local pong done, start multiplayer implementation
This commit is contained in:
36
src/client/class/GameArea.ts
Normal file
36
src/client/class/GameArea.ts
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@@ -0,0 +1,36 @@
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class GameArea {
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keys: string[];
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interval: number = 0;
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canvas: HTMLCanvasElement;
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ctx: CanvasRenderingContext2D;
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constructor() {
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this.keys = [];
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this.canvas = document.createElement("canvas");
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this.ctx = this.canvas.getContext("2d") as CanvasRenderingContext2D;
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/* ratio 5/3 (1.66) */
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const ratio = 1.66666;
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this.canvas.width = 1500;
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this.canvas.height = this.canvas.width / ratio;
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let container = document.getElementById("canvas-container");
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if (container)
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container.insertBefore(this.canvas, container.childNodes[0]);
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}
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addKey(key: string) {
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key = key.toLowerCase();
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var i = this.keys.indexOf(key);
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if (i == -1)
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this.keys.push(key);
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}
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deleteKey(key: string) {
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key = key.toLowerCase();
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var i = this.keys.indexOf(key);
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if (i != -1)
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this.keys.splice(i, 1);
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}
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clear() {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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}
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}
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export {GameArea}
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@@ -1,60 +1,6 @@
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// type Vector = {
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// x: number;
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// y: number;
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// }
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class Vector {
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x: number;
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y: number;
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constructor(x: number = 0, y: number = 0) {
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this.x = x;
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this.y = y;
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}
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assign(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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}
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class VectorInteger extends Vector {
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// PLACEHOLDER
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// VectorInteger with set/get dont work (No draw on the screen). Why ?
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}
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/*
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class VectorInteger {
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// private _x: number = 0;
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// private _y: number = 0;
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// constructor(x: number = 0, y: number = 0) {
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// this._x = x;
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// this._y = y;
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// }
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// get x(): number {
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// return this._x;
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// }
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// set x(v: number) {
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// // this._x = Math.floor(v);
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// this._x = v;
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// }
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// get y(): number {
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// return this._y;
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// }
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// set y(v: number) {
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// // this._y = Math.floor(v);
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// this._y = v;
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// }
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}
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*/
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interface Component {
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pos: VectorInteger;
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color: string;
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ctx: CanvasRenderingContext2D; // TODO: reference in place of global 'pong.ctx' call
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update(): void;
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clear(): void;
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}
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import {Vector, VectorInteger} from "./Vector.js";
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import {Component, Moving} from "./interface.js";
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class Rectangle implements Component {
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ctx: CanvasRenderingContext2D;
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@@ -99,14 +45,6 @@ class Rectangle implements Component {
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}
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}
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interface Moving {
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dir: Vector;
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speed: number;
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move(): void;
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}
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class MovingRectangle extends Rectangle implements Moving {
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dir: Vector = new Vector(0,0);
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speed: number;
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@@ -136,14 +74,12 @@ class MovingRectangle extends Rectangle implements Moving {
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}
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}
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class Player extends MovingRectangle {
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constructor(ctx: CanvasRenderingContext2D, pos: VectorInteger, color: string, width: number, height: number, baseSpeed: number) {
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super(ctx, pos, color, width, height, baseSpeed);
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}
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}
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class Ball extends MovingRectangle {
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constructor(ctx: CanvasRenderingContext2D, pos: VectorInteger, color: string, size: number, baseSpeed: number) {
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super(ctx, pos, color, size, size, baseSpeed);
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@@ -180,55 +116,6 @@ class Ball extends MovingRectangle {
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}
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}
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// conflict with Text
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class TextElem implements Component {
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ctx: CanvasRenderingContext2D;
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pos: VectorInteger;
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color: string;
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size: number;
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font: string;
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text: string = "";
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constructor(ctx: CanvasRenderingContext2D, pos: VectorInteger, color: string, size: number, font: string = "Bit5x3") {
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this.ctx = ctx;
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this.pos = Object.assign({}, pos);
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this.color = color;
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this.size = size;
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this.font = font;
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}
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update() {
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this.ctx.font = this.size + "px" + " " + this.font;
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this.ctx.fillStyle = this.color;
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this.ctx.fillText(this.text, this.pos.x, this.pos.y);
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}
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clear() {
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// clear no very accurate for Text
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// https://developer.mozilla.org/en-US/docs/Web/API/TextMetrics
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let textMetric = this.ctx.measureText(this.text);
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// console.log("textMetric.width = "+textMetric.width);
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// console.log("size = "+this.size);
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// console.log("x = "+this.pos.x);
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// console.log("y = "+this.pos.y);
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this.ctx.clearRect(this.pos.x - 1, this.pos.y-this.size + 1, textMetric.width, this.size);
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// +1 and -1 because float imprecision (and Math.floor() with VectorInteger dont work for the moment)
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// (or maybe its textMetric imprecision ?)
