one implementation of the exam
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5
cpp_module_01/ASpell.cpp
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5
cpp_module_01/ASpell.cpp
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#include "ASpell.hpp"
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void ASpell::launch(ATarget const & atarget) const {
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atarget.getHitBySpell(*this);
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};
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45
cpp_module_01/ASpell.hpp
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45
cpp_module_01/ASpell.hpp
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#ifndef ASPELL_HPP
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# define ASPELL_HPP
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# include <iostream>
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# include <string>
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class ATarget;
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class ASpell {
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private:
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std::string name;
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std::string effects;
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public:
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ASpell() {
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};
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ASpell(ASpell const & other) {
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*this = other;
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};
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ASpell & operator=(ASpell const & other) {
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this->name = other.name;
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this->effects = other.effects;
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return (*this);
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};
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ASpell(std::string const & name, std::string const & effects) {
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this->name = name;
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this->effects = effects;
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};
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virtual ~ASpell() {
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};
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std::string const & getName() const {
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return (this->name);
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};
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std::string const & getEffects() const {
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return (this->effects);
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};
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void launch(ATarget const & atarget) const;
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virtual ASpell * clone() const = 0;
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};
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#include "ATarget.hpp"
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#endif
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5
cpp_module_01/ATarget.cpp
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5
cpp_module_01/ATarget.cpp
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#include "ATarget.hpp"
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void ATarget::getHitBySpell(ASpell const & aspell) const {
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std::cout << this->type << " has been " << aspell.getEffects() << "!\n";
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};
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38
cpp_module_01/ATarget.hpp
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38
cpp_module_01/ATarget.hpp
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#ifndef ATARGET_HPP
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# define ATARGET_HPP
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# include <iostream>
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# include <string>
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class ASpell;
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class ATarget {
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private:
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std::string type;
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public:
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ATarget() {
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};
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ATarget(ATarget const & other) {
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*this = other;
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};
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ATarget & operator=(ATarget const & other) {
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this->type = other.type;
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return (*this);
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};
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ATarget(std::string const & type) {
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this->type = type;
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};
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~ATarget() {};
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std::string const & getType() const {return (this->type);};
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void getHitBySpell(ASpell const & aspell) const;
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virtual ATarget * clone() const = 0;
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};
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#include "ASpell.hpp"
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#endif
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2
cpp_module_01/Dummy.cpp
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2
cpp_module_01/Dummy.cpp
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#include "Dummy.hpp"
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16
cpp_module_01/Dummy.hpp
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cpp_module_01/Dummy.hpp
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#ifndef DUMMY_HPP
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# define DUMMY_HPP
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# include "ATarget.hpp"
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class Dummy: public ATarget {
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public:
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Dummy(): ATarget("Target Practice Dummy") {};
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~Dummy() {};
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virtual ATarget * clone() const {
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return (new Dummy());
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};
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};
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#endif
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2
cpp_module_01/Fwoosh.cpp
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2
cpp_module_01/Fwoosh.cpp
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#include "Fwoosh.hpp"
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16
cpp_module_01/Fwoosh.hpp
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cpp_module_01/Fwoosh.hpp
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#ifndef FWOOSH_HPP
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#define FWOOSH_HPP
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# include "ASpell.hpp"
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class Fwoosh: public ASpell {
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public:
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Fwoosh(): ASpell("Fwoosh", "fwooshed") {};
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~Fwoosh() {};
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virtual ASpell * clone() const {
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return (new Fwoosh());
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};
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};
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#endif
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2
cpp_module_01/Warlock.cpp
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2
cpp_module_01/Warlock.cpp
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#include "Warlock.hpp"
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67
cpp_module_01/Warlock.hpp
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67
cpp_module_01/Warlock.hpp
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#ifndef WARLOCK_HPP
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# define WARLOCK_HPP
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# include <iostream>
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# include <string>
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# include "ASpell.hpp"
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# include "ATarget.hpp"
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# include <map>
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class Warlock {
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private:
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Warlock();
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Warlock(Warlock const & other);
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Warlock & operator=(Warlock const & other);
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std::string name;
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std::string title;
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std::map<std::string, ASpell *> arr;
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public:
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Warlock(std::string const & name, std::string const & title) {
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this->name = name;
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this->title = title;
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std::cout << this->name << ": This looks like another boring day.\n";
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};
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~Warlock() {
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std::cout << this->name << ": My job here is done!\n";
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std::map<std::string, ASpell *>::iterator it_begin = this->arr.begin();
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std::map<std::string, ASpell *>::iterator it_end = this->arr.end();
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while (it_begin != it_end) {
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delete it_begin->second;
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++it_begin;
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}
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this->arr.clear();
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};
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std::string const & getName() const {return (this->name);};
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std::string const & getTitle() const {return (this->title);};
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void setTitle(std::string const & title) {this->title = title;};
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void introduce() const {
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std::cout << this->name << ": I am " << this->name << ", " << this->title << "!\n";
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};
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void learnSpell(ASpell * aspell) {
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if (aspell)
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arr.insert(std::pair<std::string, ASpell *>(
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aspell->getName(),
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aspell->clone()
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));
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};
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void forgetSpell(std::string name) {
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std::map<std::string, ASpell *>::iterator it = arr.find(name);
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if (it == arr.end())
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return;
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delete it->second;
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arr.erase(name);
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};
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void launchSpell(std::string name, ATarget const & target) {
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ASpell * spell = arr[name];
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if (spell)
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spell->launch(target);
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};
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};
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#endif
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BIN
cpp_module_01/a.out
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BIN
cpp_module_01/a.out
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Binary file not shown.
