pull fixed conflicts
This commit is contained in:
@@ -1,9 +1,6 @@
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<script lang="ts">
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// routing
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// may not need {link} here
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import Router, { link, replace } from "svelte-spa-router";
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import Router, { replace } from "svelte-spa-router";
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import { primaryRoutes } from "./routes/primaryRoutes.js";
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// import primaryRoutes from "./routes/primaryRoutes.svelte";
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const conditionsFailed = (event) => {
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console.error('conditionsFailed event', event.detail);
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@@ -15,6 +12,5 @@
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</script>
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<!-- <h1>Testing</h1> -->
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<Router routes={primaryRoutes} on:conditionsFailed={conditionsFailed}/>
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@@ -4,14 +4,7 @@
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<h1>We are sorry!</h1>
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<p>This isn't a url that we use.</p>
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<!-- <img src="https://picsum.photos/id/685/800/400" alt="img"> -->
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<p>Go home you're drunk.</p>
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<a href="/" use:link>
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<h2>Take me home →</h2>
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</a>
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<style>
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/* img {
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width: 100%;
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} */
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</style>
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</a>
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@@ -74,7 +74,6 @@
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overflow-y: hidden;
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} */
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header {
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/* didn't work... */
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overflow-y: hidden;
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@@ -1,9 +1,10 @@
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<script lang="ts">
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import { onMount, onDestroy } from "svelte";
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import Header from '../../pieces/Header.svelte';
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import { fade, fly } from 'svelte/transition';
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import Header from '../../pieces/Header.svelte';
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import { fetchAvatar } from "../../pieces/utils";
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import * as pong from "./client/pong";
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import { gameState } from "./client/ws";
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@@ -12,6 +13,9 @@
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let user;
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let allUsers;
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let playerOneAvatar;
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let playerTwoAvatar;
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//Game's stuff
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const options = new pong.InitOptions();
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const gameAreaId = "game_area";
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@@ -26,9 +30,10 @@
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let showWaitPage = false;
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let invitations = [];
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let watchGameStateInterval;
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const watchGameStateIntervalRate = 142;
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let watchMatchStartInterval;
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const watchMatchStartIntervalRate = 111;
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onMount( async() => {
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user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
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@@ -39,6 +44,7 @@
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})
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onDestroy( async() => {
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clearInterval(watchMatchStartInterval);
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clearInterval(watchGameStateInterval);
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pong.destroy();
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})
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@@ -76,6 +82,7 @@
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showWaitPage = false;
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if (response.ok && token)
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{
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watchMatchStartInterval = setInterval(watchMatchStart, watchMatchStartIntervalRate);
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watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
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pong.init(matchOptions, options, gameAreaId, token);
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hiddenGame = false;
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@@ -106,6 +113,7 @@
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console.log(invitation);
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if (invitation.token)
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{
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watchMatchStartInterval = setInterval(watchMatchStart, watchMatchStartIntervalRate);
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watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
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options.playerOneUsername = invitation.playerOneUsername;
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options.playerTwoUsername = invitation.playerTwoUsername;
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@@ -117,16 +125,24 @@
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}
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}
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async function watchMatchStart()
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{
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if (gameState.matchStarted)
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{
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clearInterval(watchMatchStartInterval);
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playerOneAvatar = await fetchAvatar(gameState.playerOneUsername);
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playerTwoAvatar = await fetchAvatar(gameState.playerTwoUsername);
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gameState.matchStarted = gameState.matchStarted; // trigger Svelte reactivity
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}
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}
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const watchGameState = () => {
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console.log("watchGameState");
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if (gameState) { // trigger Svelte reactivity
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gameState.matchStarted = gameState.matchStarted;
