Ajout des fichiers de lucky + quelques corrections mineures sur l'auth (2FA) et le flow pour le user

This commit is contained in:
batche
2022-12-07 11:50:39 +01:00
parent f8095c7ec6
commit f835f74443
84 changed files with 2450 additions and 15 deletions

View File

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import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { Component, GraphicComponent, Moving } from "../../shared_js/class/interface.js";
import { Rectangle, MovingRectangle, Racket, Ball } from "../../shared_js/class/Rectangle.js";
import { soundPongArr } from "../audio.js"
import { random } from "../utils.js";
function updateRectangle(this: RectangleClient) {
this.ctx.fillStyle = this.color;
this.ctx.fillRect(this.pos.x, this.pos.y, this.width, this.height);
}
function clearRectangle(this: RectangleClient, pos?: VectorInteger) {
if (pos)
this.ctx.clearRect(pos.x, pos.y, this.width, this.height);
else
this.ctx.clearRect(this.pos.x, this.pos.y, this.width, this.height);
}
class RectangleClient extends Rectangle implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
constructor(pos: VectorInteger, width: number, height: number,
ctx: CanvasRenderingContext2D, color: string)
{
super(pos, width, height);
this.ctx = ctx;
this.color = color;
this.update = updateRectangle;
this.clear = clearRectangle;
}
// update() {
// this.ctx.fillStyle = this.color;
// this.ctx.fillRect(this.pos.x, this.pos.y, this.width, this.height);
// }
// clear(pos?: VectorInteger) {
// if (pos)
// this.ctx.clearRect(pos.x, pos.y, this.width, this.height);
// else
// this.ctx.clearRect(this.pos.x, this.pos.y, this.width, this.height);
// }
}
class MovingRectangleClient extends MovingRectangle implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number,
ctx: CanvasRenderingContext2D, color: string)
{
super(pos, width, height, baseSpeed);
this.ctx = ctx;
this.color = color;
this.update = updateRectangle;
this.clear = clearRectangle;
}
}
class RacketClient extends Racket implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
constructor(pos: VectorInteger, width: number, height: number, baseSpeed: number,
ctx: CanvasRenderingContext2D, color: string)
{
super(pos, width, height, baseSpeed);
this.ctx = ctx;
this.color = color;
this.update = updateRectangle;
this.clear = clearRectangle;
}
}
class BallClient extends Ball implements GraphicComponent {
ctx: CanvasRenderingContext2D;
color: string;
update: () => void;
clear: (pos?: VectorInteger) => void;
constructor(pos: VectorInteger, size: number, baseSpeed: number, speedIncrease: number,
ctx: CanvasRenderingContext2D, color: string)
{
super(pos, size, baseSpeed, speedIncrease);
this.ctx = ctx;
this.color = color;
this.update = updateRectangle;
this.clear = clearRectangle;
}
bounce(collider?: Rectangle) {
this._bounceAlgo(collider);
soundPongArr[ Math.floor(random(0, soundPongArr.length)) ].play();
}
/* protected _bounceRacket(collider: Racket) {
this._bounceRacketAlgo(collider);
soundRoblox.play();
} */
}
function updateLine(this: Line) {
this.ctx.fillStyle = this.color;
let pos: VectorInteger = new VectorInteger;
let i = 0;
while (i < this.segmentCount)
{
// for Horizontal Line
// pos.y = this.pos.y;
// pos.x = this.pos.x + this.segmentWidth * i;
pos.x = this.pos.x;
pos.y = this.pos.y + this.segmentHeight * i;
this.ctx.fillRect(pos.x, pos.y, this.segmentWidth, this.segmentHeight);
i += 2;
}
}
class Line extends RectangleClient {
gapeCount: number = 0;
segmentCount: number;
segmentWidth: number;
segmentHeight: number;
constructor(pos: VectorInteger, width: number, height: number,
ctx: CanvasRenderingContext2D, color: string, gapeCount?: number)
{
super(pos, width, height, ctx, color);
this.update = updateLine;
if (gapeCount)
this.gapeCount = gapeCount;
this.segmentCount = this.gapeCount * 2 + 1;
this.segmentWidth = this.width;
this.segmentHeight = this.height / this.segmentCount;
// for Horizontal Line
// this.segmentWidth = this.width / this.segmentCount;
// this.segmentHeight = this.height;
}
}
export {RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line}