export const CanvasWidth = 1500; export const CanvasRatio = 1.66666; /* ratio 5/3 (1.66) */ export const w = CanvasWidth; export const h = CanvasWidth / CanvasRatio; export const w_mid = Math.floor(w/2); export const h_mid = Math.floor(h/2); export const pw = Math.floor(w/60); export const ph = pw*6; export const ballSize = pw; export const wallSize = Math.floor(w/100); export const racketSpeed = Math.floor(w/1.5); // pixel per second export const ballSpeed = Math.floor(w/2); // pixel per second export const ballSpeedIncrease = ballSpeed/20; // pixel per second export const matchStartDelay = 3000; // millisecond export const newRoundDelay = 1500; // millisecond