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gameState.matchEnded = gameState.matchEnded;
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gameState.matchAborted = gameState.matchAborted;
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}
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if (gameState.matchAborted || gameState.matchEnded)
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{
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clearInterval(watchGameStateInterval);
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gameState.matchEnded = gameState.matchEnded; // trigger Svelte reactivity
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gameState.matchAborted = gameState.matchAborted; // trigger Svelte reactivity
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console.log("watchGameState, end");
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setTimeout(() => {
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resetPage();
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@@ -176,6 +192,7 @@
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}
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function leaveMatch() {
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clearInterval(watchMatchStartInterval);
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clearInterval(watchGameStateInterval);
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resetPage();
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};
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@@ -213,6 +230,14 @@
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</div>
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{#if !hiddenGame}
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{#if gameState.matchStarted}
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<div class="div_game">
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<img class="avatar" src="{playerOneAvatar}" alt="player one avatar">
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'{gameState.playerOneUsername}' VS '{gameState.playerTwoUsername}'
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<img class="avatar" src="{playerTwoAvatar}" alt="player two avatar">
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</div>
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{/if}
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{#if gameState.matchStarted && !gameState.matchEnded}
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<div class="div_game">
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<button class="pong_button" on:click={leaveMatch}>forfeit</button>
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@@ -356,5 +381,11 @@ canvas {
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font-size: x-large;
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padding: 10px;
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}
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.avatar {
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min-height: 100px;
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min-width: 100px;
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max-width: 100px;
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max-height: 100px;
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}
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</style>
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@@ -1,10 +1,12 @@
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<script lang="ts">
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import { onMount, onDestroy } from "svelte";
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import Header from '../../pieces/Header.svelte';
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import MatchListElem from "../../pieces/MatchListElem.svelte";
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import { fade, fly } from 'svelte/transition';
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import Header from '../../pieces/Header.svelte';
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import MatchListElem from "../../pieces/MatchListElem.svelte";
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import type { Match } from "../../pieces/Match";
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import { fetchAvatar } from "../../pieces/utils";
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import * as pongSpectator from "./client/pongSpectator";
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import { gameState } from "./client/ws";
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@@ -13,14 +15,17 @@
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let user;
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let allUsers;
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//Game's stuff client side only
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let playerOneAvatar;
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let playerTwoAvatar;
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//Game's stuff
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const gameAreaId = "game_area";
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let sound = "off";
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let matchList = [];
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//html boolean for pages
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let hiddenGame = true;
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let matchList: Match[] = [];
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let watchGameStateInterval;
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const watchGameStateIntervalRate = 142;
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@@ -39,22 +44,27 @@
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pongSpectator.destroy();
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})
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async function initGameSpectator(gameSessionId: string, matchOptions: pongSpectator.MatchOptions)
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async function initGameSpectator(match: Match)
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{
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watchGameStateInterval = setInterval(watchGameState, watchGameStateIntervalRate);
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pongSpectator.init(matchOptions, sound, gameAreaId, gameSessionId);
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pongSpectator.init(match.gameOptions, sound, gameAreaId, match.gameServerIdOfTheMatch);
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// Users avatar
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gameState.playerOneUsername = match.playerOneUsername;
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gameState.playerTwoUsername = match.playerTwoUsername;
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playerOneAvatar = await fetchAvatar(gameState.playerOneUsername);
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playerTwoAvatar = await fetchAvatar(gameState.playerTwoUsername);
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hiddenGame = false;
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};
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const watchGameState = () => {
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console.log("watchGameState")
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if (gameState) { // trigger Svelte reactivity
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gameState.matchStarted = gameState.matchStarted;
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gameState.matchEnded = gameState.matchEnded;
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gameState.matchAborted = gameState.matchAborted;
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}
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// gameState.matchStarted = gameState.matchStarted; // trigger Svelte reactivity
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if (gameState.matchAborted || gameState.matchEnded)
