quelques changements mineur et d'améklioration du code

This commit is contained in:
batche
2022-12-23 13:14:28 +01:00
parent 4c6f832252
commit 2386a793cd
8 changed files with 73 additions and 148 deletions

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@@ -15,11 +15,11 @@ prod:
start:
docker compose -f ${DOCKERCOMPOSEPATH} start
docker logs --follow srcs-backend_dev-1
docker logs --follow nestjs
start_dev:
docker compose -f ${DOCKERCOMPOSEPATH} start dev
docker logs --follow srcs-backend_dev-1
docker logs --follow nestjs
start_prod:
docker compose -f ${DOCKERCOMPOSEPATH} start prod
@@ -30,10 +30,6 @@ down:
docker compose -f ${DOCKERCOMPOSEPATH} -v down
destroy:
# rm -rf ./srcs/requirements/nestjs/api_back/node_modules/
# rm -rf ./srcs/requirements/nestjs/api_back/dist
# rm -rf ./srcs/requirements/svelte/api_front/node_modules/
# rm -rf ./srcs/requirements/svelte/api_front/public/build
docker compose -f ${DOCKERCOMPOSEPATH} down -v --rmi all --remove-orphans
docker ps -aq | xargs --no-run-if-empty docker rm -f
docker images -aq | xargs --no-run-if-empty docker rmi -f

View File

@@ -12,14 +12,14 @@
- [x] Utilisateur : faire la base pour un utilisateur
- [x] Utilisateur : faire le système de requêtes amis
- [ ] Utilisateur : mettre en place le système de session (voire de statut ?)
- [ ] Utilisateur : mettre en place le système d'avatar
- [ ] Utilisateur : mettre en place la double authentification
- [ ] Utilisateur : mettre en place le système d'Oauth
- [ ] Utilisateur : mettre en place la hashage de mot de passe (avec Oauth)
- [ ] Utilisateur : mettre en place le système de statut
- [ ] Utilisateur : mettre en place le système de stats
- [ ] Utilisateur : mettre en place l'historique des matches
- [x] Utilisateur : mettre en place le système de session (voire de statut ?)
- [x] Utilisateur : mettre en place le système d'avatar
- [x] Utilisateur : mettre en place la double authentification
- [x] Utilisateur : mettre en place le système d'Oauth
- [x] Utilisateur : mettre en place la hashage de mot de passe (avec Oauth)
- [x] Utilisateur : mettre en place le système de statut
- [x] Utilisateur : mettre en place le système de stats
- [x] Utilisateur : mettre en place l'historique des matches
### TODO List : Docker édition.

6
make_env.sh Normal file
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@@ -0,0 +1,6 @@
#! /usr/bin/env bash
# This script is used to create a new environment for the project.
# Create a new environment for docker

View File

@@ -1,50 +0,0 @@
DONE :
TODO :
- timeout in gameserver for private match (TO test)
- If in game, destroy game scripts stuff when changing page.
(I need to dig deeper in svelte to know how this could work)
- mode spectateur
- quelques routes cote serveur
- une interface cote front (liste des matchs en cours)
- etat du client (en ligne, en jeu, ...)
- le chat
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
"Bonus" :
- HTTPS
- mettre le site en ligne
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
BUG :
- Bug de son étonnant dans le front, ça pop une fois de temps en temps :
Uncaught (in promise) DOMException: The element has no supported sources.
18.ogg et 24.ogg bug peut-etre.
- l'avatar ne se charge pas après avoir redémarré les containers (mais sans avoir supprimé les volumes)
normal ou oubli ?
-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
- Comment fonctionne .env ? Comment faire pour ne pas le push sur le depot ?
- certains status 200 pourrait peut-être être du 204 ?
(exemple dans TwoFactorAuthentication.svelte)
A la place de :
```
if (response.status === 401) {
// Wrong
}
if (response.status === 200) {
// Ok
}
```
On pourrait mettre :
```
if (!response.ok) {
// Wrong
}
else {
// Ok
}
```

