphicComponent
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}
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}
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class RacketClient extends Racket implements GraphicComponent {
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export class RacketClient extends Racket implements GraphicComponent {
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ctx: CanvasRenderingContext2D;
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color: string;
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update: () => void;
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@@ -75,7 +65,7 @@ class RacketClient extends Racket implements GraphicComponent {
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}
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}
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class BallClient extends Ball implements GraphicComponent {
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export class BallClient extends Ball implements GraphicComponent {
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ctx: CanvasRenderingContext2D;
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color: string;
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update: () => void;
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@@ -93,10 +83,6 @@ class BallClient extends Ball implements GraphicComponent {
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this._bounceAlgo(collider);
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soundPongArr[ Math.floor(random(0, soundPongArr.length)) ].play();
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}
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/* protected _bounceRacket(collider: Racket) {
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this._bounceRacketAlgo(collider);
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soundRoblox.play();
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} */
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}
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function updateLine(this: Line) {
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@@ -105,17 +91,20 @@ function updateLine(this: Line) {
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let i = 0;
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while (i < this.segmentCount)
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{
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// for Horizontal Line
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/* Horizontal Line */
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// pos.y = this.pos.y;
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// pos.x = this.pos.x + this.segmentWidth * i;
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/* Vertical Line */
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pos.x = this.pos.x;
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pos.y = this.pos.y + this.segmentHeight * i;
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this.ctx.fillRect(pos.x, pos.y, this.segmentWidth, this.segmentHeight);
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i += 2;
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}
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}
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class Line extends RectangleClient {
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export class Line extends RectangleClient {
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gapeCount: number = 0;
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segmentCount: number;
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segmentWidth: number;
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@@ -129,13 +118,12 @@ class Line extends RectangleClient {
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this.gapeCount = gapeCount;
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this.segmentCount = this.gapeCount * 2 + 1;
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/* Vertical Line */
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this.segmentWidth = this.width;
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this.segmentHeight = this.height / this.segmentCount;
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// for Horizontal Line
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/* Horizontal Line */
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// this.segmentWidth = this.width / this.segmentCount;
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// this.segmentHeight = this.height;
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}
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}
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export {RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line}
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@@ -3,7 +3,7 @@ import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
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import { Component } from "../../shared_js/class/interface.js";
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// conflict with Text
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class TextElem implements Component {
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export class TextElem implements Component {
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ctx: CanvasRenderingContext2D;
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pos: VectorInteger;
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color: string;
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@@ -39,7 +39,7 @@ class TextElem implements Component {
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}
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}
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class TextNumericValue extends TextElem {
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export class TextNumericValue extends TextElem {
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private _value: number = 0;
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constructor(pos: VectorInteger, size: number,
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ctx: CanvasRenderingContext2D, color: string, font?: string)
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@@ -54,5 +54,3 @@ class TextNumericValue extends TextElem {
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this.text = v.toString();
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}
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}
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export {TextElem, TextNumericValue}
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@@ -1,10 +1,8 @@
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import { pong, gc } from "./global.js"
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import * as c from "./constants.js"
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import * as en from "../shared_js/enums.js"
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import { gridDisplay } from "./handleInput.js";
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function drawLoop()
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export function drawLoop()
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{
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pong.clear();
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@@ -49,5 +47,3 @@ function drawGrid()
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gc.h_grid_u1.update();
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gc.h_grid_d1.update();
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}
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export {drawLoop}
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@@ -8,7 +8,7 @@ let actual_time: number = Date.now();
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let last_time: number;
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let delta_time: number;
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function gameLoop()
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export function gameLoop()
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{
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/* last_time = actual_time;
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actual_time = Date.now();
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@@ -45,5 +45,3 @@ function opponentInterpolation(delta: number)
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clientInfo.opponent.pos.y = clientInfo.opponentNextPos.y;
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}
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}
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export {gameLoop}
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@@ -20,7 +20,7 @@ const inputHistoryArr: InputHistory[] = [];
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socket.send(JSON.stringify(inputState));
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} */
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function handleInput()
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export function handleInput()
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{
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/* last_time = actual_time;
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actual_time = Date.now();
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@@ -86,7 +86,7 @@ function playerMovePrediction(delta: number, input: en.InputEnum)
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racket.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
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}
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function repeatInput(lastInputId: number)
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export function repeatInput(lastInputId: number)
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{
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// server reconciliation
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let i = inputHistoryArr.findIndex((value: InputHistory) => {
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@@ -106,5 +106,3 @@ function repeatInput(lastInputId: number)
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}
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});
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}
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export {handleInput, repeatInput}
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@@ -1,7 +1,7 @@
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export * from "../shared_js/utils.js"
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function countdown(count: number, callback?: (count: number) => void, endCallback?: () => void)