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{
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gameState.matchEnded = gameState.matchEnded; // trigger Svelte reactivity
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gameState.matchAborted = gameState.matchAborted; // trigger Svelte reactivity
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clearInterval(watchGameStateInterval);
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console.log("watchGameState, end")
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setTimeout(() => {
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@@ -80,7 +90,6 @@
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.then( x => x.json() );
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};
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</script>
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<!-- -->
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@@ -102,6 +111,12 @@
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</div>
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{#if !hiddenGame}
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<div class="div_game">
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<img class="avatar" src="{playerOneAvatar}" alt="player one avatar">
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'{gameState.playerOneUsername}' VS '{gameState.playerTwoUsername}'
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<img class="avatar" src="{playerTwoAvatar}" alt="player two avatar">
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</div>
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{#if !gameState.matchEnded}
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<div class="div_game">
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<button class="pong_button" on:click={leaveMatch}>leave</button>
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@@ -127,7 +142,7 @@
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{#if matchList.length !== 0}
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<menu id="match_list">
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{#each matchList as match}
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<MatchListElem match={match} on:click={(e) => initGameSpectator(match.gameServerIdOfTheMatch, match.gameOptions)} />
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<MatchListElem match={match} on:click={(e) => initGameSpectator(match)} />
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{/each}
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</menu>
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{:else}
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@@ -195,10 +210,15 @@ canvas {
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font-size: x-large;
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padding: 10px;
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}
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#match_list {
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font-family: 'Courier New', Courier, monospace;
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font-size: large;
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}
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.avatar {
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min-height: 100px;
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min-width: 100px;
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max-width: 100px;
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max-height: 100px;
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}
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</style>
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@@ -3,7 +3,7 @@ import * as c from "./constants.js"
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import * as en from "../shared_js/enums.js"
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import { GameArea } from "./class/GameArea.js";
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import { GameComponentsClient } from "./class/GameComponentsClient.js";
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import { socket, resetGameState } from "./ws.js";
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import { socket, gameState } from "./ws.js";
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import { initAudio } from "./audio.js";
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import type { InitOptions } from "./class/InitOptions.js";
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@@ -57,5 +57,5 @@ export function destroyBase()
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}
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setGc(null);
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setMatchOptions(null);
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resetGameState();
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gameState.resetGameState();
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}
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@@ -8,7 +8,6 @@ import { initBase, destroyBase, computeMatchOptions } from "./init.js";
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export { computeMatchOptions } from "./init.js";
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export { MatchOptions } from "../shared_js/enums.js"
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/* TODO: A way to delay the init of variables, but still use "const" not "let" ? */
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import { pong, gc } from "./global.js"
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import { setStartFunction } from "./global.js"
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@@ -10,16 +10,22 @@ import { muteFlag, soundRoblox } from "./audio.js"
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import { sleep } from "./utils.js";
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import { Vector, VectorInteger } from "../shared_js/class/Vector.js";
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export const gameState = {
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matchStarted: false,
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matchEnded: false,
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matchAborted: false
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}
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export function resetGameState() {
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gameState.matchStarted = false;
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gameState.matchEnded = false;
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gameState.matchAborted = false;
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class GameState {
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matchStarted: boolean;
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matchEnded: boolean;
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matchAborted: boolean;
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playerOneUsername: string;
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playerTwoUsername: string;
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constructor() {
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this.resetGameState();
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}
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resetGameState() {
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this.matchStarted = false;
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this.matchEnded = false;
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this.matchAborted = false;
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this.playerOneUsername = "";
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this.playerTwoUsername = "";
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}
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}
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class ClientInfo {
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@@ -39,6 +45,7 @@ class ClientInfoSpectator {