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}
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}
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class TextNumericValue extends TextElem {
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private _value: number = 0;
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constructor(ctx: CanvasRenderingContext2D, pos: VectorInteger, color: string, size: number, font?: string) {
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super(ctx, pos, color, size, font);
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}
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get value() {
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return this._value;
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}
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set value(v: number) {
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this._value = v;
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this.text = v.toString();
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}
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}
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class Line extends Rectangle {
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gapeCount: number = 0;
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segmentCount: number;
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@@ -264,4 +151,4 @@ class Line extends Rectangle {
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}
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}
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export {Vector, VectorInteger, Rectangle, MovingRectangle, Player, Ball, TextElem, TextNumericValue, Line}
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export {Rectangle, MovingRectangle, Player, Ball, Line}
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53
src/client/class/Text.ts
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53
src/client/class/Text.ts
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@@ -0,0 +1,53 @@
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import {Vector, VectorInteger} from "./Vector.js";
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import {Component, Moving} from "./interface.js";
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// conflict with Text
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class TextElem implements Component {
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ctx: CanvasRenderingContext2D;
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pos: VectorInteger;
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color: string;
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size: number;
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font: string;
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text: string = "";
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constructor(ctx: CanvasRenderingContext2D, pos: VectorInteger, color: string, size: number, font: string = "Bit5x3") {
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this.ctx = ctx;
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this.pos = Object.assign({}, pos);
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this.color = color;
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this.size = size;
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this.font = font;
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}
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update() {
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this.ctx.font = this.size + "px" + " " + this.font;
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this.ctx.fillStyle = this.color;
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this.ctx.fillText(this.text, this.pos.x, this.pos.y);
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}
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clear() {
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// clear no very accurate for Text
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// https://developer.mozilla.org/en-US/docs/Web/API/TextMetrics
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let textMetric = this.ctx.measureText(this.text);
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// console.log("textMetric.width = "+textMetric.width);
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// console.log("size = "+this.size);
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// console.log("x = "+this.pos.x);
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// console.log("y = "+this.pos.y);
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this.ctx.clearRect(this.pos.x - 1, this.pos.y-this.size + 1, textMetric.width, this.size);
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// +1 and -1 because float imprecision (and Math.floor() with VectorInteger dont work for the moment)
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// (or maybe its textMetric imprecision ?)
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}
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}
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class TextNumericValue extends TextElem {
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private _value: number = 0;
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constructor(ctx: CanvasRenderingContext2D, pos: VectorInteger, color: string, size: number, font?: string) {
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super(ctx, pos, color, size, font);
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}
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get value() {
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return this._value;
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}
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set value(v: number) {
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this._value = v;
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this.text = v.toString();
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}
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}
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export {TextElem, TextNumericValue}
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45
src/client/class/Vector.ts
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45
src/client/class/Vector.ts
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@@ -0,0 +1,45 @@
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class Vector {
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x: number;
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y: number;
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constructor(x: number = 0, y: number = 0) {
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this.x = x;
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this.y = y;
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}
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assign(x: number, y: number) {
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this.x = x;
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this.y = y;
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}
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}
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class VectorInteger extends Vector {
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// PLACEHOLDER
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// VectorInteger with set/get dont work (No draw on the screen). Why ?
