quelques changements mineur et d'améklioration du code
This commit is contained in:
8
Makefile
8
Makefile
@@ -15,11 +15,11 @@ prod:
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start:
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docker compose -f ${DOCKERCOMPOSEPATH} start
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docker logs --follow srcs-backend_dev-1
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docker logs --follow nestjs
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start_dev:
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docker compose -f ${DOCKERCOMPOSEPATH} start dev
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docker logs --follow srcs-backend_dev-1
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docker logs --follow nestjs
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start_prod:
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docker compose -f ${DOCKERCOMPOSEPATH} start prod
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@@ -30,10 +30,6 @@ down:
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docker compose -f ${DOCKERCOMPOSEPATH} -v down
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destroy:
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# rm -rf ./srcs/requirements/nestjs/api_back/node_modules/
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# rm -rf ./srcs/requirements/nestjs/api_back/dist
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# rm -rf ./srcs/requirements/svelte/api_front/node_modules/
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# rm -rf ./srcs/requirements/svelte/api_front/public/build
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docker compose -f ${DOCKERCOMPOSEPATH} down -v --rmi all --remove-orphans
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docker ps -aq | xargs --no-run-if-empty docker rm -f
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docker images -aq | xargs --no-run-if-empty docker rmi -f
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16
README.md
16
README.md
@@ -12,14 +12,14 @@
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- [x] Utilisateur : faire la base pour un utilisateur
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- [x] Utilisateur : faire le système de requêtes amis
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- [ ] Utilisateur : mettre en place le système de session (voire de statut ?)
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- [ ] Utilisateur : mettre en place le système d'avatar
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- [ ] Utilisateur : mettre en place la double authentification
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- [ ] Utilisateur : mettre en place le système d'Oauth
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- [ ] Utilisateur : mettre en place la hashage de mot de passe (avec Oauth)
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- [ ] Utilisateur : mettre en place le système de statut
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- [ ] Utilisateur : mettre en place le système de stats
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- [ ] Utilisateur : mettre en place l'historique des matches
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- [x] Utilisateur : mettre en place le système de session (voire de statut ?)
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- [x] Utilisateur : mettre en place le système d'avatar
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- [x] Utilisateur : mettre en place la double authentification
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- [x] Utilisateur : mettre en place le système d'Oauth
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- [x] Utilisateur : mettre en place la hashage de mot de passe (avec Oauth)
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- [x] Utilisateur : mettre en place le système de statut
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- [x] Utilisateur : mettre en place le système de stats
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- [x] Utilisateur : mettre en place l'historique des matches
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### TODO List : Docker édition.
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6
make_env.sh
Normal file
6
make_env.sh
Normal file
@@ -0,0 +1,6 @@
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#! /usr/bin/env bash
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# This script is used to create a new environment for the project.
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# Create a new environment for docker
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50
memo.txt
50
memo.txt
@@ -1,50 +0,0 @@
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DONE :
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TODO :
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- timeout in gameserver for private match (TO test)
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- If in game, destroy game scripts stuff when changing page.
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(I need to dig deeper in svelte to know how this could work)
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- mode spectateur
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- quelques routes cote serveur
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- une interface cote front (liste des matchs en cours)
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- etat du client (en ligne, en jeu, ...)
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- le chat
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-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
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"Bonus" :
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- HTTPS
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- mettre le site en ligne
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-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
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BUG :
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- Bug de son étonnant dans le front, ça pop une fois de temps en temps :
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Uncaught (in promise) DOMException: The element has no supported sources.
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18.ogg et 24.ogg bug peut-etre.
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- l'avatar ne se charge pas après avoir redémarré les containers (mais sans avoir supprimé les volumes)
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normal ou oubli ?
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-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
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- Comment fonctionne .env ? Comment faire pour ne pas le push sur le depot ?
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- certains status 200 pourrait peut-être être du 204 ?