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const wsUrl = "ws://" + process.env.WEBSITE_HOST + ":" + process.env.WEBSITE_PORT + "/pong";
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export let socket: WebSocket;
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export const gameState = new GameState();
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export const clientInfo = new ClientInfo();
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export const clientInfoSpectator = new ClientInfoSpectator(); // WIP, could refactor this
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@@ -85,6 +92,8 @@ function preMatchListener(this: WebSocket, event: MessageEvent)
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break;
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case en.EventTypes.matchmakingComplete:
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clientInfo.side = (<ev.EventMatchmakingComplete>data).side;
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gameState.playerOneUsername = (<ev.EventMatchmakingComplete>data).playerOneUsername;
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gameState.playerTwoUsername = (<ev.EventMatchmakingComplete>data).playerTwoUsername;
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if (clientInfo.side === en.PlayerSide.left)
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{
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clientInfo.racket = gc.playerLeft;
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@@ -18,10 +18,13 @@ export class EventAssignId extends ServerEvent {
|
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}
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|
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export class EventMatchmakingComplete extends ServerEvent {
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side: en.PlayerSide;
|
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constructor(side: en.PlayerSide) {
|
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side: en.PlayerSide = en.PlayerSide.noSide;
|
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playerOneUsername: string;
|
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playerTwoUsername: string;
|
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constructor(playerOneUsername: string, playerTwoUsername: string) {
|
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super(en.EventTypes.matchmakingComplete);
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this.side = side;
|
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this.playerOneUsername = playerOneUsername;
|
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this.playerTwoUsername = playerTwoUsername;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import { onMount } from 'svelte';
|
||||
import GenerateUserDisplay from '../../pieces/GenerateUserDisplay.svelte';
|
||||
|
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import { push } from 'svelte-spa-router';
|
||||
|
||||
import Chat from '../../pieces/chat/Chat.svelte';
|
||||
|
||||
@@ -19,13 +19,11 @@
|
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|
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<Chat color="bisque"/>
|
||||
|
||||
<!-- is this if excessive? -->
|
||||
<div class="outer">
|
||||
<!-- OHHHH i could use #await instead of if and have an nice loading page! -->
|
||||
{#if user !== undefined}
|
||||
<GenerateUserDisplay user={user} primary={true}/>
|
||||
<GenerateUserDisplay user={user}/>
|
||||
<button on:click={() => (push('/profile/settings'))}>Profile Settings</button>
|
||||
{:else}
|
||||
<!-- might be unnecessary since you can't access the page without fetching the user -->
|
||||
<h2>Sorry</h2>
|
||||
<div>Failed to load current</div>
|
||||
{/if}
|
||||
@@ -36,140 +34,7 @@
|
||||
div.outer{
|
||||
max-width: 960px;
|
||||
margin: 40px auto;
|
||||
}
|
||||
|
||||
/* The main part */
|
||||
main{
|
||||
max-width: 960px;
|
||||
margin: 40px auto;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
/* Normal CSS stuff */
|
||||
.avatar{
|
||||
max-width: 150px;
|
||||
/* padding: 5px; */
|
||||
}
|
||||
|
||||
/* The variable rich section */
|
||||
section.main-stats{
|
||||
max-width: 600px;
|
||||
margin: 40px auto;
|
||||
text-align: center;
|
||||
/* i think i want to use a grid? */
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
/* not sure about this, maybe top should be larger? */
|
||||
grid-template-rows: repeat(3, 1fr);
|
||||
}
|
||||
|
||||
/* the stuff in the grid*/
|
||||
section.main-stats h4{
|
||||
grid-column: 1 / span 3;
|
||||
}
|
||||
|
||||
div.username{
|
||||
font-size: 1.5em;
|
||||
font-weight: bold;
|
||||
padding-bottom: 5px;
|
||||
}
|
||||
|
||||
div.rank {
|
||||
/* color: black; */
|
||||
font-size: 1.2em;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
|
||||
/* Glittery Star Stuff */
|
||||
|
||||
|
||||
:root {
|
||||
--purple: rgb(123, 31, 162);
|
||||
--violet: rgb(103, 58, 183);
|
||||
--pink: rgb(244, 143, 177);
|
||||
/* make shit gold? */
|
||||
}
|
||||
|
||||
@keyframes background-pan {
|
||||
from {
|
||||
background-position: 0% center;
|
||||
}
|
||||
|
||||
to {
|
||||
background-position: -200% center;
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes scale {
|
||||
from, to {
|
||||
transform: scale(0);
|
||||
}
|
||||
|
||||
50% {
|
||||
transform: scale(1);
|
||||
}
|
||||
}
|
||||
|
||||
@keyframes rotate {
|
||||
from {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
|
||||
to {
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
div > .glitter {
|
||||
display: inline-block;
|
||||
position: relative;
|
||||
}
|
||||
|
||||
div > .glitter > .glitter-star {
|
||||
--size: clamp(20px, 1.5vw, 30px);
|
||||
|
||||
animation: scale 700ms ease forwards;
|
||||
display: block;
|
||||
height: var(--size);
|
||||
left: var(--star-left);
|
||||
position: absolute;
|
||||
top: var(--star-top);
|
||||
width: var(--size);
|
||||
}
|
||||
|
||||
div > .glitter > .glitter-star > svg {
|
||||
animation: rotate 1000ms linear infinite;
|
||||
display: block;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
div > .glitter > .glitter-star > svg > path {
|
||||
fill: var(--violet);
|
||||
}
|
||||
|
||||
div > .glitter > .glitter-text {
|
||||
animation: background-pan 3s linear infinite;
|
||||
/* background-image: linear-gradient( */
|
||||
background: linear-gradient(
|
||||
to right,
|
||||
var(--purple),
|
||||
var(--violet),
|
||||
var(--pink),
|
||||
var(--purple)
|
||||
);
|
||||
background-size: 200%;
|
||||
|
||||
/* Keep these for Safari and chrome */
|
||||
-webkit-background-clip: text;
|
||||
-webkit-text-fill-color: transparent;
|
||||
|
||||
/* These are for Firefox */
|
||||
background-clip: text;
|
||||
color: transparent;
|
||||
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
</style>
|
||||
|
||||
@@ -177,7 +177,7 @@
|
||||
console.log('Block a non friend user, their username')
|
||||
console.log(aUsername)
|
||||
|
||||
sentFriendRequest = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/network/relations`, {
|
||||
let sentFriendRequest = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/network/relations`, {
|
||||
method : "POST",
|
||||
headers: { 'Content-Type': 'application/json'},
|
||||
body: JSON.stringify({
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
<script lang="ts">
|
||||
|
||||
import Header from "../../pieces/Header.svelte";
|
||||
import Router from "svelte-spa-router";
|
||||
import { profileRoutes, prefix } from "../../routes/profileRoutes.js";
|
||||
|
||||
@@ -3,8 +3,9 @@
|
||||
import Card from '../../pieces/Card.svelte';
|
||||
import {onMount} from 'svelte';
|
||||
import { push } from 'svelte-spa-router';
|
||||
|
||||
|
||||
import Button from '../../pieces/Button.svelte';
|
||||
import { fetchAvatar } from "../../pieces/utils";
|
||||
|
||||
let user;
|
||||
let avatar, newAvatar;
|
||||
@@ -16,40 +17,21 @@
|
||||
const errors = { username: '', checkbox: '', avatar: ''};
|
||||
let success = {username: '', avatar: '' };
|
||||
|
||||
onMount( async() => {
|
||||
user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
|
||||
.then( (x) => x.json() );
|
||||
// do a .catch?
