Merge branch 'master' into hugo

This commit is contained in:
hugogogo
2022-12-21 16:09:16 +01:00
162 changed files with 4625 additions and 551 deletions

View File

@@ -24,6 +24,8 @@ services:
volumes:
- ./requirements/svelte/api_front/src:/usr/app/src/
- ./requirements/svelte/api_front/public:/usr/app/public/
ports:
- "35729:35729"
env_file:
- .env
environment:

View File

@@ -3886,9 +3886,9 @@
}
},
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"version": "1.0.3",
"resolved": "https://registry.npmjs.org/dezalgo/-/dezalgo-1.0.3.tgz",
"integrity": "sha512-K7i4zNfT2kgQz3GylDw40ot9GAE47sFZ9EXHFSPP6zONLgH6kWXE0KWJchkbQJLBkRazq4APwZ4OwiFFlT95OQ==",
"version": "1.0.4",
"resolved": "https://registry.npmjs.org/dezalgo/-/dezalgo-1.0.4.tgz",
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"dev": true,
"dependencies": {
"asap": "^2.0.0",
@@ -4823,25 +4823,28 @@
}
},
"node_modules/formidable": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/formidable/-/formidable-2.0.1.tgz",
"integrity": "sha512-rjTMNbp2BpfQShhFbR3Ruk3qk2y9jKpvMW78nJgx8QKtxjDVrwbZG+wvDOmVbifHyOUOQJXxqEy6r0faRrPzTQ==",
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"dev": true,
"dependencies": {
"dezalgo": "1.0.3",
"hexoid": "1.0.0",
"once": "1.4.0",
"qs": "6.9.3"
"dezalgo": "^1.0.4",
"hexoid": "^1.0.0",
"once": "^1.4.0",
"qs": "^6.11.0"
},
"funding": {
"url": "https://ko-fi.com/tunnckoCore/commissions"
}
},
"node_modules/formidable/node_modules/qs": {
"version": "6.9.3",
"resolved": "https://registry.npmjs.org/qs/-/qs-6.9.3.tgz",
"integrity": "sha512-EbZYNarm6138UKKq46tdx08Yo/q9ZhFoAXAI1meAFd2GtbRDhbZY2WQSICskT0c5q99aFzLG1D4nvTk9tqfXIw==",
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"resolved": "https://registry.npmjs.org/qs/-/qs-6.11.0.tgz",
"integrity": "sha512-MvjoMCJwEarSbUYk5O+nmoSzSutSsTwF85zcHPQ9OrlFoZOYIjaqBAJIqIXjptyD5vThxGq52Xu/MaJzRkIk4Q==",
"dev": true,
"dependencies": {
"side-channel": "^1.0.4"
},
"engines": {
"node": ">=0.6"
},
@@ -12651,9 +12654,9 @@
"dev": true
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"dezalgo": {
"version": "1.0.3",
"resolved": "https://registry.npmjs.org/dezalgo/-/dezalgo-1.0.3.tgz",
"integrity": "sha512-K7i4zNfT2kgQz3GylDw40ot9GAE47sFZ9EXHFSPP6zONLgH6kWXE0KWJchkbQJLBkRazq4APwZ4OwiFFlT95OQ==",
"version": "1.0.4",
"resolved": "https://registry.npmjs.org/dezalgo/-/dezalgo-1.0.4.tgz",
"integrity": "sha512-rXSP0bf+5n0Qonsb+SVVfNfIsimO4HEtmnIpPHY8Q1UCzKlQrDMfdobr8nJOOsRgWCyMRqeSBQzmWUMq7zvVig==",
"dev": true,
"requires": {
"asap": "^2.0.0",
@@ -13380,22 +13383,25 @@
}
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"formidable": {
"version": "2.0.1",
"resolved": "https://registry.npmjs.org/formidable/-/formidable-2.0.1.tgz",
"integrity": "sha512-rjTMNbp2BpfQShhFbR3Ruk3qk2y9jKpvMW78nJgx8QKtxjDVrwbZG+wvDOmVbifHyOUOQJXxqEy6r0faRrPzTQ==",
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"resolved": "https://registry.npmjs.org/formidable/-/formidable-2.1.1.tgz",
"integrity": "sha512-0EcS9wCFEzLvfiks7omJ+SiYJAiD+TzK4Pcw1UlUoGnhUxDcMKjt0P7x8wEb0u6OHu8Nb98WG3nxtlF5C7bvUQ==",
"dev": true,
"requires": {
"dezalgo": "1.0.3",
"hexoid": "1.0.0",
"once": "1.4.0",
"qs": "6.9.3"
"dezalgo": "^1.0.4",
"hexoid": "^1.0.0",
"once": "^1.4.0",
"qs": "^6.11.0"
},
"dependencies": {
"qs": {
"version": "6.9.3",
"resolved": "https://registry.npmjs.org/qs/-/qs-6.9.3.tgz",
"integrity": "sha512-EbZYNarm6138UKKq46tdx08Yo/q9ZhFoAXAI1meAFd2GtbRDhbZY2WQSICskT0c5q99aFzLG1D4nvTk9tqfXIw==",
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"dev": true,
"requires": {
"side-channel": "^1.0.4"
}
}
}
},

View File

@@ -7,6 +7,7 @@ import { ConfigModule } from '@nestjs/config';
import { FriendshipsModule } from './friendship/friendships.module';
import { AuthenticationModule } from './auth/42/authentication.module';
import { PassportModule } from '@nestjs/passport';
// import { GameModule } from './game/game/game.module';
@Module({
imports: [UsersModule,
@@ -26,6 +27,7 @@ import { PassportModule } from '@nestjs/passport';
//avec une classe pour le module
synchronize: true,
}),
// GameModule,
],
controllers: [AppController],
providers: [AppService],

View File

@@ -4,6 +4,7 @@ import { AuthenticationService } from './authentication.service';
import { Response } from 'express';
import { TwoFaDto } from './dto/2fa.dto';
import { UsersService } from 'src/users/users.service';
import { User } from 'src/users/entities/user.entity';
@Controller('auth')
export class AuthenticationController {
@@ -33,13 +34,17 @@ export class AuthenticationController {
async redirect(@Res() response : Response, @Req() request) {
console.log('ON EST DANS REDIRECT AUTH CONTROLLER');
console.log('On redirige');
if (request.user.isEnabledTwoFactorAuth === false)
return response.status(200).redirect('http://transcendance:8080');
const user : User = request.user
if (user.isEnabledTwoFactorAuth === false || user.isTwoFactorAuthenticated === true){
console.log('ON VA VERS PROFILE');
return response.status(200).redirect('http://transcendance:8080/#/profile');
}
console.log('ON VA VERS 2FA')
return response.status(200).redirect('http://transcendance:8080/#/2fa');
}
/**
* GET /api/v2/auth/logout
* POST /api/v2/auth/logout
* Route pour déconnecter l'utilisateur
*/
@Post('logout')
@@ -58,22 +63,26 @@ export class AuthenticationController {
@Post('2fa/generate')
@UseGuards(AuthenticateGuard)
async register(@Req() request, @Res() response){
console.log('ON EST DANS REGISTER POUR 2FA AUTH CONTROLLER')
const { otpauth } = await this.authService.generate2FaSecret(request.user);
return this.authService.pipeQrCodeStream(response, otpauth);
const user : User = request.user;
if (user.isEnabledTwoFactorAuth === true)
{
console.log('ON EST DANS REGISTER POUR 2FA AUTH CONTROLLER')
const { otpauth } = await this.authService.generate2FaSecret(request.user);
return this.authService.pipeQrCodeStream(response, otpauth);
}
}
@Post('2fa/turn-on')
@Post('2fa/check')
@UseGuards(AuthenticateGuard)
async verify(@Req() request, @Body() {twoFaCode} : TwoFaDto, @Res() response){
const user : User = request.user;
console.log('ON EST DANS VERIFY POUR 2FA AUTH CONTROLLER')
const isCodeIsValid = await this.authService.verify2FaCode(request.user, twoFaCode);
if (isCodeIsValid === false)
{
throw new UnauthorizedException('Wrong Code.');
}
await this.userService.enableTwoFactorAuth(request.user.id);
await this.userService.authenticateUserWith2FA(request.user.id);
console.log('ON REDIRIGE');
return response.status(200);
return response.status(200).redirect('http://transcendance:8080/#/profile');
}
}

View File

@@ -37,11 +37,15 @@ export class AuthenticationService {
}
async verify2FaCode(user : User, code : string) {
console.log("User : " + user.username);
return authenticator.verify({ token: code, secret: user.secretTwoFactorAuth });
}
async generate2FaSecret(user : User) {
const secret = authenticator.generateSecret();
let secret : string;
secret = user.secretTwoFactorAuth;
if (!user.secretTwoFactorAuth)
secret = authenticator.generateSecret();
const otpauth = authenticator.keyuri(user.email, process.env.TWO_FACTOR_AUTHENTICATION_APP_NAME, secret);
await this.userService.setAuthenticatorSecret(user.id, secret);
return { secret, otpauth };

View File

@@ -1,11 +1,10 @@
import { IsEnum, IsString } from 'class-validator';
import { IsEnum, IsNotEmpty, IsString } from 'class-validator';
import { FriendshipStatus } from '../entities/friendship.entity';
export class CreateFriendshipDto {
@IsString()
readonly requesterId: string;
@IsString()
readonly addresseeId: string;
@IsNotEmpty()
readonly receiverUsername: string;
@IsEnum(FriendshipStatus)
readonly status: FriendshipStatus;
}

View File

@@ -17,13 +17,17 @@ export class Friendship {
@CreateDateColumn()
date : Date;
@Column()
@ManyToOne(type => User, user => user.requesterId)
requesterId: string;
@ManyToOne(type => User, user => user.username)
sender: User;
@ManyToOne(type => User, user => user.username)
receiver: User;
@Column()
@ManyToOne(type => User, user => user.addresseeId)
addresseeId: string;
senderUsername : string;
@Column()
receiverUsername : string;
@Column({ type: 'enum', enum: FriendshipStatus, default: FriendshipStatus.REQUESTED})
status: FriendshipStatus;

View File

@@ -18,12 +18,29 @@ export class FriendshipController {
}
// GET http://transcendance:8080/api/v2/network/myfriends/relationshipId
@Get('myfriends/:relationshipId')
@Get('myfriend/:relationshipId')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
findOneFriend(@Param('relationshipId') relationshipId: string, @Req() req) {
const user = req.user;
return this.friendshipService.findOneFriend(relationshipId, user.id);
return this.friendshipService.findOneFriend(relationshipId, user.username);
}
// GET http://transcendance:8080/api/v2/network/blocked
@Get('blocked')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
findAllBlocked(@Req() req) {
const user = req.user;
return this.friendshipService.findAllBlockedFriends(user.username);
}
@Get('blocked/:relationshipId')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
findOneBlocked(@Param('relationshipId') relationshipId: string, @Req() req) {
const user = req.user;
return this.friendshipService.findOneBlocked(relationshipId, user.username);
}
// POST http://transcendance:8080/api/v2/network/myfriends
@@ -33,38 +50,46 @@ export class FriendshipController {
@UseGuards(TwoFactorGuard)
create(@Body() createFriendshipDto: CreateFriendshipDto, @Req() req) {
const user = req.user;
console.log(`User id: ${user.id}\nFriend id: ${createFriendshipDto.requesterId}\nStatus: ${createFriendshipDto.status}`);
if (user.id === +createFriendshipDto.requesterId)
if (user.username !== createFriendshipDto.receiverUsername)
return this.friendshipService.create(createFriendshipDto, user);
return new HttpException('You can\'t request a frienship for another user', HttpStatus.FORBIDDEN);
return new HttpException('You can\'t request a frienship to yourself', HttpStatus.BAD_REQUEST);
}
// PATCH http://transcendance:8080/api/v2/network/myfriends/relationshipId?status=A
@Patch('myfriends/:relationshipId')
// PATCH http://transcendance:8080/api/v2/network/myfriends/relationshipId/accept
@Patch('myfriends/:relationshipId/accept')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
update(@Param('relationshipId') relationshipId: string, @Query('status') status : string, @Req() req)
updateAccept(@Param('relationshipId') relationshipId: string, @Req() req)
{
const user : User = req.user;
return this.friendshipService.updateFriendship(relationshipId, user, status);
return this.friendshipService.acceptFriendship(relationshipId, user);
}
@Patch('myfriends/:relationshipId/decline')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
updateDecline(@Param('relationshipId') relationshipId: string, @Req() req)
{
const user : User = req.user;
return this.friendshipService.declineFriendship(relationshipId, user);
}
@Patch('myfriends/:relationshipId/block')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
updateBlock(@Param('relationshipId') relationshipId: string, @Req() req)
{
const user : User = req.user;
return this.friendshipService.blockFriendship(relationshipId, user);
}
// DELETE http://transcendance:8080/api/v2/network/myfriends/relationshipId
@Delete('myfriends/:relationshipId')
@Delete(':relationshipId')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
remove(@Param('relationshipId') relationshipId: string) {
return this.friendshipService.removeFriendship(relationshipId);
}
// GET http://transcendance:8080/api/v2/network/blocked
@Get('blocked')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
findAllBlocked(@Req() req) {
const user = req.user;
return this.friendshipService.findAllBlockedFriends(user.id);
remove(@Param('relationshipId') relationshipId: string, @Req() req) {
const user : User = req.user;
return this.friendshipService.removeFriendship(relationshipId, user);
}
// GET http://transcendance:8080/api/v2/network/pending
@@ -73,7 +98,7 @@ export class FriendshipController {
@UseGuards(TwoFactorGuard)
findAllPendantFriendshipRequested(@Req() req) {
const user = req.user;
return this.friendshipService.findAllPendantRequestsForFriendship(user.id);
return this.friendshipService.findAllPendantRequestsForFriendship(user.username);
}
// GET http://transcendance:8080/api/v2/network/received
@@ -82,6 +107,6 @@ export class FriendshipController {
@UseGuards(TwoFactorGuard)
findAllPendantFriendshipReceived(@Req() req) {
const user = req.user;
return this.friendshipService.findAllReceivedRequestsForFriendship(user.id);
return this.friendshipService.findAllReceivedRequestsForFriendship(user.username);
}
}