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(exemple dans TwoFactorAuthentication.svelte)
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A la place de :
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```
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if (response.status === 401) {
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// Wrong
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}
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if (response.status === 200) {
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// Ok
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}
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```
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On pourrait mettre :
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```
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if (!response.ok) {
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// Wrong
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}
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else {
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// Ok
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}
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```
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@@ -1,5 +1,6 @@
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services:
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backend_dev:
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container_name: nestjs
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build:
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context: ./requirements/nestjs
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target: development
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@@ -7,6 +8,7 @@ services:
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volumes:
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- ./requirements/nestjs/api_back/src:/usr/app/src
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- ./requirements/nestjs/api_back/test:/usr/app/test/
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- nestjs_photos_volume:/usr/app/src/uploads/avatars
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env_file:
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- .env
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environment:
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@@ -17,6 +19,7 @@ services:
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- redis
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game_server:
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container_name: game_server
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build:
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context: ./requirements/game_server
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dockerfile: Dockerfile
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@@ -29,6 +32,7 @@ services:
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- backend_dev
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frontend_dev:
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container_name: svelte
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build:
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context: ./requirements/svelte
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target: development
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@@ -50,6 +54,7 @@ services:
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# t'embete pas a gerer ton propre container nginx
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nginx:
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container_name: nginx
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image: nginx:alpine
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restart: unless-stopped
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volumes:
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@@ -65,7 +70,7 @@ services:
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- redis
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postgresql:
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container_name: nestjs_postgresql
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container_name: postgresql
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image: postgres
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volumes:
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- data_nest_postgresql:/var/lib/postgresql/data
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@@ -79,7 +84,7 @@ services:
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# Je connais pas redis, mais si t'en a besoin que a l'interieur de tes containers, je pense pas que t'as besoin d'un expose.
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redis:
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container_name: nestjs_redis
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container_name: redis
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image: redis:alpine
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restart: unless-stopped
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environment:
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@@ -88,3 +93,4 @@ services:
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volumes:
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data_nest_postgresql:
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nestjs_photos_volume:
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@@ -1,15 +1,11 @@
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import { Body, Controller, Get, HttpException, HttpStatus, Post, Req, UseGuards } from '@nestjs/common';
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import { Console } from 'console';
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import { request } from 'http';
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import { use } from 'passport';
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import { Body, Controller, Get, HttpException, HttpStatus, Post, Req, Res, UseGuards } from '@nestjs/common';
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import { AuthenticateGuard, TwoFactorGuard } from 'src/auth/42/guards/42guards';
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import { User } from 'src/users/entities/user.entity';
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import { UsersService } from 'src/users/users.service';
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import { Response } from 'express';
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import { CreateGameDto } from './dto/createGame.dto';
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import { GrantTicketDto } from './dto/grantTicket.dto';
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import { UpdateGameDto } from './dto/updateGame.dto';
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import { ValidateTicketDto } from './dto/validateTicket.dto';
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import { TokenGame } from './entity/tokenGame.entity';
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import { GameService } from './game.service';
