This commit is contained in:
Me
2023-01-13 04:30:26 +01:00
40 changed files with 785 additions and 482 deletions

2
.gitignore vendored
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@@ -18,7 +18,7 @@ Thumbs.db
node_modules
./srcs/requirement/nestjs/api_back/dist
./srcs/requirements/svelte/api_front/public/build/*
./srcs/requirements/svelte/api_front/public/build/
# Logs
logs

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@@ -24,5 +24,15 @@ destroy:
- docker images -aq | xargs --no-run-if-empty docker rmi -f
- docker volume ls -q | xargs --no-run-if-empty docker volume rm
# temp for hugo, only reinit database
db:
- docker rm -f postgresql
- docker rm -f nestjs
- docker volume rm -f srcs_data_nest_postgresql
docker compose -f ${DOCKERCOMPOSEPATH} up -d --build
@make start
@docker ps
stop:
docker compose -f ${DOCKERCOMPOSEPATH} stop

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@@ -1,4 +1,3 @@
CONFLICT srcs/requirements/nestjs/api_back/src/friendship/friendship.service.ts
### Pour lancer le docker :
@@ -69,15 +68,25 @@ CONFLICT srcs/requirements/nestjs/api_back/src/friendship/friendship.service.ts
#### chat :
- [ ] can create chat-rooms (public/private, password protected)
- [ ] send direct messages
- [ ] block other users
- [ ] creators of chat-room are owners, untill they leave
- [ ] chat-room owner can set, change, remove password
- [ ] chat-room owner is administrator and can set other administrators
- [ ] administrators can ban or mute for a time other users
- [ ] send game invitation in chat
- [ ] view user profiles from chat
- [/] create public room
- [ ] create private room
- [/] create direct room
- [/] chat in room
- [/] join public rooms
- [ ] join private rooms
- [ ] join direct rooms
- [/] see all joignable rooms
- [/] see all my rooms
- [/] leave room
- [ ] leave direct
- [ ] invite someone in room
- [ ] make admin
- [ ] ban
- [ ] mute
- [ ] protect room with password
- [ ] bock users
- [ ] send game invitation
- [ ] view user profiles
#### game :

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@@ -35,6 +35,7 @@ RESET="\033[0m"
function make_env_for_docker_and_svelte
{
docker rm -f postgresql
docker rm -f nestjs
docker volume rm -f srcs_data_nest_postgresql
echo -e "${BOLD_BLUE}Creating a new environment for docker${RESET}"
NODE_ENV=""

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@@ -94,10 +94,15 @@ async function clientAnnounceListener(this: WebSocket, data: string)
"Content-Type": "application/json",
},
body: JSON.stringify(body)
});
if (!response.ok)
})
.catch(error => console.log("ERROR : " + error));
if (!response || !response.ok)
{
this.send(JSON.stringify( new ev.EventError((await response.json()).message) ));
let errMessage = "validate token error";
if (response) {
errMessage = (await response.json()).message;
}
this.send(JSON.stringify( new ev.EventError(errMessage) ));
clientTerminate(clientsMap.get(this.id));
return;
}
@@ -154,6 +159,8 @@ function publicMatchmaking(player: ClientPlayer)
const compatiblePlayers: ClientPlayer[] = [];
compatiblePlayers.push(player);
/* // Replace with this code to enable the possibility to play against self
for (const [id, client] of matchmakingMap)
{
if (client.matchOptions === matchOptions)
@@ -163,10 +170,9 @@ function publicMatchmaking(player: ClientPlayer)
break;
}
}
}
} */
// TODO: Replace with this code to disable the possibility to play against self
/* for (const [id, client] of matchmakingMap)
for (const [id, client] of matchmakingMap)
{
if (client.matchOptions === matchOptions && client.username !== player.username)
{
@@ -175,7 +181,7 @@ function publicMatchmaking(player: ClientPlayer)
break;
}
}
} */
}
if (compatiblePlayers.length >= minPlayersNumber) {
compatiblePlayers.forEach((client) => {
@@ -231,7 +237,6 @@ function privateMatchmaking(player: ClientPlayer)
token : player.token
})
})
.then(x => x.json())
.catch(error => console.log("ERROR : " + error));
clientTerminate(player);
}
@@ -252,18 +257,26 @@ function createGameSession(playersArr: ClientPlayer[], matchOptions: en.MatchOpt
gameSession.unreadyPlayersMap.set(client.id, client);
client.socket.once("message", playerReadyConfirmationListener);
});
let gameSessionPlayersIterator = gameSession.playersMap.values();
const eventMatchmakingComplete = new ev.EventMatchmakingComplete(
(<ClientPlayer>gameSessionPlayersIterator.next().value).username,
(<ClientPlayer>gameSessionPlayersIterator.next().value).username
);
// REFACTORING: Not pretty, hardcoded two players.
// Could be done in gameSession maybe ?
const gameSessionPlayersIterator = gameSession.playersMap.values();
gameSessionPlayersIterator = gameSession.playersMap.values();
let player: ClientPlayer;
player = (<ClientPlayer>gameSessionPlayersIterator.next().value);
player.racket = gameSession.components.playerLeft;
player.socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.left) ));
eventMatchmakingComplete.side = en.PlayerSide.left;
player.socket.send(JSON.stringify( eventMatchmakingComplete ));
player = (<ClientPlayer>gameSessionPlayersIterator.next().value);
player.racket = gameSession.components.playerRight;
player.socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.right) ));
eventMatchmakingComplete.side = en.PlayerSide.right;
player.socket.send(JSON.stringify( eventMatchmakingComplete ));
// REFACTORING
setTimeout(function abortMatch() {

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@@ -18,10 +18,13 @@ export class EventAssignId extends ServerEvent {
}
export class EventMatchmakingComplete extends ServerEvent {
side: en.PlayerSide;
constructor(side: en.PlayerSide) {
side: en.PlayerSide = en.PlayerSide.noSide;
playerOneUsername: string;
playerTwoUsername: string;
constructor(playerOneUsername: string, playerTwoUsername: string) {
super(en.EventTypes.matchmakingComplete);
this.side = side;
this.playerOneUsername = playerOneUsername;
this.playerTwoUsername = playerTwoUsername;
}
}