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}
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/*
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class VectorInteger {
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// private _x: number = 0;
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// private _y: number = 0;
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// constructor(x: number = 0, y: number = 0) {
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// this._x = x;
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// this._y = y;
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// }
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// get x(): number {
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// return this._x;
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// }
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// set x(v: number) {
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// // this._x = Math.floor(v);
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// this._x = v;
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// }
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// get y(): number {
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// return this._y;
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// }
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// set y(v: number) {
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// // this._y = Math.floor(v);
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// this._y = v;
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// }
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}
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*/
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export {Vector, VectorInteger}
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18
src/client/class/interface.ts
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18
src/client/class/interface.ts
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@@ -0,0 +1,18 @@
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import {Vector, VectorInteger} from "./Vector.js";
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interface Component {
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pos: VectorInteger;
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color: string;
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ctx: CanvasRenderingContext2D;
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update(): void;
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clear(): void;
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}
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interface Moving {
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dir: Vector;
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speed: number;
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move(): void;
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}
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export {Component, Moving}
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40
src/client/draw.ts
Normal file
40
src/client/draw.ts
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@@ -0,0 +1,40 @@
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import * as g from "./pong.js"
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import {gridDisplay} from "./handleInput.js";
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function draw()
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{
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if (gridDisplay) {
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drawGrid();
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}
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g.midLine.update();
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g.score1.update();
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g.score2.update();
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}
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function drawStatic()
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{
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g.wall_top.update();
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g.wall_bottom.update();
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g.midLine.update();
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}
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function drawInit()
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{
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g.pong.clear();
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drawStatic();
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g.player1.update();
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g.player2.update();
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}
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function drawGrid()
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{
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g.w_grid_mid.update();
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g.w_grid_u1.update();
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g.w_grid_d1.update();
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g.h_grid_mid.update();
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g.h_grid_u1.update();
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g.h_grid_d1.update();
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}
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export {draw, drawStatic, drawInit, drawGrid}
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60
src/client/gameLoop.ts
Normal file
60
src/client/gameLoop.ts
Normal file
@@ -0,0 +1,60 @@
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import * as g from "./pong.js"
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import * as d from "./draw.js";
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import {random} from "./utils.js";
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import {handleInput} from "./handleInput.js";
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let ballInPlay = true;
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function gameLoop()
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{
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/*
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// I try to clear only what need to be update.
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// Will revert to clear() all if not satisfactory.
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pong.clear();
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*/
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handleInput();
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if (ballInPlay)
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{
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g.ball.moveAndBounce([g.wall_top, g.wall_bottom, g.player1, g.player2]);
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if (g.ball.pos.x > g.pong.canvas.width) {
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ballInPlay = false;
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g.score1.clear();
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++g.score1.value;
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setTimeout(newRound, 1500);
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}
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else if (g.ball.pos.x < 0 - g.ball.width) {
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ballInPlay = false;
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g.score2.clear();
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++g.score2.value;
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setTimeout(newRound, 1500);
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}
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}
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d.draw();
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}
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function newRound()
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{
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// https://fr.wikipedia.org/wiki/Tennis_de_table#Nombre_de_manches
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if (g.score1.value >= 11