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@Controller('game')
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@@ -29,51 +25,40 @@ export class GameController {
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@Post('ticket')
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@UseGuards(AuthenticateGuard)
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@UseGuards(TwoFactorGuard)
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async grantTicket(@Req() req, @Body() grantTicketDto : GrantTicketDto)
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async grantTicket(@Req() req, @Body() grantTicketDto : GrantTicketDto, @Res() res : Response)
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{
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const user : User = req.user
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if (grantTicketDto.playerOneUsername != user.username)
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return new HttpException('You can\'t request a game for another person.', 403 )
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// else if (user.status !== "connected")
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// return new HttpException('You must not be in game...', HttpStatus.FORBIDDEN )
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return this.gameService.generateToken(user, grantTicketDto);
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}
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@Post('requested')
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@UseGuards(AuthenticateGuard)
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@UseGuards(TwoFactorGuard)
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async requestIfAnotherUserHasRespondToquestForGame(@Req() req, @Body('token') token)
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{
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const user : User = req.user;
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return this.gameService.requestIfAnotherUserHasRespondToquestForGame(user, token);
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return res.status(HttpStatus.BAD_REQUEST).json({message : 'You can\'t grant a ticket to another user'});
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return this.gameService.generateToken(user, grantTicketDto, res);
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}
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@Post('decline')
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@UseGuards(AuthenticateGuard)
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@UseGuards(TwoFactorGuard)
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async declineInvitation(@Body('token') token, @Req() req)
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async declineInvitation(@Body('token') token, @Req() req, @Res() res : Response)
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{
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const user : User = req.user;
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return this.gameService.declineInvitation(user, token);
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return this.gameService.declineInvitation(user, token, res);
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}
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@Post('accept')
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@UseGuards(AuthenticateGuard)
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@UseGuards(TwoFactorGuard)
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async acceptInvitation(@Body('token') token, @Req() req)
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async acceptInvitation(@Body('token') token, @Req() req, @Res() res : Response)
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{
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const user : User = req.user;
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return this.gameService.acceptInvitation(user, token);
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return this.gameService.acceptInvitation(user, token, res);
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}
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@Get('invitations')
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@UseGuards(AuthenticateGuard)
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@UseGuards(TwoFactorGuard)
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async findInvitations(@Req() request)
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async findInvitations(@Req() request, @Res() res : Response)
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{
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const user : User = request.user;
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return this.gameService.findInvitations(user);
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return this.gameService.findInvitations(user, res);
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}
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//
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@@ -95,9 +80,6 @@ export class GameController {
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return this.gameService.createGame(creategameDto);
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}
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@Post('gameserver/updategame')
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async updateGame(@Body() updateGameDto : UpdateGameDto)
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{
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@@ -111,6 +93,4 @@ export class GameController {
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{
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return this.gameService.destroySession(token);
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}
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}
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@@ -1,9 +1,10 @@
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import { ConsoleLogger, HttpException, HttpStatus, Injectable } from '@nestjs/common';
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import { HttpException, HttpStatus, Injectable, Res } from '@nestjs/common';
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import { InjectRepository } from '@nestjs/typeorm';
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import { createCipheriv, randomBytes, scrypt } from 'crypto';
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import { User } from 'src/users/entities/user.entity';
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import { Repository } from 'typeorm';
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import { promisify } from 'util';
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import { Response } from 'express';
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import { GrantTicketDto } from './dto/grantTicket.dto';
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import { Game } from './entity/game.entity';
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import { ValidateTicketDto } from './dto/validateTicket.dto';
