merge luke works with separate files
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@@ -6,9 +6,9 @@
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# include <string>
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# include <map>
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class Client
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struct Client
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{
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public:
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// public:
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// Client(Placeholder);
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// Client();
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// Client(Client const &src);
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@@ -18,9 +18,11 @@ class Client
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int fd;
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std::string raw_request;
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std::map<std::string, std::string> request;
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std::map<std::string, std::string> response;
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// std::map<std::string, std::string> response;
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std::string response;
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unsigned int status;
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private:
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// private:
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};
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@@ -10,7 +10,7 @@
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# include <sstream> // stringstream
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# include <cerrno> // errno
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# include <cstdio> // perror
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# include <unistd.h> // close
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# include <unistd.h> // close, access
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# include <iostream> // cout, cin
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# include <cstring> // memset
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# include <sys/socket.h> // socket, accept, listen, send, recv, bind, connect, setsockopt, getsockname
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@@ -20,25 +20,35 @@
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# include <fcntl.h> // fcntl
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# include <sys/wait.h> // waitpid
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# include <csignal> // signal
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# include <cstdlib> // itoa
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char *ft_itoa(int n);
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# include <fstream> // ifstream
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# include "Client.hpp"
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# include "Server.hpp"
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# define BUFSIZE 8192
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# define TIMEOUT 10 * 1000
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# define MAX_EVENTS 42 // arbitrary
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# define MSG_TEST "Le Webserv / 20 =D\n"
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//# define BUFSIZE 8192
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//# define TIMEOUT 10 * 1000
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//# define MAX_EVENTS 42 // arbitrary
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//# define MSG_TEST "Le Webserv / 20 =D\n"
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extern bool g_run;
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extern int g_last_signal;
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void signal_handler(int signum);
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class Webserv
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{
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public:
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// base.cpp
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Webserv();
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// Webserv(Webserv const &src);
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~Webserv();
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// Webserv &operator=(Webserv const &rhs);
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// init.cpp
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void init_virtual_servers(); // ADD config param
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void start();
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// run_loop.cpp
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void run();
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private:
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int _epfd;
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@@ -46,19 +56,26 @@ class Webserv
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// std::vector<Server> _servers;
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std::vector<Client> _clients;
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// accept.cpp
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void _accept_connection(int fd);
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// request.cpp
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void _request(Client *client);
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void _read_request(Client *client);
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// response.cpp
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void _response(Client *client);
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void _send_response(Client *client);
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void _construct_response(Client *client);
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void _insert_status_line(Client *client);
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void _get_ressource(Client *client);
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// epoll_update.cpp
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int _epoll_update(int fd, uint32_t events, int op);
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int _epoll_update(int fd, uint32_t events, int op, void *ptr);
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// signal.cpp
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void _handle_last_signal();
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// void _signal_handler(int signum); // invalide dans une class
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Client* _actual_client;
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// close.cpp
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void _close_client(int fd);
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void _close_all_clients();
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// init.cpp
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void _bind(int socket_fd, in_port_t port);
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void _listen(int socket_fd, unsigned int max_connections);
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