fin du game
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@@ -161,9 +161,6 @@ export class GameService {
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async acceptInvitation(user : User, token : string)
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{
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// if (user.status === "In Game")
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// return new HttpException("You must finish your game before accept.", HttpStatus.FORBIDDEN)
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console.log("On accepte l'invitation")
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const tokenGame = await this.tokenGameRepository.createQueryBuilder('tokenGame')
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.andWhere('tokenGame.playerTwoUsername = :playerTwoUsername', {playerTwoUsername : user.username})
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.andWhere('tokenGame.token = :token', {token : token})
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@@ -201,6 +198,12 @@ export class GameService {
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if (!game)
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return HttpStatus.INTERNAL_SERVER_ERROR
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console.log("200 retourné pour la création de partie")
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const playerOne = await this.userRepository.findOneBy({username : game.playerOneUsername})
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const playerTwo = await this.userRepository.findOneBy({username : game.playerTwoUsername})
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playerOne.status = "In Game"
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playerTwo.status = "In Game"
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this.userRepository.save(playerOne)
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this.userRepository.save(playerTwo)
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return HttpStatus.OK
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}
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@@ -216,7 +219,7 @@ export class GameService {
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const playerOne = await this.userRepository.findOneBy({username : game.playerOneUsername})
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const playerTwo = await this.userRepository.findOneBy({username : game.playerTwoUsername})
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if (!playerOne || !playerTwo)
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return new HttpException("Internal Server Error. Impossible to update the database", HttpStatus.INTERNAL_SERVER_ERROR);
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return new HttpException("Internal Server Error. Impossible to update the database", HttpStatus.INTERNAL_SERVER_ERROR);
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if (game.playerOneUsernameResult === game.playerTwoUsernameResult)
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{
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this.userService.incrementDraws(playerOne.id)
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@@ -232,6 +235,10 @@ export class GameService {
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this.userService.incrementVictories(playerOne.id)
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this.userService.incrementDefeats(playerTwo.id)
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}
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playerOne.status = "Connected"
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playerTwo.status = "Connected"
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this.userRepository.save(playerOne)
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this.userRepository.save(playerTwo)
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return HttpStatus.OK
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}
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}
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