This commit is contained in:
Me
2023-01-13 04:30:26 +01:00
40 changed files with 785 additions and 482 deletions

View File

@@ -1,9 +1,10 @@
<script lang="ts">
import { onMount, onDestroy } from "svelte";
import Header from '../../pieces/Header.svelte';
import { fade, fly } from 'svelte/transition';
import Header from '../../pieces/Header.svelte';
import { fetchAvatar } from "../../pieces/utils";
import * as pong from "./client/pong";
import { gameState } from "./client/ws";
@@ -12,6 +13,9 @@
let user;
let allUsers;
let playerOneAvatar;
let playerTwoAvatar;
//Game's stuff
const options = new pong.InitOptions();
const gameAreaId = "game_area";
@@ -26,9 +30,10 @@
let showWaitPage = false;
let invitations = [];
let watchGameStateInterval;
const watchGameStateIntervalRate = 142;
let watchMatchStartInterval;
const watchMatchStartIntervalRate = 111;
onMount( async() => {
user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
@@ -39,6 +44,7 @@
})
onDestroy( async() => {
clearInterval(watchMatchStartInterval);
clearInterval(watchGameStateInterval);
pong.destroy();
})
@@ -76,6 +82,7 @@
showWaitPage = false;
if (response.ok && token)
{
watchMatchStartInterval = setInterval(watchMatchStart, watchMatchStartIntervalRate);
watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
pong.init(matchOptions, options, gameAreaId, token);
hiddenGame = false;
@@ -106,6 +113,7 @@
console.log(invitation);
if (invitation.token)
{
watchMatchStartInterval = setInterval(watchMatchStart, watchMatchStartIntervalRate);
watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
options.playerOneUsername = invitation.playerOneUsername;
options.playerTwoUsername = invitation.playerTwoUsername;
@@ -117,16 +125,24 @@
}
}
async function watchMatchStart()
{
if (gameState.matchStarted)
{
clearInterval(watchMatchStartInterval);
playerOneAvatar = await fetchAvatar(gameState.playerOneUsername);
playerTwoAvatar = await fetchAvatar(gameState.playerTwoUsername);
gameState.matchStarted = gameState.matchStarted; // trigger Svelte reactivity
}
}
const watchGameState = () => {
console.log("watchGameState");
if (gameState) { // trigger Svelte reactivity
gameState.matchStarted = gameState.matchStarted;
gameState.matchEnded = gameState.matchEnded;
gameState.matchAborted = gameState.matchAborted;
}
if (gameState.matchAborted || gameState.matchEnded)
{
clearInterval(watchGameStateInterval);
gameState.matchEnded = gameState.matchEnded; // trigger Svelte reactivity
gameState.matchAborted = gameState.matchAborted; // trigger Svelte reactivity
console.log("watchGameState, end");
setTimeout(() => {
resetPage();
@@ -176,6 +192,7 @@
}
function leaveMatch() {
clearInterval(watchMatchStartInterval);
clearInterval(watchGameStateInterval);
resetPage();
};
@@ -213,6 +230,14 @@
</div>
{#if !hiddenGame}
{#if gameState.matchStarted}
<div class="div_game">
<img class="avatar" src="{playerOneAvatar}" alt="player one avatar">
'{gameState.playerOneUsername}' VS '{gameState.playerTwoUsername}'
<img class="avatar" src="{playerTwoAvatar}" alt="player two avatar">
</div>
{/if}
{#if gameState.matchStarted && !gameState.matchEnded}
<div class="div_game">
<button class="pong_button" on:click={leaveMatch}>forfeit</button>
@@ -356,5 +381,11 @@ canvas {
font-size: x-large;
padding: 10px;
}
.avatar {
min-height: 100px;
min-width: 100px;
max-width: 100px;
max-height: 100px;
}
</style>

