CONFLICT srcs/requirements/nestjs/api_back/src/game/game.module.ts CONFLICT srcs/requirements/nestjs/api_back/src/users/users.service.ts
Pour lancer le docker :
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Il faut un fichier .env qu'on ne doit pas push, donc je ne le push pas.
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Pour l'instant, on doit donc le faire à la main (je verrai par la suite comment faire mieux).
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Dans le .env il y a juste à mettre (sans les guillemets) "NODE_ENV=development" ou "NODE_ENV=production".
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Il faut le placer au même endroit que docker-compose.yml
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Dans le makefile il y a un sedf pour changer l'un ou l'autre.
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also add an alias for transcendance in /etc/hosts
TODO List : Utilisateur édition.
- Utilisateur : faire la base pour un utilisateur
- Utilisateur : faire le système de requêtes amis
- Utilisateur : mettre en place le système de session (voire de statut ?)
- Utilisateur : mettre en place le système d'avatar
- Utilisateur : mettre en place la double authentification
- Utilisateur : mettre en place le système d'Oauth
- Utilisateur : mettre en place la hashage de mot de passe (avec Oauth)
- Utilisateur : mettre en place le système de statut
- Utilisateur : mettre en place le système de stats
- Utilisateur : mettre en place l'historique des matches
TODO List : Docker édition.
- Docker : trouver un moyen simple de générer un .env. Peut-être renouveller les clé à chaque lancement.
instructions :
global instructions :
- backend in NestJs
- frontend any TypeScript framework
- latest stable version of any library or framework used
- use only PostgreSQL db
- single page application
- navigator back and forward button working
- works on last Chrome and another browser
- launch with "docker-compose up --build", put in sgoinfre, in rootless mode
- can't use bind-mount volumes :
- docker in VM ?
- rebuild after changes ?
- craft own imags with root as unique UID
security concerns :
- hash every passwords in db
- protection against SQL injections
- server-side validation of users inputs
- store credentials in local .env git-ignored
user account :
- login with 42 intranet OAuth system
- user can choose name, avatar, 2fa (ex texto or Google Authenticator)
- display user name on site
- user default avatar if not chosen
- user can add friends, and see status (online/offline, in game, ...)
- display stats on user profile (wins, losses, ladderm levelm achievements, ...)
- public match history (lvl games, ladder, ...)
chat :
- [/] create public room
- [/] create private room
- [/] create direct room
- [/] chat in room
- [/] join public rooms
- [/] join private rooms only by invitation
- [/] join direct rooms
- [/] see all joignable rooms
- [/] cannot see private rooms
- [/] see all my rooms
- [/] invite someone in room
- [/] leave room
- leave room if owner
- last leave room
- [/] leave direct impossible
- [/] protect room with password
- [/] add, change, and remove password in room
- [/] make admin
- [/] ban
- [/] mute
- [/] block users
- [/] send game invitation
- [/] view user profiles
game :
- play pong with others on website
- matchmaking system : join a queue untill automatic match
- faithfull to original pong (1972)
- customs options (powers up, multiple maps, ...), with a default one
- reponsive
- can watch other matchs
