Merge branch 'cherif_back_and_game' of bitbucket.org:LuckyLaszlo/ft_transcendence
This commit is contained in:
3
Makefile
3
Makefile
@@ -24,8 +24,7 @@ start_dev:
|
||||
start_prod:
|
||||
docker compose -f ${DOCKERCOMPOSEPATH} start prod
|
||||
|
||||
restart:stop
|
||||
@make up
|
||||
re: down dev
|
||||
|
||||
down:
|
||||
docker compose -f ${DOCKERCOMPOSEPATH} -v down
|
||||
|
||||
50
memo.txt
Normal file
50
memo.txt
Normal file
@@ -0,0 +1,50 @@
|
||||
DONE :
|
||||
|
||||
|
||||
TODO :
|
||||
- timeout in gameserver for private match (TO test)
|
||||
|
||||
- If in game, destroy game scripts stuff when changing page.
|
||||
(I need to dig deeper in svelte to know how this could work)
|
||||
- mode spectateur
|
||||
- quelques routes cote serveur
|
||||
- une interface cote front (liste des matchs en cours)
|
||||
- etat du client (en ligne, en jeu, ...)
|
||||
- le chat
|
||||
|
||||
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
|
||||
"Bonus" :
|
||||
- HTTPS
|
||||
- mettre le site en ligne
|
||||
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
|
||||
BUG :
|
||||
- Bug de son étonnant dans le front, ça pop une fois de temps en temps :
|
||||
Uncaught (in promise) DOMException: The element has no supported sources.
|
||||
18.ogg et 24.ogg bug peut-etre.
|
||||
- l'avatar ne se charge pas après avoir redémarré les containers (mais sans avoir supprimé les volumes)
|
||||
normal ou oubli ?
|
||||
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
|
||||
|
||||
- Comment fonctionne .env ? Comment faire pour ne pas le push sur le depot ?
|
||||
|
||||
- certains status 200 pourrait peut-être être du 204 ?
|
||||
(exemple dans TwoFactorAuthentication.svelte)
|
||||
|
||||
A la place de :
|
||||
```
|
||||
if (response.status === 401) {
|
||||
// Wrong
|
||||
}
|
||||
if (response.status === 200) {
|
||||
// Ok
|
||||
}
|
||||
```
|
||||
On pourrait mettre :
|
||||
```
|
||||
if (!response.ok) {
|
||||
// Wrong
|
||||
}
|
||||
else {
|
||||
// Ok
|
||||
}
|
||||
```
|
||||
@@ -1,4 +1,5 @@
|
||||
NODE_ENV=development
|
||||
WEBSITE_HOST=transcendance
|
||||
POSTGRES_USER=postgres
|
||||
POSTGRES_PASSWORD=9pKpKEgiamxwk5P7Ggsz
|
||||
POSTGRES_DB=transcendance_db
|
||||
|
||||
@@ -16,6 +16,18 @@ services:
|
||||
- postgresql
|
||||
- redis
|
||||
|
||||
game_server:
|
||||
build:
|
||||
context: ./requirements/game_server
|
||||
dockerfile: Dockerfile
|
||||
environment:
|
||||
NODE_ENV: "${NODE_ENV}"
|
||||
restart: unless-stopped
|
||||
ports:
|
||||
- "8042:8042"
|
||||
depends_on:
|
||||
- backend_dev
|
||||
|
||||
frontend_dev:
|
||||
build:
|
||||
context: ./requirements/svelte
|
||||
@@ -42,6 +54,7 @@ services:
|
||||
restart: unless-stopped
|
||||
volumes:
|
||||
- ./requirements/nginx/conf/default.conf:/etc/nginx/conf.d/default.conf:ro
|
||||
- ./requirements/nginx/conf/nginx.conf:/etc/nginx/nginx.conf:ro
|
||||
command: [nginx-debug, "-g", "daemon off;"]
|
||||
ports:
|
||||
- "8080:8080"
|
||||
@@ -68,8 +81,6 @@ services:
|
||||
redis:
|
||||
container_name: nestjs_redis
|
||||
image: redis:alpine
|
||||
expose:
|
||||
- "6379"
|
||||
restart: unless-stopped
|
||||
environment:
|
||||
REDIS_HOST: "${REDIS_HOST}"
|
||||
|
||||
15
srcs/requirements/game_server/Dockerfile
Normal file
15
srcs/requirements/game_server/Dockerfile
Normal file
@@ -0,0 +1,15 @@
|
||||
FROM node:alpine AS build
|
||||
|
||||
WORKDIR /usr/app
|
||||
|
||||
COPY ./game_back ./
|
||||
|
||||
RUN npm install typescript
|
||||
|
||||
RUN npx tsc
|
||||
|
||||
WORKDIR /usr/app/src/server
|
||||
|
||||
EXPOSE 8042
|
||||
|
||||
CMD [ "node", "wsServer.js"]
|
||||
13
srcs/requirements/game_server/game_back/jsconfig.json
Normal file
13
srcs/requirements/game_server/game_back/jsconfig.json
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
"module": "ESNext",
|
||||
"moduleResolution": "Node",
|
||||
"target": "ES2020",
|
||||
"strictNullChecks": true,
|
||||
"strictFunctionTypes": true
|
||||
},
|
||||
"exclude": [
|
||||
"node_modules",
|
||||
"**/node_modules/*"
|
||||
]
|
||||
}
|
||||
121
srcs/requirements/game_server/game_back/package-lock.json
generated
Normal file
121
srcs/requirements/game_server/game_back/package-lock.json
generated
Normal file
@@ -0,0 +1,121 @@
|
||||
{
|
||||
"name": "game_back",
|
||||
"lockfileVersion": 2,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"dependencies": {
|
||||
"uuid": "^9.0.0",
|
||||
"ws": "^8.10.0"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.11.5",
|
||||
"@types/uuid": "^8.3.4",
|
||||
"@types/ws": "^8.5.3",
|
||||
"typescript": "^4.9.4"
|
||||
}
|
||||
},
|
||||
"node_modules/@types/node": {
|
||||
"version": "18.11.5",
|
||||
"resolved": "https://registry.npmjs.org/@types/node/-/node-18.11.5.tgz",
|
||||
"integrity": "sha512-3JRwhbjI+cHLAkUorhf8RnqUbFXajvzX4q6fMn5JwkgtuwfYtRQYI3u4V92vI6NJuTsbBQWWh3RZjFsuevyMGQ==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/uuid": {
|
||||
"version": "8.3.4",
|
||||
"resolved": "https://registry.npmjs.org/@types/uuid/-/uuid-8.3.4.tgz",
|
||||
"integrity": "sha512-c/I8ZRb51j+pYGAu5CrFMRxqZ2ke4y2grEBO5AUjgSkSk+qT2Ea+OdWElz/OiMf5MNpn2b17kuVBwZLQJXzihw==",
|
||||
"dev": true
|
||||
},
|
||||
"node_modules/@types/ws": {
|
||||
"version": "8.5.3",
|
||||
"resolved": "https://registry.npmjs.org/@types/ws/-/ws-8.5.3.tgz",
|
||||
"integrity": "sha512-6YOoWjruKj1uLf3INHH7D3qTXwFfEsg1kf3c0uDdSBJwfa/llkwIjrAGV7j7mVgGNbzTQ3HiHKKDXl6bJPD97w==",
|
||||
"dev": true,
|
||||
"dependencies": {
|
||||
"@types/node": "*"
|
||||
}
|
||||
},
|
||||
"node_modules/typescript": {
|
||||
"version": "4.9.4",
|
||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-4.9.4.tgz",
|
||||
"integrity": "sha512-Uz+dTXYzxXXbsFpM86Wh3dKCxrQqUcVMxwU54orwlJjOpO3ao8L7j5lH+dWfTwgCwIuM9GQ2kvVotzYJMXTBZg==",
|
||||
"dev": true,
|
||||
"bin": {
|
||||
"tsc": "bin/tsc",
|
||||
"tsserver": "bin/tsserver"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=4.2.0"
|
||||
}
|
||||
},
|
||||
"node_modules/uuid": {
|
||||
"version": "9.0.0",
|
||||
"resolved": "https://registry.npmjs.org/uuid/-/uuid-9.0.0.tgz",
|
||||
"integrity": "sha512-MXcSTerfPa4uqyzStbRoTgt5XIe3x5+42+q1sDuy3R5MDk66URdLMOZe5aPX/SQd+kuYAh0FdP/pO28IkQyTeg==",
|
||||
"bin": {
|
||||
"uuid": "dist/bin/uuid"
|
||||
}
|
||||
},
|
||||
"node_modules/ws": {
|
||||
"version": "8.10.0",
|
||||
"resolved": "https://registry.npmjs.org/ws/-/ws-8.10.0.tgz",
|
||||
"integrity": "sha512-+s49uSmZpvtAsd2h37vIPy1RBusaLawVe8of+GyEPsaJTCMpj/2v8NpeK1SHXjBlQ95lQTmQofOJnFiLoaN3yw==",
|
||||
"engines": {
|
||||
"node": ">=10.0.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"bufferutil": "^4.0.1",
|
||||
"utf-8-validate": "^5.0.2"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"bufferutil": {
|
||||
"optional": true
|
||||
},
|
||||
"utf-8-validate": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"dependencies": {
|
||||
"@types/node": {
|
||||
"version": "18.11.5",
|
||||
"resolved": "https://registry.npmjs.org/@types/node/-/node-18.11.5.tgz",
|
||||
"integrity": "sha512-3JRwhbjI+cHLAkUorhf8RnqUbFXajvzX4q6fMn5JwkgtuwfYtRQYI3u4V92vI6NJuTsbBQWWh3RZjFsuevyMGQ==",
|
||||
"dev": true
|
||||
},
|
||||
"@types/uuid": {
|
||||
"version": "8.3.4",
|
||||
"resolved": "https://registry.npmjs.org/@types/uuid/-/uuid-8.3.4.tgz",
|
||||
"integrity": "sha512-c/I8ZRb51j+pYGAu5CrFMRxqZ2ke4y2grEBO5AUjgSkSk+qT2Ea+OdWElz/OiMf5MNpn2b17kuVBwZLQJXzihw==",
|
||||
"dev": true
|
||||
},
|
||||
"@types/ws": {
|
||||
"version": "8.5.3",
|
||||
"resolved": "https://registry.npmjs.org/@types/ws/-/ws-8.5.3.tgz",
|
||||
"integrity": "sha512-6YOoWjruKj1uLf3INHH7D3qTXwFfEsg1kf3c0uDdSBJwfa/llkwIjrAGV7j7mVgGNbzTQ3HiHKKDXl6bJPD97w==",
|
||||
"dev": true,
|
||||
"requires": {
|
||||
"@types/node": "*"
|
||||
}
|
||||
},
|
||||
"typescript": {
|
||||
"version": "4.9.4",
|
||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-4.9.4.tgz",
|
||||
"integrity": "sha512-Uz+dTXYzxXXbsFpM86Wh3dKCxrQqUcVMxwU54orwlJjOpO3ao8L7j5lH+dWfTwgCwIuM9GQ2kvVotzYJMXTBZg==",
|
||||
"dev": true
|
||||
},
|
||||
"uuid": {
|
||||
"version": "9.0.0",
|
||||
"resolved": "https://registry.npmjs.org/uuid/-/uuid-9.0.0.tgz",
|
||||
"integrity": "sha512-MXcSTerfPa4uqyzStbRoTgt5XIe3x5+42+q1sDuy3R5MDk66URdLMOZe5aPX/SQd+kuYAh0FdP/pO28IkQyTeg=="
|
||||
},
|
||||
"ws": {
|
||||
"version": "8.10.0",
|
||||
"resolved": "https://registry.npmjs.org/ws/-/ws-8.10.0.tgz",
|
||||
"integrity": "sha512-+s49uSmZpvtAsd2h37vIPy1RBusaLawVe8of+GyEPsaJTCMpj/2v8NpeK1SHXjBlQ95lQTmQofOJnFiLoaN3yw==",
|
||||
"requires": {}
|
||||
}
|
||||
}
|
||||
}
|
||||
13
srcs/requirements/game_server/game_back/package.json
Normal file
13
srcs/requirements/game_server/game_back/package.json
Normal file
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"type": "module",
|
||||
"devDependencies": {
|
||||
"@types/node": "^18.11.5",
|
||||
"@types/uuid": "^8.3.4",
|
||||
"@types/ws": "^8.5.3",
|
||||
"typescript": "^4.9.4"
|
||||
},
|
||||
"dependencies": {
|
||||
"uuid": "^9.0.0",
|
||||
"ws": "^8.10.0"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
|
||||
import { WebSocket } from "../wsServer.js";
|
||||
import { Racket } from "../../shared_js/class/Rectangle.js";
|
||||
import { GameSession } from "./GameSession.js";
|
||||
import * as ev from "../../shared_js/class/Event.js"
|
||||
import * as en from "../../shared_js/enums.js"
|
||||
|
||||
export class Client {
|
||||
socket: WebSocket;
|
||||
id: string; // same as "socket.id"
|
||||
isAlive: boolean = true;
|
||||
gameSession: GameSession = null;
|
||||
constructor(socket: WebSocket, id: string) {
|
||||
this.socket = socket;
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
export class ClientPlayer extends Client {
|
||||
token: string;
|
||||
username: string;
|
||||
matchOptions: en.MatchOptions = 0;
|
||||
inputBuffer: ev.EventInput = new ev.EventInput();
|
||||
lastInputId: number = 0;
|
||||
racket: Racket;
|
||||
constructor(socket: WebSocket, id: string, racket: Racket) {
|
||||
super(socket, id);
|
||||
this.racket = racket;
|
||||
}
|
||||
}
|
||||
|
||||
export class ClientSpectator extends Client {
|
||||
constructor(socket: WebSocket, id: string) {
|
||||
super(socket, id);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
import * as en from "../../shared_js/enums.js"
|
||||
import { GameComponents } from "../../shared_js/class/GameComponents.js";
|
||||
|
||||
export class GameComponentsServer extends GameComponents {
|
||||
scoreLeft: number = 0;
|
||||
scoreRight: number = 0;
|
||||
constructor(options: en.MatchOptions)
|
||||
{
|
||||
super(options);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,267 @@
|
||||
|
||||
import * as en from "../../shared_js/enums.js"
|
||||
import * as ev from "../../shared_js/class/Event.js"
|
||||
import * as c from "../constants.js"
|
||||
import { ClientPlayer, ClientSpectator } from "./Client";
|
||||
import { GameComponentsServer } from "./GameComponentsServer.js";
|
||||
import { clientInputListener, clientTerminate } from "../wsServer.js";
|
||||
import { random } from "../utils.js";
|
||||
import { Ball } from "../../shared_js/class/Rectangle.js";
|
||||
import { wallsMovements } from "../../shared_js/wallsMovement.js";
|
||||
|
||||
/*
|
||||
multiples methods of GameSession have parameter "s: GameSession".
|
||||
its used with calls to setTimeout(),
|
||||
because "this" is not equal to the GameSession but to "this: Timeout"
|
||||
*/
|
||||
export class GameSession {
|
||||
id: string; // url ?
|
||||
playersMap: Map<string, ClientPlayer> = new Map();
|
||||
unreadyPlayersMap: Map<string, ClientPlayer> = new Map();
|
||||
spectatorsMap: Map<string, ClientSpectator> = new Map();
|
||||
gameLoopInterval: NodeJS.Timer | number = 0;
|
||||
playersUpdateInterval: NodeJS.Timer | number = 0;
|
||||
spectatorsUpdateInterval: NodeJS.Timer | number = 0;
|
||||
components: GameComponentsServer;
|
||||
matchOptions: en.MatchOptions;
|
||||
isPrivateMatch: boolean; // WIP: could be used to separate leaderboards for example.
