wip readme presentation

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2024-01-16 13:03:57 +01:00
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# FDF - fil de fer # FDF - fil de fer (french for Wire)
---
### this is an exercise to discover 3D drawing, keyboard events, and pixel images manipulation This project is an introduction to 3D drawing. It takes a map file and render it with its height. It listen to keyboard event to apply transformations on it, such as translation, rotations, zoom, and change in altitude factor.
it reads a map, which is a simple text file like this : the input map is a simple text file that looks like this :
``` ```
0 0 0 0 0 $> cat -e map_test.fdf
0 0 0 0 0 0 0 0 0 0$
0 10 0 0 0 0 0 0 0 0$
0 0 0 0 0 0 10 0 0 0$
0 0 0 0 0 0 0 0 0 0$
0 0 0 0 0$
$>
``` ```
and it converts it into a rectangular net, like a landscape with the height equal to the numbers : and the program converts it into a rectangular net, like a landscape with the height equal to the numbers :
![example 3D of map before modification](assets/fdf_demo_1.jpg) ![example 3D of map before modification](assets/fdf_demo_1.jpg)
we can modify the map to change the 3D drawing : we can modify the map to see a new 3D model :
```
$> cat -e map_test.fdf
0 0 0 0 0$
1 2 3 4 5$
0 10 8 0 0$
0 0 0 9 0$
0 0 0 0 0$
$>
```
![example 3D of map after modifications](assets/fdf_demo_2.jpg) ![example 3D of map after modifications](assets/fdf_demo_2.jpg)
### it is based on a library called [minilibx](https://github.com/42Paris/minilibx-linux), which is like a simplified version of X11 # ressources
---
some of the difficulties of this program : - it is based on a library called minilibx : https://github.com/42Paris/minilibx-linux
- equations to transform a 2D drawing into a perspective : https://math.stackexchange.com/questions/2305792/3d-projection-on-a-2d-plane-weak-maths-ressources/2306853#2306853
- drawing a line between two points : https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm
- bits manipulation for colors shifting : https://dev.to/freerangepixels/a-probably-terrible-way-to-render-gradients-1p3n
- optimizing events response with debouncing and throttling : https://stackoverflow.com/questions/25991367/difference-between-throttling-and-debouncing-a-function
- building images instead of asking the X library to draw each pixel one by one : https://github.com/Gontjarow/MiniLibX/blob/master/docs/mlx-tutorial-create-image.md
- finding the equations to transform a 2D drawing into a perspective # transformations :
- drawing a line between two points ---
- bits manipulation for colors
- organization of the code to take care of all the events and transformations
- building images instead of asking the minilibx library to draw each pixel one by one
it can listen to keyboards events to transform the 3D, like turning around, zooming... :
**zoom :** **zoom :**

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@@ -74,10 +74,10 @@ int is_color(char *color);
void size_map(t_fdf *fdf, char *raw, int height); void size_map(t_fdf *fdf, char *raw, int height);
int **parse_map(t_fdf *fdf, int fd); int **parse_map(t_fdf *fdf, int fd);
// steps size for the hight transform with p and o // steps size for the height transform with p and o
// must be > 0 // must be > 0
// 100 is small, 1 is the biggest // 100 is small, 1 is the biggest
# define Z_HEIGHT 10 # define Z_HEIGHT 100
// then define the speed for height transform // then define the speed for height transform
// must be > 0 // must be > 0
// 1 is small, 100 is the big // 1 is small, 100 is the big
@@ -104,12 +104,12 @@ int **parse_map(t_fdf *fdf, int fd);
*/ */
/* /*
# define COLOR_END 0x877264 // brown # define COLOR_END 0x877264 // brown
# define COLOR_END 0xa263f6 // purple
# define COLOR_END 0x1423e6 // blue # define COLOR_END 0x1423e6 // blue
# define COLOR_END 0xf263a6 // pink # define COLOR_END 0xf263a6 // pink
# define COLOR_END 0xffffff // white # define COLOR_END 0xffffff // white
*/
# define COLOR_END 0x00d700 // green # define COLOR_END 0x00d700 // green
*/
# define COLOR_END 0xa263f6 // purple
// pixels deplacement for each keypress // pixels deplacement for each keypress
# define MOVE 10 # define MOVE 10