View File

@@ -1,84 +1,147 @@
import { Controller, UseGuards, HttpException, HttpStatus, Get, Post, Body, Req, Res } from '@nestjs/common';
import { Controller, UseGuards, HttpException, HttpStatus, Get, Post, Delete, Body, Req, Res } from '@nestjs/common';
import { AuthenticateGuard, TwoFactorGuard } from 'src/auth/42/guards/42guards';
import { ConnectedSocket } from '@nestjs/websockets';
import { ChatService } from './chat.service';
import { User } from 'src/users/entities/user.entity';
import { PartialUsersDto } from 'src/users/dto/partial-users.dto';
import { createRoomDto } from './dto/createRoom.dto';
import { joinRoomDto } from './dto/joinRoom.dto';
import { roomDto } from './dto/room.dto';
import { setCurrentRoomDto } from './dto/setCurrentRoom.dto';
import { ChatGateway } from './chat.gateway';
import { socketDto } from './dto/socket.dto';
import { Chatroom } from './entities/chatroom.entity';
@Controller('chat')
export class ChatController {
constructor(
private chatService: ChatService,
private chatGateway: ChatGateway,
) {}
// don't allow '+' because it's used in direct rooms name
private allowed_chars = '-#!?_';
private escape_chars(str)
{
return str.split("").join("\\");
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Get('myrooms')
async getMyRooms(@Req() req, @Res() res): Promise<object>
async getMyRooms(@Req() req, @Res() res): Promise<void>
{
console.log("- in getMyRooms controller");
const rooms = await this.chatService.getMyRooms(req.user);
let fields = ["name", "type", "users"];
const rooms = await this.chatService.getMyRooms(req.user.username, fields);
res.status(HttpStatus.OK).json({ rooms: rooms });
console.log("- out getMyRooms controller");
return res.status(HttpStatus.OK).json({ rooms: rooms });
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Get('allrooms')
async getAllRooms(@Req() req, @Res() res): Promise<object>
async getAllRooms(@Req() req, @Res() res): Promise<void>
{
console.log("- in getAllRooms controller");
const rooms = await this.chatService.getAllNotMyRooms(req.user);
const rooms: roomDto[] = await this.chatService.getAllOtherRoomsAndUsers(req.user.username)
console.log("--- rooms:", rooms);
res.status(HttpStatus.OK).json({ rooms: rooms });
console.log("- out getAllRooms controller");
return res.status(HttpStatus.OK).json({ rooms: rooms });
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Get('current')
async setCurrentRoom(@Body() setCurrentRoomDto: setCurrentRoomDto, @Req() req, @Res() res): Promise<object>
async setCurrentRoom(@Body() setCurrentRoomDto: setCurrentRoomDto, @Req() req, @Res() res): Promise<void>
{
console.log("- in setCurrentRoom controller");
const response = await this.chatService.setCurrentRoom(req.user, setCurrentRoomDto.name);
const response = await this.chatService.setCurrentRoom(req.user.username, setCurrentRoomDto.name);
res.status(HttpStatus.OK).json({ message: response });
console.log("- out setCurrentRoom controller");
return res.status(HttpStatus.OK).json({ message: response });
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Get('allowedchars')
async allowedChars(@Res() res): Promise<void>
{
console.log("- in allowedChars controller");
res.status(HttpStatus.OK).json({ chars: this.allowed_chars });
console.log("- out allowedChars controller");
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Post('create')
async createRoom(@Body() createRoomDto: createRoomDto, @Req() req, @Res() res): Promise<object>
async createRoom(@Body() room: roomDto, @Req() req, @Res() res): Promise<void>
{
console.log("- in createRoom controller");
const response = await this.chatService.addUserToNewRoom(req.user, createRoomDto);
let chars = this.escape_chars(this.allowed_chars);
let regex_base = `[a-zA-Z0-9\\s${chars}]`;
let test_regex = new RegExp(`^${regex_base}+$`);
if (test_regex.test(room.name) === false)
{
let forbidden_chars = room.name.replace(new RegExp(regex_base, "g"), "");
throw new HttpException(`Your room name can not contains these characters : ${forbidden_chars}`, HttpStatus.UNPROCESSABLE_ENTITY);
}
await this.chatService.addUserToNewRoom(req.user.username, room);
res.status(HttpStatus.OK).json({ room: room });
console.log("- out createRoom controller");
return res.status(HttpStatus.OK).json({ room_name: createRoomDto.room_name, message: response });
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Post('join')
async joinRoom(@Body() joinRoomDto: joinRoomDto, @Req() req, @Res() res): Promise<object>
async joinRoom(@Body() room: roomDto, @Req() req, @Res() res): Promise<void>
{
console.log("- in joinRoom controller");
const response = await this.chatService.addUserToRoom(req.user, joinRoomDto);
let response = "";
if (room.type === 'direct')
throw new HttpException(`cannot join a direct messages room`, HttpStatus.CONFLICT);
else if (room.type === 'user')
{
room.type = 'direct';
room.users = [room.name, req.user.username];
room.name += ` + ${req.user.username}`;
await this.chatService.addUserToNewRoom(req.user.username, room);
}
else
await this.chatService.addUserToRoom(req.user.username, room.name);
let socket: socketDto = this.chatGateway.sockets.get(req.user.username);
await this.chatService.socketJoinRoom(socket, room.name);
res.status(HttpStatus.OK).json({ room: room });
console.log("- out joinRoom controller");
return res.status(HttpStatus.OK).json({ room_name: joinRoomDto.room_name, message: response });
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Post('change')
async changeRoom(@Body() joinRoomDto: joinRoomDto, @Req() req, @Res() res): Promise<object>
async changeRoom(@Body() room: roomDto, @Req() req, @Res() res): Promise<void>
{
console.log("- in changeRoom controller");
const response = await this.chatService.setCurrentRoom(req.user, joinRoomDto.room_name);
const response = await this.chatService.setCurrentRoom(req.user.username, room.name);
let socket: socketDto = this.chatGateway.sockets.get(req.user.username);
await this.chatService.socketChangeRoom(socket, room.name);
res.status(HttpStatus.OK).json({ room: room });
console.log("- out changeRoom controller");
return res.status(HttpStatus.OK).json({ room_name: joinRoomDto.room_name, message: response });
}
@UseGuards(AuthenticateGuard)
@@ -93,12 +156,43 @@ export class ChatController {
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Get('messages')
async getMessages(@Req() req, @Res() res): Promise<object>
async getMessages(@Req() req, @Res() res): Promise<void>
{
console.log("- in getMessages controller");
const messages = await this.chatService.getMessagesFromCurrentRoom(req.user);
const messages = await this.chatService.getMessagesFromCurrentRoom(req.user.username);
res.status(HttpStatus.OK).json({ messages: messages });
console.log("- out getMessages controller");
return res.status(HttpStatus.OK).json({ messages: messages });
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Get('roomusers')
async getRoomUsers(@Req() req, @Res() res): Promise<void>
{
console.log("- in getRoomUsers controller");
const room_name = await this.chatService.getCurrentRoomName(req.user.username);
const room = await this.chatService.getRoomByName(room_name);
const users = room.users;
res.status(HttpStatus.OK).json({ users: users });
console.log("- out getRoomUsers controller");
}
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
@Delete('removeuser')
async removeUser(@Req() req, @Res() res): Promise<void>
{
console.log("- in removeUser controller");
const room_name = await this.chatService.getCurrentRoomName(req.user.username);
let response = await this.chatService.removeUserFromRoom(req.user.username, room_name);
res.status(HttpStatus.OK).json({ message: response });
console.log("- out removeUser controller");
}
}

View File

@@ -1,14 +1,14 @@
import { WebSocketGateway, SubscribeMessage, WebSocketServer, MessageBody, ConnectedSocket, OnGatewayConnection, OnGatewayDisconnect } from '@nestjs/websockets';
import { UsersService } from 'src/users/users.service';
import { PaginationQueryDto } from 'src/common/dto/pagination-query.dto';
import { ChatService } from './chat.service';
import { socketDto } from './dto/socket.dto';
@WebSocketGateway(5000, {
path: '/chat',
})
export class ChatGateway
implements OnGatewayConnection, OnGatewayDisconnect
implements OnGatewayConnection, OnGatewayDisconnect
{
constructor
(
@@ -16,40 +16,44 @@ export class ChatGateway
private chatService: ChatService,
) {}
sockets = new Map<string, socketDto>();
@WebSocketServer()
server;
// how to guard the handleConnection ?
// https://github.com/nestjs/nest/issues/882
async handleConnection(client) {
console.log('- Client connected :', client.id, client.handshake.query.username);
client.username = client.handshake.query.username;
async handleConnection(socket: socketDto) {
console.log('- socket connected :', socket.id, socket.handshake.query.username);
socket.username = socket.handshake.query.username.toString();
this.sockets.set(socket.username, socket);
}
async handleDisconnect(client) {
console.log('- Client disconnected :', client.id, client.username);
async handleDisconnect(socket: socketDto) {
this.sockets.delete(socket.username);
}
@SubscribeMessage('join')
async joinRoom(@ConnectedSocket() socket, @MessageBody() room_name: string): Promise<void>
async joinRoom(@ConnectedSocket() socket: socketDto, @MessageBody() room_name: string): Promise<void>
{
console.log('- in joinRoom gateway');
socket.leave(socket.room);
socket.join(room_name);
socket.room = room_name;
let message = `${socket.username} has join the room`;
await socket.to(socket.room).emit('message', "SERVER", message);
await this.chatService.addMessageToRoom(room_name, "SERVER", message);
}
console.log('- out joinRoom gateway');
@SubscribeMessage('change')
async changeRoom(@ConnectedSocket() socket: socketDto, @MessageBody() room_name: string): Promise<void>
{
console.log('- in changeRoom gateway');
await this.chatService.socketChangeRoom(socket, room_name);
}
@SubscribeMessage('message')
async handleMessage(@ConnectedSocket() socket, @MessageBody() message: string): Promise<void>
async handleMessage(@ConnectedSocket() socket: socketDto, @MessageBody() message: string): Promise<void>
{
console.log('- in handleMessage gateway');
//let room_name = await this.chatService.getCurrentRoom(socket.username);
socket.to(socket.room).emit('message', socket.username, message);
this.chatService.addMessageToCurrentRoom(socket.username, message);
console.log('- out handleMessage gateway');
await this.chatService.socketIncommingMessage(socket, message);
}
}