|
||||
matchEnded: boolean = false;
|
||||
lastStateSnapshot: ev.EventGameUpdate;
|
||||
|
||||
actual_time: number;
|
||||
last_time: number;
|
||||
delta_time: number;
|
||||
|
||||
constructor(id: string, matchOptions: en.MatchOptions, isPrivateMatch: boolean = false) {
|
||||
this.id = id;
|
||||
this.matchOptions = matchOptions;
|
||||
this.isPrivateMatch = isPrivateMatch;
|
||||
this.components = new GameComponentsServer(this.matchOptions);
|
||||
}
|
||||
start() {
|
||||
const gc = this.components;
|
||||
setTimeout(this.resume, c.matchStartDelay, this);
|
||||
|
||||
let timeout = c.matchStartDelay + c.newRoundDelay;
|
||||
gc.ballsArr.forEach((ball) => {
|
||||
setTimeout(this._newRound, timeout, this, ball);
|
||||
timeout += c.newRoundDelay*0.5;
|
||||
});
|
||||
}
|
||||
resume(s: GameSession) {
|
||||
s.playersMap.forEach( (client) => {
|
||||
client.socket.on("message", clientInputListener);
|
||||
});
|
||||
|
||||
s.actual_time = Date.now();
|
||||
s.lastStateSnapshot = s._gameStateSnapshot();
|
||||
s.gameLoopInterval = setInterval(s._gameLoop, c.serverGameLoopIntervalMS, s);
|
||||
s.playersUpdateInterval = setInterval(s._playersUpdate, c.playersUpdateIntervalMS, s);
|
||||
s.spectatorsUpdateInterval = setInterval(s._spectatorsUpdate, c.spectatorsUpdateIntervalMS, s);
|
||||
}
|
||||
pause(s: GameSession) {
|
||||
s.playersMap.forEach( (client) => {
|
||||
client.socket.off("message", clientInputListener);
|
||||
});
|
||||
|
||||
clearInterval(s.gameLoopInterval);
|
||||
clearInterval(s.playersUpdateInterval);
|
||||
clearInterval(s.spectatorsUpdateInterval);
|
||||
}
|
||||
instantInputDebug(client: ClientPlayer) {
|
||||
this._handleInput(c.fixedDeltaTime, client);
|
||||
}
|
||||
private _handleInput(delta: number, client: ClientPlayer) {
|
||||
// if (client.inputBuffer === null) {return;}
|
||||
const gc = this.components;
|
||||
const input = client.inputBuffer.input;
|
||||
|
||||
if (input === en.InputEnum.up) {
|
||||
client.racket.dir.y = -1;
|
||||
}
|
||||
else if (input === en.InputEnum.down) {
|
||||
client.racket.dir.y = 1;
|
||||
}
|
||||
|
||||
if (input !== en.InputEnum.noInput) {
|
||||
client.racket.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
|
||||
}
|
||||
|
||||
client.lastInputId = client.inputBuffer.id;
|
||||
// client.inputBuffer = null;
|
||||
}
|
||||
private _gameLoop(s: GameSession) {
|
||||
/* s.last_time = s.actual_time;
|
||||
s.actual_time = Date.now();
|
||||
s.delta_time = (s.actual_time - s.last_time) / 1000; */
|
||||
s.delta_time = c.fixedDeltaTime;
|
||||
|
||||
// WIP, replaced by instantInputDebug() to prevent desynchro
|
||||
/* s.playersMap.forEach( (client) => {
|
||||
s._handleInput(s.delta_time, client);
|
||||
}); */
|
||||
|
||||
const gc = s.components;
|
||||
gc.ballsArr.forEach((ball) => {
|
||||
s._ballMovement(s.delta_time, ball);
|
||||
});
|
||||
|
||||
if (s.matchOptions & en.MatchOptions.movingWalls) {
|
||||
wallsMovements(s.delta_time, gc);
|
||||
}
|
||||
}
|
||||
private _ballMovement(delta: number, ball: Ball) {
|
||||
const gc = this.components;
|
||||
if (ball.ballInPlay)
|
||||
{
|
||||
ball.moveAndBounce(delta, [gc.wallTop, gc.wallBottom, gc.playerLeft, gc.playerRight]);
|
||||
if (ball.pos.x > c.w
|
||||
|| ball.pos.x < 0 - ball.width)
|
||||
{
|
||||
ball.ballInPlay = false;
|
||||
if (this.matchEnded) {
|
||||
return;
|
||||
}
|
||||
this._scoreUpdate(ball);
|
||||
setTimeout(this._newRound, c.newRoundDelay, this, ball);
|
||||
}
|
||||
}
|
||||
}
|
||||
private _scoreUpdate(ball: Ball) {
|
||||
const gc = this.components;
|
||||
if (ball.pos.x > c.w) {
|
||||
++gc.scoreLeft;
|
||||
}
|
||||
else if (ball.pos.x < 0 - ball.width) {
|
||||
++gc.scoreRight;
|
||||
}
|
||||
this.playersMap.forEach( (client) => {
|
||||
client.socket.send(JSON.stringify(new ev.EventScoreUpdate(gc.scoreLeft, gc.scoreRight)));
|
||||
});
|
||||
this.spectatorsMap.forEach( (client) => {
|
||||
client.socket.send(JSON.stringify(new ev.EventScoreUpdate(gc.scoreLeft, gc.scoreRight)));
|
||||
});
|
||||
}
|
||||
private _playersUpdate(s: GameSession) {
|
||||
s.lastStateSnapshot = s._gameStateSnapshot();
|
||||
s.playersMap.forEach( (client) => {
|
||||
s.lastStateSnapshot.lastInputId = client.lastInputId;
|
||||
client.socket.send(JSON.stringify(s.lastStateSnapshot));
|
||||
});
|
||||
}
|
||||
private _spectatorsUpdate(s: GameSession) {
|
||||
s.lastStateSnapshot.lastInputId = 0;
|
||||
s.spectatorsMap.forEach( (client) => {
|
||||
client.socket.send(JSON.stringify(s.lastStateSnapshot));
|
||||
});
|
||||
}
|
||||
private _gameStateSnapshot() : ev.EventGameUpdate {
|
||||
const gc = this.components;
|
||||
const snapshot = new ev.EventGameUpdate();
|
||||
snapshot.playerLeft.y = gc.playerLeft.pos.y;
|
||||
snapshot.playerRight.y = gc.playerRight.pos.y;
|
||||
gc.ballsArr.forEach((ball) => {
|
||||
snapshot.ballsArr.push({
|
||||
x: ball.pos.x,
|
||||
y: ball.pos.y,
|
||||
dirX: ball.dir.x,
|
||||
dirY: ball.dir.y,
|
||||
speed: ball.speed
|
||||
});
|
||||
});
|
||||
if (this.matchOptions & en.MatchOptions.movingWalls) {
|
||||
snapshot.wallTop.y = gc.wallTop.pos.y;
|
||||
snapshot.wallBottom.y = gc.wallBottom.pos.y;
|
||||
}
|
||||
return (snapshot);
|
||||
}
|
||||
private _newRound(s: GameSession, ball: Ball) {
|
||||
if (s._checkDisconnexions()) {
|
||||
return;
|
||||
}
|
||||
// https://fr.wikipedia.org/wiki/Tennis_de_table#Nombre_de_manches
|
||||
const gc = s.components;
|
||||
const minScore = 11;// can be changed for testing
|
||||
if (gc.scoreLeft >= minScore || gc.scoreRight >= minScore)
|
||||
{
|
||||
if (Math.abs(gc.scoreLeft - gc.scoreRight) >= 2)
|
||||
{
|
||||
if (gc.scoreLeft > gc.scoreRight) {
|
||||
s._matchEnd(en.PlayerSide.left);
|
||||
}
|
||||
else {
|
||||
s._matchEnd(en.PlayerSide.right);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
ball.pos.x = c.w_mid;
|
||||
ball.pos.y = random(c.h*0.3, c.h*0.7);
|
||||
ball.speed = ball.baseSpeed;
|
||||
ball.ballInPlay = true;
|
||||
}
|
||||
private _checkDisconnexions() {
|
||||
if (this.playersMap.size !== 2)
|
||||
{
|
||||
this.matchEnded = true;
|
||||
if (this.playersMap.size != 0)
|
||||
{
|
||||
console.log("Forfeit Ending");
|
||||
const gc = this.components;
|
||||
const luckyWinner: ClientPlayer = this.playersMap.values().next().value;
|
||||
if (luckyWinner.racket === gc.playerLeft) {
|
||||
this._matchEnd(en.PlayerSide.left, true);
|
||||
}
|
||||
else {
|
||||
this._matchEnd(en.PlayerSide.right, true);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
private async _matchEnd(winner: en.PlayerSide, forfeit_flag: boolean = false)
|
||||
{
|
||||
this.matchEnded = true;
|
||||
let eventEnd: ev.EventMatchEnd;
|
||||
eventEnd = new ev.EventMatchEnd(winner, forfeit_flag);
|
||||
this.playersMap.forEach( (client) => {
|
||||
client.socket.send(JSON.stringify(eventEnd));
|
||||
});
|
||||
this.spectatorsMap.forEach( (client) => {
|
||||
client.socket.send(JSON.stringify(eventEnd));
|
||||
});
|
||||
|
||||
const gc = this.components;
|
||||
await fetch(c.addressBackEnd + "/game/gameserver/updategame",
|
||||
{
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify({
|
||||
gameServerIdOfTheMatch: this.id,
|
||||
playerOneUsernameResult: gc.scoreLeft,
|
||||
playerTwoUsernameResult: gc.scoreRight,
|
||||
})
|
||||
});
|
||||
|
||||
const gameSession = this;
|
||||
setTimeout(function kickRemainingClients() {
|
||||
gameSession.spectatorsMap.forEach((client) => {
|
||||
clientTerminate(client);
|
||||
});
|
||||
gameSession.playersMap.forEach((client) => {
|
||||
clientTerminate(client);
|
||||
});
|
||||
}, 15000);
|
||||
|
||||
// logs
|
||||
if (winner === en.PlayerSide.left) {
|
||||
console.log("Player Left WIN");
|
||||
}
|
||||
else {
|
||||
console.log("Player Right WIN");
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
export * from "../shared_js/constants.js"
|
||||
|
||||
// 15ms == 1000/66.666
|
||||
export const serverGameLoopIntervalMS = 15; // millisecond
|
||||
export const fixedDeltaTime = serverGameLoopIntervalMS/1000; // second
|
||||
|
||||
// 33.333ms == 1000/30
|
||||
export const playersUpdateIntervalMS = 1000/30; // millisecond
|
||||
export const spectatorsUpdateIntervalMS = 1000/30; // millisecond
|
||||
|
||||
export const addressBackEnd = "http://backend_dev:3000/api/v2";
|
||||
@@ -0,0 +1,6 @@
|
||||
|
||||
export * from "../shared_js/utils.js"
|
||||
|
||||
export function shortId(id: string): string {
|
||||
return id.substring(0, id.indexOf("-"));
|
||||
}
|
||||
393
srcs/requirements/game_server/game_back/src/server/wsServer.ts
Normal file
393
srcs/requirements/game_server/game_back/src/server/wsServer.ts
Normal file
@@ -0,0 +1,393 @@
|
||||
|
||||
import { WebSocketServer, WebSocket as BaseLibWebSocket } from "ws";
|
||||
|
||||
export class WebSocket extends BaseLibWebSocket {
|
||||
id?: string;
|
||||
}
|
||||
|
||||
import { IncomingMessage } from "http";
|
||||
import { v4 as uuidv4 } from 'uuid';
|
||||
|
||||
import * as en from "../shared_js/enums.js"
|
||||
import * as ev from "../shared_js/class/Event.js"
|
||||
import * as c from "./constants.js"
|
||||
import { Client, ClientPlayer, ClientSpectator } from "./class/Client.js"
|
||||
import { GameSession } from "./class/GameSession.js"
|
||||
import { shortId } from "./utils.js";
|
||||
import { gameSessionIdPLACEHOLDER } from "./constants.js";
|
||||
|
||||
const wsPort = 8042;
|
||||
export const wsServer = new WebSocketServer<WebSocket>({host: "0.0.0.0", port: wsPort, path: "/pong"});
|
||||
const clientsMap: Map<string, Client> = new Map; // socket.id/Client
|
||||
const matchmakingMap: Map<string, ClientPlayer> = new Map; // socket.id/ClientPlayer (duplicates with clientsMap)
|
||||
const privateMatchmakingMap: Map<string, ClientPlayer> = new Map; // socket.id/ClientPlayer (duplicates with clientsMap)
|
||||
const gameSessionsMap: Map<string, GameSession> = new Map; // GameSession.id(url)/GameSession
|
||||
|
||||
wsServer.on("connection", connectionListener);
|
||||
wsServer.on("error", errorListener);
|
||||
wsServer.on("close", closeListener);
|
||||
|
||||
|
||||
function connectionListener(socket: WebSocket, request: IncomingMessage)
|
||||
{
|
||||
const id = uuidv4();
|
||||
const client = new Client(socket, id);
|
||||
clientsMap.set(id, client);
|
||||
socket.id = id;
|
||||
|
||||
socket.on("pong", function heartbeat() {
|
||||
client.isAlive = true;
|
||||
console.log(`client ${shortId(client.id)} is alive`);
|
||||
});
|
||||
|
||||
socket.on("message", function log(data: string) {
|
||||
try {
|
||||
const event: ev.ClientEvent = JSON.parse(data);
|
||||
if (event.type === en.EventTypes.clientInput) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (e) {}
|
||||
console.log("data: " + data);
|
||||
});
|
||||
|
||||
socket.once("message", clientAnnounceListener);
|
||||
}
|
||||
|
||||
|
||||
async function clientAnnounceListener(this: WebSocket, data: string)
|
||||
{
|
||||
try {
|
||||
const msg : ev.ClientAnnounce = JSON.parse(data);
|
||||
if (msg.type === en.EventTypes.clientAnnounce)
|
||||
{
|
||||
// TODO: reconnection with msg.clientId ?
|
||||
// "/pong" to play, "/pong?ID_OF_A_GAMESESSION" to spectate (or something like that)
|
||||
if (msg.role === en.ClientRole.player)
|
||||
{
|
||||
const announce: ev.ClientAnnouncePlayer = <ev.ClientAnnouncePlayer>msg;
|
||||
|
||||
// WIP nest, fetch token validation
|
||||
const body = {
|
||||
playerOneUsername: announce.username,
|
||||
playerTwoUsername: "",
|
||||
gameOptions: announce.matchOptions,
|
||||
isGameIsWithInvitation: announce.privateMatch,
|
||||
token: announce.token,
|
||||
};
|
||||
if (announce.privateMatch) {
|
||||
body.playerTwoUsername = announce.playerTwoUsername;
|
||||
}
|
||||
const response = await fetch(c.addressBackEnd + "/game/gameserver/validate",
|
||||
{
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify(body)
|
||||
});
|
||||
if (!response.ok)
|
||||
{
|
||||
this.send(JSON.stringify( new ev.EventError((await response.json()).message)));
|
||||
clientTerminate(clientsMap.get(this.id));
|
||||
return;
|
||||
}
|
||||
|
||||
const player = clientsMap.get(this.id) as ClientPlayer;
|
||||
player.matchOptions = announce.matchOptions;
|
||||
player.token = announce.token;
|
||||
announce.isInvitedPerson ? player.username = announce.playerTwoUsername : player.username = announce.username;
|
||||
this.send(JSON.stringify( new ev.EventAssignId(this.id) )); // unused
|
||||
this.send(JSON.stringify( new ev.ServerEvent(en.EventTypes.matchmakingInProgress) ));
|
||||
if (announce.privateMatch) {
|
||||
privateMatchmaking(player);
|
||||
}
|
||||
else {
|
||||
publicMatchmaking(player);
|
||||
}
|
||||
}
|
||||
else if (msg.role === en.ClientRole.spectator)
|
||||
{
|
||||
const announce: ev.ClientAnnounceSpectator = <ev.ClientAnnounceSpectator>msg;
|
||||
const gameSession = gameSessionsMap.get(announce.gameSessionId);
|
||||
if (!gameSession) {
|
||||
this.send(JSON.stringify( new ev.EventError("invalid gameSessionId")));
|
||||
clientTerminate(clientsMap.get(this.id));
|
||||
return;
|
||||
}
|
||||
const spectator = clientsMap.get(this.id) as ClientSpectator;
|
||||
spectator.gameSession = gameSession;
|
||||
gameSession.spectatorsMap.set(spectator.id, spectator);
|
||||
this.send(JSON.stringify( new ev.ServerEvent(en.EventTypes.matchStart) ));
|
||||
}
|
||||
}
|
||||
else {
|
||||
console.log("Invalid ClientAnnounce");
|
||||
}
|
||||
return;
|
||||
}
|
||||
catch (e) {
|
||||
console.log("Invalid JSON (clientAnnounceListener)");
|
||||
}
|
||||
this.once("message", clientAnnounceListener);
|
||||
}
|
||||
|
||||
|
||||
function publicMatchmaking(player: ClientPlayer)
|
||||
{
|
||||
const minPlayersNumber = 2;
|
||||
const maxPlayersNumber = 2;
|
||||
matchmakingMap.set(player.id, player);
|
||||
const matchOptions = player.matchOptions;
|
||||
|
||||
const compatiblePlayers: ClientPlayer[] = [];
|
||||
for (const [id, client] of matchmakingMap)
|
||||
{
|
||||
if (client.matchOptions === matchOptions)
|
||||
{
|
||||
compatiblePlayers.push(client);
|
||||
if (compatiblePlayers.length === maxPlayersNumber) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (compatiblePlayers.length >= minPlayersNumber) {
|
||||
compatiblePlayers.forEach((client) => {
|
||||
matchmakingMap.delete(client.id);
|
||||
});
|
||||
createGameSession(compatiblePlayers, matchOptions);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function privateMatchmaking(player: ClientPlayer)
|
||||
{
|
||||
const minPlayersNumber = 2;
|
||||
const maxPlayersNumber = 2;
|
||||
privateMatchmakingMap.set(player.id, player);
|
||||
const matchOptions = player.matchOptions;
|
||||
|
||||
const token = player.token;
|
||||
const compatiblePlayers: ClientPlayer[] = [];
|
||||
for (const [id, client] of privateMatchmakingMap)
|
||||
{
|
||||
if (client.token === token)
|
||||
{
|
||||
compatiblePlayers.push(client);
|
||||
if (compatiblePlayers.length === maxPlayersNumber) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (compatiblePlayers.length >= minPlayersNumber) {
|
||||
compatiblePlayers.forEach((client) => {
|
||||
privateMatchmakingMap.delete(client.id);
|
||||
});
|
||||
createGameSession(compatiblePlayers, matchOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
setTimeout(async function abortMatch() {
|
||||
if (!player.gameSession)
|
||||
{
|
||||
if (player.socket.OPEN) {
|
||||
player.socket.send(JSON.stringify( new ev.EventMatchAbort() ));
|
||||
}
|
||||
const response = await fetch(c.addressBackEnd + "/game/gameserver/destroysession",{
|
||||
method: "POST",
|
||||
headers : {"Content-Type": "application/json"},
|
||||
body : JSON.stringify({
|
||||
token : player.token
|
||||
})
|
||||
})
|
||||
.then(x => x.json())
|
||||
.catch(error => console.log("ERROR : " + error));
|
||||
clientTerminate(player);
|
||||
}
|
||||
}, 60000);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function createGameSession(playersArr: ClientPlayer[], matchOptions: en.MatchOptions)
|
||||
{
|
||||
// const id = gameSessionIdPLACEHOLDER; // Force ID, TESTING SPECTATOR
|
||||
const id = uuidv4();
|
||||
const gameSession = new GameSession(id, matchOptions);
|
||||
gameSessionsMap.set(id, gameSession);
|
||||
|
||||
playersArr.forEach((client) => {
|
||||
client.gameSession = gameSession;
|
||||
gameSession.playersMap.set(client.id, client);
|
||||
gameSession.unreadyPlayersMap.set(client.id, client);
|
||||
client.socket.once("message", playerReadyConfirmationListener);
|
||||
});
|
||||
|
||||
// REFACTORING: Not pretty, hardcoded two players.
