Game, suite et presque fin ?
This commit is contained in:
@@ -2,7 +2,7 @@
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// routing
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// may not need {link} here
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import Router, { link, replace } from "svelte-spa-router";
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import { primaryRoutes } from "./routes/primaryRoutes.js";
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import { primaryRoutes } from "./routes/primaryRoutes.js";
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// import primaryRoutes from "./routes/primaryRoutes.svelte";
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const conditionsFailed = (event) => {
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@@ -1,106 +0,0 @@
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<script lang="ts">
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// import { initDom } from "../game/client/pong.js";
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import {onMount} from 'svelte';
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onMount(() => {
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// initDom();
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})
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</script>
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<body>
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<div id="div_game_options">
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<fieldset>
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<legend>game options</legend>
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<div>
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<input type="checkbox" id="multi_balls" name="multi_balls">
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<label for="multi_balls">multiples balls</label>
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</div>
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<div>
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<input type="checkbox" id="moving_walls" name="moving_walls">
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<label for="moving_walls">moving walls</label>
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</div>
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<div>
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<label>sound :</label>
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<input type="radio" id="sound_on" name="sound_selector" checked>
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<label for="sound_on">on</label>
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<input type="radio" id="sound_off" name="sound_selector">
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<label for="sound_off">off</label>
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</div>
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<div>
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<button id="play_pong_button">PLAY</button>
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</div>
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</fieldset>
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</div>
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<div id="div_game_instructions">
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<h2>--- keys ---</h2>
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<p>move up: 'w' or 'up arrow'</p>
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<p>move down: 's' OR 'down arrow'</p>
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<p>grid on/off: 'g'</p>
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</div>
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<div id="canvas_container">
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<!-- <p> =) </p> -->
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</div>
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<!-- <script src="http://localhost:8080/js/pong.js" type="module" defer></script> -->
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</body>
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<style>
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@font-face {
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font-family: "Bit5x3";
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src: url("/fonts/Bit5x3.woff2") format("woff2"),
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url("/fonts/Bit5x3.woff") format("woff");
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font-weight: normal;
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font-style: normal;
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font-display: swap;
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}
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body {
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margin: 0;
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background-color: #222425;
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}
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#canvas_container {
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margin-top: 20px;
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text-align: center;
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/* border: dashed rgb(245, 245, 245) 5px; */
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/* max-height: 80vh; */
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/* overflow: hidden; */
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}
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#div_game_instructions {
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text-align: center;
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font-family: "Bit5x3";
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color: rgb(245, 245, 245);
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font-size: large;
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}
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#div_game_options {
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margin-top: 20px;
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text-align: center;
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font-family: "Bit5x3";
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color: rgb(245, 245, 245);
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font-size: x-large;
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}
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#div_game_options fieldset {
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max-width: 50vw;
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width: auto;
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margin: 0 auto;
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}
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#div_game_options fieldset div {
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padding: 10px;
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}
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#play_pong_button {
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font-family: "Bit5x3";
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color: rgb(245, 245, 245);
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background-color: #333333;
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font-size: x-large;
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padding: 10px;
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}
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canvas {
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background-color: #333333;
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max-width: 75vw;
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/* max-height: 100vh; */
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width: 80%;
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}
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</style>
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@@ -1,39 +1,153 @@
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<script lang="ts">
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import { onMount } from "svelte";
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import * as enumeration from './shared_js/enums'
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import * as constants from './client/constants'
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import { initPong, initGc, initMatchOptions, initStartFunction } from './client/global'
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import { GameArea } from './client/class/GameArea';
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import { GameComponentsClient } from './client/class/GameComponentsClient';
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import { handleInput } from './client/handleInput';
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import {gameLoop} from './client/gameLoop'
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import { gameLoop } from './client/gameLoop'
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import { drawLoop } from './client/draw';
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import {countdown} from './client/utils'
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import { countdown } from './client/utils'
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import { initWebSocket } from './client/ws';
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import { initAudio } from './client/audio';
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import { pong, gc} from './client/global'
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import Header from '../../pieces/Header.svelte';
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let user;
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let optionsAreNotSet = true
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let sound = false;
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let multi_balls = false;
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let moving_walls = false;
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let matchOption : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
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let invite_someone = false;
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let allUsers;
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let playerTwoUsername;
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let showInvitations = false;
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let showGameOption = true;
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let isThereAnyInvitation = false;
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let invitations;
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let showError = false;
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let showWaitPage = false;
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let waitingMessage = "Please wait..."