20
cpp_module_01/main.cpp
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cpp_module_01/main.cpp
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#include "Warlock.hpp"
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#include "Fwoosh.hpp"
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#include "Dummy.hpp"
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int main()
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{
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Warlock richard("Richard", "the Titled");
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Dummy bob;
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Fwoosh* fwoosh = new Fwoosh();
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richard.learnSpell(fwoosh);
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richard.introduce();
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richard.launchSpell("Fwoosh", bob);
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richard.forgetSpell("Fwoosh");
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richard.launchSpell("Fwoosh", bob);
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delete fwoosh;
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}
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94
cpp_module_01/subject.en.txt
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94
cpp_module_01/subject.en.txt
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Assignment name : cpp01_02
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Expected files : Warlock.cpp Warlock.hpp
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ASpell.hpp ASpell.cpp
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ATarget.hpp ATarget.cpp
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Fwoosh.hpp Fwoosh.cpp
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Dummy.hpp Dummy.cpp
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--------------------------------------------------------------------------------
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In the Warlock class, the switch statement is FORBIDDEN and its use would
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result in a -42.
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Create an abstract class called ASpell, in Coplien's form, that has the
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following protected attributes:
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* name (string)
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* effects (string)
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Both will have getters (getName and getEffects) that return strings.
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Also add a clone pure method that returns a pointer to ASpell.
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All these functions can be called on a constant object.
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ASpell has a constructor that takes its name and its effects, in that order.
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Now you will create an ATarget abstract class, in Coplien's form. It has a type
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attribute, which is a string, and its associated getter, getType, that return a
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reference to constant string.
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In much the same way as ASpell, it has a clone() pure method.
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All these functions can be called on a constant object.
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It has a constructor that takes its type.
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Now, add to your ATarget a getHitBySpell function that takes a reference to
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constant ASpell.
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It will display :
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<TYPE> has been <EFFECTS>!
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<TYPE> is the ATarget's type, and <EFFECTS> is the return of the ASpell's
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getEffects function.
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Finally, add to your ASpell class a launch function that takes a reference to
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constant ATarget.
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This one will simply call the getHitBySpell of the passed object, passing the
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current instance as parameter.
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When all this is done, create an implementation of ASpell called Fwoosh. Its
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default constructor will set the name to "Fwoosh" and the effects to
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"fwooshed". You will, of course, implement the clone() method. In the case of
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Fwoosh, it will return a pointer to a new Fwoosh object.
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In the same way, create a concrete ATarget called Dummy, the type of which
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is "Target Practice Dummy". You must also implement its clone() method.
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Add to the Warlock the following member functions:
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* learnSpell, takes a pointer to ASpell, that makes the Warlock learn a spell
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* forgetSpell, takes a string corresponding a to a spell's name, and makes the
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Warlock forget it. If it's not a known spell, does nothing.
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* launchSpell, takes a string (a spell name) and a reference to ATarget, that
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launches the spell on the selected target. If it's not a known spell, does
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nothing.
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You will need a new attribute to store the spells your Warlock knows. Several
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types fit the bill, it's up to you to choose the best one.
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Below is a possible test main and its expected output:
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int main()
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{
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Warlock richard("Richard", "the Titled");
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Dummy bob;
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Fwoosh* fwoosh = new Fwoosh();
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richard.learnSpell(fwoosh);
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richard.introduce();
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richard.launchSpell("Fwoosh", bob);
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richard.forgetSpell("Fwoosh");
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richard.launchSpell("Fwoosh", bob);
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}
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~$ ./a.out | cat -e
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Richard: This looks like another boring day.$
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Richard: I am Richard, the Titled!$
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Target Practice Dummy has been fwooshed!$
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Richard: My job here is done!$
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BIN
cpp_module_01/testt
Executable file
BIN
cpp_module_01/testt
Executable file
Binary file not shown.
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