|
||||
// Could be done in gameSession maybe ?
|
||||
const gameSessionPlayersIterator = gameSession.playersMap.values();
|
||||
let player: ClientPlayer;
|
||||
player = (<ClientPlayer>gameSessionPlayersIterator.next().value);
|
||||
player.racket = gameSession.components.playerLeft;
|
||||
player.socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.left) ));
|
||||
|
||||
player = (<ClientPlayer>gameSessionPlayersIterator.next().value);
|
||||
player.racket = gameSession.components.playerRight;
|
||||
player.socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.right) ));
|
||||
// REFACTORING
|
||||
|
||||
setTimeout(function abortMatch() {
|
||||
if (gameSession.unreadyPlayersMap.size !== 0)
|
||||
{
|
||||
gameSessionsMap.delete(gameSession.id);
|
||||
gameSession.playersMap.forEach((client) => {
|
||||
client.socket.send(JSON.stringify( new ev.EventMatchAbort() ));
|
||||
client.gameSession = null;
|
||||
clientTerminate(client);
|
||||
});
|
||||
}
|
||||
}, 5000);
|
||||
}
|
||||
|
||||
|
||||
async function playerReadyConfirmationListener(this: WebSocket, data: string)
|
||||
{
|
||||
try {
|
||||
const msg : ev.ClientEvent = JSON.parse(data);
|
||||
if (msg.type === en.EventTypes.clientPlayerReady)
|
||||
{
|
||||
const client = clientsMap.get(this.id);
|
||||
const gameSession = client.gameSession;
|
||||
gameSession.unreadyPlayersMap.delete(this.id);
|
||||
if (gameSession.unreadyPlayersMap.size === 0)
|
||||
{
|
||||
// WIP nest , send gameSession.id
|
||||
const gameSessionPlayersIterator = gameSession.playersMap.values();
|
||||
const body = {
|
||||
gameServerIdOfTheMatch : gameSession.id,
|
||||
gameOptions: gameSession.matchOptions,
|
||||
playerOneUsername: (<ClientPlayer>gameSessionPlayersIterator.next().value).username,
|
||||
playerTwoUsername: (<ClientPlayer>gameSessionPlayersIterator.next().value).username,
|
||||
playerOneUsernameResult : 0,
|
||||
playerTwoUsernameResult : 0
|
||||
};
|
||||
const response = await fetch(c.addressBackEnd + "/game/gameserver/creategame",
|
||||
{
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify(body)
|
||||
});
|
||||
if (!response.ok)
|
||||
{
|
||||
gameSessionsMap.delete(gameSession.id);
|
||||
gameSession.playersMap.forEach((client) => {
|
||||
client.socket.send(JSON.stringify( new ev.EventMatchAbort() ));
|
||||
client.gameSession = null;
|
||||
clientTerminate(client);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
gameSession.playersMap.forEach( (client) => {
|
||||
client.socket.send(JSON.stringify( new ev.ServerEvent(en.EventTypes.matchStart) ));
|
||||
});
|
||||
gameSession.start();
|
||||
}
|
||||
}
|
||||
else {
|
||||
console.log("Invalid playerReadyConfirmation");
|
||||
}
|
||||
return;
|
||||
}
|
||||
catch (e) {
|
||||
console.log("Invalid JSON (playerReadyConfirmationListener)");
|
||||
}
|
||||
this.once("message", playerReadyConfirmationListener);
|
||||
}
|
||||
|
||||
|
||||
export function clientInputListener(this: WebSocket, data: string)
|
||||
{
|
||||
try {
|
||||
// const input: ev.ClientEvent = JSON.parse(data);
|
||||
const input: ev.EventInput = JSON.parse(data);
|
||||
if (input.type === en.EventTypes.clientInput)
|
||||
{
|
||||
const client = clientsMap.get(this.id) as ClientPlayer;
|
||||
client.inputBuffer = input;
|
||||
client.gameSession.instantInputDebug(client); // wip
|
||||
}
|
||||
else {
|
||||
console.log("Invalid clientInput");
|
||||
}
|
||||
}
|
||||
catch (e) {
|
||||
console.log("Invalid JSON (clientInputListener)");
|
||||
}
|
||||
}
|
||||
|
||||
////////////
|
||||
////////////
|
||||
|
||||
const pingInterval = setInterval( () => {
|
||||
let deleteLog = "";
|
||||
clientsMap.forEach( (client) => {
|
||||
if (!client.isAlive) {
|
||||
clientTerminate(client);
|
||||
deleteLog += ` ${shortId(client.id)} |`;
|
||||
}
|
||||
else {
|
||||
client.isAlive = false;
|
||||
client.socket.ping();
|
||||
}
|
||||
});
|
||||
|
||||
if (deleteLog) {
|
||||
console.log(`Disconnected:${deleteLog}`);
|
||||
}
|
||||
console.log("gameSessionMap size: " + gameSessionsMap.size);
|
||||
console.log("clientsMap size: " + clientsMap.size);
|
||||
console.log("matchmakingMap size: " + matchmakingMap.size);
|
||||
console.log("privateMatchmakingMap size: " + privateMatchmakingMap.size);
|
||||
console.log("");
|
||||
}, 4200);
|
||||
|
||||
|
||||
export function clientTerminate(client: Client)
|
||||
{
|
||||
client.socket.terminate();
|
||||
if (client.gameSession)
|
||||
{
|
||||
client.gameSession.playersMap.delete(client.id);
|
||||
if (client.gameSession.playersMap.size === 0)
|
||||
{
|
||||
clearInterval(client.gameSession.playersUpdateInterval);
|
||||
clearInterval(client.gameSession.spectatorsUpdateInterval);
|
||||
clearInterval(client.gameSession.gameLoopInterval);
|
||||
gameSessionsMap.delete(client.gameSession.id);
|
||||
}
|
||||
}
|
||||
clientsMap.delete(client.id);
|
||||
if (matchmakingMap.has(client.id)) {
|
||||
matchmakingMap.delete(client.id);
|
||||
}
|
||||
else if (privateMatchmakingMap.has(client.id)) {
|
||||
privateMatchmakingMap.delete(client.id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function closeListener()
|
||||
{
|
||||
clearInterval(pingInterval);
|
||||
}
|
||||
|
||||
|
||||
function errorListener(error: Error)
|
||||
{
|
||||
console.log("Error: " + JSON.stringify(error));
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
|
||||
import * as en from "../enums.js"
|
||||
|
||||
/* From Server */
|
||||
export class ServerEvent {
|
||||
type: en.EventTypes;
|
||||
constructor(type: en.EventTypes = 0) {
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
|
||||
export class EventAssignId extends ServerEvent {
|
||||
id: string;
|
||||
constructor(id: string) {
|
||||
super(en.EventTypes.assignId);
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
export class EventMatchmakingComplete extends ServerEvent {
|
||||
side: en.PlayerSide;
|
||||
constructor(side: en.PlayerSide) {
|
||||
super(en.EventTypes.matchmakingComplete);
|
||||
this.side = side;
|
||||
}
|
||||
}
|
||||
|
||||
export class EventGameUpdate extends ServerEvent {
|
||||
playerLeft = {
|
||||
y: 0
|
||||
};
|
||||
playerRight = {
|
||||
y: 0
|
||||
};
|
||||
ballsArr: {
|
||||
x: number,
|
||||
y: number,
|
||||
dirX: number,
|
||||
dirY: number,
|
||||
speed: number
|
||||
}[] = [];
|
||||
wallTop? = {
|
||||
y: 0
|
||||
};
|
||||
wallBottom? = {
|
||||
y: 0
|
||||
};
|
||||
lastInputId = 0;
|
||||
constructor() { // TODO: constructor that take GameComponentsServer maybe ?
|
||||
super(en.EventTypes.gameUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
export class EventScoreUpdate extends ServerEvent {
|
||||
scoreLeft: number;
|
||||
scoreRight: number;
|
||||
constructor(scoreLeft: number, scoreRight: number) {
|
||||
super(en.EventTypes.scoreUpdate);
|
||||
this.scoreLeft = scoreLeft;
|
||||
this.scoreRight = scoreRight;
|
||||
}
|
||||
}
|
||||
|
||||
export class EventMatchEnd extends ServerEvent {
|
||||
winner: en.PlayerSide;
|
||||
forfeit: boolean;
|
||||
constructor(winner: en.PlayerSide, forfeit = false) {
|
||||
super(en.EventTypes.matchEnd);
|
||||
this.winner = winner;
|
||||
this.forfeit = forfeit;
|
||||
}
|
||||
}
|
||||
|
||||
export class EventMatchAbort extends ServerEvent {
|
||||
constructor() {
|
||||
super(en.EventTypes.matchAbort);
|
||||
}
|
||||
}
|
||||
|
||||
export class EventError extends ServerEvent {
|
||||
message: string;
|
||||
constructor(message: string) {
|
||||
super(en.EventTypes.error);
|
||||
this.message = message;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* From Client */
|
||||
export class ClientEvent {
|
||||
type: en.EventTypes; // readonly ?
|
||||
constructor(type: en.EventTypes = 0) {
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
|
||||
export class ClientAnnounce extends ClientEvent {
|
||||
role: en.ClientRole;
|
||||
constructor(role: en.ClientRole) {
|
||||
super(en.EventTypes.clientAnnounce);
|
||||
this.role = role;
|
||||
}
|
||||
}
|
||||
|
||||
export class ClientAnnouncePlayer extends ClientAnnounce {
|
||||
clientId: string; // unused
|
||||
matchOptions: en.MatchOptions;
|
||||
token: string;
|
||||
username: string;
|
||||
privateMatch: boolean;
|
||||
playerTwoUsername?: string;
|
||||
isInvitedPerson? : boolean;
|
||||
constructor(matchOptions: en.MatchOptions, token: string, username: string, privateMatch: boolean = false, playerTwoUsername?: string, isInvitedPerson? : boolean) {
|
||||
super(en.ClientRole.player);
|
||||
this.matchOptions = matchOptions;
|
||||
this.token = token;
|
||||
this.username = username;
|
||||
this.privateMatch = privateMatch;
|
||||
if (isInvitedPerson) {
|
||||
this.isInvitedPerson = isInvitedPerson;
|
||||
}
|
||||
if (playerTwoUsername) {
|
||||
this.playerTwoUsername = playerTwoUsername;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class ClientAnnounceSpectator extends ClientAnnounce {
|
||||
gameSessionId: string;
|
||||
constructor(gameSessionId: string) {
|
||||
super(en.ClientRole.spectator);
|
||||
this.gameSessionId = gameSessionId;
|
||||
}
|
||||
}
|
||||
|
||||
export class EventInput extends ClientEvent {
|
||||
input: en.InputEnum;
|
||||
id: number;
|
||||
constructor(input: en.InputEnum = en.InputEnum.noInput, id: number = 0) {
|
||||
super(en.EventTypes.clientInput);
|
||||
this.input = input;
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
@@ -5,7 +5,7 @@ import { VectorInteger } from "./Vector.js";
|
||||
import { Rectangle, MovingRectangle, Racket, Ball } from "./Rectangle.js";
|
||||
import { random } from "../utils.js";
|
||||
|
||||
class GameComponents {
|
||||
export class GameComponents {
|
||||
wallTop: Rectangle | MovingRectangle;
|
||||
wallBottom: Rectangle | MovingRectangle;
|
||||
playerLeft: Racket;
|
||||
@@ -61,5 +61,3 @@ class GameComponents {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export {GameComponents}
|
||||
@@ -1,9 +1,9 @@
|
||||
|
||||
import { Vector, VectorInteger } from "./Vector.js";
|
||||
import { Component, Moving } from "./interface.js";
|
||||
import type { Component, Moving } from "./interface.js";
|
||||
import * as c from "../constants.js"
|
||||
|
||||
class Rectangle implements Component {
|
||||
export class Rectangle implements Component {
|
||||
pos: VectorInteger;
|
||||
width: number;
|
||||
height: number;
|
||||
@@ -33,7 +33,7 @@ class Rectangle implements Component {
|
||||
}
|
||||
}
|
||||
|
||||
class MovingRectangle extends Rectangle implements Moving {
|
||||
export class MovingRectangle extends Rectangle implements Moving {
|
||||
dir: Vector = new Vector(0,0);
|
||||
speed: number;
|
||||
readonly baseSpeed: number;
|
||||
@@ -61,7 +61,7 @@ class MovingRectangle extends Rectangle implements Moving {
|
||||
}
|
||||
}
|
||||
|
||||
class Racket extends MovingRectangle {
|
||||
export class Racket extends MovingRectangle {
|
||||
constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number) {
|
||||
super(pos, width, height, baseSpeed);
|
||||
}
|
||||
@@ -72,13 +72,22 @@ class Racket extends MovingRectangle {
|
||||
}
|
||||
}
|
||||
|
||||
class Ball extends MovingRectangle {
|
||||
export class Ball extends MovingRectangle {
|
||||
readonly speedIncrease: number;
|
||||
ballInPlay: boolean = false;
|
||||
constructor(pos: VectorInteger, size: number, baseSpeed: number, speedIncrease: number) {
|
||||
super(pos, size, size, baseSpeed);
|
||||
this.speedIncrease = speedIncrease;
|
||||
}
|
||||
moveAndBounce(delta: number, colliderArr: Rectangle[]) {
|
||||
this.move(delta);
|
||||
let i = colliderArr.findIndex(this.collision, this);
|
||||
if (i != -1)
|
||||
{
|
||||
this.bounce(colliderArr[i]);
|
||||
this.move(delta);
|
||||
}
|
||||
}
|
||||
bounce(collider?: Rectangle) {
|
||||
this._bounceAlgo(collider);
|
||||
}
|
||||
@@ -92,15 +101,6 @@ class Ball extends MovingRectangle {
|
||||
this._bounceWall();
|
||||
}
|
||||
}
|
||||
moveAndBounce(delta: number, colliderArr: Rectangle[]) {
|
||||
this.move(delta);
|
||||
let i = colliderArr.findIndex(this.collision, this);
|
||||
if (i != -1)
|
||||
{
|
||||
this.bounce(colliderArr[i]);
|
||||
this.move(delta);
|
||||
}
|
||||
}
|
||||
protected _bounceWall() { // Should be enough for Wall
|
||||
this.dir.y = this.dir.y * -1;
|
||||
}
|
||||
@@ -140,5 +140,3 @@ class Ball extends MovingRectangle {
|
||||
// console.log(`x: ${this.dir.x}, y: ${this.dir.y}`);
|
||||
}
|
||||
}
|
||||
|
||||
export {Rectangle, MovingRectangle, Racket, Ball}
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
class Vector {
|
||||
export class Vector {
|
||||
x: number;
|
||||
y: number;
|
||||
constructor(x: number = 0, y: number = 0) {
|
||||
@@ -16,13 +16,13 @@ class Vector {
|
||||
}
|
||||
}
|
||||
|
||||
class VectorInteger extends Vector {
|
||||
export class VectorInteger extends Vector {
|
||||
// PLACEHOLDER
|
||||
// VectorInteger with set/get dont work (No draw on the screen). Why ?
