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42_INT_09_piscine_cpp/d03/ex03/FragTrap.cpp

88 lines
2.5 KiB
C++

#include "FragTrap.hpp"
/*********************************************
* CONSTRUCTORS
*********************************************/
FragTrap::FragTrap( std::string name ) : ClapTrap(name) {
_class = _dClass;
_hit = _dHit;
_energy = _dEnergy;
_attack = _dAttack;
std::cout << _class << " " << _name << "-" << _number << " created\n";
return;
}
FragTrap::FragTrap( FragTrap const & src ) : ClapTrap(src) {
_class = _dClass;
*this = src;
_number = getTotalNumber();
std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n";
return;
}
/*********************************************
* DESTRUCTORS
*********************************************/
FragTrap::~FragTrap( void ) {
std::cout << _class << " " << _name << "-" << _number << " destructed\n";
return;
}
/*********************************************
* OPERATORS
*********************************************/
FragTrap & FragTrap::operator=( FragTrap const & rhs ) {
ClapTrap::operator=(rhs);
return *this;
}
/*********************************************
* PUBLIC MEMBER FUNCTIONS
*********************************************/
//void FragTrap::attack(const std::string & target) {
//
// std::ostringstream action;
// std::ostringstream state;
//
// state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
// action << _class << " " << _name << "-" << _number << B_CYAN " SPECIAL FRAG" RESET;
//
// if (_energy > 0 && _hit > 0)
// {
// _energy--;
// if (_energy < 0)
// _energy = 0;
// action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
// }
// else
// {
// _attack = 0;
// if (_energy <= 0)
// action << " cannot attack because " B_RED " is out of energy" RESET"\n";
// else if (_hit <= 0)
// action << " cannot attack because " B_RED " is out of hit" RESET "\n";
// }
//
// state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
// std::cout << state.str() << action.str();
//}
void FragTrap::highFivesGuys() {
std::cout << _class << " " << _name << "-" << _number << " wait for a high fives, common guys\n";
}
/*********************************************
* STATICS
*********************************************/
std::string const FragTrap::_dName = "robot";
std::string const FragTrap::_dClass = "FragTrap";
int const FragTrap::_dHit = 100;
int const FragTrap::_dEnergy = 100;
int const FragTrap::_dAttack = 30;