View File

@@ -3,7 +3,6 @@ import { InjectRepository } from '@nestjs/typeorm';
import { User } from 'src/users/entities/user.entity';
import { Repository } from 'typeorm';
import { CreateFriendshipDto } from './dto/create-friendship.dto';
import { UpdateFriendshipDto } from './dto/update-friendship.dto';
import { Friendship, FriendshipStatus } from './entities/friendship.entity';
@Injectable()
@@ -17,26 +16,26 @@ export class FriendshipService {
) { }
async findOneFriend(friendshipId: string, userId: string) {
const friendship = await this.friendshipRepository.find({ where: { id: +friendshipId, requesterId: userId, status: FriendshipStatus.ACCEPTED } });
async findOneFriend(friendshipId: string, username: string) {
const friendship = await this.friendshipRepository.find({ where: { id: +friendshipId, senderUsername: username, status: FriendshipStatus.ACCEPTED } });
if (!friendship)
throw new HttpException(`The requested friend not found.`, HttpStatus.NOT_FOUND);
return friendship;
}
async findOneBlocked(friendshipId: string) {
const friendship = await this.friendshipRepository.find({ where: { id: +friendshipId, status: FriendshipStatus.BLOCKED } });
async findOneBlocked(friendshipId: string, username: string) {
const friendship = await this.friendshipRepository.find({ where: { id: +friendshipId, senderUsername: username, status: FriendshipStatus.BLOCKED } });
if (!friendship)
throw new HttpException(`The requested user not found.`, HttpStatus.NOT_FOUND);
throw new HttpException(`The requested blocked not found.`, HttpStatus.NOT_FOUND);
return friendship;
}
async findAllFriends(userId: string) {
async findAllFriends(username: string) {
const friendship = await this.friendshipRepository
.createQueryBuilder('friendship')
.where('friendship.status = :status', { status: FriendshipStatus.ACCEPTED })
.andWhere('friendship.addresseeId = :addressee', { addressee: userId })
.orWhere('friendship.requesterId = :requester', { requester: userId })
.andWhere('friendship.receiverUsername = :addressee', { addressee: username })
.orWhere('friendship.senderUsername = :requester', { requester: username })
.andWhere('friendship.status = :status', { status: FriendshipStatus.ACCEPTED })
.getMany();
for (const friend of friendship)
@@ -44,40 +43,56 @@ export class FriendshipService {
return friendship;
}
async findAllBlockedFriends(userId: string) {
return await this.friendshipRepository
async findAllBlockedFriends(username: string) {
const friendships : Friendship[] = await this.friendshipRepository
.createQueryBuilder('friendship')
.where('friendship.requesterId = :requestee', { requestee: userId })
.orWhere('friendship.addresseeId = :addressee', { addressee: userId })
.where('friendship.senderUsername = :requestee', { requestee: username })
.andWhere('friendship.status = :status', { status: FriendshipStatus.BLOCKED })
.getMany();
let partialFriendship : Partial<Friendship>[] = [];
for (const friendship of friendships) {
partialFriendship.push({id: friendship.id, date: friendship.date, senderUsername: friendship.senderUsername, receiverUsername: friendship.receiverUsername, status: friendship.status});
}
return partialFriendship;
}
async findAllPendantRequestsForFriendship(userId: string) {
return await this.friendshipRepository
async findAllPendantRequestsForFriendship(username: string) {
const friendship = await this.friendshipRepository
.createQueryBuilder('friendship')
.where('friendship.requesterId = :requestee', { requestee: userId })
.where('friendship.senderUsername = :requestee', { requestee: username })
.andWhere('friendship.status = :status', { status: FriendshipStatus.REQUESTED })
.getMany();
let partialFriendship : Partial<Friendship>[] = [];
for (const friend of friendship) {
console.log("FRIENDSHIP : " + friend);
partialFriendship.push({id: friend.id, senderUsername: friend.senderUsername, receiverUsername: friend.receiverUsername, status: friend.status});
}
console.log("Pendant requests : " + partialFriendship);
return partialFriendship;
}
async findAllReceivedRequestsForFriendship(userId: string) {
return await this.friendshipRepository
async findAllReceivedRequestsForFriendship(username: string) {
const friendship = await this.friendshipRepository
.createQueryBuilder('friendship')
.where('friendship.addresseeId = :addressee', { addressee: userId })
.where('friendship.receiverUsername = :addressee', { addressee: username })
.andWhere('friendship.status = :status', { status: FriendshipStatus.REQUESTED })
.getMany();
let partialFriendship : Partial<Friendship>[] = [];
for (const friend of friendship) {
partialFriendship.push({id: friend.id, senderUsername: friend.senderUsername, receiverUsername: friend.receiverUsername, status: friend.status});
}
return partialFriendship;
}
//GROS CHANTIER
async create(createFriendshipDto: CreateFriendshipDto, creator : User) {
const addressee = await this.userRepository.findOneBy({ id: +createFriendshipDto.addresseeId });
if (!addressee)
async create(createFriendshipDto: CreateFriendshipDto, creator : User) : Promise <Partial<Friendship>> {
console.log("DTO : \n")
console.log({...createFriendshipDto})
const receiver = await this.userRepository.findOneBy({username: createFriendshipDto.receiverUsername});
if (!receiver)
throw new HttpException(`The addressee does not exist.`, HttpStatus.NOT_FOUND);
if (creator.id === addressee.id)
throw new HttpException(`You can't add yourself.`, HttpStatus.FORBIDDEN);
if (createFriendshipDto.status !== FriendshipStatus.REQUESTED && createFriendshipDto.status !== FriendshipStatus.BLOCKED)
throw new HttpException(`The status is not valid.`, HttpStatus.NOT_FOUND);
const friendship = await this.friendshipRepository.findOneBy({ requesterId: createFriendshipDto.requesterId, addresseeId: createFriendshipDto.addresseeId });
const friendship = await this.friendshipRepository.findOneBy({ sender: creator, receiver: receiver });
if (friendship) {
if (friendship.status && friendship.status === FriendshipStatus.ACCEPTED)
throw new HttpException(`The friendship request has already been accepted.`, HttpStatus.OK);
@@ -88,46 +103,99 @@ export class FriendshipService {
else if (friendship.status && friendship.status === FriendshipStatus.DECLINED)
throw new HttpException(`The request has been declined.`, HttpStatus.OK);
}
const newFriendship = this.friendshipRepository.create(createFriendshipDto);
return this.friendshipRepository.save(newFriendship);
const newFriendship = new Friendship();
newFriendship.sender = creator;
newFriendship.senderUsername = creator.username;
newFriendship.receiver = receiver;
newFriendship.receiverUsername = receiver.username;
newFriendship.status = createFriendshipDto.status;
const savedFriendship = this.friendshipRepository.save(newFriendship);
const partialFriendship : Partial<Friendship> = {
id : (await savedFriendship).id,
date : (await savedFriendship).date,
receiverUsername: (await savedFriendship).receiverUsername,
status : (await savedFriendship).status
}
console.log({...partialFriendship})
return partialFriendship;
}
async updateFriendship(relationshipId: string, user: User, status: string) {
async acceptFriendship(relationshipId: string, user: User) {
const relation = await this.friendshipRepository.findOneBy({ id: +relationshipId });
if (!relation)
throw new HttpException(`The requested relationship not found.`, HttpStatus.NOT_FOUND);
if (+relation.requesterId === user.id) {
if (relation.sender.id === user.id) {
throw new HttpException(`You can't accept your own request.`, HttpStatus.NOT_FOUND);
}
if (status === FriendshipStatus.ACCEPTED)
relation.status = FriendshipStatus.ACCEPTED;
else if (status === FriendshipStatus.DECLINED)
relation.status = FriendshipStatus.DECLINED;
else if (status === FriendshipStatus.BLOCKED)
relation.status = FriendshipStatus.BLOCKED;
else
throw new HttpException(`The status is not valid.`, HttpStatus.NOT_FOUND);
if (relation.status !== status)
throw new HttpException(`We could not update the status.`, HttpStatus.OK);
return this.friendshipRepository.save(relation);
relation.status = FriendshipStatus.ACCEPTED;
const savedFriendship = this.friendshipRepository.save(relation);
const partialFriendship : Partial<Friendship> = {
id : (await savedFriendship).id,
date : (await savedFriendship).date,
receiverUsername: (await savedFriendship).receiverUsername,
status : (await savedFriendship).status
}
return partialFriendship;
}
async removeFriendship(relationshipId: string) {
async declineFriendship(relationshipId: string, user: User) {
const relation = await this.friendshipRepository.findOneBy({ id: +relationshipId });
if (!relation)
throw new HttpException(`The requested relationship not found.`, HttpStatus.NOT_FOUND);
if (relation.sender.id === user.id) {
throw new HttpException(`You can't accept your own request.`, HttpStatus.NOT_FOUND);
}
relation.status = FriendshipStatus.DECLINED;
const savedFriendship = this.friendshipRepository.save(relation);
const partialFriendship : Partial<Friendship> = {
id : (await savedFriendship).id,
date : (await savedFriendship).date,
receiverUsername: (await savedFriendship).receiverUsername,
status : (await savedFriendship).status
}
return partialFriendship
}
async blockFriendship(relationshipId: string, user: User) {
const relation = await this.friendshipRepository.findOneBy({ id: +relationshipId });
if (!relation)
throw new HttpException(`The requested relationship not found.`, HttpStatus.NOT_FOUND);
if (relation.sender.id === user.id) {
throw new HttpException(`You can't accept your own request.`, HttpStatus.NOT_FOUND);
}
relation.status = FriendshipStatus.BLOCKED;
const savedFriendship = this.friendshipRepository.save(relation);
const partialFriendship : Partial<Friendship> = {
id : (await savedFriendship).id,
date : (await savedFriendship).date,
receiverUsername: (await savedFriendship).receiverUsername,
status : (await savedFriendship).status
}
return partialFriendship
}
async removeFriendship(relationshipId: string, user : User) {
const friendship = await this.friendshipRepository.findOneBy({ id: +relationshipId });
if (!friendship)
throw new HttpException(`Your friend could not be deleted.`, HttpStatus.NOT_FOUND);
if (friendship.sender.id !== user.id || friendship.receiver.id !== user.id) {
throw new HttpException(`You can't do that.`, HttpStatus.FORBIDDEN);
}
return this.friendshipRepository.remove(friendship);
}
async findIfUserIsBlockedOrHasBlocked(userConnectedId: string, userToCheckId: string) {
async findIfUserIsBlockedOrHasBlocked(userConnectedId: string, userToFindId: string) {
console.log("finding if user is blocked")
const friendship = await this.friendshipRepository
.createQueryBuilder('friendship')
.where('friendship.requesterId = :requestee', { requestee: userConnectedId })
.orWhere('friendship.requesterId = :requesteeBis', { requesteeBis: userToCheckId })
.where('friendship.senderUsername = :requestee', { requestee: userConnectedId })
.orWhere('friendship.senderUsername = :requesteeBis', { requesteeBis: userToFindId })
.andWhere('friendship.status = :status', { status: FriendshipStatus.BLOCKED })
.getOne();
if (friendship)
if (friendship) {
console.log('we are blocked in friendship.service')
return true;
}
return false;
}
}