|
||||
}
|
||||
|
||||
/*
|
||||
class VectorInteger {
|
||||
export class VectorInteger {
|
||||
// private _x: number = 0;
|
||||
// private _y: number = 0;
|
||||
// constructor(x: number = 0, y: number = 0) {
|
||||
@@ -45,5 +45,3 @@ class VectorInteger {
|
||||
// }
|
||||
}
|
||||
*/
|
||||
|
||||
export {Vector, VectorInteger}
|
||||
@@ -1,21 +1,19 @@
|
||||
|
||||
import { Vector, VectorInteger } from "./Vector.js";
|
||||
import type { Vector, VectorInteger } from "./Vector.js";
|
||||
|
||||
interface Component {
|
||||
export interface Component {
|
||||
pos: VectorInteger;
|
||||
}
|
||||
|
||||
interface GraphicComponent extends Component {
|
||||
export interface GraphicComponent extends Component {
|
||||
ctx: CanvasRenderingContext2D;
|
||||
color: string;
|
||||
update: () => void;
|
||||
clear: (pos?: VectorInteger) => void;
|
||||
}
|
||||
|
||||
interface Moving {
|
||||
export interface Moving {
|
||||
dir: Vector;
|
||||
speed: number; // pixel per second
|
||||
move(delta: number): void;
|
||||
}
|
||||
|
||||
export {Component, GraphicComponent, Moving}
|
||||
@@ -11,8 +11,8 @@ export const pw = Math.floor(w*0.017);
|
||||
export const ph = pw*6;
|
||||
export const ballSize = pw;
|
||||
export const wallSize = Math.floor(w*0.01);
|
||||
export const racketSpeed = Math.floor(w*0.66); // pixel per second
|
||||
export const ballSpeed = Math.floor(w*0.66); // pixel per second
|
||||
export const racketSpeed = Math.floor(w*0.60); // pixel per second
|
||||
export const ballSpeed = Math.floor(w*0.55); // pixel per second
|
||||
export const ballSpeedIncrease = Math.floor(ballSpeed*0.05); // pixel per second
|
||||
|
||||
export const normalizedSpeed = false; // for consistency in speed independent of direction
|
||||
@@ -24,3 +24,7 @@ export const newRoundDelay = 1500; // millisecond
|
||||
export const multiBallsCount = 3;
|
||||
export const movingWallPosMax = Math.floor(w*0.12);
|
||||
export const movingWallSpeed = Math.floor(w*0.08);
|
||||
|
||||
|
||||
export const gameSessionIdPLACEHOLDER = "42"; // TESTING SPECTATOR PLACEHOLDER
|
||||
// for testing, force gameSession.id in wsServer.ts->matchmaking()
|
||||
@@ -1,15 +1,17 @@
|
||||
|
||||
enum EventTypes {
|
||||
export enum EventTypes {
|
||||
// Class Implemented
|
||||
gameUpdate = 1,
|
||||
scoreUpdate,
|
||||
matchEnd,
|
||||
assignId,
|
||||
matchmakingComplete,
|
||||
error,
|
||||
|
||||
// Generic
|
||||
matchmakingInProgress,
|
||||
matchStart,
|
||||
matchAbort,
|
||||
matchNewRound, // unused
|
||||
matchPause, // unused
|
||||
matchResume, // unused
|
||||
@@ -21,27 +23,25 @@ enum EventTypes {
|
||||
|
||||
}
|
||||
|
||||
enum InputEnum {
|
||||
export enum InputEnum {
|
||||
noInput = 0,
|
||||
up = 1,
|
||||
down,
|
||||
}
|
||||
|
||||
enum PlayerSide {
|
||||
export enum PlayerSide {
|
||||
left = 1,
|
||||
right
|
||||
}
|
||||
|
||||
enum ClientRole {
|
||||
export enum ClientRole {
|
||||
player = 1,
|
||||
spectator
|
||||
}
|
||||
|
||||
enum MatchOptions {
|
||||
export enum MatchOptions {
|
||||
// binary flags, can be mixed
|
||||
noOption = 0b0,
|
||||
multiBalls = 1 << 0,
|
||||
movingWalls = 1 << 1
|
||||
}
|
||||
|
||||
export {EventTypes, InputEnum, PlayerSide, ClientRole, MatchOptions}
|
||||
@@ -0,0 +1,25 @@
|
||||
|
||||
import type { MovingRectangle } from "./class/Rectangle.js";
|
||||
|
||||
export function random(min: number = 0, max: number = 1) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
export function sleep (ms: number) {
|
||||
return new Promise((resolve) => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
export function clamp(n: number, min: number, max: number) : number
|
||||
{
|
||||
if (n < min)
|
||||
n = min;
|
||||
else if (n > max)
|
||||
n = max;
|
||||
return (n);
|
||||
}
|
||||
|
||||
// Typescript hack, unused
|
||||
export function assertMovingRectangle(value: unknown): asserts value is MovingRectangle {
|
||||
// if (value !== MovingRectangle) throw new Error("Not a MovingRectangle");
|
||||
return;
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
|
||||
import * as c from "./constants.js";
|
||||
import { MovingRectangle } from "../shared_js/class/Rectangle.js";
|
||||
import { GameComponents } from "./class/GameComponents.js";
|
||||
import type { MovingRectangle } from "../shared_js/class/Rectangle.js";
|
||||
import type { GameComponents } from "./class/GameComponents.js";
|
||||
|
||||
function wallsMovements(delta: number, gc: GameComponents)
|
||||
export function wallsMovements(delta: number, gc: GameComponents)
|
||||
{
|
||||
const wallTop = <MovingRectangle>gc.wallTop;
|
||||
const wallBottom = <MovingRectangle>gc.wallBottom;
|
||||
@@ -16,5 +16,3 @@ function wallsMovements(delta: number, gc: GameComponents)
|
||||
wallTop.moveAndCollide(delta, [gc.playerLeft, gc.playerRight]);
|
||||
wallBottom.moveAndCollide(delta, [gc.playerLeft, gc.playerRight]);
|
||||
}
|
||||
|
||||
export {wallsMovements}
|
||||
103
srcs/requirements/game_server/game_back/tsconfig.json
Normal file
103
srcs/requirements/game_server/game_back/tsconfig.json
Normal file
@@ -0,0 +1,103 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
/* Visit https://aka.ms/tsconfig to read more about this file */
|
||||
|
||||
/* Projects */
|
||||
// "incremental": true, /* Save .tsbuildinfo files to allow for incremental compilation of projects. */
|
||||
// "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */
|
||||
// "tsBuildInfoFile": "./.tsbuildinfo", /* Specify the path to .tsbuildinfo incremental compilation file. */
|
||||
// "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects. */
|
||||
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
|
||||
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
|
||||
|
||||
/* Language and Environment */
|
||||
"target": "es2016", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
|
||||
// "lib": [], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
|
||||
// "jsx": "preserve", /* Specify what JSX code is generated. */
|
||||
// "experimentalDecorators": true, /* Enable experimental support for TC39 stage 2 draft decorators. */
|
||||
// "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
|
||||
// "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h'. */
|
||||
// "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */
|
||||
// "jsxImportSource": "", /* Specify module specifier used to import the JSX factory functions when using 'jsx: react-jsx*'. */
|
||||
// "reactNamespace": "", /* Specify the object invoked for 'createElement'. This only applies when targeting 'react' JSX emit. */
|
||||
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
|
||||
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
|
||||
// "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */
|
||||
|
||||
/* Modules */
|
||||
"module": "ES6", /* Specify what module code is generated. */
|
||||
// "rootDir": "./", /* Specify the root folder within your source files. */
|
||||
"moduleResolution": "node", /* Specify how TypeScript looks up a file from a given module specifier. */
|
||||
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
|
||||
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
|
||||
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
|
||||
// "typeRoots": [], /* Specify multiple folders that act like './node_modules/@types'. */
|
||||
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
|
||||
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
|
||||
// "moduleSuffixes": [], /* List of file name suffixes to search when resolving a module. */
|
||||
// "resolveJsonModule": true, /* Enable importing .json files. */
|
||||
// "noResolve": true, /* Disallow 'import's, 'require's or '<reference>'s from expanding the number of files TypeScript should add to a project. */
|
||||
|
||||
/* JavaScript Support */
|
||||
// "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the 'checkJS' option to get errors from these files. */
|
||||
// "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
|
||||
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from 'node_modules'. Only applicable with 'allowJs'. */
|
||||
|
||||
/* Emit */
|
||||
// "declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
|
||||
// "declarationMap": true, /* Create sourcemaps for d.ts files. */
|
||||
// "emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
|
||||
// "sourceMap": true, /* Create source map files for emitted JavaScript files. */
|
||||
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If 'declaration' is true, also designates a file that bundles all .d.ts output. */
|
||||
// "outDir": "./", /* Specify an output folder for all emitted files. */
|
||||
// "removeComments": true, /* Disable emitting comments. */
|
||||
// "noEmit": true, /* Disable emitting files from a compilation. */
|
||||
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
|
||||
// "importsNotUsedAsValues": "remove", /* Specify emit/checking behavior for imports that are only used for types. */
|
||||
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
|
||||
// "sourceRoot": "", /* Specify the root path for debuggers to find the reference source code. */
|
||||
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
|
||||
// "inlineSourceMap": true, /* Include sourcemap files inside the emitted JavaScript. */
|
||||
// "inlineSources": true, /* Include source code in the sourcemaps inside the emitted JavaScript. */
|
||||
// "emitBOM": true, /* Emit a UTF-8 Byte Order Mark (BOM) in the beginning of output files. */
|
||||
// "newLine": "crlf", /* Set the newline character for emitting files. */
|
||||
// "stripInternal": true, /* Disable emitting declarations that have '@internal' in their JSDoc comments. */
|
||||
// "noEmitHelpers": true, /* Disable generating custom helper functions like '__extends' in compiled output. */
|
||||
// "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */
|
||||
// "preserveConstEnums": true, /* Disable erasing 'const enum' declarations in generated code. */
|
||||
// "declarationDir": "./", /* Specify the output directory for generated declaration files. */
|
||||
// "preserveValueImports": true, /* Preserve unused imported values in the JavaScript output that would otherwise be removed. */
|
||||
|
||||
/* Interop Constraints */
|
||||
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
|
||||
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
|
||||
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */
|
||||
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
|
||||
"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
|
||||
|
||||
/* Type Checking */
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
// "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied 'any' type. */
|
||||
"strictNullChecks": false, /* When type checking, take into account 'null' and 'undefined'. */
|
||||
// "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */
|
||||
// "strictBindCallApply": true, /* Check that the arguments for 'bind', 'call', and 'apply' methods match the original function. */
|
||||
// "strictPropertyInitialization": true, /* Check for class properties that are declared but not set in the constructor. */
|
||||
// "noImplicitThis": true, /* Enable error reporting when 'this' is given the type 'any'. */
|
||||
// "useUnknownInCatchVariables": true, /* Default catch clause variables as 'unknown' instead of 'any'. */
|
||||
// "alwaysStrict": true, /* Ensure 'use strict' is always emitted. */
|
||||
// "noUnusedLocals": true, /* Enable error reporting when local variables aren't read. */
|
||||
// "noUnusedParameters": true, /* Raise an error when a function parameter isn't read. */
|
||||
// "exactOptionalPropertyTypes": true, /* Interpret optional property types as written, rather than adding 'undefined'. */
|
||||
// "noImplicitReturns": true, /* Enable error reporting for codepaths that do not explicitly return in a function. */
|
||||
// "noFallthroughCasesInSwitch": true, /* Enable error reporting for fallthrough cases in switch statements. */
|
||||
// "noUncheckedIndexedAccess": true, /* Add 'undefined' to a type when accessed using an index. */
|
||||
// "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an override modifier. */
|
||||
// "noPropertyAccessFromIndexSignature": true, /* Enforces using indexed accessors for keys declared using an indexed type. */
|
||||
// "allowUnusedLabels": true, /* Disable error reporting for unused labels. */
|
||||
// "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */
|
||||
|
||||
/* Completeness */
|
||||
// "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
|
||||
"skipLibCheck": true /* Skip type checking all .d.ts files. */
|
||||
}
|
||||
}
|
||||
@@ -7,7 +7,7 @@ POSTGRES_DATABASE=transcendance_db
|
||||
|
||||
# OAUTH2 42 API
|
||||
FORTYTWO_CLIENT_ID=u-s4t2ud-49dc7b539bcfe1acb48b928b2b281671c99fc5bfab1faca57a536ab7e0075500
|
||||
FORTYTWO_CLIENT_SECRET=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
|
||||
FORTYTWO_CLIENT_SECRET=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
|
||||
FORTYTWO_CALLBACK_URL=http://transcendance:8080/api/v2/auth/redirect
|
||||
COOKIE_SECRET=248cdc831110eec8796d7c1edbf79835
|
||||
# JWT
|
||||
@@ -20,3 +20,6 @@ REDIS_PORT=6379
|
||||
REDIS_PASSWORD=1a5e04138b91b3d683c708e4689454c2
|
||||
#2fa
|
||||
TWO_FACTOR_AUTHENTICATION_APP_NAME=Transcendance
|
||||
|
||||
NAME_OF_REDIS_DB = tokenGameDatabase
|
||||
TICKET_FOR_PLAYING_GAME_SECRET = a2aef785c388497f5fca18f9ccff37ed
|
||||
|
||||
1687
srcs/requirements/nestjs/api_back/package-lock.json
generated
1687
srcs/requirements/nestjs/api_back/package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -7,13 +7,14 @@ import { ConfigModule } from '@nestjs/config';
|
||||
import { FriendshipsModule } from './friendship/friendships.module';
|
||||
import { AuthenticationModule } from './auth/42/authentication.module';
|
||||
import { PassportModule } from '@nestjs/passport';
|
||||
// import { GameModule } from './game/game/game.module';
|
||||
import { GameModule } from './game/game.module';
|
||||
|
||||
@Module({
|
||||
imports: [UsersModule,
|
||||
AuthenticationModule,
|
||||
PassportModule.register({ session: true }),
|
||||
FriendshipsModule,
|
||||
GameModule,
|
||||
ConfigModule.forRoot(),
|
||||
TypeOrmModule.forRoot({
|
||||
type: 'postgres',
|
||||
@@ -27,7 +28,6 @@ import { PassportModule } from '@nestjs/passport';
|
||||
//avec une classe pour le module
|
||||
synchronize: true,
|
||||
}),
|
||||
// GameModule,
|
||||
],
|
||||
controllers: [AppController],
|
||||
providers: [AppService],
|
||||
|
||||
@@ -18,7 +18,7 @@ import { CreateUsersDto } from "src/users/dto/create-users.dto";
|
||||
async validate(accessToken: string, refreshToken: string, profile: Profile, callbackURL: string) {
|
||||
console.log("Validate inside strategy.ts");
|
||||
console.log(profile.id, profile.username, profile.phoneNumbers[0].value, profile.emails[0].value, profile.photos[0].value);
|
||||
const userDTO: CreateUsersDto = { fortyTwoId: profile.id, username: profile.username, email: profile.emails[0].value, image_url: 'default.png', isEnabledTwoFactorAuth: false , status: "connected" };
|
||||
const userDTO: CreateUsersDto = { fortyTwoId: profile.id, username: profile.username, email: profile.emails[0].value, image_url: 'default.png', isEnabledTwoFactorAuth: false , status: "Connected" };
|
||||
const user = await this.authenticationService.validateUser(userDTO);
|
||||
if (!user)
|
||||
throw new UnauthorizedException();
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
import { IsBoolean, IsEmail, IsNotEmpty, IsString } from 'class-validator';
|
||||
|
||||
export class CreateUsersDto {
|
||||
@IsString()
|
||||
@IsNotEmpty()
|
||||
readonly username: string;
|
||||
readonly fortyTwoId: string;
|
||||
@IsEmail()
|
||||
readonly email: string;
|
||||
@IsString()
|
||||
readonly image_url: string;
|
||||
@IsString()
|
||||
readonly status: string;
|
||||
@IsBoolean()
|
||||
readonly isEnabledTwoFactorAuth: boolean;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
import { IsBoolean, IsNotEmpty, IsNumber, IsString } from "class-validator";
|
||||
|
||||
export class CreateGameDto {
|
||||
@IsString()
|
||||
@IsNotEmpty()
|
||||
gameServerIdOfTheMatch : string
|
||||
@IsNumber()
|
||||
@IsNotEmpty()
|
||||
gameOptions: number
|
||||
@IsString()
|
||||
@IsNotEmpty()
|
||||
playerOneUsername : string
|
||||
@IsString()
|
||||
playerTwoUsername : string
|
||||
@IsNumber()
|
||||
playerTwoUsernameResult : number
|
||||
@IsNumber()
|
||||
playerOneUsernameResult : number
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
import { IsBoolean, IsEmpty, IsInt, IsNotEmpty, IsNumber, IsString } from "class-validator";
|
||||
import { IsNull } from "typeorm";
|
||||
|
||||
export class GrantTicketDto {
|
||||
@IsString()
|
||||
@IsNotEmpty()
|
||||
playerOneUsername : string
|
||||
@IsString()
|
||||
playerTwoUsername : string
|
||||
@IsNumber()
|
||||
gameOptions : number
|
||||
@IsBoolean()
|
||||
isGameIsWithInvitation : boolean
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
import { OmitType } from "@nestjs/mapped-types";
|
||||
import { IsBoolean, IsNotEmpty, IsNumber, IsString } from "class-validator";
|
||||
import { CreateGameDto } from "./createGame.dto";
|
||||
|
||||
export class UpdateGameDto extends OmitType(CreateGameDto, ['playerOneUsername', 'playerTwoUsername', 'gameOptions'] as const){}
|
||||
@@ -0,0 +1,16 @@
|
||||
import { IsBase64, IsBoolean, IsEmpty, IsNotEmpty, IsNumber, IsString } from "class-validator";
|
||||
|
||||
export class ValidateTicketDto {
|
||||
@IsString()
|
||||
@IsNotEmpty()
|
||||
playerOneUsername : string
|
||||
@IsString()
|
||||
playerTwoUsername : string
|
||||
@IsNumber()
|
||||
gameOptions : number
|
||||
@IsBoolean()
|
||||
isGameIsWithInvitation : boolean
|
||||
@IsBase64()
|
||||
@IsNotEmpty()
|
||||
token : string
|
||||
}
|
||||
@@ -0,0 +1,25 @@
|
||||
import { Column, Entity, PrimaryGeneratedColumn } from "typeorm";
|
||||
|
||||
@Entity('game')
|
||||
export class Game {
|
||||
@PrimaryGeneratedColumn()
|
||||
id: number;
|
||||
|
||||
@Column()
|
||||
playerOneUsername: string
|
||||
|
||||
@Column()
|
||||
playerTwoUsername: string
|
||||
|
||||
@Column({default : 0, nullable : true})
|
||||
playerOneUsernameResult : number
|
||||
|
||||
@Column({default : 0, nullable : true})
|
||||
playerTwoUsernameResult : number
|
||||
|
||||
@Column({unique : true})
|
||||
gameServerIdOfTheMatch: string
|
||||
|
||||
@Column({default: false, nullable : true}) //éric pourra trouver un meilleur mot : ongoing ?