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|| g.score2.value >= 11)
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{
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if (Math.abs(g.score1.value - g.score2.value) >= 2)
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{
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if (g.score1.value > g.score2.value) {
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alert("Player 1 WIN");
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}
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else {
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alert("Player 2 WIN");
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}
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return;
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}
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}
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g.ball.pos.x = g.pong.canvas.width/2;
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g.ball.pos.y = (g.pong.canvas.height * 0.1) + Math.floor(random() * (g.pong.canvas.height * 0.8));
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g.ball.speed = g.ball.baseSpeed;
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ballInPlay = true;
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}
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export {gameLoop}
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46
src/client/handleInput.ts
Normal file
46
src/client/handleInput.ts
Normal file
@@ -0,0 +1,46 @@
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import * as g from "./pong.js"
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import * as d from "./draw.js";
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let gridDisplay = false;
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function handleInput()
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{
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var keys = g.pong.keys;
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if (keys.length == 0)
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return;
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if (keys.indexOf("g") != -1)
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{
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if (gridDisplay)
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{
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g.pong.clear();
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d.drawStatic();
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}
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gridDisplay = !gridDisplay;
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g.pong.deleteKey("g");
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}
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playerMove(keys);
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}
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function playerMove(keys: string[])
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{
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g.player1.dir.y = 0;
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if (keys.indexOf("w") != -1) {
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g.player1.dir.y += -1;
|
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}
|
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if (keys.indexOf("s") != -1) {
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g.player1.dir.y += 1;
|
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}
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g.player1.moveAndCollide([g.wall_top, g.wall_bottom]);
|
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|
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g.player2.dir.y = 0;
|
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if (keys.indexOf("ArrowUp".toLowerCase()) != -1) {
|
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g.player2.dir.y += -1;
|
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}
|
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if (keys.indexOf("ArrowDown".toLowerCase()) != -1) {
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g.player2.dir.y += 1;
|
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}
|
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g.player2.moveAndCollide([g.wall_top, g.wall_bottom]);
|
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}
|
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|
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export {handleInput, gridDisplay}
|
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@@ -4,9 +4,9 @@
|
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<meta name="viewport" content="width=device-width, initial-scale=1.0"/>
|
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<style>
|
||||
@font-face {
|
||||
font-family: 'Bit5x3';
|
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src: url('Bit5x3.woff2') format('woff2'),
|
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url('Bit5x3.woff') format('woff');
|
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font-family: "Bit5x3";
|
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src: url("http://localhost:8080/Bit5x3.woff2") format("woff2"),
|
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url("http://localhost:8080/Bit5x3.woff") format("woff");
|
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font-weight: normal;
|
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font-style: normal;
|
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font-display: swap;
|
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@@ -34,7 +34,7 @@
|
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<div id="canvas-container">
|
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<!-- <p> =) </p> -->
|
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</div>
|
||||
<script src="http://localhost:8080/pong.js" type="module" defer></script>
|
||||
<script src="http://localhost:8080/js/pong.js" type="module" defer></script>
|
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</body>
|
||||
|
||||
</html>
|
||||
|
||||
@@ -1,37 +1,38 @@
|
||||
|
||||
import {GameArea} from "./class/GameArea.js";
|
||||
import {Vector, VectorInteger} from "./class/Vector.js";
|
||||
import {Rectangle, MovingRectangle, Player, Ball, Line} from "./class/Rectangle.js";
|
||||
import {TextElem, TextNumericValue} from "./class/Text.js";
|
||||
import * as d from "./draw.js";
|
||||
import {gameLoop} from "./gameLoop.js"
|
||||
|
||||
/* Keys
|
||||
Player 1: W/S
|
||||
Player 2: Up/Down
|
||||
Grid On-Off: G
|
||||
*/
|
||||
|
||||
import {Vector, VectorInteger, Rectangle, MovingRectangle, Player, Ball, TextElem, TextNumericValue, Line} from "./class.js";
|
||||
// @ts-check
|
||||
export let pong: GameArea;
|
||||
|
||||
let gridDisplay = false;
|
||||
let ballInPlay = true;
|
||||
export let wall_top: Rectangle;
|
||||
export let wall_bottom: Rectangle;
|
||||
export let player1: Player;
|
||||
export let player2: Player;
|
||||
export let ball: Ball;
|
||||
export let score1: TextNumericValue;
|
||||
export let score2: TextNumericValue;
|
||||
export let midLine: Line;
|
||||
|
||||
let pong: gameArea;
|
||||
|
||||
let wall_top: Rectangle;
|
||||
let wall_bottom: Rectangle;
|
||||
let player1: Player;
|
||||
let player2: Player;
|
||||
let ball: Ball;
|
||||
let score1: TextNumericValue;
|
||||
let score2: TextNumericValue;
|
||||
let midLine: Line;
|
||||
|
||||
let w_grid_mid: Rectangle;
|
||||
let w_grid_u1: Rectangle;
|
||||
let w_grid_d1: Rectangle;
|
||||
let h_grid_mid: Rectangle;
|
||||
let h_grid_u1: Rectangle;
|
||||
let h_grid_d1: Rectangle;
|
||||
export let w_grid_mid: Rectangle;
|
||||
export let w_grid_u1: Rectangle;
|
||||
export let w_grid_d1: Rectangle;
|
||||
export let h_grid_mid: Rectangle;
|
||||
export let h_grid_u1: Rectangle;
|
||||
export let h_grid_d1: Rectangle;
|
||||
|
||||
function startGame()
|
||||
{
|
||||
pong = new gameArea();
|
||||
pong = new GameArea();
|
||||
|
||||
// Const
|
||||
const w = pong.canvas.width;
|
||||
@@ -90,187 +91,16 @@ function startGame()
|
||||
|
||||
// Start
|
||||
score1.update(); // first Text draw init the custom font (graphic leftover ortherwise) (a better solution ?)