View File

@@ -0,0 +1,16 @@
import { IsBoolean, IsEmail, IsNotEmpty, IsString } from 'class-validator';
export class CreateUsersDto {
@IsString()
@IsNotEmpty()
readonly username: string;
readonly fortyTwoId: string;
@IsEmail()
readonly email: string;
@IsString()
readonly image_url: string;
@IsString()
readonly status: string;
@IsBoolean()
readonly isEnabledTwoFactorAuth: boolean;
}

View File

@@ -0,0 +1,22 @@
import { Column, Entity, PrimaryGeneratedColumn } from "typeorm";
@Entity('gameParty')
export class gameParty {
@PrimaryGeneratedColumn()
id: number;
@Column()
playerOne: string
@Column()
playerTwo: string
@Column()
resultOfTheMatch: string
@Column()
gameServerIdOfTheMatch: string
}

View File

@@ -0,0 +1,18 @@
import { Test, TestingModule } from '@nestjs/testing';
import { GameController } from './game.controller';
describe('GameController', () => {
let controller: GameController;
beforeEach(async () => {
const module: TestingModule = await Test.createTestingModule({
controllers: [GameController],
}).compile();
controller = module.get<GameController>(GameController);
});
it('should be defined', () => {
expect(controller).toBeDefined();
});
});

View File

@@ -0,0 +1,4 @@
import { Controller } from '@nestjs/common';
@Controller('game')
export class GameController {}

View File

@@ -0,0 +1,9 @@
import { Module } from '@nestjs/common';
import { GameController } from './game.controller';
import { GameService } from './game.service';
@Module({
controllers: [GameController],
providers: [GameService]
})
export class GameModule {}

View File

@@ -0,0 +1,18 @@
import { Test, TestingModule } from '@nestjs/testing';
import { GameService } from './game.service';
describe('GameService', () => {
let service: GameService;
beforeEach(async () => {
const module: TestingModule = await Test.createTestingModule({
providers: [GameService],
}).compile();
service = module.get<GameService>(GameService);
});
it('should be defined', () => {
expect(service).toBeDefined();
});
});

View File

@@ -0,0 +1,4 @@
import { Injectable } from '@nestjs/common';
@Injectable()
export class GameService {}

View File

@@ -1,9 +1,10 @@
import { IsBoolean, IsEmail, IsOptional, IsString } from 'class-validator';
import { IsBoolean, IsEmail, IsNotEmpty, IsOptional, IsString } from 'class-validator';
import { isSet } from 'util/types';
export class CreateUsersDto {
@IsString()
@IsNotEmpty()
readonly username: string;
@IsString()
readonly fortyTwoId: string;
@IsEmail()
readonly email: string;

View File

@@ -43,13 +43,11 @@ export class User {
@Column({ nullable: true })
secretTwoFactorAuth: string;
@JoinTable()
@OneToMany(type => Friendship , (friendship) => friendship.requesterId)
requesterId: Friendship[];
@OneToMany(type => Friendship , (friendship) => friendship.sender)
sentFriendRequest: Friendship[];
@JoinTable()
@OneToMany(type => Friendship , (friendship) => friendship.addresseeId)
addresseeId: Friendship[];
@OneToMany(type => Friendship , (friendship) => friendship.receiver)
receivedFriendRequest: Friendship[];
@JoinColumn()
@OneToOne(() => UserStats, { cascade: true })

View File

@@ -1,7 +1,8 @@
import {
Body, Controller, Delete, Get, NotFoundException, Param, Patch, Post, Query, Req, Res, UploadedFile, UseGuards, UseInterceptors
Body, Controller, Delete, Get, NotFoundException, Param, Patch, Post, Query, Redirect, Req, Res, UploadedFile, UseGuards, UseInterceptors
} from '@nestjs/common';
import { FileInterceptor } from '@nestjs/platform-express';
import { Response } from 'express';
import { AuthenticateGuard, TwoFactorGuard } from 'src/auth/42/guards/42guards';
import { PaginationQueryDto } from 'src/common/dto/pagination-query.dto';
import { ValidationPipe } from 'src/common/validation/validation.pipe';
@@ -10,6 +11,7 @@ import { UsersService } from './users.service';
import { User } from './entities/user.entity';
import { of } from 'rxjs';
import { storageForAvatar } from 'src/common/constants/constants';
import { use } from 'passport';
@Controller('user')
@@ -34,11 +36,26 @@ export class UsersController {
* car un utilisateur est crée à la première connexion avec l'Oauth de 42.
*/
// @UseGuards(AuthenticateGuard)
// @UseGuards(TwoFactorGuard)
// @Get()
// findOne(@Req() req) {
// console.log("Backend Getting current user");
// return this.usersService.findOne(req.user.id);
// }
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Get()
findOne(@Req() req) {
return this.usersService.findOne(req.user.id);
findOne(@Query('username') username: string, @Req() req) {
if (username === undefined) {
console.log("Backend Getting current user");
return this.usersService.findOne(req.user.id);
} else {
const user : User = req.user;
console.log('we have a query: ' + username)
return this.usersService.findOneByUsername(user.id.toString(),username);
}
}
// GET http://transcendance:8080/user?username=NomDuUser
@@ -47,9 +64,11 @@ export class UsersController {
@Get('search')
findOneByUsername(@Query('username') username: string, @Req() req) {
const user : User = req.user;
console.log('searching for user' + user.username);
return this.usersService.findOneByUsername(user.id.toString(),username);
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Get('stats')
@@ -61,9 +80,19 @@ export class UsersController {
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Patch()
update(@Req() req, @Body(new ValidationPipe()) usersUpdateDto: UpdateUsersDto) {
async update(@Req() req, @Body(new ValidationPipe()) usersUpdateDto: UpdateUsersDto, @Res() response : Response) {
console.log("DANS PATCH USERS");
return this.usersService.update(req.user.id, usersUpdateDto);
const user = await this.usersService.update(req.user.id, usersUpdateDto);
// const user : User = req.user;
if (user.isEnabledTwoFactorAuth === false && user.isTwoFactorAuthenticated === true)
this.usersService.setIsTwoFactorAuthenticatedWhenLogout(user.id);
console.log ("Enbale 2FA " + user.isEnabledTwoFactorAuth + " Is authenticated " + user.isTwoFactorAuthenticated);
if (user.isEnabledTwoFactorAuth === true && user.isTwoFactorAuthenticated === false)
{
response.status(201).send('2FA redirect')
}
console.log("ON RETOURNE 200\n")
response.status(200).send("OK")
}
@UseGuards(AuthenticateGuard)

View File

@@ -34,13 +34,13 @@ export class UsersService {
async findOne(id: string) {
console.log(`FIND ONE USER SERVICE Find user ${id}`);
const user = await this.userRepository.createQueryBuilder('user')
const user = await this.userRepository.createQueryBuilder('user')
.leftJoinAndSelect('user.stats', 'stats')
.where('user.id = :id', { id: +id })
.getOne();
if (!user)
throw new NotFoundException(`The requested user not found.`);
console.log(`FIND ONE USER SERVICE The requested user found.`
console.log(`FIND ONE USER SERVICE The requested user found.` + user.username
+ user.stats.id + user.stats.winGame + user.stats.loseGame + user.stats.drawGame + user.stats.totalGame);
const partialUser : Partial<User> = {
username: user.username,
@@ -49,6 +49,7 @@ export class UsersService {
status: user.status,
stats: user.stats,
};
console.log(`Returned Partial User.` + partialUser.username + user.username);
return partialUser;
}
@@ -59,21 +60,26 @@ export class UsersService {
return true;
}
async findOneByUsername(userConnectedId : string, username: string) {
const user : User = await this.userRepository.createQueryBuilder('user')
async findOneByUsername(userConnectedId : string, usernameToFind: string) {
const userToFind : User = await this.userRepository.createQueryBuilder('user')
.leftJoinAndSelect('user.stats', 'stats')
.where('user.username = :username', { username: username })
.where('user.username = :username', { username: usernameToFind })
.getOne();
console.log('USERNAME OF FOUND USER : ' + user.username);
if (!user)
throw new HttpException(`The user could not be found.`,HttpStatus.NOT_FOUND);
if (this.friendshipService.findIfUserIsBlockedOrHasBlocked(userConnectedId, user.id.toString()))
throw new HttpException(`The user could not be found.`,HttpStatus.NOT_FOUND);
console.log('USERNAME OF FOUND USER : ' + userToFind.username);
// console.log({...user})
// you can't do that, you need to do user === undefined
// if (user === undefined)
if (!userToFind)
throw new HttpException(`The user could not be found 1.`,HttpStatus.NOT_FOUND);
if (await this.friendshipService.findIfUserIsBlockedOrHasBlocked(userConnectedId, userToFind.id.toString())) {
console.log('we are blocked in user.service')
throw new HttpException(`The user could not be found 2.`,HttpStatus.NOT_FOUND);
}
const partialUser : Partial<User> = {
username: user.username,
image_url: user.image_url,
status: user.status,
stats: user.stats,
username: userToFind.username,
image_url: userToFind.image_url,
status: userToFind.status,
stats: userToFind.stats,
};
return partialUser;
}
@@ -115,7 +121,11 @@ export class UsersService {
}
async enableTwoFactorAuth(id: string) {
return this.userRepository.update(id, {isEnabledTwoFactorAuth: true, isTwoFactorAuthenticated: true});
return this.userRepository.update(id, {isEnabledTwoFactorAuth: true});
}
async authenticateUserWith2FA(id: string) {
return this.userRepository.update(id, { isTwoFactorAuthenticated: true})
}
async setIsTwoFactorAuthenticatedWhenLogout(id: number) {

View File

@@ -6,7 +6,7 @@
import LoginPage from "./LoginPage.svelte";
import UserPage from "../UserPage.svelte";
import NotFound from "../NotFound.svelte";
import NotFound from "../pages/NotFound.svelte";
// Ideally fuck all this shit in the long run
let pages = ['login', 'user', 'account'];

View File

@@ -0,0 +1,112 @@
<script lang="ts">
import { onMount } from 'svelte';
import { location } from 'svelte-spa-router';
import GenerateUserDisplay from './GenerateUserDisplay.svelte';
// using location won't work cuz i do a fetch but i don't change the page fragment, so means nothing to location...
// this is how you access /:first for example
// export let params = {}
// <p>Your name is: <b>{params.first}</b> <b>{#if params.last}{params.last}{/if}</b></p>
// If i export these vars, maybe as an nice tidy object, i could pass whatever i like to them
// The current user, some other user, whatever, and thus reuse this Componente for the user and their friends or whatever
// will have to coordinate with Back, will know more once the Game stats are in the back
// wait maybe this won't work, cuz like it's still going through a route, i would have to update a Store Var each time...
// not sure if that's what i want...
// maybe the rank is determined dynamically just in the front based on win loss ratio or something no one cares about
// why bother storing that shit in the back...
// maybe i need a Rank.svelte component
// ohhh i could make above a certain rank glitter! like that CSS tutorial showed me!
export let aUsername;
let user;
let rank = '';
let avatar;
// i think i don't need to do this once i sort out the {wrap} conditions: in theory i could pass values to the Route
// once the async authentication check is done
onMount( async() => {
console.log('Display aUser username: '+ aUsername)
// http://transcendance:8080/api/v2/user?username=NomDuUserATrouver
user = await fetch(`http://transcendance:8080/api/v2/user?username=${aUsername}`)
.then( (x) => x.json() );
console.log('Display a user: ' + user.username)
// console.log('profile display did my fetch')
// should i be updating the userStore or is that unnecessary?
if (user.loseGame > user.winGame) {
rank = 'Bitch Ass Loser!'
} else if (user.loseGame === user.winGame) {
rank = 'Fine i guess...'
} else {
rank = 'Yea you da Boss!'
}
await fetch("http://transcendance:8080/api/v2/user/avatar", {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
});
// tmp
// console.log('mounted Profile Display')
// console.log(user);
})
// Glittery Stars and such for Rank
let index = 0, interval = 1000;
const rand = (min, max) =>
Math.floor(Math.random() * (max - min + 1)) + min;
// it's unhappy that "star" isn't typeset, no idea what to do about it...
const animate = (star) => {
// the if seems to have fixed the type issue
if (star) {
star.style.setProperty("--star-left", `${rand(-10, 100)}%`);
star.style.setProperty("--star-top", `${rand(-40, 80)}%`);
star.style.animation = "none";
star.offsetHeight;
star.style.animation = "";
}
}
// This is the part i invented, it was kinda a fucking nightmare...
let stars = [];
for (let i = 0; i < 3; i++) {
setTimeout(() => {
animate(stars[i]);
setInterval(() => animate(stars[i]), 1000);
}, index++ * (interval / 3))
}
</script>
{#if user !== undefined}
<GenerateUserDisplay {user}/>
{:else}
<h2>Sorry</h2>
<div>Failed to load user {aUsername}</div>
{/if}
<style>
</style>