|
||||
isMatchIsFinished: boolean
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
import { Column, Entity, PrimaryGeneratedColumn } from "typeorm";
|
||||
|
||||
@Entity('tokenGame')
|
||||
export class TokenGame {
|
||||
|
||||
@PrimaryGeneratedColumn()
|
||||
id: number;
|
||||
@Column()
|
||||
playerOneUsername : string
|
||||
@Column({nullable: true})
|
||||
playerTwoUsername : string
|
||||
@Column()
|
||||
gameOptions : number
|
||||
@Column()
|
||||
isGameIsWithInvitation : boolean
|
||||
@Column({default: 0, nullable: true})
|
||||
numberOfRegisteredUser : number
|
||||
@Column({default : false})
|
||||
isSecondUserAcceptedRequest : boolean
|
||||
@Column()
|
||||
token : string
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
import { Column, Entity, PrimaryGeneratedColumn } from "typeorm";
|
||||
|
||||
|
||||
|
||||
@Entity('gameParty')
|
||||
export class gameParty {
|
||||
|
||||
@PrimaryGeneratedColumn()
|
||||
id: number;
|
||||
|
||||
@Column()
|
||||
playerOne: string
|
||||
|
||||
@Column()
|
||||
playerTwo: string
|
||||
|
||||
@Column()
|
||||
resultOfTheMatch: string
|
||||
|
||||
@Column()
|
||||
gameServerIdOfTheMatch: string
|
||||
}
|
||||
@@ -1,4 +1,116 @@
|
||||
import { Controller } from '@nestjs/common';
|
||||
import { Body, Controller, Get, HttpException, HttpStatus, Post, Req, UseGuards } from '@nestjs/common';
|
||||
import { Console } from 'console';
|
||||
import { request } from 'http';
|
||||
import { use } from 'passport';
|
||||
import { AuthenticateGuard, TwoFactorGuard } from 'src/auth/42/guards/42guards';
|
||||
import { User } from 'src/users/entities/user.entity';
|
||||
import { UsersService } from 'src/users/users.service';
|
||||
import { CreateGameDto } from './dto/createGame.dto';
|
||||
import { GrantTicketDto } from './dto/grantTicket.dto';
|
||||
import { UpdateGameDto } from './dto/updateGame.dto';
|
||||
import { ValidateTicketDto } from './dto/validateTicket.dto';
|
||||
import { TokenGame } from './entity/tokenGame.entity';
|
||||
import { GameService } from './game.service';
|
||||
|
||||
@Controller('game')
|
||||
export class GameController {}
|
||||
export class GameController {
|
||||
constructor (private readonly gameService : GameService) { }
|
||||
|
||||
|
||||
@Get('ranking')
|
||||
@UseGuards(AuthenticateGuard)
|
||||
@UseGuards(TwoFactorGuard)
|
||||
async getRankingForAllUsers(@Req() req)
|
||||
{
|
||||
const currentUser : User = req.user
|
||||
return this.gameService.getRankingForAllUsers(currentUser);
|
||||
}
|
||||
|
||||
@Post('ticket')
|
||||
@UseGuards(AuthenticateGuard)
|
||||
@UseGuards(TwoFactorGuard)
|
||||
async grantTicket(@Req() req, @Body() grantTicketDto : GrantTicketDto)
|
||||
{
|
||||
const user : User = req.user
|
||||
if (grantTicketDto.playerOneUsername != user.username)
|
||||
return new HttpException('You can\'t request a game for another person.', 403 )
|
||||
// else if (user.status !== "connected")
|
||||
// return new HttpException('You must not be in game...', HttpStatus.FORBIDDEN )
|
||||
return this.gameService.generateToken(user, grantTicketDto);
|
||||
}
|
||||
|
||||
@Post('requested')
|
||||
@UseGuards(AuthenticateGuard)
|
||||
@UseGuards(TwoFactorGuard)
|
||||
async requestIfAnotherUserHasRespondToquestForGame(@Req() req, @Body('token') token)
|
||||
{
|
||||
const user : User = req.user;
|
||||
return this.gameService.requestIfAnotherUserHasRespondToquestForGame(user, token);
|
||||
}
|
||||
|
||||
@Post('decline')
|
||||
@UseGuards(AuthenticateGuard)
|
||||
@UseGuards(TwoFactorGuard)
|
||||
async declineInvitation(@Body('token') token, @Req() req)
|
||||
{
|
||||
const user : User = req.user;
|
||||
return this.gameService.declineInvitation(user, token);
|
||||
}
|
||||
|
||||
@Post('accept')
|
||||
@UseGuards(AuthenticateGuard)
|
||||
@UseGuards(TwoFactorGuard)
|
||||
async acceptInvitation(@Body('token') token, @Req() req)
|
||||
{
|
||||
const user : User = req.user;
|
||||
return this.gameService.acceptInvitation(user, token);
|
||||
}
|
||||
|
||||
|
||||
@Get('invitations')
|
||||
@UseGuards(AuthenticateGuard)
|
||||
@UseGuards(TwoFactorGuard)
|
||||
async findInvitations(@Req() request)
|
||||
{
|
||||
const user : User = request.user;
|
||||
return this.gameService.findInvitations(user);
|
||||
}
|
||||
|
||||
//
|
||||
//N'est valable que pour le game-serveur.
|
||||
@Post('gameserver/validate')
|
||||
async validateTicket(@Body() validateTicketDto : ValidateTicketDto, @Req() request)
|
||||
{
|
||||
if (await this.gameService.validateToken(validateTicketDto) === false)
|
||||
return new HttpException("The token is not valid", HttpStatus.NOT_FOUND);
|
||||
console.log("200 retourné côté nest")
|
||||
return HttpStatus.OK;
|
||||
}
|
||||
|
||||
@Post('gameserver/creategame')
|
||||
async createGame(@Body() creategameDto : CreateGameDto)
|
||||
{
|
||||
console.log("On est dans create game")
|
||||
console.log(creategameDto)
|
||||
return this.gameService.createGame(creategameDto);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@Post('gameserver/updategame')
|
||||
async updateGame(@Body() updateGameDto : UpdateGameDto)
|
||||
{
|
||||
console.log("On est dans update game")
|
||||
console.log(updateGameDto)
|
||||
return this.gameService.updateGame(updateGameDto);
|
||||
}
|
||||
|
||||
@Post('gameserver/destroysession')
|
||||
async destroySession(@Body('token') token)
|
||||
{
|
||||
return this.gameService.destroySession(token);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1,9 +1,17 @@
|
||||
import { Module } from '@nestjs/common';
|
||||
import { TypeOrmModule } from '@nestjs/typeorm';
|
||||
import { Friendship } from 'src/friendship/entities/friendship.entity';
|
||||
import { FriendshipService } from 'src/friendship/friendship.service';
|
||||
import { User } from 'src/users/entities/user.entity';
|
||||
import { UsersService } from 'src/users/users.service';
|
||||
import { Game } from './entity/game.entity';
|
||||
import { TokenGame } from './entity/tokenGame.entity';
|
||||
import { GameController } from './game.controller';
|
||||
import { GameService } from './game.service';
|
||||
|
||||
@Module({
|
||||
controllers: [GameController],
|
||||
providers: [GameService]
|
||||
imports: [TypeOrmModule.forFeature([TokenGame, User, Game, Friendship])],
|
||||
controllers: [GameController],
|
||||
providers: [GameService, UsersService, FriendshipService]
|
||||
})
|
||||
export class GameModule {}
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
import { Test, TestingModule } from '@nestjs/testing';
|
||||
import { GameService } from './game.service';
|
||||
// import { Test, TestingModule } from '@nestjs/testing';
|
||||
// // import { GameService } from './game.service';
|
||||
|
||||
describe('GameService', () => {
|
||||
let service: GameService;
|
||||
// describe('GameService', () => {
|
||||
// let service: GameService;
|
||||
|
||||
beforeEach(async () => {
|
||||
const module: TestingModule = await Test.createTestingModule({
|
||||
providers: [GameService],
|
||||
}).compile();
|
||||
// beforeEach(async () => {
|
||||
// const module: TestingModule = await Test.createTestingModule({
|
||||
// providers: [GameService],
|
||||
// }).compile();
|
||||
|
||||
service = module.get<GameService>(GameService);
|
||||
});
|
||||
// service = module.get<GameService>(GameService);
|
||||
// });
|
||||
|
||||
it('should be defined', () => {
|
||||
expect(service).toBeDefined();
|
||||
});
|
||||
});
|
||||
// it('should be defined', () => {
|
||||
// expect(service).toBeDefined();
|
||||
// });
|
||||
// });
|
||||
|
||||
@@ -1,4 +1,277 @@
|
||||
import { Injectable } from '@nestjs/common';
|
||||
import { ConsoleLogger, HttpException, HttpStatus, Injectable } from '@nestjs/common';
|
||||
import { InjectRepository } from '@nestjs/typeorm';
|
||||
import { createCipheriv, randomBytes, scrypt } from 'crypto';
|
||||
import { User } from 'src/users/entities/user.entity';
|
||||
import { Repository } from 'typeorm';
|
||||
import { promisify } from 'util';
|
||||
import { GrantTicketDto } from './dto/grantTicket.dto';
|
||||
import { Game } from './entity/game.entity';
|
||||
import { ValidateTicketDto } from './dto/validateTicket.dto';
|
||||
import { TokenGame } from './entity/tokenGame.entity';
|
||||
import { UsersService } from 'src/users/users.service';
|
||||
import { CreateGameDto } from './dto/createGame.dto';
|
||||
import { UpdateGameDto } from './dto/updateGame.dto';
|
||||
import { FriendshipService } from 'src/friendship/friendship.service';
|
||||
|
||||
@Injectable()
|
||||
export class GameService {}
|
||||
export class GameService {
|
||||
constructor (
|
||||
@InjectRepository(Game)
|
||||
private readonly gameRepository : Repository<Game>,
|
||||
@InjectRepository(User)
|
||||
private readonly userRepository : Repository<User>,
|
||||
@InjectRepository(TokenGame)
|
||||
private readonly tokenGameRepository : Repository<TokenGame>,
|
||||
private readonly userService : UsersService,
|
||||
private readonly friendShipService : FriendshipService
|
||||
) { }
|
||||
|
||||
async getRankingForAllUsers(currentUser : User) {
|
||||
const users = await this.userRepository.createQueryBuilder("user")
|
||||
.leftJoinAndSelect("user.stats", "stats")
|
||||
.orderBy('stats.winGame', "DESC")
|
||||
.getMany();
|
||||
const partialUser : Partial<User>[] = []
|
||||
for (const user of users)
|
||||
{
|
||||
if (await this.friendShipService.findIfUserIsBlockedOrHasBlocked(currentUser.id.toString(), user.id.toString()) === false)
|
||||
partialUser.push({username : user.username, stats : user.stats })
|
||||
}
|
||||
console.log(...partialUser)
|
||||
return partialUser;
|
||||
}
|
||||
|
||||
|
||||
async encryptToken(toEncrypt : string) : Promise<string> {
|
||||
const iv = randomBytes(16);
|
||||
const password = process.env.TICKET_FOR_PLAYING_GAME_SECRET + new Date();
|
||||
const key = (await promisify(scrypt)(password, 'salt', 32)) as Buffer;
|
||||
const cipher = createCipheriv('aes-256-ctr', key, iv);
|
||||
const encryptedText = Buffer.concat([
|
||||
cipher.update(toEncrypt),
|
||||
cipher.final(),
|
||||
]);
|
||||
const encryptedTextToReturn = encryptedText.toString('base64');
|
||||
return encryptedTextToReturn
|
||||
}
|
||||
|
||||
async generateToken(user : User, grantTicketDto : GrantTicketDto)
|
||||
{
|
||||
console.log(user.status);
|
||||
if (user.status === "In Game" || user.status === "In Pool")
|
||||
return new HttpException("You can't play two games", HttpStatus.FORBIDDEN);
|
||||
if (grantTicketDto.isGameIsWithInvitation === true)
|
||||
{
|
||||
const secondUser : Partial<User> = await this.userService.findOneByUsername(user.id.toString(), grantTicketDto.playerTwoUsername)
|
||||
if (!secondUser || secondUser.username === user.username)
|
||||
return new HttpException("The requested second player does not exist OR you want to play against yourself. :P", HttpStatus.NOT_FOUND);
|
||||
const encryptedTextToReturn = await this.encryptToken(user.username + '_' + secondUser.username + '_'
|
||||
+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
|
||||
const tok = this.tokenGameRepository.create(grantTicketDto);
|
||||
tok.isSecondUserAcceptedRequest = false;
|
||||
tok.numberOfRegisteredUser = 0;
|
||||
tok.token = encryptedTextToReturn;
|
||||
this.tokenGameRepository.save(tok);
|
||||
this.userService.updateStatus(user.id, "In Pool")
|
||||
return { token : encryptedTextToReturn };
|
||||
}
|
||||
else if (grantTicketDto.isGameIsWithInvitation === false) {
|
||||
const encryptedTextToReturn = await this.encryptToken(user.username + '_'
|
||||
+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
|
||||
const tok = this.tokenGameRepository.create(grantTicketDto);
|
||||
tok.numberOfRegisteredUser = 0;
|
||||
tok.token = encryptedTextToReturn;
|
||||
this.tokenGameRepository.save(tok);
|
||||
this.userService.updateStatus(user.id, "In Pool")
|
||||
return { token : encryptedTextToReturn };
|
||||
}
|
||||
return new HttpException("Something went wrong !", HttpStatus.INTERNAL_SERVER_ERROR)
|
||||
}
|
||||
|
||||
async validateToken(validateTicketDto : ValidateTicketDto) {
|
||||
if (validateTicketDto.isGameIsWithInvitation === true)
|
||||
{
|
||||
const tokenGame : TokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||
.where('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : validateTicketDto.playerOneUsername})
|
||||
.andWhere('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : validateTicketDto.playerTwoUsername})
|
||||
.andWhere('tokengame.gameOptions = :gameOption', {gameOption : validateTicketDto.gameOptions})
|
||||
.andWhere('tokengame.isGameIsWithInvitation = :isGameIsWithInvitation', {isGameIsWithInvitation: true})
|
||||
.andWhere('tokengame.isSecondUserAcceptedRequest = :choice', {choice : true})
|
||||
.andWhere('tokengame.token = :token', {token : validateTicketDto.token})
|
||||
.getOne();
|
||||
if (tokenGame)
|
||||
{
|
||||
tokenGame.numberOfRegisteredUser++;
|
||||
if (tokenGame.numberOfRegisteredUser === 2)
|
||||
{
|
||||
this.tokenGameRepository.remove(tokenGame)
|
||||
const userOne : User = await this.userRepository.createQueryBuilder('user')
|
||||
.where("user.username = :username", {username : tokenGame.playerOneUsername})
|
||||
.getOne();
|
||||
this.userService.updateStatus(userOne.id, "In Game")
|
||||
const userTwo : User = await this.userRepository.createQueryBuilder('user')
|
||||
.where("user.username = :username", {username : tokenGame.playerTwoUsername})
|
||||
.getOne();
|
||||
this.userService.updateStatus(userTwo.id, "In Game")
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (validateTicketDto.isGameIsWithInvitation === false)
|
||||
{
|
||||
const tokenGame : TokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||
