import * as c from ".././constants.js" class GameArea { keys: string[]; interval: number = 0; canvas: HTMLCanvasElement; ctx: CanvasRenderingContext2D; constructor() { this.keys = []; this.canvas = document.createElement("canvas"); this.ctx = this.canvas.getContext("2d") as CanvasRenderingContext2D; this.canvas.width = c.CanvasWidth; this.canvas.height = c.CanvasWidth / c.CanvasRatio; let container = document.getElementById("canvas-container"); if (container) container.insertBefore(this.canvas, container.childNodes[0]); } addKey(key: string) { key = key.toLowerCase(); var i = this.keys.indexOf(key); if (i == -1) this.keys.push(key); } deleteKey(key: string) { key = key.toLowerCase(); var i = this.keys.indexOf(key); if (i != -1) { this.keys.splice(i, 1); } } clear() { this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); } } export {GameArea}