|
||||
onMount( async() => {
|
||||
user = await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user`)
|
||||
.then( (x) => x.json() );
|
||||
// do a .catch?
|
||||
|
||||
if (user === undefined) {
|
||||
console.log('User did not load, something more official should prolly happen')
|
||||
}
|
||||
// i don't unerstand why this is necessary but it really doesn't like it otherwise
|
||||
nameTmp = user.username;
|
||||
console.log(user.username)
|
||||
if (user === undefined) {
|
||||
console.log('User did not load, something more official should prolly happen')
|
||||
}
|
||||
// i don't unerstand why this is necessary but it really doesn't like it otherwise
|
||||
nameTmp = user.username;
|
||||
|
||||
set.tfa = user.isEnabledTwoFactorAuth;
|
||||
set.tfa = user.isEnabledTwoFactorAuth;
|
||||
|
||||
// tmp
|
||||
// console.log('this is what is in the avatar before fetch')
|
||||
// console.log(avatar)
|
||||
|
||||
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
|
||||
.then(response => {return response.blob()})
|
||||
.then(data => {
|
||||
const url = URL.createObjectURL(data);
|
||||
avatar = url;
|
||||
})
|
||||
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
|
||||
|
||||
// .then(() => errors.avatar = '' ) // unnecessary i think cuz in on mount...
|
||||
|
||||
// tmp
|
||||
// console.log('this is what is in the avatar')
|
||||
// console.log(avatar)
|
||||
// console.log('this is what is in the NEW Avatar')
|
||||
// console.log(newAvatar)
|
||||
})
|
||||
avatar = await fetchAvatar(user.username);
|
||||
})
|
||||
|
||||
const settingsHandler = async() => {
|
||||
// I don't really care which i use at this point...
|
||||
@@ -91,39 +73,33 @@
|
||||
// .then(() => console.log('successful sub of new settings'))
|
||||
};
|
||||
|
||||
const uploadAvatar = async() => {
|
||||
errors.avatar = '';
|
||||
if (newAvatar === undefined) {
|
||||
errors.avatar = 'You need to pick a file.'
|
||||
return;
|
||||
}
|
||||
const data = new FormData();
|
||||
data.append("file", newAvatar[0]);
|
||||
const uploadAvatar = async() => {
|
||||
errors.avatar = '';
|
||||
if (newAvatar === undefined) {
|
||||
errors.avatar = 'You need to pick a file.'
