d03 ex00 ok
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102
d03/ex00/ClapTrap.cpp
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102
d03/ex00/ClapTrap.cpp
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#include "ClapTrap.hpp"
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/*
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* default/parametric constructor
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*/
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ClapTrap::ClapTrap( void ) {
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return;
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}
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/*
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* destructor
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*/
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ClapTrap::~ClapTrap( void ) {
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return;
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}
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/*
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* copy constructor
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*/
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ClapTrap::ClapTrap( ClapTrap const & src ) {
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*this = src;
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return;
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}
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/*
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* assignement operator
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*/
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ClapTrap & ClapTrap::operator=( ClapTrap const & rhs ) {
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if ( this != &rhs )
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{
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this->_hit = rhs.getHit();
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this->_energy = rhs.getEnergy();
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this->_attack = rhs.getAttack();
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}
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return *this;
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}
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/*
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* constructor
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*/
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ClapTrap::ClapTrap( std::string name ) : _name(name) {
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_hit = 10;
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_energy = 10;
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_attack = 1;
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return;
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}
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/*
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* getters
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*/
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std::string ClapTrap::getName() const {return _name;}
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int ClapTrap::getHit() const {return _hit;}
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int ClapTrap::getEnergy() const {return _energy;}
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int ClapTrap::getAttack() const {return _attack;}
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/*
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* robots
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*/
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void ClapTrap::attack(const std::string & target) {
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std::cout << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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_energy--;
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std::cout << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET
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<< " ClapTrap " << _name
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<< " attacked " << target
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<< ", causing " B_YELLOW << _attack << RESET
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<< " points of damage!" << '\n';
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}
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void ClapTrap::takeDamage(unsigned int amount) {
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std::cout << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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_hit -= amount;
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std::cout << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET
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<< " ClapTrap " << _name
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<< " looses " B_YELLOW << amount << RESET
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<< " points of damage :/" << '\n';
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}
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void ClapTrap::beRepaired(unsigned int amount) {
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std::cout << B_CYAN "[" B_PURPLE "h,e,a" B_CYAN ":" B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "->";
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_energy--;
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_hit += amount;
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std::cout << B_BLUE << _hit << "," << _energy << "," << _attack << B_CYAN "]" RESET
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<< " ClapTrap " << _name
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<< " repaired itself and gained " B_YELLOW << amount << RESET
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<< " points of life :)" << '\n';
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}
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39
d03/ex00/ClapTrap.hpp
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39
d03/ex00/ClapTrap.hpp
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#ifndef CLAPTRAP_HPP
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# define CLAPTRAP_HPP
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#include <iostream>
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#include <string>
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#include <color.h>
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class ClapTrap {
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public:
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ClapTrap( std::string name ); // default/parametric constructor
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ClapTrap( ClapTrap const & src ); // copy constructor
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~ClapTrap( void ); // destructor
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ClapTrap & operator=( ClapTrap const & rhs ); // assignement operator
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void attack(const std::string & target);
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void takeDamage(unsigned int amount);
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void beRepaired(unsigned int amount);
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std::string getName() const;
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int getHit() const;
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int getEnergy() const;
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int getAttack() const;
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private:
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ClapTrap( void ); // default/parametric constructor
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std::string const _name;
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int _hit;
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int _energy;
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int _attack;
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};
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#endif
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@@ -16,10 +16,11 @@ LIBS =
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INCLUDES = -I$(D_HEADERS)
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D_SRCS = .
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SRCS = main.cpp
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SRCS = main.cpp \
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ClapTrap.cpp
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D_HEADERS = .
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HEADERS =
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HEADERS = ClapTrap.hpp
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D_OBJS = builds
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OBJS = $(SRCS:%.cpp=$(D_OBJS)/%.o)
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BIN
d03/ex00/action
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BIN
d03/ex00/action
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24
d03/ex00/color.h
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24
d03/ex00/color.h
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#ifndef COLOR_H
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# define COLOR_H
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# define GRAY "\e[0;30m"
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# define RED "\e[0;31m"
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# define GREEN "\e[0;32m"
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# define YELLOW "\e[0;33m"
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# define BLUE "\e[0;34m"
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# define PURPLE "\e[0;35m"
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# define CYAN "\e[0;36m"
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# define WHITE "\e[0;37m"
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# define B_GRAY "\e[1;30m"
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# define B_RED "\e[1;31m"
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# define B_GREEN "\e[1;32m"
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# define B_YELLOW "\e[1;33m"
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# define B_BLUE "\e[1;34m"
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# define B_PURPLE "\e[1;35m"
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# define B_CYAN "\e[1;36m"
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# define B_WHITE "\e[1;37m"
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# define RESET "\e[0m"
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#endif
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13
d03/ex00/main.cpp
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13
d03/ex00/main.cpp
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#include "ClapTrap.hpp"
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int main() {
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ClapTrap robot1("robot1");
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ClapTrap robot2("robot2");
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robot1.attack(robot2.getName());
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robot2.takeDamage(robot1.getAttack());
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robot2.beRepaired(robot1.getAttack());
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return 0;
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}
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