Files
42_EXT_03_42chips/rush00/README.md
2025-03-15 16:41:12 +01:00

38 lines
2.2 KiB
Markdown

# Parallel Development Plan (chat gpt :p)
| Task | Developer | Dependencies |
| ------------------------------------------- | ------------ | ----------------------------------------------- |
| Configure I2C (Master/Slave) | **Person A** | None |
| Configure GPIOs (Buttons & LEDs) | **Person B** | None |
| Implement button interrupt handling | **Person B** | Needs GPIO setup |
| Implement LED countdown sequence | **Person B** | Needs GPIO setup |
| Implement I2C send & receive functions | **Person A** | Needs I2C setup |
| Implement game state transitions | **Person A** | Needs I2C communication & button press handling |
| Implement reaction detection & winner logic | **Person A** | Needs game state management & button interrupts |
| Implement LED signals for winner/loser | **Person B** | Needs reaction detection |
| Implement game reset logic | **Person A** | Needs winner detection |
| Sync both MCUs on game start | **Person A** | Needs I2C and button handling |
## How Each Person Works in Parallel
### **Person A: I2C & Game Logic**
- Starts with I2C initialization and communication functions.
- Implements game state management (waiting, countdown, reaction, result).
- Manages synchronization between the two MCUs.
- Detects the winner and resets the game.
### **Person B: Buttons & LEDs**
- Sets up buttons and interrupts.
- Implements debounce mechanism to avoid false triggers.
- Handles the countdown sequence using LEDs.
- Displays winner/loser using LEDs.
## Collaboration Strategy
1. **Step 1:** Work independently on separate modules.
2. **Step 2:** Integrate button presses with game state transitions.
3. **Step 3:** Test button presses and countdown independently.
4. **Step 4:** Merge both parts and test full game logic with I2C communication.