Merge branch 'cherif_back_and_game' into luke
This commit is contained in:
@@ -1,368 +1,74 @@
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<script lang="ts">
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import { onMount, onDestroy } from "svelte";
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import * as enumeration from './shared_js/enums'
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import * as constants from './client/constants'
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import { initPong, initGc, initMatchOptions, initStartFunction } from './client/global'
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import { GameArea } from './client/class/GameArea';
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import { GameComponentsClient } from './client/class/GameComponentsClient';
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import { handleInput } from './client/handleInput';
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import { gameLoop } from './client/gameLoop'
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import { drawLoop } from './client/draw';
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import { countdown } from './client/utils'
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import { initWebSocket } from './client/ws';
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import { initAudio } from './client/audio';
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import { pong, gc} from './client/global'
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import Header from '../../pieces/Header.svelte';
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import { fade, fly } from 'svelte/transition'
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import Header from "../../pieces/Header.svelte";
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//user's stuff
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let user;
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let allUsers;
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//Game's stuff nest side
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let optionsAreNotSet = true;
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let isSomeoneIsIvited = false;
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let playerTwoUsername = "";
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//Game's stuff gameserver side
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let sound = "on";
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let multi_balls = false;
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let moving_walls = false;
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let matchOption : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
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//html boolean for pages
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let showWaitPage = false;
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let showInvitations = false;
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let showGameOption = true;
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let showError = false;
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let isThereAnyInvitation = false;
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let invitations = [];
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let waitingMessage = "Please wait..."
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let errorMessageWhenAttemptingToGetATicket = "";
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let currentUser;
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let allUsers = [];
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let idInterval;
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onMount( async() => {
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user = await fetch('http://transcendance:8080/api/v2/user')
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currentUser = await fetch('http://transcendance:8080/api/v2/user')
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.then( x => x.json() );
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allUsers = await fetch('http://transcendance:8080/api/v2/user/all')
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allUsers = await fetch('http://transcendance:8080/api/v2/game/ranking')
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.then( x => x.json() );
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idInterval = setInterval(fetchScores, 10000);
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})
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onDestroy( async() => {
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clearInterval(idInterval);
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})
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const initGame = async() => {
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optionsAreNotSet = false
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showWaitPage = true
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if (multi_balls === true)
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matchOption |= enumeration.MatchOptions.multiBalls
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if (moving_walls === true )
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matchOption |= enumeration.MatchOptions.movingWalls
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const responseWhenGrantToken = fetch("http://transcendance:8080/api/v2/game/ticket", {
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method : "POST",
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headers : {'Content-Type': 'application/json'},
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body : JSON.stringify({
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playerOneUsername : user.username,
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playerTwoUsername : playerTwoUsername,
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gameOptions : matchOption,
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isGameIsWithInvitation : isSomeoneIsIvited
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})
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})
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const responseFromServer = await responseWhenGrantToken;
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const responseInjson = await responseFromServer.json();
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const token : string = responseInjson.token;
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showWaitPage = false
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if (!responseFromServer.ok)
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{
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errorMessageWhenAttemptingToGetATicket = responseInjson.message;
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showError = true;
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setTimeout(() => {
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showError = false;
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showWaitPage = false
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optionsAreNotSet = true
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playerTwoUsername = "";
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matchOption = 0;
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}, 5000)
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}
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else if (token)
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{
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(sound === "off") ? initAudio(true) : initAudio(false);
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initMatchOptions(matchOption)
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initPong(new GameArea())
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initGc(new GameComponentsClient(matchOption, pong.ctx))
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initStartFunction(start)
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isSomeoneIsIvited ?