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@@ -3,7 +3,6 @@ import { ChatController } from './chat.controller';
import { ChatService } from './chat.service';
import { ChatGateway } from './chat.gateway';
import { UsersModule } from 'src/users/users.module';
import { TypeOrmModule } from '@nestjs/typeorm';
import { Chatroom } from './entities/chatroom.entity';
import { User } from 'src/users/entities/user.entity';

View File

@@ -4,9 +4,10 @@ import { UsersService } from 'src/users/users.service';
import { Chatroom } from './entities/chatroom.entity';
import { Repository } from 'typeorm';
import { InjectRepository } from '@nestjs/typeorm';
import { createRoomDto } from './dto/createRoom.dto';
import { joinRoomDto } from './dto/joinRoom.dto';
import { roomDto } from './dto/room.dto';
import { messagesDto } from './dto/messages.dto';
import { socketDto } from './dto/socket.dto';
@Injectable()
export class ChatService {
@@ -17,8 +18,7 @@ export class ChatService {
private readonly userRepository: Repository<User>,
@InjectRepository(Chatroom)
private readonly chatroomRepository: Repository<Chatroom>,
) { }
) {}
// temp for test
sleep(ms) {
@@ -29,86 +29,140 @@ export class ChatService {
/* GETTERS ************************************************
*/
async getMyRooms(user: User)
async getMyRooms(username: string, fieldsToReturn: string[] = null): Promise<Chatroom[]>
{
console.log("-- in getMyRooms service");
const rooms = await this.chatroomRepository
const queryBuilder = this.chatroomRepository
.createQueryBuilder('chatroom')
.where('chatroom.users LIKE :user_name', { user_name: `%${user.username}%` })
.getMany();
.where('chatroom.users LIKE :user_name', { user_name: `%${username}%` });
if (fieldsToReturn)
{
let fields = fieldsToReturn.map(field => `chatroom.${field}`);
queryBuilder.select(fields);
}
const rooms = await queryBuilder.getMany();
console.log("--- rooms:", rooms);
console.log("-- out getMyRooms service");
return rooms;
}
async getAllRooms()
async getMyDirects(username: string): Promise<Chatroom[]>
{
console.log("-- in getAllNotMyRooms service");
const my_rooms = await this.getMyRooms(username);
const directs = my_rooms.filter(room => room.type === 'direct');
console.log("-- out getAllNotMyRooms service");
return directs;
}
async getAllRooms(): Promise<Chatroom[]>
{
console.log("-- in getAllRooms service");
const rooms = await this.chatroomRepository
.createQueryBuilder('chatroom')
.getMany();
console.log("--- rooms:", rooms);
console.log("-- out getAllRooms service");
return rooms;
}
async getAllNotMyRooms(user: User)
async getAllNotMyRooms(username: string): Promise<Chatroom[]>
{
console.log("-- in getAllNotMyRooms service");
const user_db = await this.getUserByName(user.username);
//const user_db = await this.usersService.findOne(user.username);
const user_db = await this.getUserByName(username);
const rooms = await this.chatroomRepository
.createQueryBuilder('chatroom')
.where('chatroom.type != :type', { type: 'private' })
.andWhere('chatroom.users NOT LIKE :user_name', { user_name: `%${user.username}%` })
.andWhere('chatroom.users NOT LIKE :user_name', { user_name: `%${username}%` })
.getMany();
//const users = await this.getAllUsers();
//let allRooms = [...rooms, ...users];
console.log("--- rooms:", rooms);
console.log("-- out getAllNotMyRooms service");
return rooms;
}
async getMessagesFromCurrentRoom(user: User)
async getAllOtherRoomsAndUsers(username: string): Promise<roomDto[]>
{
console.log("-- in getMessagesFromCurrentRoom service");
const user_db = await this.getUserByName(user.username);
//const user_db = await this.usersService.findOne(user.username);
const currentRoom = await this.getRoomByName(user_db.currentRoom);
console.log("-- in getAllOtherRoomsAndUsers service");
console.log("-- out getMessagesFromCurrentRoom service");
return currentRoom.messages;
const all_rooms = await this.getAllNotMyRooms(username);
const all_users = await this.getAllUsersNotMyRooms(username);
let row_rooms = all_rooms.map(room => {
return {
name: room.name,
type: room.type,
};
});
let users = all_users.map(user => {
return {
name: user.username,
type: "user",
};
});
let rooms = row_rooms.concat(users);
console.log("--- rooms:", rooms);
console.log("-- in getAllOtherRoomsAndUsers service");
return rooms;
}
async getCurrentRoom(username: string)
async getMessagesFromCurrentRoom(username: string): Promise<messagesDto[]>
{
console.log("-- in getCurrentRoom service");
const user_db = await this.getUserByName(username);
//const user_db = await this.usersService.findOne(username);
console.log("-- in getMessagesFromCurrentRoom service");
console.log("-- out getCurrentRoom service");
const user_db = await this.getUserByName(username);
const currentRoom = await this.getRoomByName(user_db.currentRoom);
let messages = null;
if (currentRoom)
messages = currentRoom.messages;
console.log("-- out getMessagesFromCurrentRoom service");
return messages;
}
async getCurrentRoomName(username: string): Promise<string>
{
console.log("-- in getCurrentRoomName service");
const user_db = await this.getUserByName(username);
console.log("-- out getCurrentRoomName service");
return user_db.currentRoom;
}
async getRoomByName(name: string)
async getRoomByName(room_name: string): Promise<Chatroom>
{
console.log("-- in getRoomByName service");
const room = await this.chatroomRepository
.createQueryBuilder('chatroom')
.where('chatroom.name = :name', { name: name })
.where('chatroom.name = :name', { name: room_name })
.getOne();
console.log("--- room:", room);
console.log("-- out getRoomByName service");
return room;
}
async getRoomById(id: number)
async getRoomById(id: number): Promise<Chatroom>
{
console.log("-- in getRoomById service");
const room = await this.chatroomRepository
.createQueryBuilder('chatroom')
.where('chatroom.id = :id', { id: id })
.getOne();
console.log("--- room:", room);
console.log("-- out getRoomById service");
return room;
@@ -118,102 +172,180 @@ export class ChatService {
/* SETTERS ************************************************
*/
async setCurrentRoom(user: User, name: string)
async setCurrentRoom(username: string, room_name: string): Promise<string>
{
console.log("-- in setCurrentRoom service");
const user_db = await this.getUserByName(user.username);
//const user_db = await this.usersService.findOne(user.username);
user_db.currentRoom = name;
const user_db = await this.getUserByName(username);
user_db.currentRoom = room_name;
this.userRepository.save(user_db);
console.log("-- out setCurrentRoom service");
return `room "${name}" is now current room`;
return `room "${room_name}" is now current room`;
}
/* ADDERS *************************************************
*/
async addUserToNewRoom(user: User, createRoomDto: createRoomDto)
async addUserToNewRoom(username: string, room: roomDto): Promise<void>
{
console.log("-- in addUserToRoom service");
const room = await this.getRoomByName(createRoomDto.room_name);
if (room)
throw new HttpException(`This room already exist`, HttpStatus.CONFLICT);
console.log("-- in addUserToNewRoom service");
const find_room = await this.getRoomByName(room.name);
if (find_room)
throw new HttpException(`This room name already exist`, HttpStatus.CONFLICT);
// create chatroom
const newChatroom = new Chatroom();
newChatroom.name = createRoomDto.room_name;
newChatroom.type = createRoomDto.room_type;
newChatroom.owner = user.username;
newChatroom.users = [user.username];
newChatroom.messages = [{ name: "SERVER", message: `creation of room ${createRoomDto.room_name}` }];
this.chatroomRepository.save(newChatroom);
newChatroom.name = room.name;
newChatroom.type = room.type;
newChatroom.owner = username;
newChatroom.users = [username];
if (room.type === 'direct')
newChatroom.users = room.users;
newChatroom.messages = [{ name: "SERVER", message: `creation of room ${room.name}` }];
await this.chatroomRepository.save(newChatroom);
console.log("-- out addUserToRoom service");
return "successfull room creation";
console.log("-- out addUserToNewRoom service");
}
async addUserToRoom(user: User, joinRoomDto: joinRoomDto)
async addUserToRoom(username: string, room_name: string): Promise<void>
{
console.log("-- in addUserToRoom service");
const room = await this.getRoomByName(joinRoomDto.room_name);
if (room.users.includes(user.username))
throw new HttpException(`your have already join this room`, HttpStatus.CONFLICT);
const room = await this.getRoomByName(room_name);
if (room.users.includes(username))
throw new HttpException(`your have already joined this room`, HttpStatus.CONFLICT);
// update room with new user
room.users.push(user.username);
room.users.push(username);
this.chatroomRepository.save(room);
const rooms = await this.getMyRooms(user);
const allRooms = await this.getAllRooms();
console.log("-- out addUserToRoom service");
return "successfull joining room";
}
async addMessageToCurrentRoom(username: string, message: string)
async addMessageToRoom(room_name: string, username: string, message: string): Promise<void>
{
console.log("-- in addMessageToCurrentRoom service");
const user_db = await this.getUserByName(username);
//const user_db = await this.usersService.findOne(username);
const currentRoom = await this.getRoomByName(user_db.currentRoom);
console.log("-- in addMessageToRoom service");
const my_room = await this.getRoomByName(room_name);
let chat_message = {
name: username,
message: message,
};
currentRoom.messages.push(chat_message);
this.chatroomRepository.save(currentRoom);
my_room.messages.push(chat_message);
this.chatroomRepository.save(my_room);
console.log("-- out addMessageToCurrentRoom service");
console.log("-- out addMessageToRoom service");
}
/* REMOVERS ***********************************************
*/
async removeUserFromRoom(user: User, room_name: string)
async removeUserFromRoom(username: string, room_name: string): Promise<string>
{
console.log("-- in removeUserFromRoom service");
// get room
// remove user
const room = await this.getRoomByName(room_name);
if (!room.users.includes(username))
throw new HttpException(`your are not in this room`, HttpStatus.CONFLICT);
// delete user from room
room.users.push(username);
room.users = room.users.filter(name => name !== username);
this.chatroomRepository.save(room);
// set current room to nothing
await this.setCurrentRoom(username, "");
console.log("-- out removeUserFromRoom service");
return "successfully leaving room";
}
/* SEARCH IN USER *****************************************
*/
async getUserByName(name: string)
async getUserByName(username: string): Promise<User>
{
console.log("-- in getUserByName service");
const user = await this.userRepository
.createQueryBuilder('user')
.where('user.username = :name', { name: name })
.where('user.username = :name', { name: username })
.getOne();
console.log("--- user:", user);
console.log("-- out getUserByName service");
return user;
}
async getAllUsersNotMyRooms(username: string): Promise<User[]>
{
console.log("-- in getAllUsersNotMyRooms service");
const directs = await this.getMyDirects(username);
// get all users from directs
let usernames = directs.map(room => {
let user = room.users[0];
if (user === username)
user = room.users[1];
return user;
});
usernames.push(username);
const users = await this.userRepository
.createQueryBuilder('user')
.where('user.username NOT IN (:...usernames)', { usernames: usernames })
.getMany();
console.log("--- users:", users);
console.log("-- out getAllUsersNotMyRooms service");
return users;
}
/* GATEWAY EVENTS *****************************************
*/
async socketIncommingMessage(socket: socketDto, message: string): Promise<void>
{
console.log("-- in handleSocketIncommingMessage service");
socket.to(socket.room).emit('message', socket.username, message);
let room_name = await this.getCurrentRoomName(socket.username);
await this.addMessageToRoom(room_name, socket.username, message);
console.log("-- out handleSocketIncommingMessage service");
}
async socketChangeRoom(socket: socketDto, room_name: string): Promise<void>
{
console.log('-- in socketChangeRoom service');
socket.leave(socket.room);
socket.join(room_name);
socket.room = room_name;
console.log('-- out socketChangeRoom service');
}
async socketJoinRoom(socket: socketDto, room_name: string): Promise<void>
{
console.log('- in socketJoinRoom service');
socket.leave(socket.room);
socket.join(room_name);
socket.room = room_name;
let message = `${socket.username} has join the room`;
await socket.to(socket.room).emit('message', "SERVER", message);
await this.addMessageToRoom(room_name, "SERVER", message);
console.log('- out socketJoinRoom service');
}
}