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export function countdown(count: number, callback?: (count: number) => void, endCallback?: () => void)
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{
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console.log("countdown ", count);
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if (count > 0) {
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@@ -14,5 +14,3 @@ function countdown(count: number, callback?: (count: number) => void, endCallbac
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endCallback();
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}
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}
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export {countdown}
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@@ -5,9 +5,9 @@ import { GameSession } from "./GameSession.js";
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import * as ev from "../../shared_js/class/Event.js"
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import * as en from "../../shared_js/enums.js"
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class Client {
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export class Client {
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socket: WebSocket;
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id: string; // Pas indispensable si "socket" a une copie de "id"
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id: string; // same as "socket.id"
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isAlive: boolean = true;
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gameSession: GameSession = null;
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matchOptions: en.MatchOptions = 0;
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@@ -17,7 +17,7 @@ class Client {
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}
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}
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class ClientPlayer extends Client {
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export class ClientPlayer extends Client {
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inputBuffer: ev.EventInput = new ev.EventInput();
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lastInputId: number = 0;
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racket: Racket;
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@@ -27,10 +27,8 @@ class ClientPlayer extends Client {
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}
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}
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class ClientSpectator extends Client { // Wip, unused
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export class ClientSpectator extends Client { // Wip, unused
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constructor(socket: WebSocket, id: string) {
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super(socket, id);
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}
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}
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export {Client, ClientPlayer, ClientSpectator}
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@@ -1,9 +1,8 @@
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import * as c from "../constants.js"
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import * as en from "../../shared_js/enums.js"
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import { GameComponents } from "../../shared_js/class/GameComponents.js";
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class GameComponentsServer extends GameComponents {
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export class GameComponentsServer extends GameComponents {
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scoreLeft: number = 0;
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scoreRight: number = 0;
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constructor(options: en.MatchOptions)
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@@ -11,5 +10,3 @@ class GameComponentsServer extends GameComponents {
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super(options);
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}
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}
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export {GameComponentsServer}
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@@ -10,10 +10,11 @@ import { Ball } from "../../shared_js/class/Rectangle.js";
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import { wallsMovements } from "../../shared_js/wallsMovement.js";
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/*
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Arg "s: GameSession" replace "this: GameSession" for use with setTimeout(),
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because "this" is equal to "this: Timeout"
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multiples methods of GameSession have parameter "s: GameSession".
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its used with calls to setTimeout(),
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because "this" is not equal to the GameSession but to "this: Timeout"
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*/
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class GameSession {
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export class GameSession {
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id: string; // url ?
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playersMap: Map<string, ClientPlayer> = new Map();
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unreadyPlayersMap: Map<string, ClientPlayer> = new Map();
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@@ -210,5 +211,3 @@ class GameSession {
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});
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}
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}
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export {GameSession}
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@@ -1,8 +1,6 @@
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export * from "../shared_js/utils.js"
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function shortId(id: string): string {
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export function shortId(id: string): string {
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return id.substring(0, id.indexOf("-"));
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}
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export {shortId}
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@@ -2,14 +2,14 @@
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import * as en from "../enums.js"
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/* From Server */
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class ServerEvent {
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export class ServerEvent {
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type: en.EventTypes;
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constructor(type: en.EventTypes = 0) {
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this.type = type;
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}
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}
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class EventAssignId extends ServerEvent {
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export class EventAssignId extends ServerEvent {
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id: string;
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constructor(id: string) {
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super(en.EventTypes.assignId);
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@@ -17,7 +17,7 @@ class EventAssignId extends ServerEvent {
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}
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}
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class EventMatchmakingComplete extends ServerEvent {
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export class EventMatchmakingComplete extends ServerEvent {
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side: en.PlayerSide;
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constructor(side: en.PlayerSide) {
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super(en.EventTypes.matchmakingComplete);
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@@ -25,7 +25,7 @@ class EventMatchmakingComplete extends ServerEvent {
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}
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}
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class EventGameUpdate extends ServerEvent {
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export class EventGameUpdate extends ServerEvent {
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playerLeft = {
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y: 0
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};
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@@ -51,7 +51,7 @@ class EventGameUpdate extends ServerEvent {
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}
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}
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class EventScoreUpdate extends ServerEvent {
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export class EventScoreUpdate extends ServerEvent {
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scoreLeft: number;
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scoreRight: number;
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constructor(scoreLeft: number, scoreRight: number) {
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@@ -61,7 +61,7 @@ class EventScoreUpdate extends ServerEvent {
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}
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}
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class EventMatchEnd extends ServerEvent {
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export class EventMatchEnd extends ServerEvent {
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winner: en.PlayerSide;
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forfeit: boolean;
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constructor(winner: en.PlayerSide, forfeit = false) {
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@@ -73,14 +73,14 @@ class EventMatchEnd extends ServerEvent {
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/* From Client */
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class ClientEvent {
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export class ClientEvent {
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type: en.EventTypes; // readonly ?