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let errorMessageWhenAttemptingToGetATicket;
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let token = ""
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let responseToCheckIfOtherUserHasAnswered;
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let isSecondPlayerAnsweredYes = false;
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let isSecondPlayerRefused = false;
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let isSomethingWentWrong = true;
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onMount( async() => {
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user = await fetch('http://transcendance:8080/api/v2/user')
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.then( (x) => x.json() );
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allUsers = await fetch('http://transcendance:8080/api/v2/user/all')
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.then( x => x.json() );
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})
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// En async au cas où pour la suite mais apriori inutile, les check se feront sûrement au onMount
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const init = async() => {
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optionsAreNotSet = false
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showWaitPage = true
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console.log("Player two username " + playerTwoUsername)
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if (multi_balls === true)
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matchOption |= enumeration.MatchOptions.multiBalls
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if (moving_walls === true )
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matchOption |= enumeration.MatchOptions.movingWalls
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initAudio(sound)
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initMatchOptions(matchOption)
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optionsAreNotSet = false
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initPong(new GameArea())
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initGc(new GameComponentsClient(matchOption, pong.ctx))
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initStartFunction(start)
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initWebSocket(matchOption)
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const res = await fetch("http://transcendance:8080/api/v2/game/ticket", {
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method : "POST",
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headers : {'Content-Type': 'application/json'},
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body : JSON.stringify({
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playerOneUsername : user.username,
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playerTwoUsername : playerTwoUsername,
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gameOptions : matchOption,
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isGameIsWithInvitation : invite_someone
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})
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})
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.then(x => x.json())
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.catch(error => {
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console.log(error)
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})
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if (res.status === 403 || res.status === 404 || res.status === 500)
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{
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errorMessageWhenAttemptingToGetATicket = res.message;
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showError = true;
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setTimeout(() => {
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showError = false;
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showWaitPage = false
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optionsAreNotSet = true
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playerTwoUsername = "";
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matchOption = 0;
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token = ""
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}, 5000)
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return ;
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}
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if (invite_someone === true)
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{
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token = res.token;
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waitingMessage = `Waiting for ${playerTwoUsername}'s answer !`
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let intervalId = setInterval(checkIfOtherUserIsReady , 1000 * 1);
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let timeOutId = setTimeout(()=> {
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showError = true;
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errorMessageWhenAttemptingToGetATicket = "The second player took too much time to answer"
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showWaitPage = false
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optionsAreNotSet = true
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isSecondPlayerAnsweredYes = false
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playerTwoUsername = "";
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matchOption = 0;
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token = ""
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clearInterval(intervalId)
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isSomethingWentWrong = true
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}, 1000 * 60 * 3)
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if (isSecondPlayerAnsweredYes === true)
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{
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clearTimeout(timeOutId)
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isSomethingWentWrong = false;
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}
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else if (isSecondPlayerRefused === true)
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{
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clearTimeout(timeOutId)
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}
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}
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if (isSomethingWentWrong === false)
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{
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initAudio(sound)
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initMatchOptions(matchOption)
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initPong(new GameArea())
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initGc(new GameComponentsClient(matchOption, pong.ctx))
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initStartFunction(start)
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initWebSocket(matchOption)
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}
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}
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async function checkIfOtherUserIsReady(token : string) {
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responseToCheckIfOtherUserHasAnswered = await fetch("http://transcendance:8080/api/v2/game/pending",{
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method : "POST",
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headers : { 'Content-Type': 'application/json'},
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body : JSON.stringify({
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token : token
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})
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})
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const data = await responseToCheckIfOtherUserHasAnswered.json();
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if (data.isSecondUserAcceptedRequest === true)
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isSecondPlayerAnsweredYes = true
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if (data.status === 404 || data.status === 403)
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{
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isSecondPlayerRefused = true
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errorMessageWhenAttemptingToGetATicket = data.message;
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}
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}
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function start() : void {
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@@ -54,47 +168,121 @@
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pong.deleteKey(e.key);
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});
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pong.handleInputInterval = window.setInterval(handleInput, constants.handleInputIntervalMS);
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// pong.handleInputInterval = window.setInterval(sendLoop, c.sendLoopIntervalMS);
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pong.gameLoopInterval = window.setInterval(gameLoop, constants.gameLoopIntervalMS);
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pong.drawLoopInterval = window.setInterval(drawLoop, constants.drawLoopIntervalMS);
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}
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const showOptions = () => {
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showGameOption = true
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showInvitations = false
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}
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const showInvitation = async() => {
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showGameOption = false;
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showInvitations = true;
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invitations = await fetch("http://transcendance:8080/api/v2/game/invitations")
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.then(x => x.json())
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}
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const rejectInvitation = async() => {