View File

@@ -1,18 +0,0 @@
import { IsBoolean, IsEmpty, IsInt, IsNotEmpty, IsNumber, IsString, IsOptional } from "class-validator";
import { IsNull } from "typeorm";
export class createRoomDto
{
@IsString()
@IsNotEmpty()
room_name: string;
@IsString()
@IsNotEmpty()
room_type: 'public' | 'private' | 'direct';
@IsString()
@IsOptional()
room_password: string;
}

View File

@@ -1,9 +1,13 @@
import { IsBoolean, IsEmpty, IsInt, IsNotEmpty, IsNumber, IsString, IsOptional, IsArray } from "class-validator";
import { IsNull } from "typeorm";
import { IsString, IsOptional } from "class-validator";
export class messagesDto
{
@IsArray()
messages: { name: string; message: string }[];
@IsString()
@IsOptional()
name: string;
@IsString()
@IsOptional()
message: string;
}

View File

@@ -0,0 +1,19 @@
import { IsBoolean, IsEmpty, IsInt, IsIn, IsNotEmpty, IsNumber, IsArray, IsString, IsOptional, IsEnum } from "class-validator";
export class roomDto
{
@IsString()
@IsNotEmpty()
name: string;
@IsString()
@IsNotEmpty()
@IsIn(["public", "protected", "private", "direct", "user"])
type: string;
@IsArray()
@IsString({ each: true })
@IsOptional()
users?: string[]; // usernames
}

View File

@@ -1,5 +1,4 @@
import { IsBoolean, IsEmpty, IsInt, IsNotEmpty, IsNumber, IsString, IsOptional } from "class-validator";
import { IsNull } from "typeorm";
export class setCurrentRoomDto
{

View File

@@ -1,10 +1,13 @@
import { IsBoolean, IsEmpty, IsInt, IsNotEmpty, IsNumber, IsString, IsOptional } from "class-validator";
import { IsNull } from "typeorm";
import { Socket } from 'socket.io';
export class joinRoomDto
export class socketDto extends Socket
{
@IsString()
@IsNotEmpty()
room_name: string;
username: string;
@IsString()
room: string;
}

View File

@@ -1,38 +1,36 @@
import {
Entity,
Column,
ManyToOne,
ManyToMany,
JoinTable,
PrimaryGeneratedColumn
} from "typeorm";
import { Entity, Column, ManyToOne, ManyToMany, JoinTable, PrimaryGeneratedColumn } from "typeorm";
import { IsBoolean, IsEmpty, IsInt, IsIn, IsNotEmpty, IsNumber, IsArray, IsString, IsOptional, IsEnum } from "class-validator";
import { Exclude, Expose } from 'class-transformer';
import { User } from 'src/users/entities/user.entity';
import { messagesDto } from 'src/chat/dto/messages.dto';
@Entity('chatroom')
export class Chatroom {
export class Chatroom
{
@PrimaryGeneratedColumn()
id: number;
@Column()
@IsString()
@IsNotEmpty()
name: string;
@Column()
type: string;
// @ManyToOne(type => User, user => user.ownedRooms)
// owner: User;
//
// @ManyToMany(type => User)
// @JoinTable()
// users: User[];
@Column()
@IsString()
@IsNotEmpty()
@IsIn(["public", "protected", "private", "direct", "user"])
type: string;
@Column()
owner: string; // name
owner: string; // username
@Column("simple-array")
users: string[]; // names
@IsArray()
@IsString({ each: true })
@IsOptional()
users?: string[]; // usernames
@Column("json")
messages: { name: string, message: string }[];
messages: messagesDto[];
}