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@@ -65,8 +66,7 @@ export class GameService {
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return this.tokenGameRepository.remove(tokenGame);
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}
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async generateToken(user : User, grantTicketDto : GrantTicketDto)
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async generateToken(user : User, grantTicketDto : GrantTicketDto, @Res() res : Response)
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{
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console.log(user.status);
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if (user.status === STATUS.IN_POOL || user.status === STATUS.IN_GAME)
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@@ -79,7 +79,7 @@ export class GameService {
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{
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const secondUser : Partial<User> = await this.userService.findOneByUsername(user.id.toString(), grantTicketDto.playerTwoUsername)
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if (!secondUser || secondUser.username === user.username)
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return new HttpException("The requested second player does not exist OR you want to play against yourself. :P", HttpStatus.NOT_FOUND);
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return res.status(HttpStatus.NOT_FOUND).json({message : "User not found OR you want to play with yourself."});
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const encryptedTextToReturn = await this.encryptToken(user.username + '_' + secondUser.username + '_'
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+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
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const tok = this.tokenGameRepository.create(grantTicketDto);
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@@ -88,7 +88,7 @@ export class GameService {
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tok.token = encryptedTextToReturn;
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this.tokenGameRepository.save(tok);
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this.userService.updateStatus(user.id, "In Pool")
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return { token : encryptedTextToReturn };
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return res.status(HttpStatus.OK).json({ token : encryptedTextToReturn });
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}
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else if (grantTicketDto.isGameIsWithInvitation === false) {
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const encryptedTextToReturn = await this.encryptToken(user.username + '_'
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@@ -98,9 +98,9 @@ export class GameService {
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tok.token = encryptedTextToReturn;
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this.tokenGameRepository.save(tok);
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this.userService.updateStatus(user.id, "In Pool")
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return { token : encryptedTextToReturn };
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return res.status(HttpStatus.OK).json({ token : encryptedTextToReturn });
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}
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return new HttpException("Something went wrong !", HttpStatus.INTERNAL_SERVER_ERROR)
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return res.status(HttpStatus.INTERNAL_SERVER_ERROR).json({message : "Internal Server Error"});
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}
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async validateToken(validateTicketDto : ValidateTicketDto) {
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@@ -157,14 +157,14 @@ export class GameService {
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return false;
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}
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async findInvitations(user : User) {
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async findInvitations(user : User, @Res() res : Response) {
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const game = await this.tokenGameRepository.createQueryBuilder('tokengame')
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.where('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
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.andWhere('tokengame.isGameIsWithInvitation = :invit', {invit : true})
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.andWhere('tokengame.isSecondUserAcceptedRequest = :choice', {choice : false})
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.getMany();
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if (!game)
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return new HttpException( "No invitations !", HttpStatus.NOT_FOUND);
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return res.status(HttpStatus.NOT_FOUND).send({message : "No invitation found"});
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let partialGame : Partial<TokenGame>[] = [];
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for (const gameToken of game) {
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partialGame.push({
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@@ -174,21 +174,24 @@ export class GameService {
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token : gameToken.token,
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});
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}
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return partialGame;
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return res.status(HttpStatus.OK).json(partialGame);
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}
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async declineInvitation(user : User, token : string)
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async declineInvitation(user : User, token : string, @Res() res : Response)
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{
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if (user.status !== "Connected")
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return new HttpException("You must finish your game before decline.", HttpStatus.FORBIDDEN)
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return res.status(HttpStatus.FORBIDDEN).json({message : "You must not be in game to decline an invitation"});
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console.log("On décline l'invitation")
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const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
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.andWhere('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
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.andWhere('tokengame.token = :token', {token : token})
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.getOne();