View File

@@ -1,10 +1,12 @@
<script lang="ts">
import { onMount, onDestroy } from "svelte";
import Header from '../../pieces/Header.svelte';
import MatchListElem from "../../pieces/MatchListElem.svelte";
import { fade, fly } from 'svelte/transition';
import Header from '../../pieces/Header.svelte';
import MatchListElem from "../../pieces/MatchListElem.svelte";
import type { Match } from "../../pieces/Match";
import { fetchAvatar } from "../../pieces/utils";
import * as pongSpectator from "./client/pongSpectator";
import { gameState } from "./client/ws";
@@ -13,14 +15,17 @@
let user;
let allUsers;
//Game's stuff client side only
let playerOneAvatar;
let playerTwoAvatar;
//Game's stuff
const gameAreaId = "game_area";
let sound = "off";
let matchList = [];
//html boolean for pages
let hiddenGame = true;
let matchList: Match[] = [];
let watchGameStateInterval;
const watchGameStateIntervalRate = 142;
@@ -39,22 +44,27 @@
pongSpectator.destroy();
})
async function initGameSpectator(gameSessionId: string, matchOptions: pongSpectator.MatchOptions)
async function initGameSpectator(match: Match)
{
watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
pongSpectator.init(matchOptions, sound, gameAreaId, gameSessionId);
pongSpectator.init(match.gameOptions, sound, gameAreaId, match.gameServerIdOfTheMatch);
// Users avatar
gameState.playerOneUsername = match.playerOneUsername;
gameState.playerTwoUsername = match.playerTwoUsername;
playerOneAvatar = await fetchAvatar(gameState.playerOneUsername);
playerTwoAvatar = await fetchAvatar(gameState.playerTwoUsername);
hiddenGame = false;
};
const watchGameState = () => {
console.log("watchGameState")
if (gameState) { // trigger Svelte reactivity
gameState.matchStarted = gameState.matchStarted;
gameState.matchEnded = gameState.matchEnded;
gameState.matchAborted = gameState.matchAborted;
}
// gameState.matchStarted = gameState.matchStarted; // trigger Svelte reactivity
if (gameState.matchAborted || gameState.matchEnded)
{
gameState.matchEnded = gameState.matchEnded; // trigger Svelte reactivity
gameState.matchAborted = gameState.matchAborted; // trigger Svelte reactivity
clearInterval(watchGameStateInterval);
console.log("watchGameState, end")
setTimeout(() => {
@@ -80,7 +90,6 @@
.then( x => x.json() );
};
</script>
<!-- -->
@@ -102,6 +111,12 @@
</div>
{#if !hiddenGame}
<div class="div_game">
<img class="avatar" src="{playerOneAvatar}" alt="player one avatar">
'{gameState.playerOneUsername}' VS '{gameState.playerTwoUsername}'
<img class="avatar" src="{playerTwoAvatar}" alt="player two avatar">
</div>
{#if !gameState.matchEnded}
<div class="div_game">
<button class="pong_button" on:click={leaveMatch}>leave</button>
@@ -127,7 +142,7 @@
{#if matchList.length !== 0}
<menu id="match_list">
{#each matchList as match}
<MatchListElem match={match} on:click={(e) => initGameSpectator(match.gameServerIdOfTheMatch, match.gameOptions)} />
<MatchListElem match={match} on:click={(e) => initGameSpectator(match)} />
{/each}
</menu>
{:else}
@@ -195,10 +210,15 @@ canvas {
font-size: x-large;
padding: 10px;
}
#match_list {
font-family: 'Courier New', Courier, monospace;
font-size: large;
}
.avatar {
min-height: 100px;
min-width: 100px;
max-width: 100px;
max-height: 100px;
}
</style>

View File

@@ -3,7 +3,7 @@ import * as c from "./constants.js"
import * as en from "../shared_js/enums.js"
import { GameArea } from "./class/GameArea.js";
import { GameComponentsClient } from "./class/GameComponentsClient.js";
import { socket, resetGameState } from "./ws.js";
import { socket, gameState } from "./ws.js";
import { initAudio } from "./audio.js";
import type { InitOptions } from "./class/InitOptions.js";
@@ -57,5 +57,5 @@ export function destroyBase()
}
setGc(null);
setMatchOptions(null);
resetGameState();
gameState.resetGameState();
}

View File

@@ -8,7 +8,6 @@ import { initBase, destroyBase, computeMatchOptions } from "./init.js";
export { computeMatchOptions } from "./init.js";
export { MatchOptions } from "../shared_js/enums.js"
/* TODO: A way to delay the init of variables, but still use "const" not "let" ? */
import { pong, gc } from "./global.js"
import { setStartFunction } from "./global.js"

