159 lines
4.5 KiB
C++
159 lines
4.5 KiB
C++
#include "ClapTrap.hpp"
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/*********************************************
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* CONSTRUCTORS
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*********************************************/
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ClapTrap::ClapTrap( std::string name ) {
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ClapTrap::_increaseNumber();
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_name = name;
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_class = _dClass;
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_hit = _dHit;
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_energy = _dEnergy;
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_attack = _dAttack;
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_number = getNumber();
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std::cout << _class << " " << _name << " nb:" << _number << " created\n";
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return;
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}
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ClapTrap::ClapTrap( ClapTrap const & src ) {
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*this = src;
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std::cout << _class << " " << _name << " nb:" << _number << " copied from " << src._class << "-" << src._name << "-" << src._number << "\n";
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return;
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}
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/*********************************************
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* DESTRUCTORS
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*********************************************/
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ClapTrap::~ClapTrap( void ) {
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std::cout << _class << " " << _name << " nb:" << _number << " destructed\n";
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return;
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}
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/*********************************************
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* OPERATORS
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*********************************************/
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ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
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if ( this != &rhs )
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{
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_hit = rhs.getHit();
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_energy = rhs.getEnergy();
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_attack = rhs.getAttack();
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_name = rhs.getName();
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}
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std::cout << _class << " " << _name << " nb:" << _number << " assigned\n";
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return *this;
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}
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/*********************************************
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* ACCESSORS
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*********************************************/
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std::string ClapTrap::getName() const {return _name;}
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std::string ClapTrap::getClass() const {return _class;}
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int ClapTrap::getHit() const {return _hit;}
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int ClapTrap::getEnergy() const {return _energy;}
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int ClapTrap::getAttack() const {return _attack;}
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int ClapTrap::getNumber() const {return ClapTrap::_totalNumber;}
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void ClapTrap::_increaseNumber() {ClapTrap::_totalNumber++;}
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/*********************************************
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* PUBLIC MEMBER FUNCTIONS
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*********************************************/
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void ClapTrap::attack(const std::string & target) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name;
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if (_energy > 0 && _hit > 0)
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{
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_energy--;
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if (_energy < 0)
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_energy = 0;
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action << " attacked " << target << ", causing " B_YELLOW << _attack << RESET << " points of damage" << '\n';
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}
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else
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{
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_attack = 0;
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if (_energy <= 0)
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action << " cannot attack because " B_RED " is out of energy" RESET"\n";
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else if (_hit <= 0)
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action << " cannot attack because " B_RED " is out of hit" RESET "\n";
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}
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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}
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void ClapTrap::takeDamage(unsigned int amount) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name;
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if (_hit > 0)
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{
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_hit -= amount;
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if (_hit < 0)
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_hit = 0;
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action << " looses " B_YELLOW << amount << RESET << " hit points" << '\n';
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}
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else if (_hit <= 0)
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action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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}
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void ClapTrap::beRepaired(unsigned int amount) {
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std::ostringstream action;
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std::ostringstream state;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name;
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if (_energy > 0 && _hit > 0)
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{
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_energy--;
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if (_energy < 0)
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_energy = 0;
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_hit += amount;
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action << " repaired itself and gained " B_YELLOW << amount << RESET << " points of life" << '\n';
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}
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else
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{
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if (_energy <= 0)
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action << " cannot repair itself because " B_RED " is out of energy" RESET "\n";
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else if (_hit <= 0)
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action << " cannot repair itself because " B_RED " is out of hit" RESET "\n";
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}
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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}
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/*********************************************
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* STATICS
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*********************************************/
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int ClapTrap::_totalNumber = 0;
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std::string const ClapTrap::_dName = "robot";
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std::string const ClapTrap::_dClass = "ClapTrap";
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int const ClapTrap::_dHit = 10;
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int const ClapTrap::_dEnergy = 10;
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int const ClapTrap::_dAttack = 0;
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