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await fetch("http://transcendance:8080/api/v2/game/decline",{
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method: "POST",
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headers: { 'Content-Type': 'application/json'},
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body: JSON.stringify({
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})
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})
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}
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const acceptInvitation = async() => {
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await fetch("http://transcendance:8080/api/v2/game/accept",{
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method: "POST",
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headers: { 'Content-Type': 'application/json'},
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body: JSON.stringify({
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})
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})
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}
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</script>
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
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</head>
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<Header />
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<body>
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<div id="preload_font">.</div>
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{#if optionsAreNotSet}
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<form on:submit|preventDefault={init}>
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<div id="div_game_options">
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<fieldset>
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<legend>game options</legend>
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<div>
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<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
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<label for="multi_balls">Multiples balls</label>
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</div>
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<div>
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<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
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<label for="moving_walls">Moving walls</label>
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</div>
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<div>
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<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={sound}>
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<label for="moving_walls">Sound</label>
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</div>
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<div>
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<button id="play_pong_button" >PLAY</button>
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</div>
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</fieldset>
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{#if showError === true}
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<div id="error_notification" >
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<p>{errorMessageWhenAttemptingToGetATicket}</p>
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</div>
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</form>
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<div id="div_game_instructions">
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<h2>--- keys ---</h2>
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<p>move up: 'w' or 'up arrow'</p>
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<p>move down: 's' OR 'down arrow'</p>
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<p>grid on/off: 'g'</p>
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</div>
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{/if}
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{#if showWaitPage === true}
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<fieldset>
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<legend>Connecting to the game...</legend>
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<div id="div_game">
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<p>{waitingMessage}</p>
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</div>
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</fieldset>
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{/if}
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{#if optionsAreNotSet}
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{#if showGameOption === true}
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<form on:submit|preventDefault={init}>
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<div id="div_game">
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<button id="pong_button" on:click={showInvitation}>Show invitations</button>
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<fieldset>
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<legend>game options</legend>
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<div>
|
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<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
|
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<label for="multi_balls">Multiples balls</label>
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</div>
|
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<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
|
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<label for="moving_walls">Moving walls</label>
|
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</div>
|
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<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={sound}>
|
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<label for="moving_walls">Sound</label>
|
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</div>
|
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<div>
|
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<input type="checkbox" id="invite_someone" name="moving_walls" bind:checked={invite_someone}>
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<label for="moving_walls">Invite a friend</label>
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</div>
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{#if invite_someone === true}
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<select bind:value={playerTwoUsername}>
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{#each allUsers as user }
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<option value={user.username}>{user.username}</option>
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{/each}
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</select>
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{/if}
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<div>
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<button id="pong_button" >PLAY</button>
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</div>
|
||||
</fieldset>
|
||||
</div>
|
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</form>
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{/if}
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{#if showInvitations}
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<div id="div_game">
|
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<button id="pong_button" on:click={showOptions}>Play a Game</button>
|
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<fieldset>
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<legend>Current invitation(s)</legend>
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{#if isThereAnyInvitation}
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{#each invitations as invitation }
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<div>
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{invitation.playerOneUsername} has invited you to play a pong !
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<button id="pong_button" on:click={acceptInvitation}>V</button>
|
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<button id="pong_button" on:click={rejectInvitation}>X</button>
|
||||
</div>
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||||
{/each}
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{/if}
|
||||
{#if isThereAnyInvitation ===false}
|
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<p>Currently, no one asked to play with you.</p>
|
||||
<button id="pong_button" on:click={showInvitation}>Reload</button>
|
||||
{/if}
|
||||
</fieldset>
|
||||
</div>
|
||||
{/if}
|
||||
{/if}
|
||||
|
||||
<div id="canvas_container">
|
||||
@@ -128,21 +316,29 @@ body {
|
||||
/* max-height: 80vh; */
|
||||
/* overflow: hidden; */
|
||||
}
|
||||
#div_game_options {
|
||||
#div_game {
|
||||
text-align: center;
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
font-size: x-large;
|
||||
}
|
||||
#div_game_options fieldset {
|
||||
|
||||
#error_notification {
|
||||
text-align: center;
|
||||
display: block;
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(143, 19, 19);
|
||||
font-size: x-large;
|
||||
}
|
||||
#div_game fieldset {
|
||||
max-width: 50vw;
|
||||
width: auto;
|
||||
margin: 0 auto;
|
||||
}
|
||||
#div_game_options fieldset div {
|
||||
#div_game fieldset div {
|
||||
padding: 10px;
|
||||
}
|
||||
#play_pong_button {
|
||||
#pong_button {
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
background-color: #333333;
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
<img src="/img/potato_logo.png" alt="Potato Pong Logo" on:click={() => (push('/'))}>
|
||||
<h1>Potato Pong</h1>
|
||||
<nav>
|
||||
<button on:click={() => (push('/game'))}>Game</button>
|
||||
{#if $location !== '/profile'}
|
||||
<button on:click={() => (push('/profile'))}>My Profile</button>
|
||||
{:else if $location === '/profile'}
|
||||
@@ -52,11 +53,11 @@
|
||||
src:url('/fonts/Bondi.ttf.woff') format('woff'),
|
||||
url('/fonts/Bondi.ttf.svg#Bondi') format('svg'),
|
||||
url('/fonts/Bondi.ttf.eot'),
|
||||
url('/fonts/Bondi.ttf.eot?#iefix') format('embedded-opentype');
|
||||
url('/fonts/Bondi.ttf.eot?#iefix') format('embedded-opentype');
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/* There is a bunch of unncessary shit in here... why so many flex grids, why is everything the same class? just seemed easier but... */
|
||||
|
||||
@@ -116,4 +117,4 @@
|
||||
/* .none{
|
||||
|
||||
} */
|
||||
</style>
|
||||
</style>
|
||||
|
||||
Reference in New Issue
Block a user