View File

@@ -10,16 +10,22 @@ import { muteFlag, soundRoblox } from "./audio.js"
import { sleep } from "./utils.js";
import { Vector, VectorInteger } from "../shared_js/class/Vector.js";
export const gameState = {
matchStarted: false,
matchEnded: false,
matchAborted: false
}
export function resetGameState() {
gameState.matchStarted = false;
gameState.matchEnded = false;
gameState.matchAborted = false;
class GameState {
matchStarted: boolean;
matchEnded: boolean;
matchAborted: boolean;
playerOneUsername: string;
playerTwoUsername: string;
constructor() {
this.resetGameState();
}
resetGameState() {
this.matchStarted = false;
this.matchEnded = false;
this.matchAborted = false;
this.playerOneUsername = "";
this.playerTwoUsername = "";
}
}
class ClientInfo {
@@ -39,6 +45,7 @@ class ClientInfoSpectator {
const wsUrl = "ws://" + process.env.WEBSITE_HOST + ":" + process.env.WEBSITE_PORT + "/pong";
export let socket: WebSocket;
export const gameState = new GameState();
export const clientInfo = new ClientInfo();
export const clientInfoSpectator = new ClientInfoSpectator(); // WIP, could refactor this
@@ -85,6 +92,8 @@ function preMatchListener(this: WebSocket, event: MessageEvent)
break;
case en.EventTypes.matchmakingComplete:
clientInfo.side = (<ev.EventMatchmakingComplete>data).side;
gameState.playerOneUsername = (<ev.EventMatchmakingComplete>data).playerOneUsername;
gameState.playerTwoUsername = (<ev.EventMatchmakingComplete>data).playerTwoUsername;
if (clientInfo.side === en.PlayerSide.left)
{
clientInfo.racket = gc.playerLeft;

View File

@@ -18,10 +18,13 @@ export class EventAssignId extends ServerEvent {
}
export class EventMatchmakingComplete extends ServerEvent {
side: en.PlayerSide;
constructor(side: en.PlayerSide) {
side: en.PlayerSide = en.PlayerSide.noSide;
playerOneUsername: string;
playerTwoUsername: string;
constructor(playerOneUsername: string, playerTwoUsername: string) {
super(en.EventTypes.matchmakingComplete);
this.side = side;
this.playerOneUsername = playerOneUsername;
this.playerTwoUsername = playerTwoUsername;
}
}

View File

@@ -21,7 +21,7 @@
<div class="outer">
{#if user !== undefined}
<GenerateUserDisplay user={user} primary={true}/>
<GenerateUserDisplay user={user}/>
<button on:click={() => (push('/profile/settings'))}>Profile Settings</button>
{:else}
<h2>Sorry</h2>

View File

@@ -3,8 +3,9 @@
import Card from '../../pieces/Card.svelte';
import {onMount} from 'svelte';
import { push } from 'svelte-spa-router';
import Button from '../../pieces/Button.svelte';
import { fetchAvatar } from "../../pieces/utils";
let user;
let avatar, newAvatar;
@@ -16,40 +17,21 @@
const errors = { username: '', checkbox: '', avatar: ''};
let success = {username: '', avatar: '' };
onMount( async() => {
user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
.then( (x) => x.json() );
// do a .catch?
onMount( async() => {
user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
.then( (x) => x.json() );
// do a .catch?
if (user === undefined) {
console.log('User did not load, something more official should prolly happen')
}
// i don't unerstand why this is necessary but it really doesn't like it otherwise
nameTmp = user.username;
console.log(user.username)
if (user === undefined) {
console.log('User did not load, something more official should prolly happen')
}
// i don't unerstand why this is necessary but it really doesn't like it otherwise
nameTmp = user.username;
set.tfa = user.isEnabledTwoFactorAuth;
set.tfa = user.isEnabledTwoFactorAuth;
// tmp
// console.log('this is what is in the avatar before fetch')
// console.log(avatar)
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
})
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
// .then(() => errors.avatar = '' ) // unnecessary i think cuz in on mount...
// tmp
// console.log('this is what is in the avatar')
// console.log(avatar)
// console.log('this is what is in the NEW Avatar')
// console.log(newAvatar)
})
avatar = await fetchAvatar(user.username);
})
const settingsHandler = async() => {
// I don't really care which i use at this point...
@@ -91,39 +73,33 @@
// .then(() => console.log('successful sub of new settings'))
};
const uploadAvatar = async() => {
errors.avatar = '';
if (newAvatar === undefined) {
errors.avatar = 'You need to pick a file.'
return;
}
const data = new FormData();
data.append("file", newAvatar[0]);
const uploadAvatar = async() => {
errors.avatar = '';
if (newAvatar === undefined) {
errors.avatar = 'You need to pick a file.'
return;
}
const data = new FormData();
data.append("file", newAvatar[0]);
// tmp
console.log(data);
// tmp
console.log(data);
const responseWhenChangeAvatar = fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`,
{
method : 'POST',
body : data,
})
const responseFromServer = await responseWhenChangeAvatar;
if (responseFromServer.ok === true) {
uploadAvatarSuccess = true;
success.avatar = 'Your avatar has been updated';
}
else {
errors.avatar = responseFromServer.statusText;
}
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
const responseWhenChangeAvatar = fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`,
{
method : 'POST',
body : data,
})
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
const responseFromServer = await responseWhenChangeAvatar;
if (responseFromServer.ok === true) {
uploadAvatarSuccess = true;
success.avatar = 'Your avatar has been updated';
}
else {
errors.avatar = responseFromServer.statusText;
}
avatar = await fetchAvatar(user.username);
}
</script>

