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42_INT_09_piscine_cpp/d03/ex01/ClapTrap.cpp
2022-02-22 15:18:39 +01:00

164 lines
4.6 KiB
C++

#include "ClapTrap.hpp"
/*********************************************
* CONSTRUCTORS
*********************************************/
ClapTrap::ClapTrap( std::string name ) {
ClapTrap::_increaseNumber();
_class = _dClass;
_name = name;
_hit = _dHit;
_energy = _dEnergy;
_attack = _dAttack;
_number = getTotalNumber();
std::cout << _class << " " << _name << " nb:" << _number << " created\n";
return;
}
ClapTrap::ClapTrap( ClapTrap const & src ) {
ClapTrap::_increaseNumber();
_class = _dClass;
*this = src;
_number = getTotalNumber();
std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n";
return;
}
/*********************************************
* DESTRUCTORS
*********************************************/
ClapTrap::~ClapTrap( void ) {
std::cout << _class << " " << _name << "-" << _number << " destructed\n";
return;
}
/*********************************************
* OPERATORS
*********************************************/
ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
if ( this != &rhs )
{
_name = rhs.getName();
_hit = rhs.getHit();
_energy = rhs.getEnergy();
_attack = rhs.getAttack();
_number = rhs.getNumber();
}
std::cout << _class << " " << _name << "-" << _number << " assigned\n";
return *this;
}
/*********************************************
* ACCESSORS
*********************************************/
std::string ClapTrap::getName() const {return _name;}
std::string ClapTrap::getClass() const {return _class;}
int ClapTrap::getHit() const {return _hit;}
int ClapTrap::getEnergy() const {return _energy;}
int ClapTrap::getAttack() const {return _attack;}
int ClapTrap::getNumber() const {return _number;}
int ClapTrap::getTotalNumber() const {return _totalNumber;}
void ClapTrap::_increaseNumber() {ClapTrap::_totalNumber++;}
/*********************************************
* PUBLIC MEMBER FUNCTIONS
*********************************************/
void ClapTrap::attack(const std::string & target) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name;
if (_energy > 0 && _hit > 0)
{
_energy--;
if (_energy < 0)
_energy = 0;
action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
}
else
{
_attack = 0;
if (_energy <= 0)
action << " cannot attack because " B_RED " is out of energy" RESET"\n";
else if (_hit <= 0)
action << " cannot attack because " B_RED " is out of hit" RESET "\n";
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ClapTrap::takeDamage(unsigned int amount) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name;
if (_hit > 0)
{
_hit -= amount;
if (_hit < 0)
_hit = 0;
action << " looses " B_YELLOW << amount << RESET << " hit points" << '\n';
}
else if (_hit <= 0)
action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
void ClapTrap::beRepaired(unsigned int amount) {
std::ostringstream action;
std::ostringstream state;
state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
action << _class << " " << _name;
if (_energy > 0 && _hit > 0)
{
_energy--;
if (_energy < 0)
_energy = 0;
_hit += amount;
action << " repaired itself and gained " B_YELLOW << amount << RESET << " points of life" << '\n';
}
else
{
if (_energy <= 0)
action << " cannot repair itself because " B_RED " is out of energy" RESET "\n";
else if (_hit <= 0)
action << " cannot repair itself because " B_RED " is out of hit" RESET "\n";
}
state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
std::cout << state.str() << action.str();
}
/*********************************************
* STATICS
*********************************************/
int ClapTrap::_totalNumber = 0;
std::string const ClapTrap::_dName = "robot";
std::string const ClapTrap::_dClass = "ClapTrap";
int const ClapTrap::_dHit = 10;
int const ClapTrap::_dEnergy = 10;
int const ClapTrap::_dAttack = 0;