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constructor(type: en.EventTypes = 0) {
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this.type = type;
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}
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}
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class ClientAnnounce extends ClientEvent {
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export class ClientAnnounce extends ClientEvent {
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role: en.ClientRole;
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clientId: string;
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matchOptions: en.MatchOptions;
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@@ -92,7 +92,7 @@ class ClientAnnounce extends ClientEvent {
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}
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}
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class EventInput extends ClientEvent {
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export class EventInput extends ClientEvent {
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input: en.InputEnum;
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id: number;
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constructor(input: en.InputEnum = en.InputEnum.noInput, id: number = 0) {
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@@ -101,9 +101,3 @@ class EventInput extends ClientEvent {
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this.id = id;
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}
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}
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export {
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ServerEvent, EventAssignId, EventMatchmakingComplete,
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EventGameUpdate, EventScoreUpdate, EventMatchEnd,
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ClientEvent, ClientAnnounce, EventInput
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}
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@@ -5,7 +5,7 @@ import { VectorInteger } from "./Vector.js";
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import { Rectangle, MovingRectangle, Racket, Ball } from "./Rectangle.js";
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import { random } from "../utils.js";
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class GameComponents {
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export class GameComponents {
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wallTop: Rectangle | MovingRectangle;
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wallBottom: Rectangle | MovingRectangle;
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playerLeft: Racket;
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@@ -61,5 +61,3 @@ class GameComponents {
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}
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}
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}
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export {GameComponents}
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@@ -3,7 +3,7 @@ import { Vector, VectorInteger } from "./Vector.js";
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import { Component, Moving } from "./interface.js";
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import * as c from "../constants.js"
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class Rectangle implements Component {
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export class Rectangle implements Component {
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pos: VectorInteger;
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width: number;
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height: number;
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@@ -33,7 +33,7 @@ class Rectangle implements Component {
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}
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}
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class MovingRectangle extends Rectangle implements Moving {
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export class MovingRectangle extends Rectangle implements Moving {
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dir: Vector = new Vector(0,0);
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speed: number;
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readonly baseSpeed: number;
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@@ -61,7 +61,7 @@ class MovingRectangle extends Rectangle implements Moving {
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}
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}
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class Racket extends MovingRectangle {
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export class Racket extends MovingRectangle {
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constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number) {
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super(pos, width, height, baseSpeed);
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}
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@@ -72,13 +72,22 @@ class Racket extends MovingRectangle {
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}
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}
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class Ball extends MovingRectangle {
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export class Ball extends MovingRectangle {
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readonly speedIncrease: number;
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ballInPlay: boolean = false;
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constructor(pos: VectorInteger, size: number, baseSpeed: number, speedIncrease: number) {
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super(pos, size, size, baseSpeed);
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this.speedIncrease = speedIncrease;
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}
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moveAndBounce(delta: number, colliderArr: Rectangle[]) {
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this.move(delta);
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let i = colliderArr.findIndex(this.collision, this);
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if (i != -1)
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{
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this.bounce(colliderArr[i]);
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this.move(delta);
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}
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}
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bounce(collider?: Rectangle) {
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this._bounceAlgo(collider);
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}
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@@ -92,15 +101,6 @@ class Ball extends MovingRectangle {
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this._bounceWall();
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}
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}
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moveAndBounce(delta: number, colliderArr: Rectangle[]) {
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this.move(delta);
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let i = colliderArr.findIndex(this.collision, this);
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if (i != -1)
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{
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this.bounce(colliderArr[i]);
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this.move(delta);
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}
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}
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protected _bounceWall() { // Should be enough for Wall
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this.dir.y = this.dir.y * -1;
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}
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@@ -140,5 +140,3 @@ class Ball extends MovingRectangle {
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// console.log(`x: ${this.dir.x}, y: ${this.dir.y}`);
|
||||
}
|
||||
}
|
||||
|
||||
export {Rectangle, MovingRectangle, Racket, Ball}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
class Vector {
|
||||
export class Vector {
|
||||
x: number;
|
||||
y: number;
|
||||
constructor(x: number = 0, y: number = 0) {
|
||||
@@ -16,13 +16,13 @@ class Vector {
|
||||
}
|
||||
}
|
||||
|
||||
class VectorInteger extends Vector {
|
||||
export class VectorInteger extends Vector {
|
||||
// PLACEHOLDER
|
||||
// VectorInteger with set/get dont work (No draw on the screen). Why ?