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initWebSocket(matchOption, token, user.username, true, playerTwoUsername) :
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initWebSocket(matchOption, token, user.username)
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}
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}
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const initGameForPrivateParty = async(invitation : any) => {
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optionsAreNotSet = false
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showWaitPage = true
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console.log("invitation : ")
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console.log(invitation)
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if (invitation.token)
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{
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initMatchOptions(matchOption)
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initPong(new GameArea())
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initGc(new GameComponentsClient(matchOption, pong.ctx))
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initStartFunction(start)
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showWaitPage = false
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initWebSocket(matchOption, invitation.token, invitation.playerOneUsername, true, user.username)
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}
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}
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function start() : void {
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gc.text1.pos.assign(constants.w*0.5, constants.h*0.75);
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countdown(constants.matchStartDelay/1000, (count: number) => {
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gc.text1.clear();
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gc.text1.text = `${count}`;
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gc.text1.update();
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}, responseWhenGrantTokenume);
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}
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function responseWhenGrantTokenume(): void {
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gc.text1.text = "";
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window.addEventListener('keydown', function (e) {
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pong.addKey(e.key);
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});
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window.addEventListener('keyup', function (e) {
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pong.deleteKey(e.key);
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});
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pong.handleInputInterval = window.setInterval(handleInput, constants.handleInputIntervalMS);
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pong.gameLoopInterval = window.setInterval(gameLoop, constants.gameLoopIntervalMS);
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pong.drawLoopInterval = window.setInterval(drawLoop, constants.drawLoopIntervalMS);
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}
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const showOptions = () => {
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showGameOption = true
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showInvitations = false
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}
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const showInvitation = async() => {
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showGameOption = false;
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showInvitations = true;
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invitations = await fetch("http://transcendance:8080/api/v2/game/invitations")
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.then(x => x.json())
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invitations.length !== 0 ? isThereAnyInvitation = true : isThereAnyInvitation = false
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}
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const rejectInvitation = async(invitation) => {
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await fetch("http://transcendance:8080/api/v2/game/decline",{
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method: "POST",
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headers: { 'Content-Type': 'application/json'},
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body: JSON.stringify({
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token : invitation.token
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})
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})
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.then(x => x.json())
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.catch(error => console.log(error))
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showInvitation()
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}
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const acceptInvitation = async(invitation : any) => {
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await fetch("http://transcendance:8080/api/v2/game/accept",{
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method: "POST",
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headers: { 'Content-Type': 'application/json'},
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body: JSON.stringify({
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token : invitation.token
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})
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})
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.then(x => x.json())
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.catch(error => {
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console.log(error)
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})
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showInvitation()
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initGameForPrivateParty(invitation)
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function fetchScores() {
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fetch('http://transcendance:8080/api/v2/game/ranking')
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.then( x => x.json() )
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.then( x => allUsers = x );
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}
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</script>
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<Header />
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<body>
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<div id="preload_font">.</div>
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{#if showError === true}
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<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
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<fieldset>
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<legend>Error</legend>
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<p>{errorMessageWhenAttemptingToGetATicket}</p>
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<button id="pong_button">Retry</button>
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</fieldset>
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<div class="container">
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<div class="row">
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<div class="col-12">
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<h1>Ranking</h1>
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</div>
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{/if}
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{#if showWaitPage === true}
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<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
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<fieldset>
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<legend>Connecting to the game...</legend>
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<p>{waitingMessage}</p>
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</fieldset>
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</div>
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{/if}
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{#if optionsAreNotSet}
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{#if showGameOption === true}
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<div id="game_option">
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<form on:submit|preventDefault={() => initGame()}>
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<div id="div_game">
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<button id="pong_button" on:click={showInvitation}>Show invitations</button>
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<fieldset>
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<legend>game options</legend>
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<div>
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<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
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<label for="multi_balls">Multiples balls</label>
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</div>
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<div>
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<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
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<label for="moving_walls">Moving walls</label>
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</div>
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<div>
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<p>sound :</p>
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<input type="radio" id="sound_on" name="sound_selector" bind:group={sound} value="on">
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<label for="sound_on">on</label>
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<input type="radio" id="sound_off" name="sound_selector" bind:group={sound} value="off">
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<label for="sound_off">off</label>
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</div>
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<div>
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<input type="checkbox" id="isSomeoneIsIvited" bind:checked={isSomeoneIsIvited}>
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<label for="moving_walls">Invite a friend</label>
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</div>
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{#if isSomeoneIsIvited === true}
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<select bind:value={playerTwoUsername}>
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{#each allUsers as user }
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<option value={user.username}>{user.username}</option>
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{/each}
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</select>
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</div>
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<div class="row">
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<div class="col-12">
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<table class="table table-striped">
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<thead>
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<tr>
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<th scope="col">#</th>
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<th scope="col">Username</th>
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<th scope="col">Win</th>
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<th scope="col">Lose</th>
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<th scope="col">Draw</th>
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<th scope="col">Games Played</th>
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</tr>
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</thead>
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<tbody>
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{#each allUsers as user, i}
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<tr>
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<th scope="row">{i + 1}</th>
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{#if user.username === currentUser.username}
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<td><b>You ({user.username})</b></td>
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{:else}
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<td>{user.username}</td>
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{/if}
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<div>
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<button id="pong_button" >PLAY</button>
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</div>
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</fieldset>
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</div>
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</form>
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<td>{user.stats.winGame}</td>
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<td>{user.stats.loseGame}</td>
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<td>{user.stats.drawGame}</td>
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<td>{user.stats.totalGame}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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</div>
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{/if}
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{#if showInvitations}
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<div id="invitations_options" in:fly="{{ y: 10, duration: 1000 }}">
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<div id="div_game">
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<button id="pong_button" on:click={showOptions}>Play a Game</button>
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<fieldset>
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<legend>Current invitation(s)</legend>
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{#if isThereAnyInvitation}
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{#each invitations as invitation }
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<div>
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{invitation.playerOneUsername} has invited you to play a pong !