|
||||
drawInit();
|
||||
pong.start();
|
||||
d.drawInit();
|
||||
window.addEventListener('keydown', function (e) {
|
||||
pong.addKey(e.key);
|
||||
});
|
||||
window.addEventListener('keyup', function (e) {
|
||||
pong.deleteKey(e.key);
|
||||
});
|
||||
pong.interval = window.setInterval(gameLoop, 20);
|
||||
}
|
||||
|
||||
class gameArea {
|
||||
keys: string[];
|
||||
interval: number = 0;
|
||||
canvas: HTMLCanvasElement;
|
||||
ctx: CanvasRenderingContext2D;
|
||||
constructor() {
|
||||
this.keys = [];
|
||||
// this.canvas = {};
|
||||
this.canvas = document.createElement("canvas");
|
||||
// this.ctx = {};
|
||||
this.ctx = this.canvas.getContext("2d") as CanvasRenderingContext2D;
|
||||
/* ratio 5/3 (1.66) */
|
||||
const ratio = 1.66666;
|
||||
this.canvas.width = 1500;
|
||||
this.canvas.height = this.canvas.width / ratio;
|
||||
let container = document.getElementById("canvas-container");
|
||||
if (container)
|
||||
container.insertBefore(this.canvas, container.childNodes[0]);
|
||||
}
|
||||
start() {
|
||||
this.interval = window.setInterval(gameLoop, 20);
|
||||
window.addEventListener('keydown', function (e) { pong.addKey(e.key); });
|
||||
window.addEventListener('keyup', function (e) { pong.deleteKey(e.key); });
|
||||
}
|
||||
addKey(key: string) {
|
||||
key = key.toLowerCase();
|
||||
var i = pong.keys.indexOf(key);
|
||||
if (i == -1)
|
||||
pong.keys.push(key);
|
||||
}
|
||||
deleteKey(key: string) {
|
||||
key = key.toLowerCase();
|
||||
var i = pong.keys.indexOf(key);
|
||||
if (i != -1)
|
||||
pong.keys.splice(i, 1);
|
||||
}
|
||||
clear() {
|
||||
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
|
||||
}
|
||||
stop() {
|
||||
clearInterval(this.interval);
|
||||
}
|
||||
}
|
||||
|
||||
function gameLoop()
|
||||
{
|
||||
/*
|
||||
// I try to clear only what need to be update.
|
||||
// Will revert to clear() all if not satisfactory.