View File

@@ -1,5 +1,6 @@
services:
backend_dev:
container_name: nestjs
build:
context: ./requirements/nestjs
target: development
@@ -7,6 +8,7 @@ services:
volumes:
- ./requirements/nestjs/api_back/src:/usr/app/src
- ./requirements/nestjs/api_back/test:/usr/app/test/
- nestjs_photos_volume:/usr/app/src/uploads/avatars
env_file:
- .env
environment:
@@ -17,6 +19,7 @@ services:
- redis
game_server:
container_name: game_server
build:
context: ./requirements/game_server
dockerfile: Dockerfile
@@ -29,6 +32,7 @@ services:
- backend_dev
frontend_dev:
container_name: svelte
build:
context: ./requirements/svelte
target: development
@@ -50,6 +54,7 @@ services:
# t'embete pas a gerer ton propre container nginx
nginx:
container_name: nginx
image: nginx:alpine
restart: unless-stopped
volumes:
@@ -65,7 +70,7 @@ services:
- redis
postgresql:
container_name: nestjs_postgresql
container_name: postgresql
image: postgres
volumes:
- data_nest_postgresql:/var/lib/postgresql/data
@@ -79,7 +84,7 @@ services:
# Je connais pas redis, mais si t'en a besoin que a l'interieur de tes containers, je pense pas que t'as besoin d'un expose.
redis:
container_name: nestjs_redis
container_name: redis
image: redis:alpine
restart: unless-stopped
environment:
@@ -88,3 +93,4 @@ services:
volumes:
data_nest_postgresql:
nestjs_photos_volume:

View File

@@ -1,15 +1,11 @@
import { Body, Controller, Get, HttpException, HttpStatus, Post, Req, UseGuards } from '@nestjs/common';
import { Console } from 'console';
import { request } from 'http';
import { use } from 'passport';
import { Body, Controller, Get, HttpException, HttpStatus, Post, Req, Res, UseGuards } from '@nestjs/common';
import { AuthenticateGuard, TwoFactorGuard } from 'src/auth/42/guards/42guards';
import { User } from 'src/users/entities/user.entity';
import { UsersService } from 'src/users/users.service';
import { Response } from 'express';
import { CreateGameDto } from './dto/createGame.dto';
import { GrantTicketDto } from './dto/grantTicket.dto';
import { UpdateGameDto } from './dto/updateGame.dto';
import { ValidateTicketDto } from './dto/validateTicket.dto';
import { TokenGame } from './entity/tokenGame.entity';
import { GameService } from './game.service';
@Controller('game')
@@ -29,51 +25,40 @@ export class GameController {
@Post('ticket')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
async grantTicket(@Req() req, @Body() grantTicketDto : GrantTicketDto)
async grantTicket(@Req() req, @Body() grantTicketDto : GrantTicketDto, @Res() res : Response)
{
const user : User = req.user
if (grantTicketDto.playerOneUsername != user.username)
return new HttpException('You can\'t request a game for another person.', 403 )
// else if (user.status !== "connected")
// return new HttpException('You must not be in game...', HttpStatus.FORBIDDEN )
return this.gameService.generateToken(user, grantTicketDto);
}
@Post('requested')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
async requestIfAnotherUserHasRespondToquestForGame(@Req() req, @Body('token') token)
{
const user : User = req.user;
return this.gameService.requestIfAnotherUserHasRespondToquestForGame(user, token);
return res.status(HttpStatus.BAD_REQUEST).json({message : 'You can\'t grant a ticket to another user'});
return this.gameService.generateToken(user, grantTicketDto, res);
}
@Post('decline')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
async declineInvitation(@Body('token') token, @Req() req)
async declineInvitation(@Body('token') token, @Req() req, @Res() res : Response)
{
const user : User = req.user;
return this.gameService.declineInvitation(user, token);
return this.gameService.declineInvitation(user, token, res);
}
@Post('accept')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
async acceptInvitation(@Body('token') token, @Req() req)
async acceptInvitation(@Body('token') token, @Req() req, @Res() res : Response)
{
const user : User = req.user;
return this.gameService.acceptInvitation(user, token);
return this.gameService.acceptInvitation(user, token, res);
}
@Get('invitations')
@UseGuards(AuthenticateGuard)
@UseGuards(TwoFactorGuard)
async findInvitations(@Req() request)
async findInvitations(@Req() request, @Res() res : Response)
{
const user : User = request.user;
return this.gameService.findInvitations(user);
return this.gameService.findInvitations(user, res);
}
//
@@ -95,9 +80,6 @@ export class GameController {
return this.gameService.createGame(creategameDto);
}
@Post('gameserver/updategame')
async updateGame(@Body() updateGameDto : UpdateGameDto)
{
@@ -111,6 +93,4 @@ export class GameController {
{
return this.gameService.destroySession(token);
}
}

