enum EventTypes { // Class Implemented gameUpdate = 1, scoreUpdate, matchEnd, assignId, matchmakingComplete, // Generic matchmakingInProgress, matchStart, matchNewRound, // unused matchPause, // unused matchResume, // unused // Client clientAnnounce, clientPlayerReady, clientInput, } enum InputEnum { noInput = 0, up = 1, down, } enum PlayerSide { left = 1, right } enum ClientRole { player = 1, spectator } enum MatchOptions { // binary flags, can be mixed noOption = 0b0, multiBalls = 1 << 0 } export {EventTypes, InputEnum, PlayerSide, ClientRole, MatchOptions}