|
||||
return;
|
||||
}
|
||||
const data = new FormData();
|
||||
data.append("file", newAvatar[0]);
|
||||
|
||||
// tmp
|
||||
console.log(data);
|
||||
// tmp
|
||||
console.log(data);
|
||||
|
||||
const responseWhenChangeAvatar = fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`,
|
||||
{
|
||||
method : 'POST',
|
||||
body : data,
|
||||
})
|
||||
const responseFromServer = await responseWhenChangeAvatar;
|
||||
if (responseFromServer.ok === true) {
|
||||
uploadAvatarSuccess = true;
|
||||
success.avatar = 'Your avatar has been updated';
|
||||
}
|
||||
else {
|
||||
errors.avatar = responseFromServer.statusText;
|
||||
}
|
||||
|
||||
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
|
||||
.then(response => {return response.blob()})
|
||||
.then(data => {
|
||||
const url = URL.createObjectURL(data);
|
||||
avatar = url;
|
||||
const responseWhenChangeAvatar = fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`,
|
||||
{
|
||||
method : 'POST',
|
||||
body : data,
|
||||
})
|
||||
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
|
||||
const responseFromServer = await responseWhenChangeAvatar;
|
||||
if (responseFromServer.ok === true) {
|
||||
uploadAvatarSuccess = true;
|
||||
success.avatar = 'Your avatar has been updated';
|
||||
}
|
||||
else {
|
||||
errors.avatar = responseFromServer.statusText;
|
||||
}
|
||||
|
||||
avatar = await fetchAvatar(user.username);
|
||||
}
|
||||
|
||||
</script>
|
||||
|
||||
@@ -39,8 +39,7 @@
|
||||
|
||||
|
||||
{#if user !== undefined}
|
||||
<GenerateUserDisplay user={user} primary={false}/>
|
||||
<!-- <GenerateUserDisplay user={user} primary={true}/> -->
|
||||
<GenerateUserDisplay user={user}/>
|
||||
{:else}
|
||||
<h2>Sorry</h2>
|
||||
<div>Failed to load user {aUsername}</div>
|
||||
|
||||
@@ -2,9 +2,9 @@
|
||||
|
||||
import { onMount } from 'svelte';
|
||||
|
||||
import { fetchAvatar } from "./utils";
|
||||
|
||||
export let user;
|
||||
export let primary; // kinda useless, not sure what i was going for... Might be userful after all
|
||||
let rank = '';
|
||||
let avatar;
|
||||
// avatar needs to be updated!!!
|
||||
@@ -12,28 +12,10 @@
|
||||
// add errors
|
||||
let errors = {avatar: ''};
|
||||
|
||||
onMount( async() => {
|
||||
// console.log('Generate User Display, on mount ' + user.username)
|
||||
if (primary) {
|
||||
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar`, {method: "GET"})
|
||||
.then(response => {return response.blob()})
|
||||
.then(data => {
|
||||
const url = URL.createObjectURL(data);
|
||||
avatar = url;
|
||||
})
|
||||
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
|
||||
// console.log('avatar: ')
|
||||
// console.log(avatar)
|
||||
} else {
|
||||
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar?username=${user.username}`, {method: "GET"})
|
||||
.then(response => {return response.blob()})
|
||||
.then(data => {
|
||||
const url = URL.createObjectURL(data);
|
||||
avatar = url;
|
||||
})
|
||||
.catch(() => errors.avatar = 'Sorry your avatar could not be loaded' );
|
||||
}
|
||||
})
|
||||
onMount( async() => {
|
||||
// console.log('Generate User Display, on mount ' + user.username)
|
||||
avatar = await fetchAvatar(user.username);
|
||||
})
|
||||
|
||||
|
||||
/**** THIS IS BASICALLY ALL THE RANK LOGIC ERIC HAS MADE ****/
|
||||
|
||||
@@ -3,9 +3,11 @@
|
||||
import { location } from 'svelte-spa-router';
|
||||
|
||||
|
||||
// no need, it's just for links
|
||||
import active from 'svelte-spa-router/active'
|
||||
// or i could leave them all and not display if they're active?