.where('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : validateTicketDto.playerOneUsername})
|
||||
.andWhere('tokengame.gameOptions = :gameOption', {gameOption : validateTicketDto.gameOptions})
|
||||
.andWhere('tokengame.isGameIsWithInvitation = :isGameIsWithInvitation', {isGameIsWithInvitation: false})
|
||||
.andWhere('tokengame.token = :token', {token : validateTicketDto.token})
|
||||
.getOne();
|
||||
if (tokenGame)
|
||||
{
|
||||
this.tokenGameRepository.remove(tokenGame)
|
||||
console.log("USERNAME : " + tokenGame.playerOneUsername)
|
||||
const user : User = await this.userRepository.createQueryBuilder('user')
|
||||
.where("user.username = :username", {username : tokenGame.playerOneUsername})
|
||||
.getOne();
|
||||
this.userService.updateStatus(user.id, "In Game")
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
async findInvitations(user : User) {
|
||||
const game = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||
.where('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
|
||||
.andWhere('tokengame.isGameIsWithInvitation = :invit', {invit : true})
|
||||
.andWhere('tokengame.isSecondUserAcceptedRequest = :choice', {choice : false})
|
||||
.getMany();
|
||||
if (!game)
|
||||
return new HttpException( "No invitations !", HttpStatus.NOT_FOUND);
|
||||
let partialGame : Partial<TokenGame>[] = [];
|
||||
for (const gameToken of game) {
|
||||
partialGame.push({
|
||||
playerOneUsername : gameToken.playerOneUsername,
|
||||
playerTwoUsername : gameToken.playerTwoUsername,
|
||||
gameOptions : gameToken.gameOptions,
|
||||
token : gameToken.token,
|
||||
});
|
||||
}
|
||||
return partialGame;
|
||||
}
|
||||
|
||||
async declineInvitation(user : User, token : string)
|
||||
{
|
||||
if (user.status !== "Connected")
|
||||
return new HttpException("You must finish your game before decline.", HttpStatus.FORBIDDEN)
|
||||
console.log("On décline l'invitation")
|
||||
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||
.andWhere('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
|
||||
.andWhere('tokengame.token = :token', {token : token})
|
||||
.getOne();
|
||||
if (tokenGame)
|
||||
return this.tokenGameRepository.remove(tokenGame);
|
||||
return new HttpException("Invitation not found !", HttpStatus.NOT_FOUND)
|
||||
}
|
||||
|
||||
async destroySession(token : string)
|
||||
{
|
||||
console.log("On détruit le token et la session qui va avec")
|
||||
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
|
||||
.where('tokengame.token = :token', {token : token})
|
||||
.getOne();
|
||||
if (tokenGame)
|
||||
{
|
||||
const playerOne = await this.userRepository.findOneBy({username : tokenGame.playerOneUsername})
|
||||
const playerTwo = await this.userRepository.findOneBy({username : tokenGame.playerTwoUsername})
|
||||
if (playerOne.status !== "Disconnected")
|
||||
this.userService.updateStatus(playerOne.id, "Connected")
|
||||
if (playerTwo.status !== "Disconnected")
|
||||
this.userService.updateStatus(playerTwo.id, "Connected")
|
||||
return this.tokenGameRepository.remove(tokenGame);
|
||||
}
|
||||
return new HttpException("Token not found !", HttpStatus.NOT_FOUND)
|
||||
}
|
||||
|
||||
async acceptInvitation(user : User, token : string)
|
||||
{
|
||||
if (user.status !== "Connected")
|
||||
return new HttpException("You must finish your game before accept.", HttpStatus.FORBIDDEN)
|
||||
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
|
||||
.andWhere('tokenGame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
|
||||
.andWhere('tokenGame.token = :token', {token : token})
|
||||
.getOne();
|
||||
if (tokenGame)
|
||||
{
|
||||
tokenGame.isSecondUserAcceptedRequest = true;
|
||||
this.tokenGameRepository.save(tokenGame)
|
||||
return HttpStatus.OK
|
||||
}
|
||||
return new HttpException("Invitation not found !", HttpStatus.NOT_FOUND)
|
||||
}
|
||||
|
||||
async requestIfAnotherUserHasRespondToquestForGame(user : User, token : string) {
|
||||
if (user.status !== "Connected")
|
||||
return new HttpException("You can't do that.", HttpStatus.BAD_REQUEST)
|
||||
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
|
||||
.where('tokenGame.token = :token', {token : token})
|
||||
.andWhere('tokenGame.isSecondUserAcceptedRequest = :isSecondUserAcceptedRequest', {isSecondUserAcceptedRequest : true})
|
||||
.getOne();
|
||||
if (tokenGame && tokenGame.isSecondUserAcceptedRequest === true)
|
||||
return {isSecondUserAcceptedRequest : true}
|
||||
else if (tokenGame && tokenGame.isSecondUserAcceptedRequest === false)
|
||||
return {isSecondUserAcceptedRequest : false}
|
||||
else if (!tokenGame)
|
||||
return new HttpException("Not Found", HttpStatus.NOT_FOUND)
|
||||
}
|
||||
|
||||
|
||||
async createGame(creategameDto : CreateGameDto)
|
||||
{
|
||||
if (creategameDto.playerOneUsername === "" || creategameDto.playerTwoUsername === ""
|
||||
|| creategameDto.playerOneUsername === creategameDto.playerTwoUsername)
|
||||
return HttpStatus.INTERNAL_SERVER_ERROR
|
||||
const game = this.gameRepository.create(creategameDto)
|
||||
game.isMatchIsFinished = false;
|
||||
this.gameRepository.save(game);
|
||||
if (!game)
|
||||
return HttpStatus.INTERNAL_SERVER_ERROR
|
||||
console.log("200 retourné pour la création de partie")
|
||||
return HttpStatus.OK
|
||||
}
|
||||
|
||||
async updateGame(updateGameDto : UpdateGameDto) {
|
||||
console.log("Updata game" + updateGameDto)
|
||||
const game = await this.gameRepository.createQueryBuilder('game')
|
||||
.where("game.gameServerIdOfTheMatch = :gameServerIdOfTheMatch", {gameServerIdOfTheMatch : updateGameDto.gameServerIdOfTheMatch})
|
||||
.getOne();
|
||||
if (!game)
|
||||
throw new HttpException(`The game could not be updated.`,HttpStatus.NOT_FOUND);
|
||||
game.isMatchIsFinished = true;
|
||||
game.playerOneUsernameResult = updateGameDto.playerOneUsernameResult
|
||||
game.playerTwoUsernameResult = updateGameDto.playerTwoUsernameResult
|
||||
this.userRepository.save(game);
|
||||
const playerOne = await this.userRepository.findOneBy({username : game.playerOneUsername})
|
||||
const playerTwo = await this.userRepository.findOneBy({username : game.playerTwoUsername})
|
||||
if (!playerOne || !playerTwo)
|
||||
return new HttpException("Internal Server Error. Impossible to update the database", HttpStatus.INTERNAL_SERVER_ERROR);
|
||||
if (game.playerOneUsernameResult === game.playerTwoUsernameResult)
|
||||
{
|
||||
this.userService.incrementDraws(playerOne.id)
|
||||
this.userService.incrementDraws(playerTwo.id)
|
||||
}
|
||||
else if (game.playerOneUsernameResult < game.playerTwoUsernameResult)
|
||||
{
|
||||
this.userService.incrementDefeats(playerOne.id)
|
||||
this.userService.incrementVictories(playerTwo.id)
|
||||
}
|
||||
else
|
||||
{
|
||||
this.userService.incrementVictories(playerOne.id)
|
||||
this.userService.incrementDefeats(playerTwo.id)
|
||||
}
|
||||
this.userService.updateStatus(playerOne.id, "Connected")
|
||||
this.userService.updateStatus(playerTwo.id, "Connected")
|
||||
return HttpStatus.OK
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// et de les mettre comme optionnelles. De plus on peut hériter
|
||||
// des décorateurs de la classe parente (par exemple @IsString()).
|
||||
|
||||
import { OmitType, PartialType } from "@nestjs/mapped-types";
|
||||
import { OmitType } from "@nestjs/mapped-types";
|
||||
import { CreateUsersDto } from "./create-users.dto";
|
||||
|
||||
export class UpdateUsersDto extends OmitType(CreateUsersDto, ['fortyTwoId', 'email', 'image_url', 'status'] as const){}
|
||||
|
||||
@@ -28,7 +28,7 @@ export class User {
|
||||
@Column({ nullable: true })
|
||||
phone: string;
|
||||
|
||||
@Column({ default: 'disconnected' })
|
||||
@Column({ default: 'Disconnected' })
|
||||
status: string;
|
||||
|
||||
// @Column()
|
||||
|
||||
@@ -49,11 +49,9 @@ export class UsersController {
|
||||
@Get()
|
||||
findOne(@Query('username') username: string, @Req() req) {
|
||||
if (username === undefined) {
|
||||
console.log("Backend Getting current user");
|
||||
return this.usersService.findOne(req.user.id);
|
||||
} else {
|
||||
const user : User = req.user;
|
||||
console.log('we have a query: ' + username)
|
||||
return this.usersService.findOneByUsername(user.id.toString(),username);
|
||||
}
|
||||
}
|
||||
@@ -64,7 +62,6 @@ export class UsersController {
|
||||
@Get('search')
|
||||
findOneByUsername(@Query('username') username: string, @Req() req) {
|
||||
const user : User = req.user;
|
||||
console.log('searching for user' + user.username);
|
||||
return this.usersService.findOneByUsername(user.id.toString(),username);
|
||||
}
|
||||
|
||||
@@ -81,12 +78,9 @@ export class UsersController {
|
||||
@UseGuards(TwoFactorGuard)
|
||||
@Patch()
|
||||
async update(@Req() req, @Body(new ValidationPipe()) usersUpdateDto: UpdateUsersDto, @Res() response : Response) {
|
||||
console.log("DANS PATCH USERS");
|
||||
const user = await this.usersService.update(req.user.id, usersUpdateDto);
|
||||
// const user : User = req.user;
|
||||
if (user.isEnabledTwoFactorAuth === false && user.isTwoFactorAuthenticated === true)
|
||||
this.usersService.setIsTwoFactorAuthenticatedWhenLogout(user.id);
|
||||
console.log ("Enbale 2FA " + user.isEnabledTwoFactorAuth + " Is authenticated " + user.isTwoFactorAuthenticated);
|
||||
if (user.isEnabledTwoFactorAuth === true && user.isTwoFactorAuthenticated === false)
|
||||
{
|
||||
response.status(201).send('2FA redirect')
|
||||
|
||||
@@ -4,12 +4,9 @@ import { User } from './entities/user.entity';
|
||||
import { Repository } from 'typeorm';
|
||||
import { CreateUsersDto } from './dto/create-users.dto';
|
||||
import { UpdateUsersDto } from './dto/update-users.dto';
|
||||
import { Friendship } from '../friendship/entities/friendship.entity';
|
||||
import { PaginationQueryDto } from 'src/common/dto/pagination-query.dto';
|
||||
import { UserStats } from './entities/userStat.entities';
|
||||
import { FriendshipService } from 'src/friendship/friendship.service';
|
||||
import { stringify } from 'querystring';
|
||||
|
||||
// On va devoir sûrement trouver un moyen plus simple pour passer l'id, sûrement via des pipes
|
||||
// ou des interceptors, mais pour l'instant on va faire comme ça.
|
||||
@Injectable()
|
||||
|
||||
@@ -10,6 +10,19 @@ server {
|
||||
proxy_set_header X-Forwarded-Proto $scheme;
|
||||
proxy_pass http://backend_dev:3000;
|
||||
}
|
||||
|
||||
location /api/v2/game/gameserver {
|
||||
deny all;
|
||||
}
|
||||
|
||||
location /pong {
|
||||
proxy_pass http://game_server:8042/pong;
|
||||
proxy_http_version 1.1;
|
||||
proxy_set_header Upgrade $http_upgrade;
|
||||
proxy_set_header Connection $connection_upgrade;
|
||||
proxy_set_header Host $host;
|
||||
}
|
||||
|
||||
location / {
|
||||
proxy_set_header Host $host;
|
||||
proxy_set_header X-Real-IP $remote_addr;
|
||||
|
||||
37
srcs/requirements/nginx/conf/nginx.conf
Normal file
37
srcs/requirements/nginx/conf/nginx.conf
Normal file
@@ -0,0 +1,37 @@
|
||||
|
||||
user nginx;
|
||||
worker_processes auto;
|
||||
|
||||
error_log /var/log/nginx/error.log notice;
|
||||
pid /var/run/nginx.pid;
|
||||
|
||||
|
||||
events {
|
||||
worker_connections 1024;
|
||||
}
|
||||
|
||||
|
||||
http {
|
||||
include /etc/nginx/mime.types;
|
||||
default_type application/octet-stream;
|
||||
|
||||
log_format main '$remote_addr - $remote_user [$time_local] "$request" '
|
||||
'$status $body_bytes_sent "$http_referer" '
|
||||
'"$http_user_agent" "$http_x_forwarded_for"';
|
||||
|
||||
access_log /var/log/nginx/access.log main;
|
||||
|
||||
sendfile on;
|
||||
#tcp_nopush on;
|
||||
|
||||
keepalive_timeout 65;
|
||||
|
||||
map $http_upgrade $connection_upgrade {
|
||||
default upgrade;
|
||||
'' close;
|
||||
}
|
||||
|
||||
#gzip on;
|
||||
|
||||
include /etc/nginx/conf.d/*.conf;
|
||||
}
|
||||
BIN
srcs/requirements/svelte/api_front/public/favicon.ico
Normal file
BIN
srcs/requirements/svelte/api_front/public/favicon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.1 KiB |
@@ -1,107 +0,0 @@
|
||||
|
||||
import * as en from "../enums.js"
|
||||
|
||||
/* From Server */
|
||||
class ServerEvent {
|
||||
type: en.EventTypes;
|
||||
constructor(type: en.EventTypes = 0) {
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
|
||||
class EventAssignId extends ServerEvent {
|
||||
id: string;
|
||||
constructor(id: string) {
|
||||
super(en.EventTypes.assignId);
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
class EventMatchmakingComplete extends ServerEvent {
|
||||
side: en.PlayerSide;
|
||||
constructor(side: en.PlayerSide) {
|
||||
super(en.EventTypes.matchmakingComplete);
|
||||
this.side = side;
|
||||
}
|
||||
}
|
||||
|
||||
class EventGameUpdate extends ServerEvent {
|
||||
playerLeft = {
|
||||
y: 0
|
||||
};
|
||||
playerRight = {
|
||||
y: 0
|
||||
};
|
||||
ballsArr: {
|
||||
x: number,
|
||||
y: number,
|
||||
dirX: number,
|
||||
dirY: number,
|
||||
speed: number
|
||||
}[] = [];
|
||||
wallTop? = {
|
||||
y: 0
|
||||
};
|
||||
wallBottom? = {
|
||||
y: 0
|
||||
};
|
||||
lastInputId = 0;
|
||||
constructor() { // TODO: constructor that take GameComponentsServer maybe ?
|
||||
super(en.EventTypes.gameUpdate);
|
||||
}
|
||||
}
|
||||
|
||||
class EventScoreUpdate extends ServerEvent {
|
||||
scoreLeft: number;
|
||||
scoreRight: number;
|
||||
constructor(scoreLeft: number, scoreRight: number) {
|
||||
super(en.EventTypes.scoreUpdate);
|
||||
this.scoreLeft = scoreLeft;
|
||||
this.scoreRight = scoreRight;
|
||||
}
|
||||
}
|
||||
|
||||
class EventMatchEnd extends ServerEvent {
|
||||
winner: en.PlayerSide;
|
||||
constructor(winner: en.PlayerSide) {
|
||||
super(en.EventTypes.matchEnd);
|
||||
this.winner = winner;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* From Client */
|
||||
class ClientEvent {
|
||||
type: en.EventTypes; // readonly ?