View File

@@ -1,9 +1,10 @@
import { ConsoleLogger, HttpException, HttpStatus, Injectable } from '@nestjs/common';
import { HttpException, HttpStatus, Injectable, Res } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { createCipheriv, randomBytes, scrypt } from 'crypto';
import { User } from 'src/users/entities/user.entity';
import { Repository } from 'typeorm';
import { promisify } from 'util';
import { Response } from 'express';
import { GrantTicketDto } from './dto/grantTicket.dto';
import { Game } from './entity/game.entity';
import { ValidateTicketDto } from './dto/validateTicket.dto';
@@ -65,8 +66,7 @@ export class GameService {
return this.tokenGameRepository.remove(tokenGame);
}
async generateToken(user : User, grantTicketDto : GrantTicketDto)
async generateToken(user : User, grantTicketDto : GrantTicketDto, @Res() res : Response)
{
console.log(user.status);
if (user.status === STATUS.IN_POOL || user.status === STATUS.IN_GAME)
@@ -79,7 +79,7 @@ export class GameService {
{
const secondUser : Partial<User> = await this.userService.findOneByUsername(user.id.toString(), grantTicketDto.playerTwoUsername)
if (!secondUser || secondUser.username === user.username)
return new HttpException("The requested second player does not exist OR you want to play against yourself. :P", HttpStatus.NOT_FOUND);
return res.status(HttpStatus.NOT_FOUND).json({message : "User not found OR you want to play with yourself."});
const encryptedTextToReturn = await this.encryptToken(user.username + '_' + secondUser.username + '_'
+ grantTicketDto.gameOptions + '_' + grantTicketDto.isGameIsWithInvitation + '_' + new Date())
const tok = this.tokenGameRepository.create(grantTicketDto);
@@ -88,7 +88,7 @@ export class GameService {
tok.token = encryptedTextToReturn;
this.tokenGameRepository.save(tok);
this.userService.updateStatus(user.id, "In Pool")
return { token : encryptedTextToReturn };
return res.status(HttpStatus.OK).json({ token : encryptedTextToReturn });
}
else if (grantTicketDto.isGameIsWithInvitation === false) {
const encryptedTextToReturn = await this.encryptToken(user.username + '_'
@@ -98,9 +98,9 @@ export class GameService {
tok.token = encryptedTextToReturn;
this.tokenGameRepository.save(tok);
this.userService.updateStatus(user.id, "In Pool")
return { token : encryptedTextToReturn };
return res.status(HttpStatus.OK).json({ token : encryptedTextToReturn });
}
return new HttpException("Something went wrong !", HttpStatus.INTERNAL_SERVER_ERROR)
return res.status(HttpStatus.INTERNAL_SERVER_ERROR).json({message : "Internal Server Error"});
}
async validateToken(validateTicketDto : ValidateTicketDto) {
@@ -157,14 +157,14 @@ export class GameService {
return false;
}
async findInvitations(user : User) {
async findInvitations(user : User, @Res() res : Response) {
const game = await this.tokenGameRepository.createQueryBuilder('tokengame')
.where('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
.andWhere('tokengame.isGameIsWithInvitation = :invit', {invit : true})
.andWhere('tokengame.isSecondUserAcceptedRequest = :choice', {choice : false})
.getMany();
if (!game)
return new HttpException( "No invitations !", HttpStatus.NOT_FOUND);
return res.status(HttpStatus.NOT_FOUND).send({message : "No invitation found"});
let partialGame : Partial<TokenGame>[] = [];
for (const gameToken of game) {
partialGame.push({
@@ -174,21 +174,24 @@ export class GameService {
token : gameToken.token,
});
}
return partialGame;
return res.status(HttpStatus.OK).json(partialGame);
}
async declineInvitation(user : User, token : string)
async declineInvitation(user : User, token : string, @Res() res : Response)
{
if (user.status !== "Connected")
return new HttpException("You must finish your game before decline.", HttpStatus.FORBIDDEN)
return res.status(HttpStatus.FORBIDDEN).json({message : "You must not be in game to decline an invitation"});
console.log("On décline l'invitation")
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokengame')
.andWhere('tokengame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
.andWhere('tokengame.token = :token', {token : token})
.getOne();
if (tokenGame)
return this.tokenGameRepository.remove(tokenGame);
return new HttpException("Invitation not found !", HttpStatus.NOT_FOUND)
{
this.tokenGameRepository.remove(tokenGame);
return res.status(HttpStatus.OK).json({message : "Invitation declined."});
}
return res.status(HttpStatus.NOT_FOUND).json({message : "No invitation found !"});
}
async destroySession(token : string)
@@ -210,10 +213,10 @@ export class GameService {
return new HttpException("Token not found !", HttpStatus.NOT_FOUND)
}
async acceptInvitation(user : User, token : string)
async acceptInvitation(user : User, token : string, @Res() res : Response)
{
if (user.status !== "Connected")
return new HttpException("You must finish your game before accept.", HttpStatus.FORBIDDEN)
return res.status(HttpStatus.FORBIDDEN).send("")
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
.andWhere('tokenGame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
.andWhere('tokenGame.token = :token', {token : token})
@@ -222,27 +225,11 @@ export class GameService {
{
tokenGame.isSecondUserAcceptedRequest = true;
this.tokenGameRepository.save(tokenGame)
return HttpStatus.OK
return res.status(HttpStatus.OK).json({message : "Invitation accepted."});
}
return new HttpException("Invitation not found !", HttpStatus.NOT_FOUND)
return res.status(HttpStatus.NOT_FOUND).json({message : "No invitation found !"});
}
async requestIfAnotherUserHasRespondToquestForGame(user : User, token : string) {
if (user.status !== "Connected")
return new HttpException("You can't do that.", HttpStatus.BAD_REQUEST)
const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
.where('tokenGame.token = :token', {token : token})
.andWhere('tokenGame.isSecondUserAcceptedRequest = :isSecondUserAcceptedRequest', {isSecondUserAcceptedRequest : true})
.getOne();
if (tokenGame && tokenGame.isSecondUserAcceptedRequest === true)
return {isSecondUserAcceptedRequest : true}
else if (tokenGame && tokenGame.isSecondUserAcceptedRequest === false)
return {isSecondUserAcceptedRequest : false}
else if (!tokenGame)
return new HttpException("Not Found", HttpStatus.NOT_FOUND)
}
async createGame(creategameDto : CreateGameDto)
{
if (creategameDto.playerOneUsername === "" || creategameDto.playerTwoUsername === ""