View File

@@ -6,7 +6,7 @@
import Footer from "../components/Footer.svelte";
import Login from "./Login.svelte";
import Tabs from "../shared/Tabs.svelte"
import Card from "../shared/Card.svelte"
import Card from "../pieces/Card.svelte"
// tmp
let login = { username: '', password: ''};
// let's us track any errors in a submited form

View File

@@ -1,6 +1,6 @@
<script lang="ts">
import { now } from "svelte/internal";
import Card from "../shared/Card.svelte";
import Card from "../pieces/Card.svelte";
import { createEventDispatcher } from 'svelte';
// import UserStore from './stores/UserStore';

View File

@@ -2,8 +2,8 @@
// import Header from "./Header.svelte";
import Footer from "../components/Footer.svelte";
import Tabs from "../shared/Tabs.svelte";
import Card from "../shared/Card.svelte";
import Canvas from "../components/Canvas.svelte";
import Card from "../pieces/Card.svelte";
import Canvas from "../pieces/Canvas.svelte";
import ScrollTo from "../shared/ScrollTo.svelte";
import UserStore from "./UserStore.js";
import { createEventDispatcher } from "svelte";

View File

@@ -0,0 +1,305 @@
<script lang="ts">
import { onMount } from 'svelte';
import { location } from 'svelte-spa-router';
// this is how you access /:first for example
// export let params = {}
// <p>Your name is: <b>{params.first}</b> <b>{#if params.last}{params.last}{/if}</b></p>
// If i export these vars, maybe as an nice tidy object, i could pass whatever i like to them
// The current user, some other user, whatever, and thus reuse this Componente for the user and their friends or whatever
// will have to coordinate with Back, will know more once the Game stats are in the back
// wait maybe this won't work, cuz like it's still going through a route, i would have to update a Store Var each time...
// not sure if that's what i want...
// maybe the rank is determined dynamically just in the front based on win loss ratio or something no one cares about
// why bother storing that shit in the back...
// maybe i need a Rank.svelte component
// ohhh i could make above a certain rank glitter! like that CSS tutorial showed me!
let user;
let rank = '';
let avatar;
// i think i don't need to do this once i sort out the {wrap} conditions: in theory i could pass values to the Route
// once the async authentication check is done
onMount( async() => {
// console.log('mounting profile display')
user = await fetch('http://transcendance:8080/api/v2/user')
.then( (x) => x.json() );
// console.log('profile display did my fetch')
// should i be updating the userStore or is that unnecessary?
if (user.loseGame > user.winGame) {
rank = 'Bitch Ass Loser!'
} else if (user.loseGame === user.winGame) {
rank = 'Fine i guess...'
} else {
rank = 'Yea you da Boss!'
}
await fetch("http://transcendance:8080/api/v2/user/avatar", {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
});
// tmp
// console.log('mounted Profile Display')
// console.log(user);
})
// Glittery Stars and such for Rank
let index = 0, interval = 1000;
const rand = (min, max) =>
Math.floor(Math.random() * (max - min + 1)) + min;
// it's unhappy that "star" isn't typeset, no idea what to do about it...
const animate = (star) => {
// the if seems to have fixed the type issue
if (star) {
star.style.setProperty("--star-left", `${rand(-10, 100)}%`);
star.style.setProperty("--star-top", `${rand(-40, 80)}%`);
star.style.animation = "none";
star.offsetHeight;
star.style.animation = "";
}
}
// This is the part i invented, it was kinda a fucking nightmare...
let stars = [];
for (let i = 0; i < 3; i++) {
setTimeout(() => {
animate(stars[i]);
setInterval(() => animate(stars[i]), 1000);
}, index++ * (interval / 3))
}
</script>
<!-- is this if excessive? -->
<div class="outer">
{#if user !== undefined}
<main>
<!-- <img class="icon" src="img/default_user_icon.png" alt="default user icon"> -->
<!-- <img class="icon" src="{user.image_url}" alt="default user icon"> -->
<img class="avatar" src="{avatar}" alt="default user icon">
<div class="username">{user.username}</div>
<div class="rank">Rank:
<span class="glitter">
<span bind:this={stars[0]} class="glitter-star">
<svg viewBox="0 0 512 512">
<path d="M512 255.1c0 11.34-7.406 20.86-18.44 23.64l-171.3 42.78l-42.78 171.1C276.7 504.6 267.2 512 255.9 512s-20.84-7.406-23.62-18.44l-42.66-171.2L18.47 279.6C7.406 276.8 0 267.3 0 255.1c0-11.34 7.406-20.83 18.44-23.61l171.2-42.78l42.78-171.1C235.2 7.406 244.7 0 256 0s20.84 7.406 23.62 18.44l42.78 171.2l171.2 42.78C504.6 235.2 512 244.6 512 255.1z" />
</svg>
</span>
<span bind:this={stars[1]} class="glitter-star">
<svg viewBox="0 0 512 512">
<path d="M512 255.1c0 11.34-7.406 20.86-18.44 23.64l-171.3 42.78l-42.78 171.1C276.7 504.6 267.2 512 255.9 512s-20.84-7.406-23.62-18.44l-42.66-171.2L18.47 279.6C7.406 276.8 0 267.3 0 255.1c0-11.34 7.406-20.83 18.44-23.61l171.2-42.78l42.78-171.1C235.2 7.406 244.7 0 256 0s20.84 7.406 23.62 18.44l42.78 171.2l171.2 42.78C504.6 235.2 512 244.6 512 255.1z" />
</svg>
</span>
<span bind:this={stars[2]} class="glitter-star">
<svg viewBox="0 0 512 512">
<path d="M512 255.1c0 11.34-7.406 20.86-18.44 23.64l-171.3 42.78l-42.78 171.1C276.7 504.6 267.2 512 255.9 512s-20.84-7.406-23.62-18.44l-42.66-171.2L18.47 279.6C7.406 276.8 0 267.3 0 255.1c0-11.34 7.406-20.83 18.44-23.61l171.2-42.78l42.78-171.1C235.2 7.406 244.7 0 256 0s20.84 7.406 23.62 18.44l42.78 171.2l171.2 42.78C504.6 235.2 512 244.6 512 255.1z" />
</svg>
</span>
<span class="glitter-text">{rank}</span>
</span>
</div>
<section class="main-stats">
<h4>Match Statistics</h4>
<p>Total: {user.stats.totalGame}</p>
<p>Victories: {user.stats.winGame}</p>
<p>Losses: {user.stats.loseGame}</p>
<p>Draws: {user.stats.drawGame}</p>
</section>
</main>
{/if}
</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<div>testing when there's tons of stuff</div>
<style>
div.outer{
max-width: 960px;
margin: 40px auto;
}
/* The main part */
main{
max-width: 960px;
margin: 40px auto;
text-align: center;
}
/* Normal CSS stuff */
.avatar{
max-width: 150px;
/* padding: 5px; */
}
/* The variable rich section */
section.main-stats{
max-width: 600px;
margin: 40px auto;
text-align: center;
/* i think i want to use a grid? */
display: grid;
grid-template-columns: repeat(3, 1fr);
/* not sure about this, maybe top should be larger? */
grid-template-rows: repeat(3, 1fr);
}
/* the stuff in the grid*/
section.main-stats h4{
grid-column: 1 / span 3;
}
div.username{
font-size: 1.5em;
font-weight: bold;
padding-bottom: 5px;
}
div.rank {
/* color: black; */
font-size: 1.2em;
font-weight: bold;
}
/* Glittery Star Stuff */
:root {
--purple: rgb(123, 31, 162);
--violet: rgb(103, 58, 183);
--pink: rgb(244, 143, 177);
/* make shit gold? */
}
@keyframes background-pan {
from {
background-position: 0% center;
}
to {
background-position: -200% center;
}
}
@keyframes scale {
from, to {
transform: scale(0);
}
50% {
transform: scale(1);
}
}
@keyframes rotate {
from {
transform: rotate(0deg);
}
to {
transform: rotate(180deg);
}
}
div > .glitter {
display: inline-block;
position: relative;
}
div > .glitter > .glitter-star {
--size: clamp(20px, 1.5vw, 30px);
animation: scale 700ms ease forwards;
display: block;
height: var(--size);
left: var(--star-left);
position: absolute;
top: var(--star-top);
width: var(--size);
}
div > .glitter > .glitter-star > svg {
animation: rotate 1000ms linear infinite;
display: block;
opacity: 0.7;
}
div > .glitter > .glitter-star > svg > path {
fill: var(--violet);
}
div > .glitter > .glitter-text {
animation: background-pan 3s linear infinite;
/* background-image: linear-gradient( */
background: linear-gradient(
to right,
var(--purple),
var(--violet),
var(--pink),
var(--purple)
);
background-size: 200%;
/* Keep these for Safari and chrome */
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
/* These are for Firefox */
background-clip: text;
color: transparent;
white-space: nowrap;
}
</style>

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@@ -0,0 +1,137 @@
<script lang="ts">
import { onMount } from 'svelte';
import { loginStatus } from '../stores/loginStatusStore';
// Cherif's code
let qrCodeImg;
let qrCode = "";
let wrongCode = "";
let maxTry = 3;
// const fetchQrCodeImg = (async() => {
// await fetch("http://transcendance:8080/api/v2/auth/2fa/generate",
// {
// method: 'POST',
// })
// .then(response => {return response.blob()})
// .then(blob => {
// const url = URL.createObjectURL(blob);
// qrCodeImg = url;
// });
// })()
// $: submit = async() => {
// const response = await fetch("http://transcendance:8080/api/v2/auth/2fa/turn-on",
// {
// method : 'POST',
// headers : {
// "Content-Type": "application/json",
// },
// body : JSON.stringify({
// "twoFaCode" : qrCode,
// }),
// });
// if (response.status === 401)
// {
// qrCode = "";
// wrongCode = `Wrong code, please try again. You have ${maxTry} before end session`;
// maxTry--;
// }
// if (maxTry === 0)
// {
// await fetch("http://transcendance:8080/auth/logout",
// {
// method : 'POST',
// })
// .then(response => response.json())
// .then(push("/login"));
// }
// if (response.status === 200)
// {
// push("/");
// }
// }
// My code
let auth;
// we're expecting secret and otpauth
onMount( async() => {
// auth = await fetch('http://transcendance:8080/api/v2/auth/2fa/generate', {
// method: 'POST'
// })
// .then((resp) => resp.json());
// console.log(auth.secret);
await fetch("http://transcendance:8080/api/v2/auth/2fa/generate", {
method: 'POST',
})
.then(response => {return response.blob()})
.then(blob => {
const url = URL.createObjectURL(blob);
qrCodeImg = url;
});
});
// testing loginStatus Custom Store
const toggleTFA = () => {
loginStatus.toggleTFA();
console.log($loginStatus.tfa);
}
// testing
let auth2
const TFA = async() => {
// ok no idea what goes in here...
auth2 = await fetch('http://transcendance:8080/api/v2/auth/2fa/generate', {
method: 'POST'
})
// .then((resp) => resp.json());
// console.log(auth2.secret);
console.log(auth2);
};
// if ($loginStatus.tfa && $loginStatus.fortyTwo)
</script>
<h1>2FA Test</h1>
<div>
<button on:click={TFA}>TFA</button>
</div>
<div>
{#if auth2}
<p>{auth2.json()}</p>
{/if}
</div>
<img src={qrCodeImg} alt="A QRCodeImg you must scan with google authenticator" id="qrcodeImg" />
<!-- <p>FortyTwo: {$loginStatus.fortyTwo}</p>
<p>TFA: {$loginStatus.tfa}</p>
<p>isLogged: {loginStatus.isLogged}</p>
<div>
<button on:click={toggleTFA}>toggleTFA</button>
</div> -->
<style>
</style>

View File

@@ -35,7 +35,7 @@
let clickedLogout = async() => {
console.log('clicked logout');
await fetch('http://transcendance:8080/api/v2/auth/logout',);
$loginStatus = false;
// $loginStatus = false;
// maybe use replace() ?
push('/');
};

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import { writable } from "svelte/store";
// an alternative way of doing things where i have a svelte store connected to localStorage
// do in need to adapt this to work with 2fa?
let _user = localStorage.getItem('42User');
// turns out a simple store is actually the easiest :)
// export const userStore = writable(_user ? JSON.parse(_user) : null); // we start with no user, but go get one if one exists
// export const userStore = writable(null);
// ok so this will happen no matter what, basically we are telling it what to do if the store containing the user changes
userStore.subscribe((value) => {
if (value)
localStorage.setItem('42User', JSON.stringify(value));
else
localStorage.removeItem('42User'); // for logout
});
export const userLogout = () => userStore.set(null);
// export const tmpStore = userStore

