save work of day d03 ex03 l'ordi plante
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@@ -1,90 +1,86 @@
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#include "ClapTrap.hpp"
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/*
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* statics
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*/
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# define B_GRAY "\e[1;30m"
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# define B_RED "\e[1;31m"
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# define B_GREEN "\e[1;32m"
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# define B_YELLOW "\e[1;33m"
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# define B_BLUE "\e[1;34m"
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# define B_PURPLE "\e[1;35m"
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# define B_CYAN "\e[1;36m"
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# define B_WHITE "\e[1;37m"
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int ClapTrap::_totalNumber = 0;
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# define RESET "\e[0m"
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/*
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* default/parametric constructor
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*/
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/*********************************************
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* CONSTRUCTORS
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*********************************************/
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ClapTrap::ClapTrap( void ) {
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std::cout << "claptrap created without name\n";
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ClapTrap::ClapTrap( std::string name ) {
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ClapTrap::_increaseNumber();
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_class = _dClass;
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_name = name;
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_hit = _dHit;
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_energy = _dEnergy;
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_attack = _dAttack;
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_number = getTotalNumber();
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std::cout << _class << " " << _name << "-" << _number << " created\n";
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return;
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}
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/*
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* destructor
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*/
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ClapTrap::~ClapTrap( void ) {
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std::cout << _class << " " << _name << " destructed\n";
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return;
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}
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/*
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* copy constructor
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*/
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ClapTrap::ClapTrap( ClapTrap const & src ) {
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std::cout << _class << " " << _name << " copied\n";
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ClapTrap::_increaseNumber();
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_class = _dClass;
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*this = src;
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_number = getTotalNumber();
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std::cout << _class << " " << _name << "-" << _number << " copied from " << src._class << " " << src._name << "-" << src._number << "\n";
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return;
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}
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/*
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* assignement operator
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*/
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/*********************************************
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* DESTRUCTORS
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*********************************************/
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ClapTrap::~ClapTrap( void ) {
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std::cout << _class << " " << _name << "-" << _number << " destructed\n";
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return;
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}
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/*********************************************
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* OPERATORS
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*********************************************/
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ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
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if ( this != &rhs )
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{
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this->_hit = rhs.getHit();
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this->_energy = rhs.getEnergy();
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this->_attack = rhs.getAttack();
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_name = rhs.getName();
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_hit = rhs.getHit();
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_energy = rhs.getEnergy();
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_attack = rhs.getAttack();
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_number = rhs.getNumber();
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}
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std::cout << _class << " " << _name << " assigned\n";
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std::cout << _class << " " << _name << "-" << _number << " assigned\n";
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return *this;
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}
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/*
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* constructor
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*/
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ClapTrap::ClapTrap( std::string name ) : _name(name) {
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ClapTrap::_increaseNumber();
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_class = "ClapTrap";
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_hit = 10;
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_energy = 10;
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_attack = 1;
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_number = _getNumber();
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std::cout << _class << " " << _name << " created with number " << _number << "\n";
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return;
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}
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/*
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* getters
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*/
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/*********************************************
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* ACCESSORS
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*********************************************/
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std::string ClapTrap::getName() const {return _name;}
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std::string ClapTrap::getClass() const {return _class;}
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int ClapTrap::getHit() const {return _hit;}
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int ClapTrap::getEnergy() const {return _energy;}
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int ClapTrap::getAttack() const {return _attack;}
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int ClapTrap::_getNumber() {return ClapTrap::_totalNumber;}
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int ClapTrap::getNumber() const {return _number;}
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int ClapTrap::getTotalNumber() const {return _totalNumber;}
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void ClapTrap::_increaseNumber() {ClapTrap::_totalNumber++;}
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/*
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* robots
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*/
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/*********************************************
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* PUBLIC MEMBER FUNCTIONS
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*********************************************/
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void ClapTrap::attack(const std::string & target) {
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@@ -92,7 +88,7 @@ void ClapTrap::attack(const std::string & target) {
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std::ostringstream state;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name;
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action << _class << " " << _name << "-" << _number;
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if (_energy > 0 && _hit > 0)
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{
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@@ -120,22 +116,17 @@ void ClapTrap::takeDamage(unsigned int amount) {
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std::ostringstream state;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name;
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action << _class << " " << _name << "-" << _number;
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if (_energy > 0 && _hit > 0)
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if (_hit > 0)
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{
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_hit -= amount;
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if (_hit < 0)
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_hit = 0;
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action << " looses " B_YELLOW << amount << RESET << " hit points" << '\n';
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}
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else
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{
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if (_energy <= 0)
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action << " cannot take damage because " B_RED " is out of energy" RESET "\n";
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else if (_hit <= 0)
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action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
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}
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else if (_hit <= 0)
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action << " cannot take damage because " B_RED " is out of hit" RESET "\n";
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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@@ -147,7 +138,7 @@ void ClapTrap::beRepaired(unsigned int amount) {
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std::ostringstream state;
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state << B_CYAN "[" B_GREEN << _class[0] << _number << B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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action << _class << " " << _name;
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action << _class << " " << _name << "-" << _number;
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if (_energy > 0 && _hit > 0)
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{
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@@ -168,3 +159,16 @@ void ClapTrap::beRepaired(unsigned int amount) {
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state << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET;
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std::cout << state.str() << action.str();
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}
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/*********************************************
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* STATICS
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*********************************************/
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int ClapTrap::_totalNumber = 0;
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std::string const ClapTrap::_dName = "robot";
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std::string const ClapTrap::_dClass = "ClapTrap";
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int const ClapTrap::_dHit = 10;
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int const ClapTrap::_dEnergy = 10;
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int const ClapTrap::_dAttack = 0;
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