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<button id="pong_button" on:click={() => acceptInvitation(invitation)}>V</button>
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<button id="pong_button" on:click={() => rejectInvitation(invitation)}>X</button>
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</div>
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{/each}
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{/if}
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{#if isThereAnyInvitation === false}
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<p>Currently, no one asked to play with you.</p>
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<button id="pong_button" on:click={showInvitation}>Reload</button>
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{/if}
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</fieldset>
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</div>
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</div>
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{/if}
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{/if}
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<div id="canvas_container">
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<!-- <p> =) </p> -->
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</div>
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</div>
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</body>
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<style>
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@font-face {
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font-family: "Bit5x3";
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src: url("/fonts/Bit5x3.woff2") format("woff2"),local("Bit5x3"), url("/fonts/Bit5x3.woff") format("woff");
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font-weight: normal;
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font-style: normal;
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font-display: swap;
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}
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#preload_font {
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font-family: "Bit5x3";
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opacity:0;523LsTrY7n5EwR0s+Om0pdBPFFF5DrShb/x30XuICASgpri15boksH8kWLezj/5syRHPugI0HTGU6/TQgkUx2t7yEWCFGiEDrb/Mv6NKXirVW/W4
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height:0;
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width:0;
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display:inline-block;
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}
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body {
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margin: 0;
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background-color: #222425;
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}
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#canvas_container {
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text-align: center;
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/* border: dashed rgb(245, 245, 245) 5px; */
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/* max-height: 80vh; */
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/* overflow: hidden; */
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}
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#users_name {
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text-align: center;
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font-family: "Bit5x3";
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color: rgb(245, 245, 245);
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font-size: x-large;
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}
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#div_game {
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text-align: center;
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font-family: "Bit5x3";
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color: rgb(245, 245, 245);
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font-size: x-large;
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}
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#error_notification {
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text-align: center;
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display: block;
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font-family: "Bit5x3";
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color: rgb(143, 19, 19);
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font-size: x-large;
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}
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#div_game fieldset {
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max-width: 50vw;
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width: auto;
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margin: 0 auto;
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}
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#div_game fieldset div {
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padding: 10px;
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}
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#pong_button {
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font-family: "Bit5x3";
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color: rgb(245, 245, 245);
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background-color: #333333;
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font-size: x-large;
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padding: 10px;
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}
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canvas {
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background-color: #ff0000;
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max-width: 75vw;
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/* max-height: 100vh; */
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width: 80%;
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}
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</style>
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@@ -26,6 +26,7 @@
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<nav>
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<button on:click={() => (push('/game'))}>Game</button>
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<button on:click={() => (push('/matchlist'))}>Match List</button>
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<button on:click={() => (push('/ranking'))}>Ranking</button>
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{#if $location !== '/profile'}
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<button on:click={() => (push('/profile'))}>My Profile</button>
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{:else if $location === '/profile'}
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@@ -6,6 +6,7 @@ import UnauthorizedAccessPage from '../pages/UnauthorizedAccessPage.svelte';
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import { wrap } from 'svelte-spa-router/wrap'
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import TestPage from '../pages/TmpTestPage.svelte';
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import Game from '../pages/game/Game.svelte';
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import Ranking from '../pages/game/Ranking.svelte';
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import SpectatorMatchList from '../pages/SpectatorMatchList.svelte';
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|
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@@ -15,26 +16,7 @@ export const primaryRoutes = {
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'/2fa': TwoFactorAuthentication,
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'/game': Game,
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'/matchlist': SpectatorMatchList,
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'/test': wrap({
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component: TestPage,
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conditions: [
|
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async(detail) => {
|
||||
// THIS SHIT TOTALLY WORKS
|
||||
// Yea in the end this might be the best thing, like also from a Security point of view
|
||||
const user = await fetch('http://transcendance:8080/api/v2/user')
|
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.then((resp) => resp.json())
|
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|
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console.log('in /test what is in user')
|
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console.log(user)
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|
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if (user && user.username)
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return true;
|
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else
|
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return false;
|
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}
|
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],
|
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|
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}),
|
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'/ranking' : Ranking,
|
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'/profile': wrap({
|
||||
component: ProfilePage,
|
||||
conditions: [
|
||||
|
||||
Reference in New Issue
Block a user