View File

@@ -92,7 +92,8 @@ export class GameService {
}
this.userRepository.save(user);
}
if (grantTicketDto.isGameIsWithInvitation === true && user.status !== STATUS.IN_GAME)
// if (grantTicketDto.isGameIsWithInvitation === true && user.status !== STATUS.IN_GAME) // WIP: need to fix STATUS.IN_GAME
if (grantTicketDto.isGameIsWithInvitation === true)
{
const secondUser : Partial<User> = await this.userService.findOne(grantTicketDto.playerTwoUsername)
if (!secondUser || secondUser.username === user.username)
@@ -104,17 +105,18 @@ export class GameService {
tok.numberOfRegisteredUser = 0;
tok.token = encryptedTextToReturn;
this.tokenGameRepository.save(tok);
this.userService.updateStatus(user.id, "In Pool")
this.userService.updateStatus(user.id, STATUS.IN_POOL)
return res.status(HttpStatus.OK).json({ token : encryptedTextToReturn });
}
else if (grantTicketDto.isGameIsWithInvitation === false && user.status !== STATUS.IN_GAME) {
// else if (grantTicketDto.isGameIsWithInvitation === false && user.status !== STATUS.IN_GAME) { // WIP: need to fix STATUS.IN_GAME
else if (grantTicketDto.isGameIsWithInvitation === false) {
const encryptedTextToReturn = await this.encryptToken(user.username + '_'
+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
const tok = this.tokenGameRepository.create(grantTicketDto);
tok.numberOfRegisteredUser = 0;
tok.token = encryptedTextToReturn;
this.tokenGameRepository.save(tok);
this.userService.updateStatus(user.id, "In Pool")
this.userService.updateStatus(user.id, STATUS.IN_POOL)
return res.status(HttpStatus.OK).json({ token : encryptedTextToReturn });
}
return res.status(HttpStatus.INTERNAL_SERVER_ERROR).json({message : "Internal Server Error"});
@@ -140,13 +142,13 @@ export class GameService {
const userOne : User = await this.userRepository.createQueryBuilder('user')
.where("user.username = :username", {username : tokenGame.playerOneUsername})
.getOne();
this.userService.updateStatus(userOne.id, "In Game")
this.userService.updateStatus(userOne.id, STATUS.IN_GAME)
const userTwo : User = await this.userRepository.createQueryBuilder('user')
.where("user.username = :username", {username : tokenGame.playerTwoUsername})
.getOne();
this.deleteToken(userOne)
this.deleteToken(userTwo)
this.userService.updateStatus(userTwo.id, "In Game")
this.userService.updateStatus(userTwo.id, STATUS.IN_GAME)
}
return true;
}
@@ -166,7 +168,7 @@ export class GameService {
const user : User = await this.userRepository.createQueryBuilder('user')
.where("user.username = :username", {username : tokenGame.playerOneUsername})
.getOne();
this.userService.updateStatus(user.id, "In Game")
this.userService.updateStatus(user.id, STATUS.IN_GAME)
this.deleteToken(user)
return true;
}
@@ -196,7 +198,7 @@ export class GameService {
async declineInvitation(user : User, token : string, @Res() res : Response)
{
if (user.status !== "Connected")
if (user.status !== STATUS.CONNECTED)
return res.status(HttpStatus.FORBIDDEN).json({message : "You must not be in game to decline an invitation"});
console.log("On décline l'invitation")
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
@@ -221,10 +223,10 @@ export class GameService {
{
const playerOne = await this.userRepository.findOneBy({username : tokenGame.playerOneUsername})
const playerTwo = await this.userRepository.findOneBy({username : tokenGame.playerTwoUsername})
if (playerOne.status !== "Disconnected")
this.userService.updateStatus(playerOne.id, "Connected")
if (playerTwo.status !== "Disconnected")
this.userService.updateStatus(playerTwo.id, "Connected")
if (playerOne.status !== STATUS.DISCONNECTED)
this.userService.updateStatus(playerOne.id, STATUS.CONNECTED)
if (playerTwo.status !== STATUS.DISCONNECTED)
this.userService.updateStatus(playerTwo.id, STATUS.CONNECTED)
return this.tokenGameRepository.remove(tokenGame);
}
return new HttpException("Token not found !", HttpStatus.NOT_FOUND)
@@ -232,7 +234,7 @@ export class GameService {
async acceptInvitation(user : User, token : string, @Res() res : Response)
{
if (user.status !== "Connected")
if (user.status !== STATUS.CONNECTED)
return res.status(HttpStatus.FORBIDDEN).send("")
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
.andWhere('tokenGame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
@@ -294,8 +296,8 @@ export class GameService {
this.userService.incrementVictories(playerOne.id)
this.userService.incrementDefeats(playerTwo.id)
}
this.userService.updateStatus(playerOne.id, "Connected")
this.userService.updateStatus(playerTwo.id, "Connected")
this.userService.updateStatus(playerOne.id, STATUS.CONNECTED)
this.userService.updateStatus(playerTwo.id, STATUS.CONNECTED)
return HttpStatus.OK
}
}

View File

@@ -45,7 +45,6 @@ export class UsersService {
isEnabledTwoFactorAuth: user.isEnabledTwoFactorAuth,
status: user.status,
stats: user.stats,
currentRoom: user.currentRoom,
};
console.log(`Returned Partial User.` + partialUser.username + user.username);
return partialUser;

View File

@@ -1,55 +0,0 @@
server {
listen 8080;
listen [::]:8080;
server_name localhost;
location /api/v2 {
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_pass http://backend_dev:3000;
}
location /chat {
proxy_set_header Host $host;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection "Upgrade";
proxy_pass http://backend_dev:5000/chat;
}
location /api/v2/game/gameserver {
deny all;
}
location /pong {
proxy_pass http://game_server:8042/pong;
proxy_http_version 1.1;
proxy_set_header Upgrade $http_upgrade;
proxy_set_header Connection $connection_upgrade;
proxy_set_header Host $host;
}
location / {
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_pass http://frontend_dev:8080;
}
}
server {
listen 35729 default_server;
listen [::]:35729 default_server;
server_name localhost;
location / {
proxy_set_header Host $host;
proxy_set_header X-Real-IP $remote_addr;
proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;
proxy_set_header X-Forwarded-Proto $scheme;
proxy_pass http://frontend_dev:35729;
}
}