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if (tokenGame)
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return this.tokenGameRepository.remove(tokenGame);
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return new HttpException("Invitation not found !", HttpStatus.NOT_FOUND)
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{
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this.tokenGameRepository.remove(tokenGame);
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return res.status(HttpStatus.OK).json({message : "Invitation declined."});
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}
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return res.status(HttpStatus.NOT_FOUND).json({message : "No invitation found !"});
|
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}
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async destroySession(token : string)
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@@ -210,10 +213,10 @@ export class GameService {
|
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return new HttpException("Token not found !", HttpStatus.NOT_FOUND)
|
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}
|
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|
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async acceptInvitation(user : User, token : string)
|
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async acceptInvitation(user : User, token : string, @Res() res : Response)
|
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{
|
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if (user.status !== "Connected")
|
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return new HttpException("You must finish your game before accept.", HttpStatus.FORBIDDEN)
|
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return res.status(HttpStatus.FORBIDDEN).send("")
|
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const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
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.andWhere('tokenGame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
|
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.andWhere('tokenGame.token = :token', {token : token})
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@@ -222,27 +225,11 @@ export class GameService {
|
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{
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tokenGame.isSecondUserAcceptedRequest = true;
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this.tokenGameRepository.save(tokenGame)
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return HttpStatus.OK
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return res.status(HttpStatus.OK).json({message : "Invitation accepted."});
|
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}
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return new HttpException("Invitation not found !", HttpStatus.NOT_FOUND)
|
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return res.status(HttpStatus.NOT_FOUND).json({message : "No invitation found !"});
|
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}
|
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|
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async requestIfAnotherUserHasRespondToquestForGame(user : User, token : string) {
|
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if (user.status !== "Connected")
|
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return new HttpException("You can't do that.", HttpStatus.BAD_REQUEST)
|
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const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
|
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.where('tokenGame.token = :token', {token : token})
|
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.andWhere('tokenGame.isSecondUserAcceptedRequest = :isSecondUserAcceptedRequest', {isSecondUserAcceptedRequest : true})
|
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.getOne();
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if (tokenGame && tokenGame.isSecondUserAcceptedRequest === true)
|
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return {isSecondUserAcceptedRequest : true}
|
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else if (tokenGame && tokenGame.isSecondUserAcceptedRequest === false)
|
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return {isSecondUserAcceptedRequest : false}
|
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else if (!tokenGame)
|
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return new HttpException("Not Found", HttpStatus.NOT_FOUND)
|
||||
}
|
||||
|
||||
|
||||
async createGame(creategameDto : CreateGameDto)
|
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{
|
||||
if (creategameDto.playerOneUsername === "" || creategameDto.playerTwoUsername === ""
|
||||
|
||||
@@ -82,7 +82,8 @@
|
||||
const responseInjson = await responseFromServer.json();
|
||||
const token : string = responseInjson.token;
|
||||
showWaitPage = false;
|
||||
if (!responseFromServer.ok || (responseFromServer.status != 200 && responseFromServer.status != 201))
|
||||
console.log("status : " + responseFromServer.status)
|
||||
if (responseFromServer.status != 200)
|
||||
{
|
||||
console.log(responseInjson)
|
||||
console.log("On refuse le ticket");
|
||||
@@ -137,10 +138,12 @@
|
||||
clearInterval(idOfIntevalCheckTerminationOfTheMatch);
|
||||
console.log("matchTermitation was called")
|
||||
showWaitPage = false
|
||||
matchAbort ? errorMessageWhenAttemptingToGetATicket = "The match has been aborted" : errorMessageWhenAttemptingToGetATicket = "The match is finished !"
|
||||
matchAbort ?
|
||||
errorMessageWhenAttemptingToGetATicket = "The match has been aborted"
|
||||
: errorMessageWhenAttemptingToGetATicket = "The match is finished !"
|
||||
matchAbort ? showError = true : showMatchEnded = true;
|
||||
hiddenGame = true;
|
||||
setTimeout(() => {
|
||||
hiddenGame = true;
|
||||
showError = false;
|
||||
showMatchEnded = false;
|
||||
optionsAreNotSet = true
|
||||
@@ -216,25 +219,22 @@
|
||||
Might become useless after CSS rework. -->
|
||||
<div id="game_page">
|
||||
|
||||
<div id="canvas_container" hidden={hiddenGame}>
|
||||
<canvas id={gameAreaId}/>
|
||||
</div>
|
||||
|
||||
{#if showError === true}
|
||||
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
|
||||
<fieldset>
|
||||
<legend>Error</legend>
|
||||
<p>{errorMessageWhenAttemptingToGetATicket}</p>
|
||||
<button id="pong_button">Retry</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
{#if showMatchEnded === true}
|
||||
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
|
||||
<p>{errorMessageWhenAttemptingToGetATicket}</p>
|
||||
</div>
|
||||
{/if}
|
||||
{#if showError === true}
|
||||
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
|
||||
<fieldset>
|
||||
<legend>Error</legend>
|
||||
<p>{errorMessageWhenAttemptingToGetATicket}</p>
|
||||
</fieldset>
|
||||
</div>
|
||||
{/if}
|
||||
<div id="canvas_container" hidden={hiddenGame}>
|
||||
<canvas id={gameAreaId}/>
|
||||
</div>
|
||||
|
||||
{#if showWaitPage === true}
|
||||
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
|
||||
|
||||
Reference in New Issue
Block a user