|
||||
constructor(type: en.EventTypes = 0) {
|
||||
this.type = type;
|
||||
}
|
||||
}
|
||||
|
||||
class ClientAnnounce extends ClientEvent {
|
||||
role: en.ClientRole;
|
||||
clientId: string;
|
||||
matchOptions: en.MatchOptions;
|
||||
constructor(role: en.ClientRole, matchOptions: en.MatchOptions, clientId: string = "") {
|
||||
super(en.EventTypes.clientAnnounce);
|
||||
this.role = role;
|
||||
this.clientId = clientId;
|
||||
this.matchOptions = matchOptions;
|
||||
}
|
||||
}
|
||||
|
||||
class EventInput extends ClientEvent {
|
||||
input: en.InputEnum;
|
||||
id: number;
|
||||
constructor(input: en.InputEnum = en.InputEnum.noInput, id: number = 0) {
|
||||
super(en.EventTypes.clientInput);
|
||||
this.input = input;
|
||||
this.id = id;
|
||||
}
|
||||
}
|
||||
|
||||
export {
|
||||
ServerEvent, EventAssignId, EventMatchmakingComplete,
|
||||
EventGameUpdate, EventScoreUpdate, EventMatchEnd,
|
||||
ClientEvent, ClientAnnounce, EventInput
|
||||
}
|
||||
@@ -1,49 +0,0 @@
|
||||
|
||||
import * as c from "./constants.js";
|
||||
import * as en from "../shared_js/enums.js"
|
||||
import { gc, matchOptions, clientInfo } from "./global.js";
|
||||
import { wallsMovements } from "../shared_js/wallsMovement.js";
|
||||
|
||||
let actual_time: number = Date.now();
|
||||
let last_time: number;
|
||||
let delta_time: number;
|
||||
|
||||
function gameLoop()
|
||||
{
|
||||
/* last_time = actual_time;
|
||||
actual_time = Date.now();
|
||||
delta_time = (actual_time - last_time) / 1000; */
|
||||
|
||||
delta_time = c.fixedDeltaTime;
|
||||
// console.log(`delta_gameLoop: ${delta_time}`);
|
||||
|
||||
// interpolation
|
||||
// console.log(`dir.y: ${clientInfo.opponent.dir.y}, pos.y: ${clientInfo.opponent.pos.y}, opponentNextPos.y: ${clientInfo.opponentNextPos.y}`);
|
||||
if (clientInfo.opponent.dir.y != 0 ) {
|
||||
opponentInterpolation(delta_time);
|
||||
}
|
||||
|
||||
// client prediction
|
||||
gc.ballsArr.forEach((ball) => {
|
||||
ball.moveAndBounce(delta_time, [gc.wallTop, gc.wallBottom, gc.playerLeft, gc.playerRight]);
|
||||
});
|
||||
|
||||
if (matchOptions & en.MatchOptions.movingWalls) {
|
||||
wallsMovements(delta_time, gc);
|
||||
}
|
||||
}
|
||||
|
||||
function opponentInterpolation(delta: number)
|
||||
{
|
||||
// interpolation
|
||||
clientInfo.opponent.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
|
||||
|
||||
if ((clientInfo.opponent.dir.y > 0 && clientInfo.opponent.pos.y > clientInfo.opponentNextPos.y)
|
||||
|| (clientInfo.opponent.dir.y < 0 && clientInfo.opponent.pos.y < clientInfo.opponentNextPos.y))
|
||||
{
|
||||
clientInfo.opponent.dir.y = 0;
|
||||
clientInfo.opponent.pos.y = clientInfo.opponentNextPos.y;
|
||||
}
|
||||
}
|
||||
|
||||
export {gameLoop}
|
||||
@@ -1,3 +0,0 @@
|
||||
|
||||
export {pong, gc, matchOptions} from "./pong.js"
|
||||
export {socket, clientInfo} from "./ws.js"
|
||||
@@ -1,99 +0,0 @@
|
||||
|
||||
initDom();
|
||||
function initDom() {
|
||||
document.getElementById("play_pong_button").addEventListener("click", init);
|
||||
}
|
||||
|
||||
import * as c from "./constants.js"
|
||||
import * as en from "../shared_js/enums.js"
|
||||
import { GameArea } from "./class/GameArea.js";
|
||||
import { GameComponentsClient } from "./class/GameComponentsClient.js";
|
||||
import { handleInput } from "./handleInput.js";
|
||||
// import { sendLoop } from "./handleInput.js";
|
||||
import { gameLoop } from "./gameLoop.js"
|
||||
import { drawLoop } from "./draw.js";
|
||||
import { countdown } from "./utils.js";
|
||||
import { initWebSocket } from "./ws.js";
|
||||
import { initAudio } from "./audio.js";
|
||||
|
||||
|
||||
/* Keys
|
||||
Racket: W/S OR Up/Down
|
||||
Grid On-Off: G
|
||||
*/
|
||||
|
||||
/* TODO: A way to delay the init of variables, but still use "const" not "let" ? */
|
||||
export let pong: GameArea;
|
||||
export let gc: GameComponentsClient;
|
||||
export let matchOptions: en.MatchOptions = en.MatchOptions.noOption;
|
||||
|
||||
function init()
|
||||
{
|
||||
console.log("multi_balls:"+(<HTMLInputElement>document.getElementById("multi_balls")).checked);
|
||||
console.log("moving_walls:"+(<HTMLInputElement>document.getElementById("moving_walls")).checked);
|
||||
console.log("sound_on:"+(<HTMLInputElement>document.getElementById("sound_on")).checked);
|
||||
|
||||
let soundMutedFlag = false;
|
||||
if ( (<HTMLInputElement>document.getElementById("sound_off")).checked ) {
|
||||
soundMutedFlag = true;
|
||||
}
|
||||
initAudio(soundMutedFlag);
|
||||
|
||||
if ( (<HTMLInputElement>document.getElementById("multi_balls")).checked ) {
|
||||
matchOptions |= en.MatchOptions.multiBalls;
|
||||
}
|
||||
if ( (<HTMLInputElement>document.getElementById("moving_walls")).checked ) {
|
||||
matchOptions |= en.MatchOptions.movingWalls;
|
||||
}
|
||||
|
||||
document.getElementById("div_game_options").hidden = true;
|
||||
|
||||
pong = new GameArea();
|
||||
gc = new GameComponentsClient(matchOptions, pong.ctx);
|
||||
initWebSocket(matchOptions);
|
||||
}
|
||||
|
||||
function matchmaking()
|
||||
{
|
||||
console.log("Searching an opponent...");
|
||||
gc.text1.clear();
|
||||
gc.text1.pos.assign(c.w/5, c.h_mid);
|
||||
gc.text1.text = "Searching...";
|
||||
gc.text1.update();
|
||||
}
|
||||
|
||||
function matchmakingComplete()
|
||||
{
|
||||
console.log("Match Found !");
|
||||
gc.text1.clear();
|
||||
gc.text1.pos.assign(c.w/8, c.h_mid);
|
||||
gc.text1.text = "Match Found !";
|
||||
gc.text1.update();
|
||||
}
|
||||
|
||||
function startGame() {
|
||||
gc.text1.pos.assign(c.w_mid, c.h_mid+c.h/4);
|
||||
countdown(c.matchStartDelay/1000, (count: number) => {
|
||||
gc.text1.clear();
|
||||
gc.text1.text = `${count}`;
|
||||
gc.text1.update();
|
||||
}, resumeGame);
|
||||
}
|
||||
|
||||
function resumeGame()
|
||||
{
|
||||
gc.text1.text = "";
|
||||
window.addEventListener('keydown', function (e) {
|
||||
pong.addKey(e.key);
|
||||
});
|
||||
window.addEventListener('keyup', function (e) {
|
||||
pong.deleteKey(e.key);
|
||||
});
|
||||
pong.handleInputInterval = window.setInterval(handleInput, c.handleInputIntervalMS);
|
||||
// pong.handleInputInterval = window.setInterval(sendLoop, c.sendLoopIntervalMS);
|
||||
pong.gameLoopInterval = window.setInterval(gameLoop, c.gameLoopIntervalMS);
|
||||
pong.drawLoopInterval = window.setInterval(drawLoop, c.drawLoopIntervalMS);
|
||||
}
|
||||
|
||||
|
||||
export {matchmaking, matchmakingComplete, startGame}
|
||||
@@ -1,27 +0,0 @@
|
||||
|
||||
import { MovingRectangle } from "./class/Rectangle.js";
|
||||
|
||||
function random(min: number = 0, max: number = 1) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
function sleep (ms: number) {
|
||||
return new Promise((resolve) => setTimeout(resolve, ms));
|
||||
}
|
||||
|
||||
function clamp(n: number, min: number, max: number) : number
|
||||
{
|
||||
if (n < min)
|
||||
n = min;
|
||||
else if (n > max)
|
||||
n = max;
|
||||
return (n);
|
||||
}
|
||||
|
||||
// Typescript hack, unused
|
||||
function assertMovingRectangle(value: unknown): asserts value is MovingRectangle {
|
||||
// if (value !== MovingRectangle) throw new Error("Not a MovingRectangle");
|
||||
return;
|
||||
}
|
||||
|
||||
export {random, sleep, clamp, assertMovingRectangle}
|
||||
@@ -4,9 +4,9 @@
|
||||
<meta charset='utf-8'>
|
||||
<meta name='viewport' content='width=device-width,initial-scale=1'>
|
||||
|
||||
<title>Svelte app</title>
|
||||
<title>Potato Pong</title>
|
||||
|
||||
<link rel='icon' type='image/png' href='/favicon.png'>
|
||||
<link rel='icon' type='image/x-icon' href='/favicon.ico'>
|
||||
<link rel='stylesheet' href='/global.css'>
|
||||
<link rel='stylesheet' href='/build/bundle.css'>
|
||||
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
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Binary file not shown.
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Binary file not shown.
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Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -2,7 +2,7 @@
|
||||
// routing
|
||||
// may not need {link} here
|
||||
import Router, { link, replace } from "svelte-spa-router";
|
||||
import { primaryRoutes } from "./routes/primaryRoutes.js";
|
||||
import { primaryRoutes } from "./routes/primaryRoutes.js";
|
||||
// import primaryRoutes from "./routes/primaryRoutes.svelte";
|
||||
|
||||
const conditionsFailed = (event) => {
|
||||
|
||||
9
srcs/requirements/svelte/api_front/src/main.js
Normal file
9
srcs/requirements/svelte/api_front/src/main.js
Normal file
@@ -0,0 +1,9 @@
|
||||
import App from './App.svelte';
|
||||
const app = new App({
|
||||
target: document.body,
|
||||
props: {
|
||||
// name: 'world'
|
||||
}
|
||||
});
|
||||
export default app;
|
||||
//# sourceMappingURL=main.js.map
|
||||
1
srcs/requirements/svelte/api_front/src/main.js.map
Normal file
1
srcs/requirements/svelte/api_front/src/main.js.map
Normal file
@@ -0,0 +1 @@
|
||||
{"version":3,"file":"main.js","sourceRoot":"","sources":["main.ts"],"names":[],"mappings":"AAAA,OAAO,GAAG,MAAM,cAAc,CAAC;AAE/B,MAAM,GAAG,GAAG,IAAI,GAAG,CAAC;IACnB,MAAM,EAAE,QAAQ,CAAC,IAAI;IACrB,KAAK,EAAE;IACN,gBAAgB;KAChB;CACD,CAAC,CAAC;AAEH,eAAe,GAAG,CAAC"}
|
||||
@@ -1,106 +0,0 @@
|
||||
<script lang="ts">
|
||||
|
||||
// import { initDom } from "../game/client/pong.js";
|
||||
import {onMount} from 'svelte';
|
||||
|
||||
onMount(() => {
|
||||
// initDom();
|
||||
})
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
<body>
|
||||
<div id="div_game_options">
|
||||
<fieldset>
|
||||
<legend>game options</legend>
|
||||
<div>
|
||||
<input type="checkbox" id="multi_balls" name="multi_balls">
|
||||
<label for="multi_balls">multiples balls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls">
|
||||
<label for="moving_walls">moving walls</label>
|
||||
</div>
|
||||
<div>
|
||||
<label>sound :</label>
|
||||
<input type="radio" id="sound_on" name="sound_selector" checked>
|
||||
<label for="sound_on">on</label>
|
||||
<input type="radio" id="sound_off" name="sound_selector">
|
||||
<label for="sound_off">off</label>
|
||||
</div>
|
||||
<div>
|
||||
<button id="play_pong_button">PLAY</button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
<div id="div_game_instructions">
|
||||
<h2>--- keys ---</h2>
|
||||
<p>move up: 'w' or 'up arrow'</p>
|
||||
<p>move down: 's' OR 'down arrow'</p>
|
||||
<p>grid on/off: 'g'</p>
|
||||
</div>
|
||||
|
||||
<div id="canvas_container">
|
||||
<!-- <p> =) </p> -->
|
||||
</div>
|
||||
|
||||
<!-- <script src="http://localhost:8080/js/pong.js" type="module" defer></script> -->
|
||||
</body>
|
||||
|
||||
<style>
|
||||
@font-face {
|
||||
font-family: "Bit5x3";
|
||||
src: url("/fonts/Bit5x3.woff2") format("woff2"),
|
||||
url("/fonts/Bit5x3.woff") format("woff");
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
font-display: swap;
|
||||
}
|
||||
body {
|
||||
margin: 0;
|
||||
background-color: #222425;
|
||||
}
|
||||
#canvas_container {
|
||||
margin-top: 20px;
|
||||
text-align: center;
|
||||
/* border: dashed rgb(245, 245, 245) 5px; */
|
||||
/* max-height: 80vh; */
|
||||
/* overflow: hidden; */
|
||||
}
|
||||
#div_game_instructions {
|
||||
text-align: center;
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
font-size: large;
|
||||
}
|
||||
#div_game_options {
|
||||
margin-top: 20px;
|
||||
text-align: center;
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
font-size: x-large;
|
||||
}
|
||||
#div_game_options fieldset {
|
||||
max-width: 50vw;
|
||||
width: auto;
|
||||
margin: 0 auto;
|
||||
}
|
||||
#div_game_options fieldset div {
|
||||
padding: 10px;
|
||||
}
|
||||
#play_pong_button {
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
background-color: #333333;
|
||||
font-size: x-large;
|
||||
padding: 10px;
|
||||
}
|
||||
canvas {
|
||||
background-color: #333333;
|
||||
max-width: 75vw;
|
||||
/* max-height: 100vh; */
|
||||
width: 80%;
|
||||
}
|
||||
</style>
|
||||
@@ -0,0 +1,35 @@
|
||||
<script lang="ts">
|
||||
import Header from '../pieces/Header.svelte';
|
||||
import MatchListElem from "../pieces/MatchListElem.svelte";
|
||||
|
||||
let arr = [
|
||||
{
|
||||
id: "match-01",
|
||||
playerOneUsername: "toto",
|
||||
playerTwoUsername: "bruno",
|
||||
},
|
||||
{
|
||||
id: "match-02",
|
||||
playerOneUsername: "bertand",
|
||||
playerTwoUsername: "cassandre",
|
||||
},
|
||||
{
|
||||
id: "match-03",
|
||||
playerOneUsername: "madeleine",
|
||||
playerTwoUsername: "jack",
|
||||
},
|
||||
];
|
||||
</script>
|
||||
<!-- -->
|
||||
|
||||
<Header/>
|
||||
<menu>
|
||||
{#each arr as match}
|
||||
<MatchListElem match={match}/>
|
||||
{/each}
|
||||
</menu>
|
||||
|
||||
|
||||
<!-- -->
|
||||
<style>
|
||||
</style>
|
||||
@@ -1,88 +1,313 @@
|
||||
|
||||
<script>
|
||||
import "public/game/pong.js"
|
||||
<script lang="ts">
|
||||
import { onMount, onDestroy } from "svelte";
|
||||
import Header from '../../pieces/Header.svelte';
|
||||
import { fade, fly } from 'svelte/transition';
|
||||
|
||||
import * as pong from "./client/pong";
|
||||
|
||||
// Pour Chérif: variables indiquant l'état du match
|
||||
import { matchEnded, matchAbort } from "./client/ws";
|
||||
|
||||
//user's stuff
|
||||
let user;
|
||||
let allUsers;
|
||||
|
||||
//Game's stuff
|
||||
let optionsAreNotSet = true;
|
||||
const options = new pong.InitOptions();
|
||||
|
||||
//Game's stuff client side only
|
||||
const gameAreaId = "game_area";
|
||||
|
||||
//html boolean for pages
|
||||
let showWaitPage = false;
|
||||
let showInvitations = false;
|
||||
let showGameOption = true;
|
||||
let showError = false;
|
||||
let hiddenGame = true;
|
||||
|
||||
let isThereAnyInvitation = false;
|
||||
let invitations = [];
|
||||
|
||||
let waitingMessage = "Please wait..."
|
||||
let errorMessageWhenAttemptingToGetATicket = "";
|
||||
|
||||
|
||||
onMount( async() => {
|
||||
user = await fetch('http://transcendance:8080/api/v2/user')
|
||||
.then( x => x.json() );
|
||||
allUsers = await fetch('http://transcendance:8080/api/v2/user/all')
|
||||
.then( x => x.json() );
|
||||
options.playerOneUsername = user.username;
|
||||
})
|
||||
|
||||
onDestroy( async() => {
|
||||
pong.destroy();
|
||||
})
|
||||
|
||||
const initGame = async() =>
|
||||
{
|
||||
optionsAreNotSet = false;
|
||||
showWaitPage = true;
|
||||
|
||||
const matchOptions = pong.computeMatchOptions(options);
|
||||
|
||||
const responseWhenGrantToken = fetch("http://transcendance:8080/api/v2/game/ticket", {
|
||||
method : "POST",
|
||||
headers : {'Content-Type': 'application/json'},
|
||||
body : JSON.stringify({
|
||||
playerOneUsername : options.playerOneUsername,
|
||||
playerTwoUsername : options.playerTwoUsername,
|
||||
gameOptions : matchOptions,
|
||||
isGameIsWithInvitation : options.isSomeoneIsInvited
|
||||
})
|
||||
})
|
||||
const responseFromServer = await responseWhenGrantToken;
|
||||
const responseInjson = await responseFromServer.json();
|
||||
const token : string = responseInjson.token;
|
||||
showWaitPage = false;
|
||||
if (!responseFromServer.ok)
|
||||
{
|
||||
errorMessageWhenAttemptingToGetATicket = responseInjson.message;
|
||||
showError = true;
|
||||
setTimeout(() => {
|
||||
showError = false;
|
||||
showWaitPage = false
|
||||
optionsAreNotSet = true
|
||||
options.playerTwoUsername = "";
|
||||
}, 5000);
|
||||
}
|
||||
else if (token)
|
||||
{
|
||||
options.isInvitedPerson = false
|
||||
pong.init(options, gameAreaId, token);
|
||||
hiddenGame = false;
|
||||
}
|
||||
}
|
||||
|
||||
// Pour Cherif: renommer en un truc du genre "initGameForInvitedPlayer" ?
