wip readme presentation
11
README.md
@@ -20,7 +20,7 @@ we can modify the map to change the 3D drawing :
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then it listent to keyboards events to transform the 3D, like turning around, zooming... :
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then it listen to keyboards events to transform the 3D, like turning around, zooming... :
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**zoom :**
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**zoom :**
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@@ -28,17 +28,14 @@ then it listent to keyboards events to transform the 3D, like turning around, zo
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**turn :**
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**turn :**
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**move :**
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**move :**
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**change height :**
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**change height :**
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BIN
assets/fdf (copy 1).gif
Normal file
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After Width: | Height: | Size: 3.1 MiB |
BIN
assets/fdf.gif
Normal file
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After Width: | Height: | Size: 4.7 MiB |
BIN
assets/fdf1.gif
Normal file
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After Width: | Height: | Size: 1.7 MiB |
BIN
assets/fdf2.gif
Normal file
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After Width: | Height: | Size: 1.8 MiB |
BIN
assets/fdf2_sav.gif
Normal file
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After Width: | Height: | Size: 2.6 MiB |
BIN
assets/fdf3.gif
Normal file
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After Width: | Height: | Size: 1.8 MiB |
BIN
assets/fdf4.gif
Normal file
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After Width: | Height: | Size: 1.3 MiB |
BIN
assets/fdf4_sav.gif
Normal file
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After Width: | Height: | Size: 1.7 MiB |
@@ -94,9 +94,9 @@ int **parse_map(t_fdf *fdf, int fd);
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- test : white - pink
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- test : white - pink
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*/
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*/
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// color for altitude
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// color for altitude
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# define COLOR_START 0xa263f6 // purple
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/*
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# define COLOR_START 0xf263a6 // pink
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# define COLOR_START 0xf263a6 // pink
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/*
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# define COLOR_START 0xa263f6 // purple
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# define COLOR_START 0xffffff // white
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# define COLOR_START 0xffffff // white
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# define COLOR_START 0x1423e6 // blue
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# define COLOR_START 0x1423e6 // blue
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# define COLOR_START 0x877264 // brown
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# define COLOR_START 0x877264 // brown
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@@ -104,18 +104,18 @@ int **parse_map(t_fdf *fdf, int fd);
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*/
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*/
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/*
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/*
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# define COLOR_END 0x877264 // brown
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# define COLOR_END 0x877264 // brown
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# define COLOR_END 0x00d700 // green
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# define COLOR_END 0xa263f6 // purple
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# define COLOR_END 0xa263f6 // purple
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# define COLOR_END 0x1423e6 // blue
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# define COLOR_END 0x1423e6 // blue
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# define COLOR_END 0xf263a6 // pink
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# define COLOR_END 0xf263a6 // pink
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*/
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# define COLOR_END 0xffffff // white
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# define COLOR_END 0xffffff // white
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*/
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# define COLOR_END 0x00d700 // green
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// pixels deplacement for each keypress
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// pixels deplacement for each keypress
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# define MOVE 10
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# define MOVE 10
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// minimum time in milliseconds between two keypress
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// minimum time in milliseconds between two keypress
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# define DEBOUNCE_TIME 10
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# define DEBOUNCE_TIME 50
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# define ESCAPE 65307
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# define ESCAPE 65307
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# define UP 65362
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# define UP 65362
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