multiBalls refactoring with ballsArr[]
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@@ -11,9 +11,7 @@ class GameComponentsExtensionForClient extends GameComponents {
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wallBottom: RectangleClient;
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playerLeft: RacketClient;
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playerRight: RacketClient;
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ball: BallClient;
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ball2?: BallClient;
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ball3?: BallClient;
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ballsArr: BallClient[];
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constructor(options: en.MatchOptions, ctx: CanvasRenderingContext2D)
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{
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super(options);
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@@ -21,12 +19,12 @@ class GameComponentsExtensionForClient extends GameComponents {
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this.wallBottom = new RectangleClient(this.wallBottom.pos, this.wallBottom.width, this.wallBottom.height, ctx, "grey");
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this.playerLeft = new RacketClient(this.playerLeft.pos, this.playerLeft.width, this.playerLeft.height, this.playerLeft.baseSpeed, ctx, "white");
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this.playerRight = new RacketClient(this.playerRight.pos, this.playerRight.width, this.playerRight.height, this.playerRight.baseSpeed, ctx, "white");
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this.ball = new BallClient(this.ball.pos, this.ball.width, this.ball.baseSpeed, this.ball.speedIncrease, ctx, "white");
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if (options & en.MatchOptions.multiBalls)
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{ // ALTERNATIVE POSSIBLE, Array of balls
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this.ball2 = new BallClient(this.ball2.pos, this.ball2.width, this.ball2.baseSpeed, this.ball2.speedIncrease, ctx, "white");
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this.ball3 = new BallClient(this.ball3.pos, this.ball3.width, this.ball3.baseSpeed, this.ball3.speedIncrease, ctx, "white");
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}
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const newBallsArr: BallClient[] = [];
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this.ballsArr.forEach((ball) => {
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newBallsArr.push(new BallClient(ball.pos, ball.width, ball.baseSpeed, ball.speedIncrease, ctx, "white"));
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});
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this.ballsArr = newBallsArr;
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}
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}
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