Resources
error msg
Svelte
- The Official Svelte Tutorial
- SPA Svelte Article Build a single-page application in Svelte with svelte-spa-router
- An excellent Svelt Tutorial video series
- to check svelte logs, do a 'docker logs --follow '
nestjs
websocket
- game networking
- client-server game architecture
- websocket api mozilla doc
- websocket rfc
- ws doc npm
- exemple chat implementation
- websocket and nginx
css
security
- xss attack with innerHTML
- xss attack innerHTML prevention
- xss attack prevention with createTextNode
- xss attacks prevention in svelte
installation
http status :
- '100': 'CONTINUE',
- '101': 'SWITCHING_PROTOCOLS',
- '102': 'PROCESSING',
- '103': 'EARLYHINTS',
- '200': 'OK',
- '201': 'CREATED',
- '202': 'ACCEPTED',
- '203': 'NON_AUTHORITATIVE_INFORMATION',
- '204': 'NO_CONTENT',
- '205': 'RESET_CONTENT',
- '206': 'PARTIAL_CONTENT',
- '300': 'AMBIGUOUS',
- '301': 'MOVED_PERMANENTLY',
- '302': 'FOUND',
- '303': 'SEE_OTHER',
- '304': 'NOT_MODIFIED',
- '307': 'TEMPORARY_REDIRECT',
- '308': 'PERMANENT_REDIRECT',
- '400': 'BAD_REQUEST',
- '401': 'UNAUTHORIZED',
- '402': 'PAYMENT_REQUIRED',
- '403': 'FORBIDDEN',
- '404': 'NOT_FOUND',
- '405': 'METHOD_NOT_ALLOWED',
- '406': 'NOT_ACCEPTABLE',
- '407': 'PROXY_AUTHENTICATION_REQUIRED',
- '408': 'REQUEST_TIMEOUT',
- '409': 'CONFLICT',
- '410': 'GONE',
- '411': 'LENGTH_REQUIRED',
- '412': 'PRECONDITION_FAILED',
- '413': 'PAYLOAD_TOO_LARGE',
- '414': 'URI_TOO_LONG',
- '415': 'UNSUPPORTED_MEDIA_TYPE',
- '416': 'REQUESTED_RANGE_NOT_SATISFIABLE',
- '417': 'EXPECTATION_FAILED',
- '418': 'I_AM_A_TEAPOT',
- '421': 'MISDIRECTED',
- '422': 'UNPROCESSABLE_ENTITY',
- '424': 'FAILED_DEPENDENCY',
- '428': 'PRECONDITION_REQUIRED',
- '429': 'TOO_MANY_REQUESTS',
- '500': 'INTERNAL_SERVER_ERROR',
- '501': 'NOT_IMPLEMENTED',
- '502': 'BAD_GATEWAY',
- '503': 'SERVICE_UNAVAILABLE',
- '504': 'GATEWAY_TIMEOUT',
- '505': 'HTTP_VERSION_NOT_SUPPORTED',
- CONTINUE: 100,
- SWITCHING_PROTOCOLS: 101,
- PROCESSING: 102,
- EARLYHINTS: 103,
- OK: 200,
- CREATED: 201,
- ACCEPTED: 202,
- NON_AUTHORITATIVE_INFORMATION: 203,
- NO_CONTENT: 204,
- RESET_CONTENT: 205,
- PARTIAL_CONTENT: 206,
- AMBIGUOUS: 300,
- MOVED_PERMANENTLY: 301,
- FOUND: 302,
- SEE_OTHER: 303,
- NOT_MODIFIED: 304,
- TEMPORARY_REDIRECT: 307,
- PERMANENT_REDIRECT: 308,
- BAD_REQUEST: 400,
- UNAUTHORIZED: 401,
- PAYMENT_REQUIRED: 402,
- FORBIDDEN: 403,
- NOT_FOUND: 404,
- METHOD_NOT_ALLOWED: 405,
- NOT_ACCEPTABLE: 406,
- PROXY_AUTHENTICATION_REQUIRED: 407,
- REQUEST_TIMEOUT: 408,
- CONFLICT: 409,
- GONE: 410,
- LENGTH_REQUIRED: 411,
- PRECONDITION_FAILED: 412,
- PAYLOAD_TOO_LARGE: 413,
- URI_TOO_LONG: 414,
- UNSUPPORTED_MEDIA_TYPE: 415,
- REQUESTED_RANGE_NOT_SATISFIABLE: 416,
- EXPECTATION_FAILED: 417,
- I_AM_A_TEAPOT: 418,
- MISDIRECTED: 421,
- UNPROCESSABLE_ENTITY: 422,
- FAILED_DEPENDENCY: 424,
- PRECONDITION_REQUIRED: 428,
- TOO_MANY_REQUESTS: 429,
- INTERNAL_SERVER_ERROR: 500,
- NOT_IMPLEMENTED: 501,
- BAD_GATEWAY: 502,
- SERVICE_UNAVAILABLE: 503,
- GATEWAY_TIMEOUT: 504,
- HTTP_VERSION_NOT_SUPPORTED: 505
tests chat :
- leave room
- user leave room
- admin user leave room
- owner user leave room
- on rooms with password
- on direct rooms
- after password is change / set / removed
- join empty room
- user join empty public room
- user join empty protected room
- is admin ?
pbms:
- leave room > automatic redirect to home : !see the room! && !can go inside! && !write sockets works but it's not saved in database!
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