Files
42_INT_14_transcendence/src/client/pong.ts
LuckyLaszlo 4a79083cbf added delta time
+ #preloadfont hack
2022-10-28 01:46:11 +02:00

109 lines
3.4 KiB
TypeScript

import {GameArea} from "./class/GameArea.js";
import {Vector, VectorInteger} from "./class/Vector.js";
import {Rectangle, MovingRectangle, Player, Ball, Line} from "./class/Rectangle.js";
import {TextElem, TextNumericValue} from "./class/Text.js";
import * as d from "./draw.js";
import {gameLoop, newRound} from "./gameLoop.js"
import {random} from "./utils.js";
/* Keys
Player 1: W/S
Player 2: Up/Down
Grid On-Off: G
*/
export let pong: GameArea;
export let wall_top: Rectangle;
export let wall_bottom: Rectangle;
export let player1: Player;
export let player2: Player;
export let ball: Ball;
export let score1: TextNumericValue;
export let score2: TextNumericValue;
export let midLine: Line;
export let w_grid_mid: Rectangle;
export let w_grid_u1: Rectangle;
export let w_grid_d1: Rectangle;
export let h_grid_mid: Rectangle;
export let h_grid_u1: Rectangle;
export let h_grid_d1: Rectangle;
function startGame()
{
pong = new GameArea();
// Const
const w = pong.canvas.width;
const h = pong.canvas.height;
const w_mid = Math.floor(w/2);
const h_mid = Math.floor(h/2);
const pw = Math.floor(w/50);
const ph = pw*5;
const ballSize = pw;
const scoreSize = Math.floor(w/16);
const midLineSize = Math.floor(w/150);
const wallSize = Math.floor(w/100);
const gridSize = Math.floor(w/500);
const playerSpeed = Math.floor(w/1.5); // pixel per second
const ballSpeed = Math.floor(w/1.5); // pixel per second
let pos = new VectorInteger;
// Component
pos.assign(0, 0);
wall_top = new Rectangle(pong.ctx, pos, "grey", w, wallSize);
pos.assign(0, h-wallSize);
wall_bottom = new Rectangle(pong.ctx, pos, "grey", w, wallSize);
pos.assign(0+pw, h_mid-ph/2);
player1 = new Player(pong.ctx, pos, "white", pw, ph, playerSpeed);
pos.assign(w-pw-pw, h_mid-ph/2);
player2 = new Player(pong.ctx, pos, "white", pw, ph, playerSpeed);
pos.assign(w_mid-ballSize/2, h_mid-ballSize/2);
ball = new Ball(pong.ctx, pos, "white", ballSize, ballSpeed);
ball.dir.assign(-0.8, +0.2);
pos.assign(w_mid-scoreSize*1.6, scoreSize*1.5);
score1 = new TextNumericValue(pong.ctx, pos, "white", scoreSize);
pos.assign(w_mid+scoreSize*1.1, scoreSize*1.5);
score2 = new TextNumericValue(pong.ctx, pos, "white", scoreSize);
score1.value = 0;
score2.value = 0;
pos.assign(w_mid-midLineSize/2, 0+wallSize);
midLine = new Line(pong.ctx, pos, "white", midLineSize, h-wallSize*2, 15);
// Grid
pos.assign(0, h_mid);
w_grid_mid = new Rectangle(pong.ctx, pos, "darkgreen", w, gridSize);
pos.assign(0, h/4);
w_grid_u1 = new Rectangle(pong.ctx, pos, "darkgreen", w, gridSize);
pos.assign(0, h-h/4);
w_grid_d1 = new Rectangle(pong.ctx, pos, "darkgreen", w, gridSize);
pos.assign(w_mid, 0);
h_grid_mid = new Rectangle(pong.ctx, pos, "darkgreen", gridSize, h);
pos.assign(w/4, 0);
h_grid_u1 = new Rectangle(pong.ctx, pos, "darkgreen", gridSize, h);
pos.assign(w-w/4, 0);
h_grid_d1 = new Rectangle(pong.ctx, pos, "darkgreen", gridSize, h);
// Start
d.drawInit();
window.addEventListener('keydown', function (e) {
pong.addKey(e.key);
});
window.addEventListener('keyup', function (e) {
pong.deleteKey(e.key);
});
pong.interval = window.setInterval(gameLoop, 15); // min interval on Firefox seems to be 15. Chrome can go lower.
setTimeout(newRound, 1000);
}
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
startGame();