View File

@@ -1,9 +1,10 @@
<script lang="ts">
import { onMount, onDestroy } from "svelte";
import Header from '../../pieces/Header.svelte';
import { fade, fly } from 'svelte/transition';
import Header from '../../pieces/Header.svelte';
import { fetchAvatar } from "../../pieces/utils";
import * as pong from "./client/pong";
import { gameState } from "./client/ws";
@@ -12,6 +13,9 @@
let user;
let allUsers;
let playerOneAvatar;
let playerTwoAvatar;
//Game's stuff
const options = new pong.InitOptions();
const gameAreaId = "game_area";
@@ -26,9 +30,10 @@
let showWaitPage = false;
let invitations = [];
let watchGameStateInterval;
const watchGameStateIntervalRate = 142;
let watchMatchStartInterval;
const watchMatchStartIntervalRate = 111;
onMount( async() => {
user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
@@ -39,6 +44,7 @@
})
onDestroy( async() => {
clearInterval(watchMatchStartInterval);
clearInterval(watchGameStateInterval);
pong.destroy();
})
@@ -76,6 +82,7 @@
showWaitPage = false;
if (response.ok && token)
{
watchMatchStartInterval = setInterval(watchMatchStart, watchMatchStartIntervalRate);
watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
pong.init(matchOptions, options, gameAreaId, token);
hiddenGame = false;
@@ -106,6 +113,7 @@
console.log(invitation);
if (invitation.token)
{
watchMatchStartInterval = setInterval(watchMatchStart, watchMatchStartIntervalRate);
watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
options.playerOneUsername = invitation.playerOneUsername;
options.playerTwoUsername = invitation.playerTwoUsername;
@@ -117,16 +125,24 @@
}
}
async function watchMatchStart()
{
if (gameState.matchStarted)
{
clearInterval(watchMatchStartInterval);
playerOneAvatar = await fetchAvatar(gameState.playerOneUsername);
playerTwoAvatar = await fetchAvatar(gameState.playerTwoUsername);
gameState.matchStarted = gameState.matchStarted; // trigger Svelte reactivity
}
}
const watchGameState = () => {
console.log("watchGameState");
if (gameState) { // trigger Svelte reactivity
gameState.matchStarted = gameState.matchStarted;
gameState.matchEnded = gameState.matchEnded;
gameState.matchAborted = gameState.matchAborted;
}
if (gameState.matchAborted || gameState.matchEnded)
{
clearInterval(watchGameStateInterval);
gameState.matchEnded = gameState.matchEnded; // trigger Svelte reactivity
gameState.matchAborted = gameState.matchAborted; // trigger Svelte reactivity
console.log("watchGameState, end");
setTimeout(() => {
resetPage();
@@ -176,6 +192,7 @@
}
function leaveMatch() {
clearInterval(watchMatchStartInterval);
clearInterval(watchGameStateInterval);
resetPage();
};
@@ -213,6 +230,14 @@
</div>
{#if !hiddenGame}
{#if gameState.matchStarted}
<div class="div_game">
<img class="avatar" src="{playerOneAvatar}" alt="player one avatar">
'{gameState.playerOneUsername}' VS '{gameState.playerTwoUsername}'
<img class="avatar" src="{playerTwoAvatar}" alt="player two avatar">
</div>
{/if}
{#if gameState.matchStarted && !gameState.matchEnded}
<div class="div_game">
<button class="pong_button" on:click={leaveMatch}>forfeit</button>
@@ -356,5 +381,11 @@ canvas {
font-size: x-large;
padding: 10px;
}
.avatar {
min-height: 100px;
min-width: 100px;
max-width: 100px;
max-height: 100px;
}
</style>

View File

@@ -1,10 +1,12 @@
<script lang="ts">
import { onMount, onDestroy } from "svelte";
import Header from '../../pieces/Header.svelte';
import MatchListElem from "../../pieces/MatchListElem.svelte";
import { fade, fly } from 'svelte/transition';
import Header from '../../pieces/Header.svelte';
import MatchListElem from "../../pieces/MatchListElem.svelte";
import type { Match } from "../../pieces/Match";
import { fetchAvatar } from "../../pieces/utils";
import * as pongSpectator from "./client/pongSpectator";
import { gameState } from "./client/ws";
@@ -13,14 +15,17 @@
let user;
let allUsers;
//Game's stuff client side only
let playerOneAvatar;
let playerTwoAvatar;
//Game's stuff
const gameAreaId = "game_area";
let sound = "off";
let matchList = [];
//html boolean for pages
let hiddenGame = true;
let matchList: Match[] = [];
let watchGameStateInterval;
const watchGameStateIntervalRate = 142;
@@ -39,22 +44,27 @@
pongSpectator.destroy();
})
async function initGameSpectator(gameSessionId: string, matchOptions: pongSpectator.MatchOptions)
async function initGameSpectator(match: Match)
{
watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
pongSpectator.init(matchOptions, sound, gameAreaId, gameSessionId);
pongSpectator.init(match.gameOptions, sound, gameAreaId, match.gameServerIdOfTheMatch);
// Users avatar
gameState.playerOneUsername = match.playerOneUsername;
gameState.playerTwoUsername = match.playerTwoUsername;
playerOneAvatar = await fetchAvatar(gameState.playerOneUsername);
playerTwoAvatar = await fetchAvatar(gameState.playerTwoUsername);
hiddenGame = false;
};
const watchGameState = () => {
console.log("watchGameState")
if (gameState) { // trigger Svelte reactivity
gameState.matchStarted = gameState.matchStarted;
gameState.matchEnded = gameState.matchEnded;
gameState.matchAborted = gameState.matchAborted;
}
// gameState.matchStarted = gameState.matchStarted; // trigger Svelte reactivity
if (gameState.matchAborted || gameState.matchEnded)
{
gameState.matchEnded = gameState.matchEnded; // trigger Svelte reactivity
gameState.matchAborted = gameState.matchAborted; // trigger Svelte reactivity
clearInterval(watchGameStateInterval);
console.log("watchGameState, end")
setTimeout(() => {
@@ -80,7 +90,6 @@
.then( x => x.json() );
};
</script>
<!-- -->
@@ -102,6 +111,12 @@
</div>
{#if !hiddenGame}
<div class="div_game">
<img class="avatar" src="{playerOneAvatar}" alt="player one avatar">
'{gameState.playerOneUsername}' VS '{gameState.playerTwoUsername}'
<img class="avatar" src="{playerTwoAvatar}" alt="player two avatar">
</div>
{#if !gameState.matchEnded}
<div class="div_game">
<button class="pong_button" on:click={leaveMatch}>leave</button>
@@ -127,7 +142,7 @@
{#if matchList.length !== 0}
<menu id="match_list">
{#each matchList as match}
<MatchListElem match={match} on:click={(e) => initGameSpectator(match.gameServerIdOfTheMatch, match.gameOptions)} />
<MatchListElem match={match} on:click={(e) => initGameSpectator(match)} />
{/each}
</menu>
{:else}
@@ -195,10 +210,15 @@ canvas {
font-size: x-large;
padding: 10px;
}
#match_list {
font-family: 'Courier New', Courier, monospace;
font-size: large;
}
.avatar {
min-height: 100px;
min-width: 100px;
max-width: 100px;
max-height: 100px;
}
</style>

View File

@@ -3,7 +3,7 @@ import * as c from "./constants.js"
import * as en from "../shared_js/enums.js"
import { GameArea } from "./class/GameArea.js";
import { GameComponentsClient } from "./class/GameComponentsClient.js";
import { socket, resetGameState } from "./ws.js";
import { socket, gameState } from "./ws.js";
import { initAudio } from "./audio.js";
import type { InitOptions } from "./class/InitOptions.js";
@@ -57,5 +57,5 @@ export function destroyBase()
}
setGc(null);
setMatchOptions(null);
resetGameState();
gameState.resetGameState();
}

View File

@@ -8,7 +8,6 @@ import { initBase, destroyBase, computeMatchOptions } from "./init.js";
export { computeMatchOptions } from "./init.js";
export { MatchOptions } from "../shared_js/enums.js"
/* TODO: A way to delay the init of variables, but still use "const" not "let" ? */
import { pong, gc } from "./global.js"
import { setStartFunction } from "./global.js"

View File

@@ -10,16 +10,22 @@ import { muteFlag, soundRoblox } from "./audio.js"
import { sleep } from "./utils.js";
import { Vector, VectorInteger } from "../shared_js/class/Vector.js";
export const gameState = {
matchStarted: false,
matchEnded: false,
matchAborted: false
}
export function resetGameState() {
gameState.matchStarted = false;
gameState.matchEnded = false;
gameState.matchAborted = false;
class GameState {
matchStarted: boolean;
matchEnded: boolean;
matchAborted: boolean;
playerOneUsername: string;
playerTwoUsername: string;
constructor() {
this.resetGameState();
}
resetGameState() {
this.matchStarted = false;
this.matchEnded = false;
this.matchAborted = false;
this.playerOneUsername = "";
this.playerTwoUsername = "";
}
}
class ClientInfo {
@@ -39,6 +45,7 @@ class ClientInfoSpectator {
const wsUrl = "ws://" + process.env.WEBSITE_HOST + ":" + process.env.WEBSITE_PORT + "/pong";
export let socket: WebSocket;
export const gameState = new GameState();
export const clientInfo = new ClientInfo();
export const clientInfoSpectator = new ClientInfoSpectator(); // WIP, could refactor this
@@ -85,6 +92,8 @@ function preMatchListener(this: WebSocket, event: MessageEvent)
break;
case en.EventTypes.matchmakingComplete:
clientInfo.side = (<ev.EventMatchmakingComplete>data).side;
gameState.playerOneUsername = (<ev.EventMatchmakingComplete>data).playerOneUsername;
gameState.playerTwoUsername = (<ev.EventMatchmakingComplete>data).playerTwoUsername;
if (clientInfo.side === en.PlayerSide.left)
{
clientInfo.racket = gc.playerLeft;