|
||||
const initGameForPrivateParty = async(invitation : any) =>
|
||||
{
|
||||
optionsAreNotSet = false
|
||||
showWaitPage = true
|
||||
console.log("invitation : ")
|
||||
console.log(invitation)
|
||||
if (invitation.token)
|
||||
{
|
||||
options.playerOneUsername = invitation.playerOneUsername;
|
||||
options.playerTwoUsername = invitation.playerTwoUsername;
|
||||
options.isSomeoneIsInvited = true;
|
||||
options.isInvitedPerson = true
|
||||
pong.init(options, gameAreaId, invitation.token);
|
||||
showWaitPage = false
|
||||
hiddenGame = false;
|
||||
}
|
||||
}
|
||||
|
||||
const showOptions = () => {
|
||||
showGameOption = true
|
||||
showInvitations = false
|
||||
}
|
||||
|
||||
const showInvitation = async() => {
|
||||
showGameOption = false;
|
||||
showInvitations = true;
|
||||
invitations = await fetch("http://transcendance:8080/api/v2/game/invitations")
|
||||
.then(x => x.json())
|
||||
invitations.length !== 0 ? isThereAnyInvitation = true : isThereAnyInvitation = false
|
||||
}
|
||||
|
||||
const rejectInvitation = async(invitation) => {
|
||||
await fetch("http://transcendance:8080/api/v2/game/decline",{
|
||||
method: "POST",
|
||||
headers: { 'Content-Type': 'application/json'},
|
||||
body: JSON.stringify({
|
||||
token : invitation.token
|
||||
})
|
||||
})
|
||||
.then(x => x.json())
|
||||
.catch(error => console.log(error))
|
||||
showInvitation()
|
||||
}
|
||||
|
||||
const acceptInvitation = async(invitation : any) => {
|
||||
await fetch("http://transcendance:8080/api/v2/game/accept",{
|
||||
method: "POST",
|
||||
headers: { 'Content-Type': 'application/json'},
|
||||
body: JSON.stringify({
|
||||
token : invitation.token
|
||||
})
|
||||
})
|
||||
.then(x => x.json())
|
||||
.catch(error => {
|
||||
console.log(error)
|
||||
|
||||
})
|
||||
showInvitation() // maybe useless
|
||||
initGameForPrivateParty(invitation)
|
||||
}
|
||||
</script>
|
||||
|
||||
<Header />
|
||||
<!-- <div id="game_page"> Replacement for <body>.
|
||||
Might become useless after CSS rework. -->
|
||||
<div id="game_page">
|
||||
|
||||
<head>
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
||||
</head>
|
||||
<div id="canvas_container" hidden={hiddenGame}>
|
||||
<canvas id={gameAreaId}/>
|
||||
</div>
|
||||
|
||||
<body>
|
||||
<div id="preload_font">.</div>
|
||||
|
||||
<div id="div_game_options">
|
||||
{#if showError === true}
|
||||
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
|
||||
<fieldset>
|
||||
<legend>game options</legend>
|
||||
<div>
|
||||
<input type="checkbox" id="multi_balls" name="multi_balls">
|
||||
<label for="multi_balls">multiples balls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls">
|
||||
<label for="moving_walls">moving walls</label>
|
||||
</div>
|
||||
<div>
|
||||
<label>sound :</label>
|
||||
<input type="radio" id="sound_on" name="sound_selector" checked>
|
||||
<label for="sound_on">on</label>
|
||||
<input type="radio" id="sound_off" name="sound_selector">
|
||||
<label for="sound_off">off</label>
|
||||
</div>
|
||||
<div>
|
||||
<button id="play_pong_button">PLAY</button>
|
||||
</div>
|
||||
<legend>Error</legend>
|
||||
<p>{errorMessageWhenAttemptingToGetATicket}</p>
|
||||
<button id="pong_button">Retry</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<div id="canvas_container">
|
||||
<!-- <p> =) </p> -->
|
||||
</div>
|
||||
{#if showWaitPage === true}
|
||||
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
|
||||
<fieldset>
|
||||
<legend>Connecting to the game...</legend>
|
||||
<p>{waitingMessage}</p>
|
||||
</fieldset>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<script src="public/game/pong.js" type="module" defer></script>
|
||||
</body>
|
||||
|
||||
|
||||
{#if optionsAreNotSet}
|
||||
{#if showGameOption === true}
|
||||
<div id="game_option">
|
||||
<form on:submit|preventDefault={() => initGame()}>
|
||||
<div id="div_game">
|
||||
<button id="pong_button" on:click={showInvitation}>Show invitations</button>
|
||||
<fieldset>
|
||||
<legend>game options</legend>
|
||||
<div>
|
||||
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={options.multi_balls}>
|
||||
<label for="multi_balls">Multiples balls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={options.moving_walls}>
|
||||
<label for="moving_walls">Moving walls</label>
|
||||
</div>
|
||||
<div>
|
||||
<p>sound :</p>
|
||||
<input type="radio" id="sound_on" name="sound_selector" bind:group={options.sound} value="on">
|
||||
<label for="sound_on">on</label>
|
||||
<input type="radio" id="sound_off" name="sound_selector" bind:group={options.sound} value="off">
|
||||
<label for="sound_off">off</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="isSomeoneIsInvited" bind:checked={options.isSomeoneIsInvited}>
|
||||
<label for="moving_walls">Invite a friend</label>
|
||||
</div>
|
||||
{#if options.isSomeoneIsInvited === true}
|
||||
<select bind:value={options.playerTwoUsername}>
|
||||
{#each allUsers as user }
|
||||
<option value={user.username}>{user.username}</option>
|
||||
{/each}
|
||||
</select>
|
||||
{/if}
|
||||
<div>
|
||||
<button id="pong_button" >PLAY</button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
||||
</form>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
{#if showInvitations}
|
||||
<div id="invitations_options" in:fly="{{ y: 10, duration: 1000 }}">
|
||||
<div id="div_game">
|
||||
<button id="pong_button" on:click={showOptions}>Play a Game</button>
|
||||
<fieldset>
|
||||
<legend>Current invitation(s)</legend>
|
||||
{#if isThereAnyInvitation}
|
||||
{#each invitations as invitation }
|
||||
<div>
|
||||
{invitation.playerOneUsername} has invited you to play a pong !
|
||||
<button id="pong_button" on:click={() => acceptInvitation(invitation)}>V</button>
|
||||
<button id="pong_button" on:click={() => rejectInvitation(invitation)}>X</button>
|
||||
</div>
|
||||
{/each}
|
||||
{/if}
|
||||
{#if isThereAnyInvitation === false}
|
||||
<p>Currently, no one asked to play with you.</p>
|
||||
<button id="pong_button" on:click={showInvitation}>Reload</button>
|
||||
{/if}
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
{/if}
|
||||
{/if}
|
||||
|
||||
</div> <!-- div "game_page" -->
|
||||
|
||||
<style>
|
||||
|
||||
@font-face {
|
||||
font-family: "Bit5x3";
|
||||
src: url("/fonts/Bit5x3.woff2") format("woff2"),local("Bit5x3"), url("/fonts/Bit5x3.woff") format("woff");
|
||||
src:
|
||||
url("/fonts/Bit5x3.woff2") format("woff2"),
|
||||
local("Bit5x3"),
|
||||
url("/fonts/Bit5x3.woff") format("woff");
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
font-display: swap;
|
||||
}
|
||||
#preload_font {
|
||||
font-family: "Bit5x3";
|
||||
opacity:0;
|
||||
height:0;
|
||||
width:0;
|
||||
display:inline-block;
|
||||
}
|
||||
body {
|
||||
#game_page {
|
||||
margin: 0;
|
||||
background-color: #222425;
|
||||
position: relative;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
#canvas_container {
|
||||
margin-top: 20px;
|
||||
text-align: center;
|
||||
/* border: dashed rgb(245, 245, 245) 5px; */
|
||||
/* max-height: 80vh; */
|
||||
/* overflow: hidden; */
|
||||
}
|
||||
#div_game_options {
|
||||
|
||||
#users_name {
|
||||
text-align: center;
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
font-size: x-large;
|
||||
}
|
||||
#div_game_options fieldset {
|
||||
|
||||
#div_game {
|
||||
margin-top: 20px;
|
||||
text-align: center;
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
font-size: x-large;
|
||||
}
|
||||
|
||||
#error_notification {
|
||||
text-align: center;
|
||||
display: block;
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(143, 19, 19);
|
||||
font-size: x-large;
|
||||
}
|
||||
|
||||
#div_game fieldset {
|
||||
max-width: 50vw;
|
||||
width: auto;
|
||||
margin: 0 auto;
|
||||
}
|
||||
#div_game_options fieldset div {
|
||||
#div_game fieldset div {
|
||||
padding: 10px;
|
||||
}
|
||||
#play_pong_button {
|
||||
#pong_button {
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
background-color: #333333;
|
||||
@@ -90,6 +315,7 @@ body {
|
||||
padding: 10px;
|
||||
}
|
||||
canvas {
|
||||
/* background-color: #ff0000; */
|
||||
background-color: #333333;
|
||||
max-width: 75vw;
|
||||
/* max-height: 100vh; */
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
|
||||
<script lang="ts">
|
||||
import { onMount, onDestroy } from "svelte";
|
||||
import Header from '../../pieces/Header.svelte';
|
||||
import { fade, fly } from 'svelte/transition';
|
||||
|
||||
import * as pongSpectator from "./client/pongSpectator";
|
||||
|
||||
// Pour Chérif: variables indiquant l'état du match
|
||||
import { matchEnded, matchAbort } from "./client/ws";
|
||||
|
||||
//user's stuff
|
||||
let user;
|
||||
let allUsers;
|
||||
|
||||
//Game's stuff client side only
|
||||
const gameAreaId = "game_area";
|
||||
|
||||
//html boolean for pages
|
||||
let hiddenGame = true;
|
||||
|
||||
onMount( async() => {
|
||||
user = await fetch('http://transcendance:8080/api/v2/user')
|
||||
.then( x => x.json() );
|
||||
allUsers = await fetch('http://transcendance:8080/api/v2/user/all')
|
||||
.then( x => x.json() );
|
||||
})
|
||||
|
||||
onDestroy( async() => {
|
||||
pongSpectator.destroy();
|
||||
})
|
||||
|
||||
const initGameSpectator = async() => {
|
||||
let gameSessionId = "ID_PLACEHOLDER"; // PLACEHOLDER
|
||||
let matchOptions = 0; // PLACEHOLDER
|
||||
let sound = "off"; // PLACEHOLDER
|
||||
pongSpectator.init(matchOptions, sound, gameAreaId, gameSessionId);
|
||||
hiddenGame = false;
|
||||
};
|
||||
|
||||
</script>
|
||||
|
||||
<Header />
|
||||
<!-- <div id="game_page"> Replacement for <body>.
|
||||
Might become useless after CSS rework. -->
|
||||
<div id="game_page">
|
||||
|
||||
<div id="canvas_container" hidden={hiddenGame}>
|
||||
<canvas id={gameAreaId}/>
|
||||
</div>
|
||||
|
||||
</div> <!-- div "game_page" -->
|
||||
|
||||
<style>
|
||||
</style>
|
||||
@@ -0,0 +1,73 @@
|
||||
|
||||
<script lang="ts">
|
||||
import { onMount, onDestroy } from "svelte";
|
||||
import Header from "../../pieces/Header.svelte";
|
||||
|
||||
//user's stuff
|
||||
let currentUser;
|
||||
let allUsers = [];
|
||||
let idInterval;
|
||||
onMount( async() => {
|
||||
currentUser = await fetch('http://transcendance:8080/api/v2/user')
|
||||
.then( x => x.json() );
|
||||
allUsers = await fetch('http://transcendance:8080/api/v2/game/ranking')
|
||||
.then( x => x.json() );
|
||||
idInterval = setInterval(fetchScores, 10000);
|
||||
})
|
||||
|
||||
onDestroy( async() => {
|
||||
clearInterval(idInterval);
|
||||
})
|
||||
|
||||
function fetchScores() {
|
||||
fetch('http://transcendance:8080/api/v2/game/ranking')
|
||||
.then( x => x.json() )
|
||||
.then( x => allUsers = x );
|
||||
}
|
||||
</script>
|
||||
<Header />
|
||||
|
||||
<div class="container">
|
||||
<div class="row">
|
||||
<div class="col-12">
|
||||
<h1>Ranking</h1>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row">
|
||||
<div class="col-12">
|
||||
<table class="table table-striped">
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col">#</th>
|
||||
<th scope="col">Username</th>
|
||||
<th scope="col">Win</th>
|
||||
<th scope="col">Lose</th>
|
||||
<th scope="col">Draw</th>
|
||||
<th scope="col">Games Played</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{#each allUsers as user, i}
|
||||
<tr>
|
||||
<th scope="row">{i + 1}</th>
|
||||
{#if user.username === currentUser.username}
|
||||
<td><b>You ({user.username})</b></td>
|
||||
{:else}
|
||||
<td>{user.username}</td>
|
||||
{/if}
|
||||
<td>{user.stats.winGame}</td>
|
||||
<td>{user.stats.loseGame}</td>
|
||||
<td>{user.stats.drawGame}</td>
|
||||
<td>{user.stats.totalGame}</td>
|
||||
</tr>
|
||||
{/each}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<style>
|
||||
|
||||
</style>
|
||||
@@ -2,12 +2,17 @@
|
||||
import * as c from "./constants.js"
|
||||
|
||||
export const soundPongArr: HTMLAudioElement[] = [];
|
||||
export const soundRoblox = new Audio("http://localhost:8080/sound/roblox-oof.ogg");
|
||||
export const soundRoblox = new Audio("http://transcendance:8080/sound/roblox-oof.ogg");
|
||||
|
||||
export function initAudio(muteFlag: boolean)
|
||||
export function initAudio(sound: string)
|
||||
{
|
||||
let muteFlag = true;
|
||||
if (sound === "on") {
|
||||
muteFlag = false;
|
||||
}
|
||||
|
||||
for (let i = 0; i <= 32; i++) {
|
||||
soundPongArr.push(new Audio("http://localhost:8080/sound/pong/"+i+".ogg"));
|
||||
soundPongArr.push(new Audio("http://transcendance:8080/sound/pong/"+i+".ogg"));
|
||||
soundPongArr[i].volume = c.soundPongVolume;
|
||||
soundPongArr[i].muted = muteFlag;
|
||||
}
|
||||
@@ -1,21 +1,25 @@
|
||||
|
||||
import * as c from ".././constants.js"
|
||||
|
||||
class GameArea {
|
||||
export class GameArea {
|
||||
keys: string[] = [];
|
||||
handleInputInterval: number = 0;
|
||||
gameLoopInterval: number = 0;
|
||||
drawLoopInterval: number = 0;
|
||||
canvas: HTMLCanvasElement;
|
||||
ctx: CanvasRenderingContext2D;
|
||||
constructor() {
|
||||
this.canvas = document.createElement("canvas");
|
||||
constructor(canvas_id: string) {
|
||||
const canvas = document.getElementById("game_area");
|
||||
if (canvas && canvas instanceof HTMLCanvasElement) {
|
||||
this.canvas = canvas;
|
||||
}
|
||||
else {
|
||||
console.log("GameArea init error, invalid canvas_id");
|
||||
return;
|
||||
}
|
||||
this.ctx = this.canvas.getContext("2d") as CanvasRenderingContext2D;
|
||||
this.canvas.width = c.CanvasWidth;
|
||||
this.canvas.height = c.CanvasWidth / c.CanvasRatio;
|
||||
let container = document.getElementById("canvas_container");
|
||||
if (container)
|
||||
container.insertBefore(this.canvas, container.childNodes[0]);
|
||||
}
|
||||
addKey(key: string) {
|
||||
key = key.toLowerCase();
|
||||
@@ -34,5 +38,3 @@ class GameArea {
|
||||
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||
}
|
||||
}
|
||||
|
||||
export {GameArea}
|
||||
@@ -5,7 +5,7 @@ import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
|
||||
import { TextElem, TextNumericValue } from "./Text.js";
|
||||
import { RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line } from "./RectangleClient.js";
|
||||
import { GameComponents } from "../../shared_js/class/GameComponents.js";
|
||||
import { MovingRectangle } from "../../shared_js/class/Rectangle.js";
|
||||
import type { MovingRectangle } from "../../shared_js/class/Rectangle.js";
|
||||
|
||||
class GameComponentsExtensionForClient extends GameComponents {
|
||||
wallTop: RectangleClient | MovingRectangleClient;
|
||||
@@ -62,12 +62,13 @@ class GameComponentsExtensionForClient extends GameComponents {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
class GameComponentsClient extends GameComponentsExtensionForClient {
|
||||
export class GameComponentsClient extends GameComponentsExtensionForClient {
|
||||
midLine: Line;
|
||||
scoreLeft: TextNumericValue;
|
||||
scoreRight: TextNumericValue;
|
||||
text1: TextElem;
|
||||
text2: TextElem;
|
||||
text3: TextElem;
|
||||
|
||||
w_grid_mid: RectangleClient;
|
||||
w_grid_u1: RectangleClient;
|
||||
@@ -90,6 +91,8 @@ class GameComponentsClient extends GameComponentsExtensionForClient {
|
||||
// Text
|
||||
pos.assign(0, c.h_mid);
|
||||
this.text1 = new TextElem(pos, Math.floor(c.w/8), ctx, "white");
|
||||
this.text2 = new TextElem(pos, Math.floor(c.w/24), ctx, "white");
|
||||
this.text3 = new TextElem(pos, Math.floor(c.w/24), ctx, "white");
|
||||
|
||||
// Dotted Midline
|
||||
pos.assign(c.w_mid-c.midLineSize/2, 0+c.wallSize);
|
||||
@@ -110,5 +113,3 @@ class GameComponentsClient extends GameComponentsExtensionForClient {
|
||||
this.h_grid_d1 = new RectangleClient(pos, c.gridSize, c.h, ctx, "darkgreen");
|
||||
}
|
||||
}
|
||||
|
||||
export {GameComponentsClient}
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
export class InitOptions {
|
||||
sound = "off";
|
||||
multi_balls = false;
|
||||
moving_walls = false;
|
||||
isSomeoneIsInvited = false;
|
||||
isInvitedPerson = false;
|
||||
playerOneUsername = "";
|
||||
playerTwoUsername = "";
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user