bugfix generateToken() for invitation
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@@ -94,9 +94,15 @@ export class GameService {
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}
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if (grantTicketDto.isGameIsWithInvitation === true)
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{
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const secondUser : Partial<User> = await this.userService.findOne(grantTicketDto.playerTwoUsername)
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if (!secondUser || secondUser.username === user.username)
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return res.status(HttpStatus.NOT_FOUND).json({message : "User not found OR you want to play with yourself."});
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if (grantTicketDto.playerTwoUsername === user.username) {
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return res.status(HttpStatus.BAD_REQUEST).json({message : "You cant play against yourself."});
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}
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const secondUser : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : grantTicketDto.playerTwoUsername})
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.getOne();
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if (!secondUser) {
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return res.status(HttpStatus.NOT_FOUND).json({message : "Invited user not found"});
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}
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const encryptedTextToReturn = await this.encryptToken(user.username + '_' + secondUser.username + '_'
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+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
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const tok = this.tokenGameRepository.create(grantTicketDto);
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@@ -108,7 +114,6 @@ export class GameService {
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this.userService.updateStatus(secondUser.id, STATUS.IN_POOL)
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return res.status(HttpStatus.OK).json({ token : encryptedTextToReturn });
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}
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// else if (grantTicketDto.isGameIsWithInvitation === false && user.status !== STATUS.IN_GAME) { // WIP: need to fix STATUS.IN_GAME
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else if (grantTicketDto.isGameIsWithInvitation === false) {
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const encryptedTextToReturn = await this.encryptToken(user.username + '_'
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+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
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@@ -285,9 +290,9 @@ export class GameService {
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const playerTwo = await this.userRepository.findOneBy({username : game.playerTwoUsername})
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if (!playerOne || !playerTwo)
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return new HttpException("Internal Server Error. Impossible to update the database", HttpStatus.INTERNAL_SERVER_ERROR);
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this.userService.updateStatus(playerOne.id, STATUS.CONNECTED)
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this.userService.updateStatus(playerTwo.id, STATUS.CONNECTED)
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if (game.playerOneUsernameResult === game.playerTwoUsernameResult)
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this.userService.updateStatus(playerOne.id, STATUS.CONNECTED);
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this.userService.updateStatus(playerTwo.id, STATUS.CONNECTED);
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if (game.playerOneUsernameResult === game.playerTwoUsernameResult)
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{
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this.userService.incrementDraws(playerOne.id)
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this.userService.incrementDraws(playerTwo.id)
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