View File

@@ -18,10 +18,13 @@ export class EventAssignId extends ServerEvent {
}
export class EventMatchmakingComplete extends ServerEvent {
side: en.PlayerSide;
constructor(side: en.PlayerSide) {
side: en.PlayerSide = en.PlayerSide.noSide;
playerOneUsername: string;
playerTwoUsername: string;
constructor(playerOneUsername: string, playerTwoUsername: string) {
super(en.EventTypes.matchmakingComplete);
this.side = side;
this.playerOneUsername = playerOneUsername;
this.playerTwoUsername = playerTwoUsername;
}
}

View File

@@ -21,7 +21,7 @@
<div class="outer">
{#if user !== undefined}
<GenerateUserDisplay user={user} primary={true}/>
<GenerateUserDisplay user={user}/>
<button on:click={() => (push('/profile/settings'))}>Profile Settings</button>
{:else}
<h2>Sorry</h2>

View File

@@ -3,8 +3,9 @@
import Card from '../../pieces/Card.svelte';
import {onMount} from 'svelte';
import { push } from 'svelte-spa-router';
import Button from '../../pieces/Button.svelte';
import { fetchAvatar } from "../../pieces/utils";
let user;
let avatar, newAvatar;
@@ -16,40 +17,21 @@
const errors = { username: '', checkbox: '', avatar: ''};
let success = {username: '', avatar: '' };
onMount( async() => {
user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
.then( (x) => x.json() );
// do a .catch?
onMount( async() => {
user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
.then( (x) => x.json() );
// do a .catch?
if (user === undefined) {
console.log('User did not load, something more official should prolly happen')
}
// i don't unerstand why this is necessary but it really doesn't like it otherwise
nameTmp = user.username;
console.log(user.username)
if (user === undefined) {
console.log('User did not load, something more official should prolly happen')
}
// i don't unerstand why this is necessary but it really doesn't like it otherwise
nameTmp = user.username;
set.tfa = user.isEnabledTwoFactorAuth;
set.tfa = user.isEnabledTwoFactorAuth;
// tmp
// console.log('this is what is in the avatar before fetch')
// console.log(avatar)
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
})
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
// .then(() => errors.avatar = '' ) // unnecessary i think cuz in on mount...
// tmp
// console.log('this is what is in the avatar')
// console.log(avatar)
// console.log('this is what is in the NEW Avatar')
// console.log(newAvatar)
})
avatar = await fetchAvatar(user.username);
})
const settingsHandler = async() => {
// I don't really care which i use at this point...
@@ -91,39 +73,33 @@
// .then(() => console.log('successful sub of new settings'))
};
const uploadAvatar = async() => {
errors.avatar = '';
if (newAvatar === undefined) {
errors.avatar = 'You need to pick a file.'
return;
}
const data = new FormData();
data.append("file", newAvatar[0]);
const uploadAvatar = async() => {
errors.avatar = '';
if (newAvatar === undefined) {
errors.avatar = 'You need to pick a file.'
return;
}
const data = new FormData();
data.append("file", newAvatar[0]);
// tmp
console.log(data);
// tmp
console.log(data);
const responseWhenChangeAvatar = fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`,
{
method : 'POST',
body : data,
})
const responseFromServer = await responseWhenChangeAvatar;
if (responseFromServer.ok === true) {
uploadAvatarSuccess = true;
success.avatar = 'Your avatar has been updated';
}
else {
errors.avatar = responseFromServer.statusText;
}
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
const responseWhenChangeAvatar = fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`,
{
method : 'POST',
body : data,
})
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
const responseFromServer = await responseWhenChangeAvatar;
if (responseFromServer.ok === true) {
uploadAvatarSuccess = true;
success.avatar = 'Your avatar has been updated';
}
else {
errors.avatar = responseFromServer.statusText;
}
avatar = await fetchAvatar(user.username);
}
</script>

View File

@@ -39,8 +39,7 @@
{#if user !== undefined}
<GenerateUserDisplay user={user} primary={false}/>
<!-- <GenerateUserDisplay user={user} primary={true}/> -->
<GenerateUserDisplay user={user}/>
{:else}
<h2>Sorry</h2>
<div>Failed to load user {aUsername}</div>

View File

@@ -2,9 +2,9 @@
import { onMount } from 'svelte';
import { fetchAvatar } from "./utils";
export let user;
export let primary; // kinda useless, not sure what i was going for... Might be userful after all
let rank = '';
let avatar;
// avatar needs to be updated!!!
@@ -12,28 +12,10 @@
// add errors
let errors = {avatar: ''};
onMount( async() => {
// console.log('Generate User Display, on mount ' + user.username)
if (primary) {
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
})
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
// console.log('avatar: ')
// console.log(avatar)
} else {
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar?username=${user.username}`, {method: "GET"})
.then(response => {return response.blob()})
.then(data => {
const url = URL.createObjectURL(data);
avatar = url;
})
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
}
})
onMount( async() => {
// console.log('Generate User Display, on mount ' + user.username)
avatar = await fetchAvatar(user.username);
})
/**** THIS IS BASICALLY ALL THE RANK LOGIC ERIC HAS MADE ****/

View File

@@ -0,0 +1,10 @@
import type { MatchOptions } from "../pages/game/client/pongSpectator";
export { MatchOptions } from "../pages/game/client/pongSpectator";
export class Match {
gameServerIdOfTheMatch: string;
gameOptions: MatchOptions;
playerOneUsername: string;
playerTwoUsername: string;
}

View File

@@ -1,14 +1,9 @@
<script lang="ts">
import { onMount, onDestroy } from "svelte";
import { MatchOptions } from "../pages/game/client/pongSpectator";
import { Match, MatchOptions} from "./Match";
export let match: {
gameServerIdOfTheMatch: string,
gameOptions: MatchOptions,
playerOneUsername: string,
playerTwoUsername: string
};
export let match: Match;
let matchOptionsString = "";
@@ -32,7 +27,7 @@
<li>
<button on:click>
"{match.playerOneUsername}" VS "{match.playerTwoUsername}"
'{match.playerOneUsername}' VS '{match.playerTwoUsername}'
<br/> [{matchOptionsString}]
</button>
</li>

View File

@@ -0,0 +1,6 @@
export interface Room
{
name: string;
type: "public" | "protected" | "private" | "direct" | "user";
users?: string[];
}

View File

@@ -1,12 +1,23 @@
<script lang="ts">
import { msgs, layout } from './Store_chat';
import { msgs, layout, allowed_chars } from './Store_chat';
import { change_room, create_room } from './Request_rooms';
import { onMount } from 'svelte';
import Button from './Element_button.svelte';
import Warning from './Element_warning.svelte';
export let back = "";
let allowed_chars = 'loading...';
//let regex;
onMount(async() => {
let response = await fetch('/api/v2/chat/allowedchars');
let data = await response.json();
console.log("data:", data);
allowed_chars = data.chars;
//regex = new RegExp(`^[a-zA-Z0-9\\s${allowed_chars}]+$`);
});
let room_name: string;
let room_type: string;
let room_password: string;
@@ -22,12 +33,16 @@
if (!formIsValid)
return;
let room = {
name: room_name,
type: room_type,
};
// send the new room
response = await create_room(room_name, room_type);
response = await create_room(room);
// go to room
if (response.status === 200)
await change_room(room_name);
await change_room(response.room);
}
</script>
@@ -57,7 +72,10 @@
{/if}
<!-- name: -->
<label for="chat_name"><p>new room name :</p></label>
<input id="chat_name" bind:value={room_name} name="room_name" required>
<!--
<input id="chat_name" bind:value={room_name} name="room_name" placeholder="allowed special characters: {allowed_chars}" pattern={regex} required>
-->
<input id="chat_name" bind:value={room_name} name="room_name" placeholder="allowed special characters: {allowed_chars}" required>
<!-- [ ] pubic -->
<label for="chat_public" class="_radio">
<p>public</p>

