import {GameArea} from "./class/GameArea.js"; import * as d from "./draw.js"; import {gameLoop} from "./gameLoop.js" import * as c from "./constants.js" import { GameComponentsClient } from "./class/GameComponentsClient.js"; import {countdown} from "./utils.js"; import {socket} from "./ws.js"; socket; // no-op /* Keys Racket 1: W/S Racket 2: Up/Down Grid On-Off: G */ export const pong = new GameArea(); export const gc = new GameComponentsClient(pong.ctx); function matchmaking() { console.log("Searching an opponent..."); // PLACEHOLDER, todo draw } function matchmakingComplete() { console.log("Match Found !"); // PLACEHOLDER, TODO draw on canvas } function startGame() { countdown(c.matchStartDelay/1000, resumeGame); } function resumeGame() { window.addEventListener('keydown', function (e) { pong.addKey(e.key); }); window.addEventListener('keyup', function (e) { pong.deleteKey(e.key); }); pong.interval = window.setInterval(gameLoop, c.gameLoopIntervalMS); } ///////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////// export {matchmaking, matchmakingComplete, startGame}