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import { writable } from "svelte/store";
// This is a "Custom Store" see that chapter in the Svelte Tutorial, should be fine
// NVM this is definitely overkill
// function createLogin() {
// const { subscribe, update } = writable(false);
// return {
// subscribe,
// login: () => update(s => s = true),
// logout: () => update(s => s = false),
// }
// }
// export const loginStatus = createLogin();
// export const loginStatus = writable({
// 42: false,
// tfa: false,
// });
// function createLoginStatus() {
// //ok it really hated all this
// // const store = writable({
// // fortyTwo: false,
// // tfa: false,
// // });
// // return {
// // ...store,
// // subscribe,
// // // toggle42: () => update( l => l.fortyTwo = !l.fortyTwo ),
// // toggle42: () => store.update( fortyTwo => !fortyTwo ),
// // // toggleTFA: () => update( l => l.tfa = !l.tfa ),
// // toggleTFA: () => store.update( tfa => !tfa ),
// // isLogged: () => store.fortyTwo && store.tfa,
// // // isLogged: this.fortyTwo && this.tfa,
// // // it really doesn't like "this."
// // // isLogged: () => (this.tfa && this.fortyTwo),
// // // this. ? or (l) => l.tfa ... ?
// // }
// // doesn't seem to work...
// const { subscribe, update } = writable({
// fortyTwo: false,
// tfa: false,
// });
// return {
// subscribe,
// // toggle42: () => update( l => l.fortyTwo = !l.fortyTwo ),
// toggle42: () => update( fortyTwo => !fortyTwo ),
// // toggleTFA: () => update( l => l.tfa = !l.tfa ),
// toggleTFA: () => update( tfa => !tfa ),
// // isLogged: () => fortyTwo && tfa,
// // isLogged: this.fortyTwo && this.tfa,
// // it really doesn't like "this."
// // isLogged: () => (this.tfa && this.fortyTwo),
// // this. ? or (l) => l.tfa ... ?
// isLogged() {
// return fortyTwo && tfa;
// },
// }
// // possible other way of doing this
// // const store = writable({
// // fortyTwo: false,
// // tfa: false,
// // });
// // return {
// // ...store,
// // subscribe,
// // // toggle42: () => update( l => l.fortyTwo = !l.fortyTwo ),
// // toggle42: () => store.update( l.fortyTwo => !l.fortyTwo ),
// // toggleTFA: () => store.update( l => l.tfa = !l.tfa ),
// // isLogged: store.fortyTwo && store.tfa,
// // // isLogged: () => (this.tfa && this.fortyTwo),
// // // this. ? or (l) => l.tfa ... ?
// // }
// }
function createLoginStatus() {
const { subscribe, update } = writable({
fortyTwo: false,
tfa: false,
});
function toggle42() {
update( (old) => ({...old, fortyTwo: !old.fortyTwo}) );
};
function toggleTFA() {
// update( () => {
// self.tfa = !self.tfa;
// return self;
// })
// console.log("testing");
update( (old) => ({...old, tfa: !old.tfa}) );
};
function isLogged() {
// return (l) => {l.fortyTwo && l.tfa};
// return self.fortyTwo && self.tfa;
// return fortyTwo && tfa;
};
return { subscribe, update, toggle42, toggleTFA, isLogged };
}
export const loginStatus = createLoginStatus();
// OK let's try a totally new approach
// const _loginStatus = writable({
// fortyTwo: false,
// tfa: false,
// })
// export const loginStatus = {
// subscribe: _loginStatus.subscribe,
// set: _loginStatus.set,
// update: _loginStatus.update,
// toggle42: () =>
// }

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<script lang="ts">
import NotFound from "../src/pages/NotFound.svelte";
import ProfilePage from "../src/pages/profile/ProfilePage.svelte";
import SplashPage from "../src/pages/SplashPage.svelte";
import TwoFactorAuthentication from '../src/pages/TwoFactorAuthentication.svelte';
import UnauthorizedAccessPage from '../src/pages/UnauthorizedAccessPage.svelte';
import { wrap } from 'svelte-spa-router/wrap'
import { get } from 'svelte/store';
import TestPage from '../src/pages/TmpTestPage.svelte';
import { userStore, userLogout } from "../src/stores/loginStatusStore";
// "/article/:title": Article, // this is how you would do parameters!
// "/": LoginPage,
// TMP not using this cuz need to work out how to authentical both 42 and 2FA from the backend
// export const primaryRoutes = {
// '/': SplashPage,
// // '/2fa': TwoFactorAuthentication,
// '/2fa': wrap({
// component: TwoFactorAuthentication,
// conditions: [
// (detail) => {
// // let loggedIn;
// // loginStatus.subscribe(value => {
// // loggedIn = value;
// // });
// const { fortyTwo, tfa } = get(loginStatus);
// console.log('condition in /2fa');
// // return (loginStatus.fortyTwo && loginStatus.tfa);
// // console.log($loginStatus.fortyTwo)
// console.log(fortyTwo);
// console.log(tfa);
// return true;
// }
// ]
// }),
// '/profile': wrap({
// component: ProfilePage,
// conditions: [
// (detail) => {
// const { fortyTwo, tfa } = get(loginStatus);
// // console.log(fortyTwo);
// // console.log(tfa);
// // return true;
// return (fortyTwo && tfa);
// }
// ]
// }),
// '/profile/*': wrap({
// component: ProfilePage,
// conditions: [
// (detail) => {
// const { fortyTwo, tfa } = get(loginStatus);
// // console.log(fortyTwo);
// // console.log(tfa);
// // return true;
// return (fortyTwo && tfa);
// }
// ]
// }),
// '/profile': wrap({
// // Use a dynamically-loaded component for this
// asyncComponent: () => import('./ProfilePage.svelte'),
// // Adding one pre-condition that's an async function
// conditions: [
// async (detail) => {
// // Make a network request, which are async operations
// const response = await fetch('http://transcendance:8080/api/v2/user')
// const data = await response.json()
// // Return true to continue loading the component, or false otherwise
// if (data.isAdmin) {
// return true
// }
// else {
// return false
// }
// }
// ]
// }),
// '/unauthorized-access': UnauthorizedAccessPage,
// '*': NotFound
// };
export const primaryRoutes = {
"/": SplashPage,
'/test': wrap({
component: TestPage,
conditions: [
(detail) => {
// const user = get(userStore); // seems like get(store) is not an option
// // const user = userStore;
// // console.log(fortyTwo);
// // console.log(tfa);
// console.log('in /test what is in user')
// console.log(user)
// you moron $userStore is a Svelte Abreviation, this is .JS, duh
// let user = $userStore;
let user;
const unsub = userStore.subscribe(value => {
user = value;
});
console.log('in /test what is in userStore directly')
console.log(user)
// return true;
// obvi this doesn't work cuz skips to true after no user...
// you gotta make the condition the true and the everything else false
// if (user && user.statusCode && user.statusCode === 403)
// if (user !== null) {
if (user && user.username) {
unsub();
return true;
} else {
unsub();
return false;
}
}
]
}),
// '/test': wrap({
// component: TestPage,
// conditions: [
// async(detail) => {
// // THIS SHIT TOTALLY WORKS
// const user = await fetch('http://transcendance:8080/api/v2/user')
// .then((resp) => resp.json())
// console.log('in /test what is in user')
// console.log(user)
// if (user && user.username)
// return true;
// else
// return false;
// }
// ]
// }),
'/2fa': TwoFactorAuthentication,
"/profile": ProfilePage,
"/profile/*": ProfilePage,
'/unauthorized-access': UnauthorizedAccessPage,
"*": NotFound
};
// export const primaryRoutes = {
// "/": SplashPage,
// "/profile": ProfilePage,
// "/game": GamePage,
// "/chat": ChatPage,
// "*": NotFound
// };
// i might need to add /profile/* and such to make the nested routers work
// ok maybe these need to be in their own files?
// export const gameRoutes = {
// "/": GamePage,
// "*": NotFound
// };
// export const chatRoutes = {
// "/": ChatPage,
// "*": NotFound
// };
</script>

View File

@@ -0,0 +1,16 @@
import * as c from "./constants.js"
export const soundPongArr: HTMLAudioElement[] = [];
export const soundRoblox = new Audio("http://localhost:8080/sound/roblox-oof.ogg");
export function initAudio(muteFlag: boolean)
{
for (let i = 0; i <= 32; i++) {
soundPongArr.push(new Audio("http://localhost:8080/sound/pong/"+i+".ogg"));
soundPongArr[i].volume = c.soundPongVolume;
soundPongArr[i].muted = muteFlag;
}
soundRoblox.volume = c.soundRobloxVolume;
soundRoblox.muted = muteFlag;
}

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import * as en from "../enums.js"
/* From Server */
class ServerEvent {
type: en.EventTypes;
constructor(type: en.EventTypes = 0) {
this.type = type;
}
}
class EventAssignId extends ServerEvent {
id: string;
constructor(id: string) {
super(en.EventTypes.assignId);
this.id = id;
}
}
class EventMatchmakingComplete extends ServerEvent {
side: en.PlayerSide;
constructor(side: en.PlayerSide) {
super(en.EventTypes.matchmakingComplete);
this.side = side;
}
}
class EventGameUpdate extends ServerEvent {
playerLeft = {
y: 0
};
playerRight = {
y: 0
};
ballsArr: {
x: number,
y: number,
dirX: number,
dirY: number,
speed: number
}[] = [];
wallTop? = {
y: 0
};
wallBottom? = {
y: 0
};
lastInputId = 0;
constructor() { // TODO: constructor that take GameComponentsServer maybe ?
super(en.EventTypes.gameUpdate);
}
}
class EventScoreUpdate extends ServerEvent {
scoreLeft: number;
scoreRight: number;
constructor(scoreLeft: number, scoreRight: number) {
super(en.EventTypes.scoreUpdate);
this.scoreLeft = scoreLeft;
this.scoreRight = scoreRight;
}
}
class EventMatchEnd extends ServerEvent {
winner: en.PlayerSide;
constructor(winner: en.PlayerSide) {
super(en.EventTypes.matchEnd);
this.winner = winner;
}
}
/* From Client */
class ClientEvent {
type: en.EventTypes; // readonly ?
constructor(type: en.EventTypes = 0) {
this.type = type;
}
}
class ClientAnnounce extends ClientEvent {
role: en.ClientRole;
clientId: string;
matchOptions: en.MatchOptions;
constructor(role: en.ClientRole, matchOptions: en.MatchOptions, clientId: string = "") {
super(en.EventTypes.clientAnnounce);
this.role = role;
this.clientId = clientId;
this.matchOptions = matchOptions;
}
}
class EventInput extends ClientEvent {
input: en.InputEnum;
id: number;
constructor(input: en.InputEnum = en.InputEnum.noInput, id: number = 0) {
super(en.EventTypes.clientInput);
this.input = input;
this.id = id;
}
}
export {
ServerEvent, EventAssignId, EventMatchmakingComplete,
EventGameUpdate, EventScoreUpdate, EventMatchEnd,
ClientEvent, ClientAnnounce, EventInput
}

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import * as c from ".././constants.js"
class GameArea {
keys: string[] = [];
handleInputInterval: number = 0;
gameLoopInterval: number = 0;
drawLoopInterval: number = 0;
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
constructor() {
this.canvas = document.createElement("canvas");
this.ctx = this.canvas.getContext("2d") as CanvasRenderingContext2D;
this.canvas.width = c.CanvasWidth;
this.canvas.height = c.CanvasWidth / c.CanvasRatio;
let container = document.getElementById("canvas_container");
if (container)
container.insertBefore(this.canvas, container.childNodes[0]);
}
addKey(key: string) {
key = key.toLowerCase();
var i = this.keys.indexOf(key);
if (i == -1)
this.keys.push(key);
}
deleteKey(key: string) {
key = key.toLowerCase();
var i = this.keys.indexOf(key);
if (i != -1) {
this.keys.splice(i, 1);
}
}
clear() {
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
}
}
export {GameArea}

