Merge de l'intégration du jeu avec master + corrections et améliorations des messages d'erreurs, de retour en page de reset de variable...
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@@ -8,6 +8,12 @@ const MIME_TYPES = {
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'image/png': 'png'
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};
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export enum STATUS {
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CONNECTED = 'Connected',
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DISCONNECTED = 'Disconnected',
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IN_GAME = 'In Game',
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IN_POOL = 'In Pool',
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}
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export const storageForAvatar = {
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storage: diskStorage({
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@@ -12,6 +12,7 @@ import { UsersService } from 'src/users/users.service';
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import { CreateGameDto } from './dto/createGame.dto';
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import { UpdateGameDto } from './dto/updateGame.dto';
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import { FriendshipService } from 'src/friendship/friendship.service';
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import { STATUS } from 'src/common/constants/constants';
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@Injectable()
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export class GameService {
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@@ -55,11 +56,25 @@ export class GameService {
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return encryptedTextToReturn
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}
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async deleteToken(user : User){
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const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
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.where('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
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.orWhere('tokengame.playerOneUsername = :playerOneUsername', {playerOneUsername : user.username})
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.getMany();
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if (tokenGame)
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return this.tokenGameRepository.remove(tokenGame);
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}
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async generateToken(user : User, grantTicketDto : GrantTicketDto)
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{
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console.log(user.status);
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if (user.status === "In Game" || user.status === "In Pool")
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return new HttpException("You can't play two games", HttpStatus.FORBIDDEN);
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if (user.status === STATUS.IN_POOL || user.status === STATUS.IN_GAME)
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{
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await this.deleteToken(user);
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user.status = STATUS.CONNECTED;
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this.userRepository.save(user);
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}
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if (grantTicketDto.isGameIsWithInvitation === true)
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{
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const secondUser : Partial<User> = await this.userService.findOneByUsername(user.id.toString(), grantTicketDto.playerTwoUsername)
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@@ -112,6 +127,8 @@ export class GameService {
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const userTwo : User = await this.userRepository.createQueryBuilder('user')
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.where("user.username = :username", {username : tokenGame.playerTwoUsername})
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.getOne();
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this.deleteToken(userOne)
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this.deleteToken(userTwo)
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this.userService.updateStatus(userTwo.id, "In Game")
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}
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return true;
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@@ -133,6 +150,7 @@ export class GameService {
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.where("user.username = :username", {username : tokenGame.playerOneUsername})
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.getOne();
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this.userService.updateStatus(user.id, "In Game")
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this.deleteToken(user)
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return true;
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}
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}
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@@ -249,7 +267,7 @@ export class GameService {
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game.isMatchIsFinished = true;
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game.playerOneUsernameResult = updateGameDto.playerOneUsernameResult
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game.playerTwoUsernameResult = updateGameDto.playerTwoUsernameResult
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this.userRepository.save(game);
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this.gameRepository.save(game);
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const playerOne = await this.userRepository.findOneBy({username : game.playerOneUsername})
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const playerTwo = await this.userRepository.findOneBy({username : game.playerTwoUsername})
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if (!playerOne || !playerTwo)
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