View File

@@ -1,17 +1,19 @@
<script>
import { layout, msgs, user } from './Store_chat';
import { change_room, get_room_messages, get_all_rooms } from './Request_rooms';
import { change_room, get_room_messages, get_my_rooms } from './Request_rooms';
import { onMount } from 'svelte';
import Button from './Element_button.svelte';
let rooms = get_all_rooms();
let rooms = get_my_rooms();
// go to clicked room
async function go_to_room(evt)
async function go_to_room(room)
{
console.log("inside go_to_room");
await change_room(evt.target.innerText);
console.log("room:", room);
await change_room(room);
await get_room_messages();
}
@@ -42,11 +44,10 @@
<p class="__center">/ you have no chat room yet /</p>
</div>
{#await rooms}
<!-- promise is pending -->
<p>rooms are loaded...</p>
<p>rooms are loading...</p>
{:then rooms}
{#each rooms as room}
<Button my_class="list" on_click={go_to_room}>
<Button my_class="list" on_click={function() {go_to_room(room)}}>
{room.name}
</Button>
{/each}

View File

@@ -1,32 +1,22 @@
<script>
<script lang="ts">
import { layout, msgs, user, socket } from './Store_chat';
import { join_room, change_room, get_room_messages } from './Request_rooms';
import { join_room, change_room, get_room_messages, get_all_rooms } from './Request_rooms';
import Button from './Element_button.svelte';
export let back = "";
let rooms = [];
// ask api for the rooms
const get_rooms = fetch('/api/v2/chat/allrooms')
.then(resp => resp.json())
.then(data =>
{
console.log("data.rooms:", data.rooms);
for (let room of data.rooms)
console.log(room.name);
rooms = data.rooms;
});
let rooms = get_all_rooms();
// join the room
async function join_rooms(evt)
async function join_rooms(room)
{
console.log("inside join_room");
let room_name = evt.target.innerText;
await join_room(room_name);
await change_room(room_name);
console.log("room:", room);
const updated_room = await join_room(room);
console.log("updated room:", updated_room);
await change_room(updated_room);
}
</script>
@@ -58,12 +48,11 @@
<div class="__show_if_only_child">
<p class="__center">/ there are no public rooms yet /</p>
</div>
{#await get_rooms}
<!-- promise is pending -->
<p>rooms are loaded...</p>
{:then}
{#await rooms}
<p>rooms are loading...</p>
{:then rooms}
{#each rooms as room}
<Button my_class="list" on_click={join_rooms}>
<Button my_class="list" on_click={function() {join_rooms(room)}}>
{room.name}
</Button>
{/each}

View File

@@ -1,6 +1,6 @@
<script>
import { layout, socket, msgs, add_msg, room_name } from './Store_chat';
import { layout, socket, msgs, add_msg, current_room_name } from './Store_chat';
import Button from './Element_button.svelte';
import Msg from './Element_msg.svelte';
@@ -42,7 +42,7 @@
<!-- room_name -->
<Button new_layout="room_set" my_class="room_name transparent">
{$room_name}
{$current_room_name}
</Button>
<!-- close -->

View File

@@ -1,10 +1,25 @@
<script>
import { layout } from './Store_chat';
import { layout, current_room_name } from './Store_chat';
import { get_room_users, user_leave_room } from './Request_rooms';
import Button from './Element_button.svelte';
export let back = "";
let users = get_room_users();
function user_profile()
{
console/log("in user_profile");
}
function leave_room()
{
console.log("in leave_room");
user_leave_room();
layout.set("home");
}
</script>
<div class="grid_box">
@@ -16,7 +31,7 @@
<!-- room_name -->
<Button my_class="room_name deactivate">
&lt;room_name&gt;
{$current_room_name}
</Button>
<!-- close -->
@@ -26,7 +41,7 @@
<!-- panel_room_set -->
<div class="panel panel_room_set __border_top">
<Button new_layout="create" my_class="create">
<Button on_click={leave_room}>
leave
</Button>
<p>room users :</p>
@@ -34,21 +49,15 @@
<div class="__show_if_only_child">
<p class="__center">/ there are no public rooms yet /</p>
</div>
<!-- placeholders
------------- -->
<Button new_layout="user" my_class="list">
user 1
</Button>
<Button new_layout="user" my_class="list blocked">
user 2
</Button>
<Button new_layout="user" my_class="list">
user 3
</Button>
<Button new_layout="user" my_class="list">
user 4
</Button>
<!-- END placeholders -->
{#await users}
<p>list of users is loading...</p>
{:then users}
{#each users as user}
<Button new_layout="user" my_class="list" on_click={user_profile}>
{user}
</Button>
{/each}
{/await}
</div>
</div>

View File

@@ -1,4 +1,5 @@
import { msgs, user, layout, socket, room_name } from './Store_chat';
import { msgs, user, layout, socket, current_room_name } from './Store_chat';
import type { Room } from './Interface_chat';
export async function get_room_messages()
{
@@ -7,6 +8,9 @@ export async function get_room_messages()
const data = await response.json();
const messages = data.messages;
if (messages === null)
return;
messages.forEach(function(item) {
if (item.name === user.username) {
item.name = "me";
@@ -16,88 +20,106 @@ export async function get_room_messages()
msgs.set(messages);
}
export async function create_room(room_name, room_type)
export async function create_room(room: Room)
{
console.log("in create_room");
let form_data = {
room_name: room_name,
room_type: room_type,
};
// send the new room
const response = await fetch('/api/v2/chat/create', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(form_data),
body: JSON.stringify(room),
});
// get response status and message
let response_status = response.status;
let data = await response.json();
let response_message = "";
if (data.message)
response_message = data.message;
return {
status: response_status,
message: response_message
message: data.message,
room: data.room,
};
}
export async function join_room(room_name)
export async function join_room(room: Room)
{
console.log("in join_room");
let name = {
room_name: room_name,
}
const response = await fetch('/api/v2/chat/join', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(name),
body: JSON.stringify(room),
});
let data = await response.json();
console.log(data.message);
socket.emit('join', room_name);
return data.room;
}
export async function change_room(name)
export async function change_room(room: Room)
{
console.log("in change_room");
let r_name = {
room_name: name,
}
console.log("room:", room);
const response = await fetch('/api/v2/chat/change', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(r_name),
body: JSON.stringify(room),
});
let data = await response.json();
console.log(data.message);
await get_room_messages();
socket.emit('join', name);
room_name.set(name);
let room_name = data.room.name;
if (room.type === 'direct')
{
room_name === room.users[0];
if (room_name === user.username)
room_name === room.users[1];
}
current_room_name.set(room_name);
layout.set("room");
}
export async function get_my_rooms()
{
console.log("in get_my_rooms");
const response = await fetch('/api/v2/chat/myrooms');
const data = await response.json();
console.log("data.rooms:", data.rooms);
return data.rooms;
}
export async function get_all_rooms()
{
console.log("in get_all_rooms");
// ask api for the rooms
const response = await fetch('/api/v2/chat/myrooms');
const response = await fetch('/api/v2/chat/allrooms');
const data = await response.json();
console.log("data.rooms:", data.rooms);
for (let room of data.rooms)
console.log(room.name);
let rooms = data.rooms;
return rooms;
return data.rooms;
}
export async function get_room_users()
{
console.log("in get_room_users");
const response = await fetch('/api/v2/chat/roomusers');
const data = await response.json();
return data.users;
}
export async function user_leave_room()
{
console.log("in leave_room");
const response = await fetch('/api/v2/chat/removeuser', {
method: 'DELETE',
});
}

View File

@@ -2,7 +2,7 @@ import { writable } from 'svelte/store';
export let msgs = writable([]);
export let layout = writable("close");
export let room_name = writable("");
export let current_room_name = writable("");
export let user;
export let socket;
@@ -14,3 +14,4 @@ export function add_msg(name: string, message: string)
{
msgs.update(msgs => [...msgs, { name: "me", message: message }]);
}

View File

@@ -0,0 +1,17 @@
export async function fetchAvatar(username: string)
{
return fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar?username=${username}`)
.then((response) => {
if (!response.ok) {
throw new Error("Avatar not retrieved");
}
return response.blob();
})
.then((blob) => {
return URL.createObjectURL(blob);
})
.catch((error) => {
console.log("catch fetchAvatar: ", error);
});
}