|
||||
}
|
||||
|
||||
/*
|
||||
class VectorInteger {
|
||||
export class VectorInteger {
|
||||
// private _x: number = 0;
|
||||
// private _y: number = 0;
|
||||
// constructor(x: number = 0, y: number = 0) {
|
||||
@@ -45,5 +45,3 @@ class VectorInteger {
|
||||
// }
|
||||
}
|
||||
*/
|
||||
|
||||
export {Vector, VectorInteger}
|
||||
|
||||
@@ -1,21 +1,19 @@
|
||||
|
||||
import { Vector, VectorInteger } from "./Vector.js";
|
||||
|
||||
interface Component {
|
||||
export interface Component {
|
||||
pos: VectorInteger;
|
||||
}
|
||||
|
||||
interface GraphicComponent extends Component {
|
||||
export interface GraphicComponent extends Component {
|
||||
ctx: CanvasRenderingContext2D;
|
||||
color: string;
|
||||
update: () => void;
|
||||
clear: (pos?: VectorInteger) => void;
|
||||
}
|
||||
|
||||
interface Moving {
|
||||
export interface Moving {
|
||||
dir: Vector;
|
||||
speed: number; // pixel per second
|
||||
move(delta: number): void;
|
||||
}
|
||||
|
||||
export {Component, GraphicComponent, Moving}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
enum EventTypes {
|
||||
export enum EventTypes {
|
||||
// Class Implemented
|
||||
gameUpdate = 1,
|
||||
scoreUpdate,
|
||||
@@ -22,27 +22,25 @@ enum EventTypes {
|
||||
|
||||
}
|
||||
|
||||
enum InputEnum {
|
||||
export enum InputEnum {
|
||||
noInput = 0,
|
||||
up = 1,
|
||||
down,
|
||||
}
|
||||
|
||||
enum PlayerSide {
|
||||
export enum PlayerSide {
|
||||
left = 1,
|
||||
right
|
||||
}
|
||||
|
||||
enum ClientRole {
|
||||
export enum ClientRole {
|
||||
player = 1,
|
||||
spectator
|
||||
}
|
||||
|
||||
enum MatchOptions {
|
||||
export enum MatchOptions {
|
||||
// binary flags, can be mixed
|
||||
noOption = 0b0,
|
||||
multiBalls = 1 << 0,
|
||||
movingWalls = 1 << 1
|
||||
}
|
||||
|
||||
export {EventTypes, InputEnum, PlayerSide, ClientRole, MatchOptions}
|
||||
|
||||
@@ -1,15 +1,15 @@
|
||||
|
||||
import { MovingRectangle } from "./class/Rectangle.js";
|
||||
|
||||
function random(min: number = 0, max: number = 1) {
|
||||
export function random(min: number = 0, max: number = 1) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
function sleep (ms: number) {
|
||||
export function sleep (ms: number) {
|
||||
return new Promise((resolve) => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
function clamp(n: number, min: number, max: number) : number
|
||||
export function clamp(n: number, min: number, max: number) : number
|
||||
{
|
||||
if (n < min)
|
||||
n = min;
|
||||
@@ -19,9 +19,7 @@ function clamp(n: number, min: number, max: number) : number
|
||||
}
|
||||
|
||||
// Typescript hack, unused
|
||||
function assertMovingRectangle(value: unknown): asserts value is MovingRectangle {
|
||||
export function assertMovingRectangle(value: unknown): asserts value is MovingRectangle {
|
||||
// if (value !== MovingRectangle) throw new Error("Not a MovingRectangle");
|
||||
return;
|
||||
}
|
||||
|
||||
export {random, sleep, clamp, assertMovingRectangle}
|
||||
|
||||
@@ -3,7 +3,7 @@ import * as c from "./constants.js";
|
||||
import { MovingRectangle } from "../shared_js/class/Rectangle.js";
|
||||
import { GameComponents } from "./class/GameComponents.js";
|
||||
|
||||
function wallsMovements(delta: number, gc: GameComponents)
|
||||
export function wallsMovements(delta: number, gc: GameComponents)
|
||||
{
|
||||
const wallTop = <MovingRectangle>gc.wallTop;
|
||||
const wallBottom = <MovingRectangle>gc.wallBottom;
|
||||
@@ -16,5 +16,3 @@ function wallsMovements(delta: number, gc: GameComponents)
|
||||
wallTop.moveAndCollide(delta, [gc.playerLeft, gc.playerRight]);
|
||||
wallBottom.moveAndCollide(delta, [gc.playerLeft, gc.playerRight]);
|
||||
}
|
||||
|
||||
export {wallsMovements}
|
||||
|
||||
Reference in New Issue
Block a user