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import * as c from "../constants.js"
import * as en from "../../shared_js/enums.js"
import { VectorInteger } from "./Vector.js";
import { Rectangle, MovingRectangle, Racket, Ball } from "./Rectangle.js";
import { random } from "../utils.js";
class GameComponents {
wallTop: Rectangle | MovingRectangle;
wallBottom: Rectangle | MovingRectangle;
playerLeft: Racket;
playerRight: Racket;
ballsArr: Ball[] = [];
constructor(options: en.MatchOptions)
{
const pos = new VectorInteger;
// Rackets
pos.assign(0+c.pw, c.h_mid-c.ph/2);
this.playerLeft = new Racket(pos, c.pw, c.ph, c.racketSpeed);
pos.assign(c.w-c.pw-c.pw, c.h_mid-c.ph/2);
this.playerRight = new Racket(pos, c.pw, c.ph, c.racketSpeed);
// Balls
let ballsCount = 1;
if (options & en.MatchOptions.multiBalls) {
ballsCount = c.multiBallsCount;
}
pos.assign(-c.ballSize, -c.ballSize); // ball out =)
while (this.ballsArr.length < ballsCount) {
this.ballsArr.push(new Ball(pos, c.ballSize, c.ballSpeed, c.ballSpeedIncrease))
}
this.ballsArr.forEach((ball) => {
ball.dir.x = 1;
if (random() > 0.5) {
ball.dir.x *= -1;
}
ball.dir.y = random(0, 0.2);
if (random() > 0.5) {
ball.dir.y *= -1;
}
ball.dir = ball.dir.normalized();
});
// Walls
if (options & en.MatchOptions.movingWalls) {
pos.assign(0, 0);
this.wallTop = new MovingRectangle(pos, c.w, c.wallSize, c.movingWallSpeed);
(<MovingRectangle>this.wallTop).dir.y = -1;
pos.assign(0, c.h-c.wallSize);
this.wallBottom = new MovingRectangle(pos, c.w, c.wallSize, c.movingWallSpeed);
(<MovingRectangle>this.wallBottom).dir.y = 1;
}
else {
pos.assign(0, 0);
this.wallTop = new Rectangle(pos, c.w, c.wallSize);
pos.assign(0, c.h-c.wallSize);
this.wallBottom = new Rectangle(pos, c.w, c.wallSize);
}
}
}
export {GameComponents}

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import * as c from "../constants.js"
import * as en from "../../shared_js/enums.js"
import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { TextElem, TextNumericValue } from "./Text.js";
import { RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line } from "./RectangleClient.js";
import { GameComponents } from "../../shared_js/class/GameComponents.js";
import { MovingRectangle } from "../../shared_js/class/Rectangle.js";
class GameComponentsExtensionForClient extends GameComponents {
wallTop: RectangleClient | MovingRectangleClient;
wallBottom: RectangleClient | MovingRectangleClient;
playerLeft: RacketClient;
playerRight: RacketClient;
ballsArr: BallClient[];
constructor(options: en.MatchOptions, ctx: CanvasRenderingContext2D)
{
super(options);
// Rackets
const basePL = this.playerLeft;
const basePR = this.playerRight;
this.playerLeft = new RacketClient(
basePL.pos, basePL.width, basePL.height, basePL.baseSpeed,
ctx, "white");
this.playerRight = new RacketClient(
basePR.pos, basePR.width, basePR.height, basePR.baseSpeed,
ctx, "white");
// Balls
const newBallsArr: BallClient[] = [];
this.ballsArr.forEach((ball) => {
newBallsArr.push(new BallClient(ball.pos, ball.width, ball.baseSpeed, ball.speedIncrease,
ctx, "white")
);
});
this.ballsArr = newBallsArr;
// Walls
if (options & en.MatchOptions.movingWalls)
{
const baseWT = <MovingRectangle>this.wallTop;
const baseWB = <MovingRectangle>this.wallBottom;
this.wallTop = new MovingRectangleClient(baseWT.pos, baseWT.width, baseWT.height, baseWT.baseSpeed,
ctx, "grey");
(<MovingRectangleClient>this.wallTop).dir.assign(baseWT.dir.x, baseWT.dir.y);
this.wallBottom = new MovingRectangleClient(baseWB.pos, baseWB.width, baseWB.height, baseWB.baseSpeed,
ctx, "grey");
(<MovingRectangleClient>this.wallBottom).dir.assign(baseWB.dir.x, baseWB.dir.y);
}
else
{
const baseWT = this.wallTop;
const baseWB = this.wallBottom;
this.wallTop = new RectangleClient(baseWT.pos, baseWT.width, baseWT.height,
ctx, "grey");
this.wallBottom = new RectangleClient(baseWB.pos, baseWB.width, baseWB.height,
ctx, "grey");
}
}
}
class GameComponentsClient extends GameComponentsExtensionForClient {
midLine: Line;
scoreLeft: TextNumericValue;
scoreRight: TextNumericValue;
text1: TextElem;
w_grid_mid: RectangleClient;
w_grid_u1: RectangleClient;
w_grid_d1: RectangleClient;
h_grid_mid: RectangleClient;
h_grid_u1: RectangleClient;
h_grid_d1: RectangleClient;
constructor(options: en.MatchOptions, ctx: CanvasRenderingContext2D)
{
super(options, ctx);
let pos = new VectorInteger;
// Scores
pos.assign(c.w_mid-c.scoreSize*1.6, c.scoreSize*1.5);
this.scoreLeft = new TextNumericValue(pos, c.scoreSize, ctx, "white");
pos.assign(c.w_mid+c.scoreSize*1.1, c.scoreSize*1.5);
this.scoreRight = new TextNumericValue(pos, c.scoreSize, ctx, "white");
this.scoreLeft.value = 0;
this.scoreRight.value = 0;
// Text
pos.assign(0, c.h_mid);
this.text1 = new TextElem(pos, Math.floor(c.w/8), ctx, "white");
// Dotted Midline
pos.assign(c.w_mid-c.midLineSize/2, 0+c.wallSize);
this.midLine = new Line(pos, c.midLineSize, c.h-c.wallSize*2, ctx, "white", 15);
// Grid
pos.assign(0, c.h_mid);
this.w_grid_mid = new RectangleClient(pos, c.w, c.gridSize, ctx, "darkgreen");
pos.assign(0, c.h/4);
this.w_grid_u1 = new RectangleClient(pos, c.w, c.gridSize, ctx, "darkgreen");
pos.assign(0, c.h-c.h/4);
this.w_grid_d1 = new RectangleClient(pos, c.w, c.gridSize, ctx, "darkgreen");
pos.assign(c.w_mid, 0);
this.h_grid_mid = new RectangleClient(pos, c.gridSize, c.h, ctx, "darkgreen");
pos.assign(c.w/4, 0);
this.h_grid_u1 = new RectangleClient(pos, c.gridSize, c.h, ctx, "darkgreen");
pos.assign(c.w-c.w/4, 0);
this.h_grid_d1 = new RectangleClient(pos, c.gridSize, c.h, ctx, "darkgreen");
}
}
export {GameComponentsClient}

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import * as en from "../../shared_js/enums.js"
import * as ev from "../../shared_js/class/Event.js"
class InputHistory {
input: en.InputEnum;
id: number;
deltaTime: number;
constructor(inputState: ev.EventInput, deltaTime: number) {
this.input = inputState.input;
this.id = inputState.id;
this.deltaTime = deltaTime;
}
}
export {InputHistory}

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import { Vector, VectorInteger } from "./Vector.js";
import { Component, Moving } from "./interface.js";
import * as c from "../constants.js"
class Rectangle implements Component {
pos: VectorInteger;
width: number;
height: number;
constructor(pos: VectorInteger, width: number, height: number) {
this.pos = new VectorInteger(pos.x, pos.y);
this.width = width;
this.height = height;
}
collision(collider: Rectangle): boolean {
const thisLeft = this.pos.x;
const thisRight = this.pos.x + this.width;
const thisTop = this.pos.y;
const thisBottom = this.pos.y + this.height;
const colliderLeft = collider.pos.x;
const colliderRight = collider.pos.x + collider.width;
const colliderTop = collider.pos.y;
const colliderBottom = collider.pos.y + collider.height;
if ((thisBottom < colliderTop)
|| (thisTop > colliderBottom)
|| (thisRight < colliderLeft)
|| (thisLeft > colliderRight)) {
return false;
}
else {
return true;
}
}
}
class MovingRectangle extends Rectangle implements Moving {
dir: Vector = new Vector(0,0);
speed: number;
readonly baseSpeed: number;
constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number) {
super(pos, width, height);
this.baseSpeed = baseSpeed;
this.speed = baseSpeed;
}
move(delta: number) { // Math.floor WIP until VectorInteger debug
// console.log(`delta: ${delta}, speed: ${this.speed}, speed*delta: ${this.speed * delta}`);
// this.pos.x += Math.floor(this.dir.x * this.speed * delta);
// this.pos.y += Math.floor(this.dir.y * this.speed * delta);
this.pos.x += this.dir.x * this.speed * delta;
this.pos.y += this.dir.y * this.speed * delta;
}
moveAndCollide(delta: number, colliderArr: Rectangle[]) {
this._moveAndCollideAlgo(delta, colliderArr);
}
protected _moveAndCollideAlgo(delta: number, colliderArr: Rectangle[]) {
let oldPos = new VectorInteger(this.pos.x, this.pos.y);
this.move(delta);
if (colliderArr.some(this.collision, this)) {
this.pos = oldPos;
}
}
}
class Racket extends MovingRectangle {
constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number) {
super(pos, width, height, baseSpeed);
}
moveAndCollide(delta: number, colliderArr: Rectangle[]) {
// let oldPos = new VectorInteger(this.pos.x, this.pos.y); // debug
this._moveAndCollideAlgo(delta, colliderArr);
// console.log(`y change: ${this.pos.y - oldPos.y}`);
}
}
class Ball extends MovingRectangle {
readonly speedIncrease: number;
ballInPlay: boolean = false;
constructor(pos: VectorInteger, size: number, baseSpeed: number, speedIncrease: number) {
super(pos, size, size, baseSpeed);
this.speedIncrease = speedIncrease;
}
bounce(collider?: Rectangle) {
this._bounceAlgo(collider);
}
protected _bounceAlgo(collider?: Rectangle) {
/* Could be more generic, but testing only Racket is enough,
because in Pong collider can only be Racket or Wall. */
if (collider instanceof Racket) {
this._bounceRacket(collider);
}
else {
this._bounceWall();
}
}
moveAndBounce(delta: number, colliderArr: Rectangle[]) {
this.move(delta);
let i = colliderArr.findIndex(this.collision, this);
if (i != -1)
{
this.bounce(colliderArr[i]);
this.move(delta);
}
}
protected _bounceWall() { // Should be enough for Wall
this.dir.y = this.dir.y * -1;
}
protected _bounceRacket(racket: Racket) {
this._bounceRacketAlgo(racket);
}
protected _bounceRacketAlgo(racket: Racket) {
this.speed += this.speedIncrease;
let x = this.dir.x * -1;
const angleFactorDegree = 60;
const angleFactor = angleFactorDegree / 90;
const racketHalf = racket.height/2;
const ballMid = this.pos.y + this.height/2;
const racketMid = racket.pos.y + racketHalf;
let impact = ballMid - racketMid;
const horizontalMargin = racketHalf * 0.15;
if (impact < horizontalMargin && impact > -horizontalMargin) {
impact = 0;
}
else if (impact > 0) {
impact = impact - horizontalMargin;
}
else if (impact < 0) {
impact = impact + horizontalMargin;
}
let y = impact / (racketHalf - horizontalMargin) * angleFactor;
this.dir.assign(x, y);
// Normalize Vector (for consistency in speed independent of direction)
if (c.normalizedSpeed) {
this.dir = this.dir.normalized();
}
// console.log(`x: ${this.dir.x}, y: ${this.dir.y}`);
}
}
export {Rectangle, MovingRectangle, Racket, Ball}