|
||||
|
||||
$: current = $location;
|
||||
|
||||
let handleClickLogout = async () => {
|
||||
await fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/auth/logout`, {
|
||||
@@ -23,16 +25,13 @@
|
||||
<img src="/img/potato_logo.png" alt="Potato Pong Logo" on:click={() => (push('/'))}>
|
||||
<h1>Potato Pong</h1>
|
||||
<nav>
|
||||
<button on:click={() => (push('/game'))}>Play</button>
|
||||
<button on:click={() => (push('/spectator'))}>Spectate</button>
|
||||
<button on:click={() => (push('/ranking'))}>Ranking</button>
|
||||
{#if $location !== '/profile'}
|
||||
<button on:click={() => (push('/profile'))}>My Profile</button>
|
||||
{:else if $location === '/profile'}
|
||||
<button on:click={() => (push('/profile/settings'))}>Settings</button>
|
||||
{/if}
|
||||
<button on:click={() => (push('/profile/friends'))}>Friends</button>
|
||||
<button on:click={handleClickLogout}>Log Out</button>
|
||||
<button class:selected="{current === '/game'}" on:click={() => (push('/game'))}>Play</button>
|
||||
<button class:selected="{current === '/spectator'}" on:click={() => (push('/spectator'))}>Spectate</button>
|
||||
<button class:selected="{current === '/ranking'}" on:click={() => (push('/ranking'))}>Ranking</button>
|
||||
<button class:selected="{current === '/profile'}" on:click={() => (push('/profile'))}>My Profile</button>
|
||||
<!-- <button class:selected="{current === '/profile/settings'}" on:click={() => (push('/profile/settings'))}>Settings</button> -->
|
||||
<button class:selected="{current === '/profile/friends'}" on:click={() => (push('/profile/friends'))}>Friends</button>
|
||||
<button on:click={handleClickLogout}>Log Out</button>
|
||||
</nav>
|
||||
</header>
|
||||
|
||||
@@ -54,6 +53,13 @@
|
||||
}
|
||||
|
||||
|
||||
.selected {
|
||||
background-color: chocolate;
|
||||
text-decoration: underline;
|
||||
/* TMP so it's obvious but we need to pick good colors */
|
||||
}
|
||||
|
||||
|
||||
/* There is a bunch of unncessary shit in here... why so many flex grids, why is everything the same class? just seemed easier but... */
|
||||
|
||||
|
||||
|
||||
10
srcs/requirements/svelte/api_front/src/pieces/Match.ts
Normal file
10
srcs/requirements/svelte/api_front/src/pieces/Match.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
|
||||
import type { MatchOptions } from "../pages/game/client/pongSpectator";
|
||||
export { MatchOptions } from "../pages/game/client/pongSpectator";
|
||||
|
||||
export class Match {
|
||||
gameServerIdOfTheMatch: string;
|
||||
gameOptions: MatchOptions;
|
||||
playerOneUsername: string;
|
||||
playerTwoUsername: string;
|
||||
}
|
||||
@@ -1,14 +1,9 @@
|
||||
|
||||
<script lang="ts">
|
||||
import { onMount, onDestroy } from "svelte";
|
||||
import { MatchOptions } from "../pages/game/client/pongSpectator";
|
||||
import { Match, MatchOptions} from "./Match";
|
||||
|
||||
export let match: {
|
||||
gameServerIdOfTheMatch: string,
|
||||
gameOptions: MatchOptions,
|
||||
playerOneUsername: string,
|
||||
playerTwoUsername: string
|
||||
};
|
||||
export let match: Match;
|
||||
|
||||
let matchOptionsString = "";
|
||||
|
||||
@@ -32,7 +27,7 @@
|
||||
|
||||
<li>
|
||||
<button on:click>
|
||||
"{match.playerOneUsername}" VS "{match.playerTwoUsername}"
|
||||
'{match.playerOneUsername}' VS '{match.playerTwoUsername}'
|
||||
<br/> [{matchOptionsString}]
|
||||
</button>
|
||||
</li>
|
||||
|
||||
17
srcs/requirements/svelte/api_front/src/pieces/utils.ts
Normal file
17
srcs/requirements/svelte/api_front/src/pieces/utils.ts
Normal file
@@ -0,0 +1,17 @@
|
||||
|
||||
export async function fetchAvatar(username: string)
|
||||
{
|
||||
return fetch(`http://${process.env.WEBSITE_HOST}:${process.env.WEBSITE_PORT}/api/v2/user/avatar?username=${username}`)
|
||||
.then((response) => {
|
||||
if (!response.ok) {
|
||||
throw new Error("Avatar not retrieved");
|
||||
}
|
||||
return response.blob();
|
||||
})
|
||||
.then((blob) => {
|
||||
return URL.createObjectURL(blob);
|
||||
})
|
||||
.catch((error) => {
|
||||
console.log("catch fetchAvatar: ", error);
|
||||
});
|
||||
}
|
||||
@@ -9,7 +9,6 @@ import Ranking from '../pages/game/Ranking.svelte';
|
||||
import GameSpectator from '../pages/game/GameSpectator.svelte';
|
||||
|
||||
|
||||
|
||||
export const primaryRoutes = {
|
||||
'/': SplashPage,
|
||||
'/2fa': TwoFactorAuthentication,
|
||||
|
||||
Reference in New Issue
Block a user