|
||||
pong.clear();
|
||||
*/
|
||||
handleInput();
|
||||
|
||||
if (ballInPlay)
|
||||
{
|
||||
ball.moveAndBounce([wall_top, wall_bottom, player1, player2]);
|
||||
if (ball.pos.x > pong.canvas.width) {
|
||||
ballInPlay = false;
|
||||
score1.clear();
|
||||
++score1.value;
|
||||
setTimeout(newRound, 1500);
|
||||
}
|
||||
else if (ball.pos.x < 0 - ball.width) {
|
||||
ballInPlay = false;
|
||||
score2.clear();
|
||||
++score2.value;
|
||||
setTimeout(newRound, 1500);
|
||||
}
|
||||
}
|
||||
|
||||
draw();
|
||||
}
|
||||
|
||||
function newRound()
|
||||
{
|
||||
// https://fr.wikipedia.org/wiki/Tennis_de_table#Nombre_de_manches
|
||||
if (score1.value >= 11
|
||||
|| score2.value >= 11)
|
||||
{
|
||||
if (Math.abs(score1.value - score2.value) >= 2)
|
||||
{
|
||||
if (score1.value > score2.value) {
|
||||
alert("Player 1 WIN");
|
||||
}
|
||||
else {
|
||||
alert("Player 2 WIN");
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
ball.pos.x = pong.canvas.width/2;
|
||||
ball.pos.y = (pong.canvas.height * 0.1) + Math.floor(random() * (pong.canvas.height * 0.8));
|
||||
ball.speed = ball.baseSpeed;
|
||||
ballInPlay = true;
|
||||
}
|
||||
|
||||
function random(min: number = 0, max: number = 1) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
function draw()
|
||||
{
|
||||
if (gridDisplay) {
|
||||
drawGrid();
|
||||
}
|
||||
midLine.update();
|
||||
score1.update();
|
||||
score2.update();
|
||||
}
|
||||
|
||||
function drawStatic()
|
||||
{
|
||||
wall_top.update();
|
||||
wall_bottom.update();
|
||||
midLine.update();
|
||||
}
|
||||
|
||||
function drawInit()
|
||||
{
|
||||
pong.clear();
|
||||
drawStatic();
|
||||
player1.update();
|
||||
player2.update();
|
||||
}
|
||||
|
||||
function drawGrid()
|
||||
{
|
||||
w_grid_mid.update();
|
||||
w_grid_u1.update();
|
||||
w_grid_d1.update();
|
||||
|
||||
h_grid_mid.update();
|
||||
h_grid_u1.update();
|
||||
h_grid_d1.update();
|
||||
}
|
||||
|
||||
function handleInput()
|
||||
{
|
||||
var keys = pong.keys;
|
||||
if (keys.length == 0)
|
||||
return;
|
||||
|
||||
if (keys.indexOf("g") != -1)
|
||||
{
|
||||
if (gridDisplay)
|
||||
{
|
||||
pong.clear();
|
||||
drawStatic();
|
||||
}
|
||||
gridDisplay = !gridDisplay;
|
||||
pong.deleteKey("g");
|
||||
}
|
||||
playerMove(keys);
|
||||
}
|
||||
|
||||
function playerMove(keys: string[])
|
||||
{
|
||||
player1.dir.y = 0;
|
||||
if (keys.indexOf("w") != -1) {
|
||||
player1.dir.y += -1;
|
||||
}
|
||||
if (keys.indexOf("s") != -1) {
|
||||
player1.dir.y += 1;
|
||||
}
|
||||
player1.moveAndCollide([wall_top, wall_bottom]);
|
||||
|
||||
player2.dir.y = 0;
|
||||
if (keys.indexOf("ArrowUp".toLowerCase()) != -1) {
|
||||
player2.dir.y += -1;
|
||||
}
|
||||
if (keys.indexOf("ArrowDown".toLowerCase()) != -1) {
|
||||
player2.dir.y += 1;
|
||||
}
|
||||
player2.moveAndCollide([wall_top, wall_bottom]);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
6
src/client/utils.ts
Normal file
6
src/client/utils.ts
Normal file
@@ -0,0 +1,6 @@
|
||||
|
||||
function random(min: number = 0, max: number = 1) {
|
||||
return Math.random() * (max - min) + min;
|
||||
}
|
||||
|
||||
export {random}
|
||||
@@ -1,4 +1,3 @@
|
||||
// @ts-check
|
||||
|
||||
// var http = require("http");
|
||||
// var url = require("url");
|
||||
|
||||
Reference in New Issue
Block a user