View File

@@ -39,8 +39,7 @@
{#if user !== undefined}
<GenerateUserDisplay user={user} primary={false}/>
<!-- <GenerateUserDisplay user={user} primary={true}/> -->
<GenerateUserDisplay user={user}/>
{:else}
<h2>Sorry</h2>
<div>Failed to load user {aUsername}</div>

View File

@@ -2,9 +2,9 @@
import { onMount } from 'svelte';
import { fetchAvatar } from "./utils";
export let user;
export let primary; // kinda useless, not sure what i was going for... Might be userful after all
let rank = '';
let avatar;
// avatar needs to be updated!!!
@@ -12,28 +12,10 @@
// add errors
let errors = {avatar: ''};
onMount( async() => {
// console.log('Generate User Display, on mount ' + user.username)
if (primary) {
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
})
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
// console.log('avatar: ')
// console.log(avatar)
} else {
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar?username=${user.username}`, {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
})
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
}
})
onMount( async() => {
// console.log('Generate User Display, on mount ' + user.username)
avatar = await fetchAvatar(user.username);
})
/**** THIS IS BASICALLY ALL THE RANK LOGIC ERIC HAS MADE ****/

View File

@@ -0,0 +1,10 @@
import type { MatchOptions } from "../pages/game/client/pongSpectator";
export { MatchOptions } from "../pages/game/client/pongSpectator";
export class Match {
gameServerIdOfTheMatch: string;
gameOptions: MatchOptions;
playerOneUsername: string;
playerTwoUsername: string;
}

View File

@@ -1,14 +1,9 @@
<script lang="ts">
import { onMount, onDestroy } from "svelte";
import { MatchOptions } from "../pages/game/client/pongSpectator";
import { Match, MatchOptions} from "./Match";
export let match: {
gameServerIdOfTheMatch: string,
gameOptions: MatchOptions,
playerOneUsername: string,
playerTwoUsername: string
};
export let match: Match;
let matchOptionsString = "";
@@ -32,7 +27,7 @@
<li>
<button on:click>
"{match.playerOneUsername}" VS "{match.playerTwoUsername}"
'{match.playerOneUsername}' VS '{match.playerTwoUsername}'
<br/> [{matchOptionsString}]
</button>
</li>

View File

@@ -0,0 +1,6 @@
export interface Room
{
name: string;
type: "public" | "protected" | "private" | "direct" | "user";
users?: string[];
}

View File

@@ -1,12 +1,23 @@
<script lang="ts">
import { msgs, layout } from './Store_chat';
import { msgs, layout, allowed_chars } from './Store_chat';
import { change_room, create_room } from './Request_rooms';
import { onMount } from 'svelte';
import Button from './Element_button.svelte';
import Warning from './Element_warning.svelte';
export let back = "";
let allowed_chars = 'loading...';
//let regex;
onMount(async() => {
let response = await fetch('/api/v2/chat/allowedchars');
let data = await response.json();
console.log("data:", data);
allowed_chars = data.chars;
//regex = new RegExp(`^[a-zA-Z0-9\\s${allowed_chars}]+$`);
});
let room_name: string;
let room_type: string;
let room_password: string;
@@ -22,12 +33,16 @@
if (!formIsValid)
return;
let room = {
name: room_name,
type: room_type,
};
// send the new room
response = await create_room(room_name, room_type);
response = await create_room(room);
// go to room
if (response.status === 200)
await change_room(room_name);
await change_room(response.room);
}
</script>
@@ -57,7 +72,10 @@
{/if}
<!-- name: -->
<label for="chat_name"><p>new room name :</p></label>
<input id="chat_name" bind:value={room_name} name="room_name" required>
<!--
<input id="chat_name" bind:value={room_name} name="room_name" placeholder="allowed special characters: {allowed_chars}" pattern={regex} required>
-->
<input id="chat_name" bind:value={room_name} name="room_name" placeholder="allowed special characters: {allowed_chars}" required>
<!-- [ ] pubic -->
<label for="chat_public" class="_radio">
<p>public</p>