View File

@@ -82,7 +82,8 @@
const responseInjson = await responseFromServer.json();
const token : string = responseInjson.token;
showWaitPage = false;
if (!responseFromServer.ok || (responseFromServer.status != 200 && responseFromServer.status != 201))
console.log("status : " + responseFromServer.status)
if (responseFromServer.status != 200)
{
console.log(responseInjson)
console.log("On refuse le ticket");
@@ -137,10 +138,12 @@
clearInterval(idOfIntevalCheckTerminationOfTheMatch);
console.log("matchTermitation was called")
showWaitPage = false
matchAbort ? errorMessageWhenAttemptingToGetATicket = "The match has been aborted" : errorMessageWhenAttemptingToGetATicket = "The match is finished !"
matchAbort ?
errorMessageWhenAttemptingToGetATicket = "The match has been aborted"
: errorMessageWhenAttemptingToGetATicket = "The match is finished !"
matchAbort ? showError = true : showMatchEnded = true;
hiddenGame = true;
setTimeout(() => {
hiddenGame = true;
showError = false;
showMatchEnded = false;
optionsAreNotSet = true
@@ -216,25 +219,22 @@
Might become useless after CSS rework. -->
<div id="game_page">
<div id="canvas_container" hidden={hiddenGame}>
<canvas id={gameAreaId}/>
</div>
{#if showError === true}
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
<fieldset>
<legend>Error</legend>
<p>{errorMessageWhenAttemptingToGetATicket}</p>
<button id="pong_button">Retry</button>
</fieldset>
</div>
{/if}
{#if showMatchEnded === true}
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
<p>{errorMessageWhenAttemptingToGetATicket}</p>
</div>
{/if}
{#if showError === true}
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
<fieldset>
<legend>Error</legend>
<p>{errorMessageWhenAttemptingToGetATicket}</p>
</fieldset>
</div>
{/if}
<div id="canvas_container" hidden={hiddenGame}>
<canvas id={gameAreaId}/>
</div>
{#if showWaitPage === true}
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">