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import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { Component, GraphicComponent, Moving } from "../../shared_js/class/interface.js";
import { Rectangle, MovingRectangle, Racket, Ball } from "../../shared_js/class/Rectangle.js";
import { soundPongArr } from "../audio.js"
import { random } from "../utils.js";
function updateRectangle(this: RectangleClient) {
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.pos.x, this.pos.y, this.width, this.height);
}
function clearRectangle(this: RectangleClient, pos?: VectorInteger) {
if (pos)
this.ctx.clearRect(pos.x, pos.y, this.width, this.height);
else
this.ctx.clearRect(this.pos.x, this.pos.y, this.width, this.height);
}
class RectangleClient extends Rectangle implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
constructor(pos: VectorInteger, width: number, height: number,
ctx: CanvasRenderingContext2D, color: string)
{
super(pos, width, height);
this.ctx = ctx;
this.color = color;
this.update = updateRectangle;
this.clear = clearRectangle;
}
// update() {
// this.ctx.fillStyle = this.color;
// this.ctx.fillRect(this.pos.x, this.pos.y, this.width, this.height);
// }
// clear(pos?: VectorInteger) {
// if (pos)
// this.ctx.clearRect(pos.x, pos.y, this.width, this.height);
// else
// this.ctx.clearRect(this.pos.x, this.pos.y, this.width, this.height);
// }
}
class MovingRectangleClient extends MovingRectangle implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number,
ctx: CanvasRenderingContext2D, color: string)
{
super(pos, width, height, baseSpeed);
this.ctx = ctx;
this.color = color;
this.update = updateRectangle;
this.clear = clearRectangle;
}
}
class RacketClient extends Racket implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number,
ctx: CanvasRenderingContext2D, color: string)
{
super(pos, width, height, baseSpeed);
this.ctx = ctx;
this.color = color;
this.update = updateRectangle;
this.clear = clearRectangle;
}
}
class BallClient extends Ball implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
constructor(pos: VectorInteger, size: number, baseSpeed: number, speedIncrease: number,
ctx: CanvasRenderingContext2D, color: string)
{
super(pos, size, baseSpeed, speedIncrease);
this.ctx = ctx;
this.color = color;
this.update = updateRectangle;
this.clear = clearRectangle;
}
bounce(collider?: Rectangle) {
this._bounceAlgo(collider);
soundPongArr[ Math.floor(random(0, soundPongArr.length)) ].play();
}
/* protected _bounceRacket(collider: Racket) {
this._bounceRacketAlgo(collider);
soundRoblox.play();
} */
}
function updateLine(this: Line) {
this.ctx.fillStyle = this.color;
let pos: VectorInteger = new VectorInteger;
let i = 0;
while (i < this.segmentCount)
{
// for Horizontal Line
// pos.y = this.pos.y;
// pos.x = this.pos.x + this.segmentWidth * i;
pos.x = this.pos.x;
pos.y = this.pos.y + this.segmentHeight * i;
this.ctx.fillRect(pos.x, pos.y, this.segmentWidth, this.segmentHeight);
i += 2;
}
}
class Line extends RectangleClient {
gapeCount: number = 0;
segmentCount: number;
segmentWidth: number;
segmentHeight: number;
constructor(pos: VectorInteger, width: number, height: number,
ctx: CanvasRenderingContext2D, color: string, gapeCount?: number)
{
super(pos, width, height, ctx, color);
this.update = updateLine;
if (gapeCount)
this.gapeCount = gapeCount;
this.segmentCount = this.gapeCount * 2 + 1;
this.segmentWidth = this.width;
this.segmentHeight = this.height / this.segmentCount;
// for Horizontal Line
// this.segmentWidth = this.width / this.segmentCount;
// this.segmentHeight = this.height;
}
}
export {RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line}

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import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { Component } from "../../shared_js/class/interface.js";
// conflict with Text
class TextElem implements Component {
ctx: CanvasRenderingContext2D;
pos: VectorInteger;
color: string;
size: number;
font: string;
text: string = "";
constructor(pos: VectorInteger, size: number,
ctx: CanvasRenderingContext2D, color: string, font: string = "Bit5x3")
{
// this.pos = Object.assign({}, pos); // create bug, Uncaught TypeError: X is not a function
this.pos = new VectorInteger(pos.x, pos.y);
this.size = size;
this.ctx = ctx;
this.color = color;
this.font = font;
}
update() {
this.ctx.font = this.size + "px" + " " + this.font;
this.ctx.fillStyle = this.color;
this.ctx.fillText(this.text, this.pos.x, this.pos.y);
}
clear() {
// clear no very accurate for Text
// https://developer.mozilla.org/en-US/docs/Web/API/TextMetrics
let textMetric = this.ctx.measureText(this.text);
// console.log("textMetric.width = "+textMetric.width);
// console.log("size = "+this.size);
// console.log("x = "+this.pos.x);
// console.log("y = "+this.pos.y);
this.ctx.clearRect(this.pos.x - 1, this.pos.y-this.size + 1, textMetric.width, this.size);
// +1 and -1 because float imprecision (and Math.floor() with VectorInteger dont work for the moment)
// (or maybe its textMetric imprecision ?)
}
}
class TextNumericValue extends TextElem {
private _value: number = 0;
constructor(pos: VectorInteger, size: number,
ctx: CanvasRenderingContext2D, color: string, font?: string)
{
super(pos, size, ctx, color, font);
}
get value() {
return this._value;
}
set value(v: number) {
this._value = v;
this.text = v.toString();
}
}
export {TextElem, TextNumericValue}

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class Vector {
x: number;
y: number;
constructor(x: number = 0, y: number = 0) {
this.x = x;
this.y = y;
}
assign(x: number, y: number) {
this.x = x;
this.y = y;
}
normalized() : Vector {
const normalizationFactor = Math.abs(this.x) + Math.abs(this.y);
return new Vector(this.x/normalizationFactor, this.y/normalizationFactor);
}
}
class VectorInteger extends Vector {
// PLACEHOLDER
// VectorInteger with set/get dont work (No draw on the screen). Why ?
}
/*
class VectorInteger {
// private _x: number = 0;
// private _y: number = 0;
// constructor(x: number = 0, y: number = 0) {
// this._x = x;
// this._y = y;
// }
// get x(): number {
// return this._x;
// }
// set x(v: number) {
// // this._x = Math.floor(v);
// this._x = v;
// }
// get y(): number {
// return this._y;
// }
// set y(v: number) {
// // this._y = Math.floor(v);
// this._y = v;
// }
}
*/
export {Vector, VectorInteger}

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import { Vector, VectorInteger } from "./Vector.js";
interface Component {
pos: VectorInteger;
}
interface GraphicComponent extends Component {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
}
interface Moving {
dir: Vector;
speed: number; // pixel per second
move(delta: number): void;
}
export {Component, GraphicComponent, Moving}

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export const CanvasWidth = 1500;
export const CanvasRatio = 1.66666;
/* ratio 5/3 (1.66) */
export const w = CanvasWidth;
export const h = CanvasWidth / CanvasRatio;
export const w_mid = Math.floor(w/2);
export const h_mid = Math.floor(h/2);
export const pw = Math.floor(w*0.017);
export const ph = pw*6;
export const ballSize = pw;
export const wallSize = Math.floor(w*0.01);
export const racketSpeed = Math.floor(w*0.66); // pixel per second
export const ballSpeed = Math.floor(w*0.66); // pixel per second
export const ballSpeedIncrease = Math.floor(ballSpeed*0.05); // pixel per second
export const normalizedSpeed = false; // for consistency in speed independent of direction
export const matchStartDelay = 3000; // millisecond
export const newRoundDelay = 1500; // millisecond
// Game Variantes
export const multiBallsCount = 3;
export const movingWallPosMax = Math.floor(w*0.12);
export const movingWallSpeed = Math.floor(w*0.08);

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import { w } from "../shared_js/constants.js"
export * from "../shared_js/constants.js"
export const midLineSize = Math.floor(w/150);
export const scoreSize = Math.floor(w/16);
export const gridSize = Math.floor(w/500);
// min interval on Firefox seems to be 15. Chrome can go lower.
export const handleInputIntervalMS = 15; // millisecond
export const sendLoopIntervalMS = 15; // millisecond // unused
export const gameLoopIntervalMS = 15; // millisecond
export const drawLoopIntervalMS = 15; // millisecond
export const fixedDeltaTime = gameLoopIntervalMS/1000; // second
export const soundRobloxVolume = 0.3; // between 0 and 1
export const soundPongVolume = 0.3; // between 0 and 1

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import { pong, gc } from "./global.js"
import * as c from "./constants.js"
import * as en from "../shared_js/enums.js"
import { gridDisplay } from "./handleInput.js";
function drawLoop()
{
pong.clear();
if (gridDisplay) {
drawGrid();
}
drawStatic();
gc.text1.update();
drawDynamic();
}
function drawDynamic()
{
gc.scoreLeft.update();
gc.scoreRight.update();
gc.playerLeft.update();
gc.playerRight.update();
gc.ballsArr.forEach((ball) => {
ball.update();
});
}
function drawStatic()
{
gc.midLine.update();
gc.wallTop.update();
gc.wallBottom.update();
}
function drawGrid()
{
gc.w_grid_mid.update();
gc.w_grid_u1.update();
gc.w_grid_d1.update();
gc.h_grid_mid.update();
gc.h_grid_u1.update();
gc.h_grid_d1.update();
}
export {drawLoop}

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enum EventTypes {
// Class Implemented
gameUpdate = 1,
scoreUpdate,
matchEnd,
assignId,
matchmakingComplete,
// Generic
matchmakingInProgress,
matchStart,
matchNewRound, // unused
matchPause, // unused
matchResume, // unused
// Client
clientAnnounce,
clientPlayerReady,
clientInput,
}
enum InputEnum {
noInput = 0,
up = 1,
down,
}
enum PlayerSide {
left = 1,
right
}
enum ClientRole {
player = 1,
spectator
}
enum MatchOptions {
// binary flags, can be mixed
noOption = 0b0,
multiBalls = 1 << 0,
movingWalls = 1 << 1
}
export {EventTypes, InputEnum, PlayerSide, ClientRole, MatchOptions}

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import * as c from "./constants.js";
import * as en from "../shared_js/enums.js"
import { gc, matchOptions, clientInfo } from "./global.js";
import { wallsMovements } from "../shared_js/wallsMovement.js";
let actual_time: number = Date.now();
let last_time: number;
let delta_time: number;
function gameLoop()
{
/* last_time = actual_time;
actual_time = Date.now();
delta_time = (actual_time - last_time) / 1000; */
delta_time = c.fixedDeltaTime;
// console.log(`delta_gameLoop: ${delta_time}`);
// interpolation
// console.log(`dir.y: ${clientInfo.opponent.dir.y}, pos.y: ${clientInfo.opponent.pos.y}, opponentNextPos.y: ${clientInfo.opponentNextPos.y}`);
if (clientInfo.opponent.dir.y != 0 ) {
opponentInterpolation(delta_time);
}
// client prediction
gc.ballsArr.forEach((ball) => {
ball.moveAndBounce(delta_time, [gc.wallTop, gc.wallBottom, gc.playerLeft, gc.playerRight]);
});
if (matchOptions & en.MatchOptions.movingWalls) {
wallsMovements(delta_time, gc);
}
}
function opponentInterpolation(delta: number)
{
// interpolation
clientInfo.opponent.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
if ((clientInfo.opponent.dir.y > 0 && clientInfo.opponent.pos.y > clientInfo.opponentNextPos.y)
|| (clientInfo.opponent.dir.y < 0 && clientInfo.opponent.pos.y < clientInfo.opponentNextPos.y))
{
clientInfo.opponent.dir.y = 0;
clientInfo.opponent.pos.y = clientInfo.opponentNextPos.y;
}
}
export {gameLoop}

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export {pong, gc, matchOptions} from "./pong.js"
export {socket, clientInfo} from "./ws.js"

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import { pong, gc, socket, clientInfo } from "./global.js"
import * as ev from "../shared_js/class/Event.js"
import * as en from "../shared_js/enums.js"
import { InputHistory } from "./class/InputHistory.js"
import * as c from "./constants.js";
export let gridDisplay = false;
let actual_time: number = Date.now();
let last_time: number;
let delta_time: number;
const inputState: ev.EventInput = new ev.EventInput();
const inputHistoryArr: InputHistory[] = [];
// test
/* export function sendLoop()
{
socket.send(JSON.stringify(inputState));
} */
function handleInput()
{
/* last_time = actual_time;
actual_time = Date.now();
delta_time = (actual_time - last_time) / 1000; */
delta_time = c.fixedDeltaTime;
// console.log(`delta_time: ${delta_time}`);
inputState.id = Date.now();
inputState.input = en.InputEnum.noInput;
const keys = pong.keys;
if (keys.length !== 0)
{
if (keys.indexOf("g") != -1)
{
gridDisplay = !gridDisplay;
pong.deleteKey("g");
}
playerMovements(delta_time, keys);
}
socket.send(JSON.stringify(inputState));
// setTimeout(testInputDelay, 100);
inputHistoryArr.push(new InputHistory(inputState, delta_time));
// client prediction
if (inputState.input !== en.InputEnum.noInput) {
// TODO: peut-etre le mettre dans game loop ?
// Attention au delta time dans ce cas !
playerMovePrediction(delta_time, inputState.input);
}
}
function playerMovements(delta: number, keys: string[])
{
if (keys.indexOf("w") !== -1 || keys.indexOf("ArrowUp".toLowerCase()) !== -1)
{
if (keys.indexOf("s") === -1 && keys.indexOf("ArrowDown".toLowerCase()) === -1) {
inputState.input = en.InputEnum.up;
}
}
else if (keys.indexOf("s") !== -1 || keys.indexOf("ArrowDown".toLowerCase()) !== -1) {
inputState.input = en.InputEnum.down;
}
}
function testInputDelay() {
socket.send(JSON.stringify(inputState));
}
function playerMovePrediction(delta: number, input: en.InputEnum)
{
// client prediction
const racket = clientInfo.racket;
if (input === en.InputEnum.up) {
racket.dir.y = -1;
}
else if (input === en.InputEnum.down) {
racket.dir.y = 1;
}
racket.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
}
function repeatInput(lastInputId: number)
{
// server reconciliation
let i = inputHistoryArr.findIndex((value: InputHistory) => {
if (value.id === lastInputId) {
return true;
}
return false;
});
// console.log(`inputHistory total: ${inputHistoryArr.length}` );
inputHistoryArr.splice(0, i+1);
// console.log(`inputHistory left: ${inputHistoryArr.length}` );
inputHistoryArr.forEach((value: InputHistory) => {
if (value.input !== en.InputEnum.noInput) {
playerMovePrediction(value.deltaTime, value.input);
}
});
}
export {handleInput, repeatInput}