View File

@@ -1,17 +1,19 @@
<script>
import { layout, msgs, user } from './Store_chat';
import { change_room, get_room_messages, get_all_rooms } from './Request_rooms';
import { change_room, get_room_messages, get_my_rooms } from './Request_rooms';
import { onMount } from 'svelte';
import Button from './Element_button.svelte';
let rooms = get_all_rooms();
let rooms = get_my_rooms();
// go to clicked room
async function go_to_room(evt)
async function go_to_room(room)
{
console.log("inside go_to_room");
await change_room(evt.target.innerText);
console.log("room:", room);
await change_room(room);
await get_room_messages();
}
@@ -42,11 +44,10 @@
<p class="__center">/ you have no chat room yet /</p>
</div>
{#await rooms}
<!-- promise is pending -->
<p>rooms are loaded...</p>
<p>rooms are loading...</p>
{:then rooms}
{#each rooms as room}
<Button my_class="list" on_click={go_to_room}>
<Button my_class="list" on_click={function() {go_to_room(room)}}>
{room.name}
</Button>
{/each}

View File

@@ -1,32 +1,22 @@
<script>
<script lang="ts">
import { layout, msgs, user, socket } from './Store_chat';
import { join_room, change_room, get_room_messages } from './Request_rooms';
import { join_room, change_room, get_room_messages, get_all_rooms } from './Request_rooms';
import Button from './Element_button.svelte';
export let back = "";
let rooms = [];
// ask api for the rooms
const get_rooms = fetch('/api/v2/chat/allrooms')
.then(resp => resp.json())
.then(data =>
{
console.log("data.rooms:", data.rooms);
for (let room of data.rooms)
console.log(room.name);
rooms = data.rooms;
});
let rooms = get_all_rooms();
// join the room
async function join_rooms(evt)
async function join_rooms(room)
{
console.log("inside join_room");
let room_name = evt.target.innerText;
await join_room(room_name);
await change_room(room_name);
console.log("room:", room);
const updated_room = await join_room(room);
console.log("updated room:", updated_room);
await change_room(updated_room);
}
</script>
@@ -58,12 +48,11 @@
<div class="__show_if_only_child">
<p class="__center">/ there are no public rooms yet /</p>
</div>
{#await get_rooms}
<!-- promise is pending -->
<p>rooms are loaded...</p>
{:then}
{#await rooms}
<p>rooms are loading...</p>
{:then rooms}
{#each rooms as room}
<Button my_class="list" on_click={join_rooms}>
<Button my_class="list" on_click={function() {join_rooms(room)}}>
{room.name}
</Button>
{/each}

View File

@@ -1,6 +1,6 @@
<script>
import { layout, socket, msgs, add_msg, room_name } from './Store_chat';
import { layout, socket, msgs, add_msg, current_room_name } from './Store_chat';
import Button from './Element_button.svelte';
import Msg from './Element_msg.svelte';
@@ -42,7 +42,7 @@
<!-- room_name -->
<Button new_layout="room_set" my_class="room_name transparent">
{$room_name}
{$current_room_name}
</Button>
<!-- close -->

View File

@@ -1,10 +1,25 @@
<script>
import { layout } from './Store_chat';
import { layout, current_room_name } from './Store_chat';
import { get_room_users, user_leave_room } from './Request_rooms';
import Button from './Element_button.svelte';
export let back = "";
let users = get_room_users();
function user_profile()
{
console/log("in user_profile");
}
function leave_room()
{
console.log("in leave_room");
user_leave_room();
layout.set("home");
}
</script>
<div class="grid_box">
@@ -16,7 +31,7 @@
<!-- room_name -->
<Button my_class="room_name deactivate">
&lt;room_name&gt;
{$current_room_name}
</Button>
<!-- close -->
@@ -26,7 +41,7 @@
<!-- panel_room_set -->
<div class="panel panel_room_set __border_top">
<Button new_layout="create" my_class="create">
<Button on_click={leave_room}>
leave
</Button>
<p>room users :</p>
@@ -34,21 +49,15 @@
<div class="__show_if_only_child">
<p class="__center">/ there are no public rooms yet /</p>
</div>
<!-- placeholders
------------- -->
<Button new_layout="user" my_class="list">
user 1
</Button>
<Button new_layout="user" my_class="list blocked">
user 2
</Button>
<Button new_layout="user" my_class="list">
user 3
</Button>
<Button new_layout="user" my_class="list">
user 4
</Button>
<!-- END placeholders -->
{#await users}
<p>list of users is loading...</p>
{:then users}
{#each users as user}
<Button new_layout="user" my_class="list" on_click={user_profile}>
{user}
</Button>
{/each}
{/await}
</div>
</div>

