input desynchro, rollback to instant handle.
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@@ -1,4 +1,5 @@
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import * as c from "./constants.js";
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import { gc, clientInfo } from "./global.js";
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let actual_time: number = Date.now();
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@@ -7,9 +8,12 @@ let delta_time: number;
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function gameLoop()
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{
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last_time = actual_time;
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/* last_time = actual_time;
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actual_time = Date.now();
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delta_time = (actual_time - last_time) / 1000;
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delta_time = (actual_time - last_time) / 1000; */
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delta_time = c.fixedDeltaTime;
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// console.log(`delta_gameLoop: ${delta_time}`);
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// interpolation
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// console.log(`dir.y: ${clientInfo.opponent.dir.y}, pos.y: ${clientInfo.opponent.pos.y}, opponentNextPos.y: ${clientInfo.opponentNextPos.y}`);
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