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initDom();
function initDom() {
document.getElementById("play_pong_button").addEventListener("click", init);
}
import * as c from "./constants.js"
import * as en from "../shared_js/enums.js"
import { GameArea } from "./class/GameArea.js";
import { GameComponentsClient } from "./class/GameComponentsClient.js";
import { handleInput } from "./handleInput.js";
// import { sendLoop } from "./handleInput.js";
import { gameLoop } from "./gameLoop.js"
import { drawLoop } from "./draw.js";
import { countdown } from "./utils.js";
import { initWebSocket } from "./ws.js";
import { initAudio } from "./audio.js";
/* Keys
Racket: W/S OR Up/Down
Grid On-Off: G
*/
/* TODO: A way to delay the init of variables, but still use "const" not "let" ? */
export let pong: GameArea;
export let gc: GameComponentsClient;
export let matchOptions: en.MatchOptions = en.MatchOptions.noOption;
function init()
{
console.log("multi_balls:"+(<HTMLInputElement>document.getElementById("multi_balls")).checked);
console.log("moving_walls:"+(<HTMLInputElement>document.getElementById("moving_walls")).checked);
console.log("sound_on:"+(<HTMLInputElement>document.getElementById("sound_on")).checked);
let soundMutedFlag = false;
if ( (<HTMLInputElement>document.getElementById("sound_off")).checked ) {
soundMutedFlag = true;
}
initAudio(soundMutedFlag);
if ( (<HTMLInputElement>document.getElementById("multi_balls")).checked ) {
matchOptions |= en.MatchOptions.multiBalls;
}
if ( (<HTMLInputElement>document.getElementById("moving_walls")).checked ) {
matchOptions |= en.MatchOptions.movingWalls;
}
document.getElementById("div_game_options").hidden = true;
pong = new GameArea();
gc = new GameComponentsClient(matchOptions, pong.ctx);
initWebSocket(matchOptions);
}
function matchmaking()
{
console.log("Searching an opponent...");
gc.text1.clear();
gc.text1.pos.assign(c.w/5, c.h_mid);
gc.text1.text = "Searching...";
gc.text1.update();
}
function matchmakingComplete()
{
console.log("Match Found !");
gc.text1.clear();
gc.text1.pos.assign(c.w/8, c.h_mid);
gc.text1.text = "Match Found !";
gc.text1.update();
}
function startGame() {
gc.text1.pos.assign(c.w_mid, c.h_mid+c.h/4);
countdown(c.matchStartDelay/1000, (count: number) => {
gc.text1.clear();
gc.text1.text = `${count}`;
gc.text1.update();
}, resumeGame);
}
function resumeGame()
{
gc.text1.text = "";
window.addEventListener('keydown', function (e) {
pong.addKey(e.key);
});
window.addEventListener('keyup', function (e) {
pong.deleteKey(e.key);
});
pong.handleInputInterval = window.setInterval(handleInput, c.handleInputIntervalMS);
// pong.handleInputInterval = window.setInterval(sendLoop, c.sendLoopIntervalMS);
pong.gameLoopInterval = window.setInterval(gameLoop, c.gameLoopIntervalMS);
pong.drawLoopInterval = window.setInterval(drawLoop, c.drawLoopIntervalMS);
}
export {matchmaking, matchmakingComplete, startGame}

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import { MovingRectangle } from "./class/Rectangle.js";
function random(min: number = 0, max: number = 1) {
return Math.random() * (max - min) + min;
}
function sleep (ms: number) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
function clamp(n: number, min: number, max: number) : number
{
if (n < min)
n = min;
else if (n > max)
n = max;
return (n);
}
// Typescript hack, unused
function assertMovingRectangle(value: unknown): asserts value is MovingRectangle {
// if (value !== MovingRectangle) throw new Error("Not a MovingRectangle");
return;
}
export {random, sleep, clamp, assertMovingRectangle}

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export * from "../shared_js/utils.js"
function countdown(count: number, callback?: (count: number) => void, endCallback?: () => void)
{
console.log("countdown ", count);
if (count > 0) {
if (callback) {
callback(count);
}
setTimeout(countdown, 1000, --count, callback, endCallback);
}
else if (endCallback) {
endCallback();
}
}
export {countdown}

View File

@@ -0,0 +1,20 @@
import * as c from "./constants.js";
import { MovingRectangle } from "../shared_js/class/Rectangle.js";
import { GameComponents } from "./class/GameComponents.js";
function wallsMovements(delta: number, gc: GameComponents)
{
const wallTop = <MovingRectangle>gc.wallTop;
const wallBottom = <MovingRectangle>gc.wallBottom;
if (wallTop.pos.y <= 0 || wallTop.pos.y >= c.movingWallPosMax) {
wallTop.dir.y *= -1;
}
if (wallBottom.pos.y >= c.h-c.wallSize || wallBottom.pos.y <= c.h-c.movingWallPosMax) {
wallBottom.dir.y *= -1;
}
wallTop.moveAndCollide(delta, [gc.playerLeft, gc.playerRight]);
wallBottom.moveAndCollide(delta, [gc.playerLeft, gc.playerRight]);
}
export {wallsMovements}

View File

@@ -0,0 +1,182 @@
import * as c from "./constants.js"
import { gc, matchOptions } from "./global.js"
import * as ev from "../shared_js/class/Event.js"
import * as en from "../shared_js/enums.js"
import { matchmaking, matchmakingComplete, startGame } from "./pong.js";
import { RacketClient } from "./class/RectangleClient.js";
import { repeatInput } from "./handleInput.js";
import { soundRoblox } from "./audio.js"
import { sleep } from "./utils.js";
import { Vector, VectorInteger } from "../shared_js/class/Vector.js";
class ClientInfo {
id = "";
side: en.PlayerSide;
racket: RacketClient;
opponent: RacketClient;
opponentNextPos: VectorInteger;
}
const wsPort = 8042;
const wsUrl = "ws://" + document.location.hostname + ":" + wsPort + "/pong";
export let socket: WebSocket; /* TODO: A way to still use "const" not "let" ? */
export const clientInfo = new ClientInfo();
export function initWebSocket(options: en.MatchOptions)
{
socket = new WebSocket(wsUrl, "json");
socket.addEventListener("open", (event) => {
socket.send(JSON.stringify( new ev.ClientAnnounce(en.ClientRole.player, options, clientInfo.id) ));
});
// socket.addEventListener("message", logListener); // for testing purpose
socket.addEventListener("message", preMatchListener);
}
function logListener(this: WebSocket, event: MessageEvent) {
console.log("%i: " + event.data, Date.now());
}
function preMatchListener(this: WebSocket, event: MessageEvent)
{
const data: ev.ServerEvent = JSON.parse(event.data);
switch (data.type) {
case en.EventTypes.assignId:
clientInfo.id = (<ev.EventAssignId>data).id;
break;
case en.EventTypes.matchmakingInProgress:
matchmaking();
break;
case en.EventTypes.matchmakingComplete:
clientInfo.side = (<ev.EventMatchmakingComplete>data).side;
if (clientInfo.side === en.PlayerSide.left)
{
clientInfo.racket = gc.playerLeft;
clientInfo.opponent = gc.playerRight;
}
else if (clientInfo.side === en.PlayerSide.right)
{
clientInfo.racket = gc.playerRight;
clientInfo.opponent = gc.playerLeft;
}
clientInfo.opponentNextPos = new VectorInteger(clientInfo.opponent.pos.x, clientInfo.opponent.pos.y);
clientInfo.racket.color = "darkgreen"; // for testing purpose
socket.send(JSON.stringify( new ev.ClientEvent(en.EventTypes.clientPlayerReady) )); // TODO: set an interval/timeout to resend until matchStart response (in case of network problem)
matchmakingComplete();
break;
case en.EventTypes.matchStart:
socket.removeEventListener("message", preMatchListener);
socket.addEventListener("message", inGameListener);
startGame();
break;
}
}
function inGameListener(event: MessageEvent)
{
const data: ev.ServerEvent = JSON.parse(event.data);
switch (data.type) {
case en.EventTypes.gameUpdate:
// setTimeout(gameUpdate, 500, data as ev.EventGameUpdate); // artificial latency for testing purpose
gameUpdate(data as ev.EventGameUpdate);
break;
case en.EventTypes.scoreUpdate:
scoreUpdate(data as ev.EventScoreUpdate);
break;
case en.EventTypes.matchEnd:
matchEnd(data as ev.EventMatchEnd);
break;
}
}
function gameUpdate(data: ev.EventGameUpdate)
{
console.log("gameUpdate");
if (matchOptions & en.MatchOptions.movingWalls) {
gc.wallTop.pos.y = data.wallTop.y;
gc.wallBottom.pos.y = data.wallBottom.y;
}
data.ballsArr.forEach((ball, i) => {
gc.ballsArr[i].pos.assign(ball.x, ball.y);
gc.ballsArr[i].dir.assign(ball.dirX, ball.dirY);
gc.ballsArr[i].speed = ball.speed;
});
/* // Equivalent to
gc.ballsArr.forEach((ball, i) => {
ball.pos.assign(data.ballsArr[i].x, data.ballsArr[i].y);
ball.dir.assign(data.ballsArr[i].dirX, data.ballsArr[i].dirY);
ball.speed = data.ballsArr[i].speed;
}); */
const predictionPos = new VectorInteger(clientInfo.racket.pos.x, clientInfo.racket.pos.y); // debug
if (clientInfo.side === en.PlayerSide.left) {
clientInfo.racket.pos.assign(clientInfo.racket.pos.x, data.playerLeft.y);
}
else if (clientInfo.side === en.PlayerSide.right) {
clientInfo.racket.pos.assign(clientInfo.racket.pos.x, data.playerRight.y);
}
// interpolation
clientInfo.opponent.pos.assign(clientInfo.opponentNextPos.x, clientInfo.opponentNextPos.y);
if (clientInfo.side === en.PlayerSide.left) {
clientInfo.opponentNextPos.assign(clientInfo.opponent.pos.x, data.playerRight.y);
}
else if (clientInfo.side === en.PlayerSide.right) {
clientInfo.opponentNextPos.assign(clientInfo.opponent.pos.x, data.playerLeft.y);
}
clientInfo.opponent.dir = new Vector(
clientInfo.opponentNextPos.x - clientInfo.opponent.pos.x,
clientInfo.opponentNextPos.y - clientInfo.opponent.pos.y
);
if (Math.abs(clientInfo.opponent.dir.x) + Math.abs(clientInfo.opponent.dir.y) !== 0) {
clientInfo.opponent.dir = clientInfo.opponent.dir.normalized();
}
// server reconciliation
repeatInput(data.lastInputId);
// debug
if (clientInfo.racket.pos.y > predictionPos.y + 1
|| clientInfo.racket.pos.y < predictionPos.y - 1)
{
console.log(
`Reconciliation error:
server y: ${data.playerLeft.y}
reconciliation y: ${clientInfo.racket.pos.y}
prediction y: ${predictionPos.y}`
);
}
}
function scoreUpdate(data: ev.EventScoreUpdate)
{
// console.log("scoreUpdate");
if (clientInfo.side === en.PlayerSide.left && data.scoreRight > gc.scoreRight.value) {
soundRoblox.play();
}
else if (clientInfo.side === en.PlayerSide.right && data.scoreLeft > gc.scoreLeft.value) {
soundRoblox.play();
}
gc.scoreLeft.value = data.scoreLeft;
gc.scoreRight.value = data.scoreRight;
}
function matchEnd(data: ev.EventMatchEnd)
{
if (data.winner === clientInfo.side) {
gc.text1.pos.assign(c.w*0.415, c.h_mid);
gc.text1.text = "WIN";
}
else {
gc.text1.pos.assign(c.w*0.383, c.h_mid);
gc.text1.text = "LOSE";
}
// matchEnded = true;
}
// export let matchEnded = false;

View File

@@ -12,6 +12,11 @@ body {
font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, Oxygen-Sans, Ubuntu, Cantarell, "Helvetica Neue", sans-serif;
/* tmp? */
background: bisque;
/* overflow-x: hidden; */
/* This seems to have fixed my pages that are too long */
/* but now i can't scroll anywhere ... */
/* overflow-y: hidden; */
}
a {

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