View File

@@ -1,4 +1,5 @@
import { msgs, user, layout, socket, room_name } from './Store_chat';
import { msgs, user, layout, socket, current_room_name } from './Store_chat';
import type { Room } from './Interface_chat';
export async function get_room_messages()
{
@@ -7,6 +8,9 @@ export async function get_room_messages()
const data = await response.json();
const messages = data.messages;
if (messages === null)
return;
messages.forEach(function(item) {
if (item.name === user.username) {
item.name = "me";
@@ -16,88 +20,106 @@ export async function get_room_messages()
msgs.set(messages);
}
export async function create_room(room_name, room_type)
export async function create_room(room: Room)
{
console.log("in create_room");
let form_data = {
room_name: room_name,
room_type: room_type,
};
// send the new room
const response = await fetch('/api/v2/chat/create', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(form_data),
body: JSON.stringify(room),
});
// get response status and message
let response_status = response.status;
let data = await response.json();
let response_message = "";
if (data.message)
response_message = data.message;
return {
status: response_status,
message: response_message
message: data.message,
room: data.room,
};
}
export async function join_room(room_name)
export async function join_room(room: Room)
{
console.log("in join_room");
let name = {
room_name: room_name,
}
const response = await fetch('/api/v2/chat/join', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(name),
body: JSON.stringify(room),
});
let data = await response.json();
console.log(data.message);
socket.emit('join', room_name);
return data.room;
}
export async function change_room(name)
export async function change_room(room: Room)
{
console.log("in change_room");
let r_name = {
room_name: name,
}
console.log("room:", room);
const response = await fetch('/api/v2/chat/change', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(r_name),
body: JSON.stringify(room),
});
let data = await response.json();
console.log(data.message);
await get_room_messages();
socket.emit('join', name);
room_name.set(name);
let room_name = data.room.name;
if (room.type === 'direct')
{
room_name === room.users[0];
if (room_name === user.username)
room_name === room.users[1];
}
current_room_name.set(room_name);
layout.set("room");
}
export async function get_my_rooms()
{
console.log("in get_my_rooms");
const response = await fetch('/api/v2/chat/myrooms');
const data = await response.json();
console.log("data.rooms:", data.rooms);
return data.rooms;
}
export async function get_all_rooms()
{
console.log("in get_all_rooms");
// ask api for the rooms
const response = await fetch('/api/v2/chat/myrooms');
const response = await fetch('/api/v2/chat/allrooms');
const data = await response.json();
console.log("data.rooms:", data.rooms);
for (let room of data.rooms)
console.log(room.name);
let rooms = data.rooms;
return rooms;
return data.rooms;
}
export async function get_room_users()
{
console.log("in get_room_users");
const response = await fetch('/api/v2/chat/roomusers');
const data = await response.json();
return data.users;
}
export async function user_leave_room()
{
console.log("in leave_room");
const response = await fetch('/api/v2/chat/removeuser', {
method: 'DELETE',
});
}

View File

@@ -2,7 +2,7 @@ import { writable } from 'svelte/store';
export let msgs = writable([]);
export let layout = writable("close");
export let room_name = writable("");
export let current_room_name = writable("");
export let user;
export let socket;
@@ -14,3 +14,4 @@ export function add_msg(name: string, message: string)
{
msgs.update(msgs => [...msgs, { name: "me", message: message }]);
}

View File

@@ -0,0 +1,17 @@
export async function fetchAvatar(username: string)
{
return fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar?username=${username}`)
.then((response) => {
if (!response.ok) {
throw new Error("Avatar not retrieved");
}
return response.blob();
})
.then((blob) => {
return URL.createObjectURL(blob);
})
.catch((error) => {
console.log("catch fetchAvatar: ", error);
});
}