diff --git a/srcs/requirements/nestjs/api_back/src/game/dto/updateGame.dto.ts b/srcs/requirements/nestjs/api_back/src/game/dto/updateGame.dto.ts index 54c89757..1073adf6 100644 --- a/srcs/requirements/nestjs/api_back/src/game/dto/updateGame.dto.ts +++ b/srcs/requirements/nestjs/api_back/src/game/dto/updateGame.dto.ts @@ -1,6 +1,9 @@ import { IsBoolean, IsNotEmpty, IsNumber, IsString } from "class-validator"; export class UpdateGameDto { + @IsString() + @IsNotEmpty() + gameServerIdOfTheMatch : string @IsNumber() @IsNotEmpty() playerOneUsernameResult : number diff --git a/srcs/requirements/svelte/api_front/src/pages/game/Game.svelte b/srcs/requirements/svelte/api_front/src/pages/game/Game.svelte index 759d1eba..17adceb4 100644 --- a/srcs/requirements/svelte/api_front/src/pages/game/Game.svelte +++ b/srcs/requirements/svelte/api_front/src/pages/game/Game.svelte @@ -74,6 +74,7 @@ console.log("Response.ok : " + responseFromServer.ok ) console.log("//") const responseInjson = await responseFromServer.json() + showWaitPage = false if (!responseFromServer.ok || !responseInjson.token) { errorMessageWhenAttemptingToGetATicket = responseInjson.message; @@ -88,8 +89,6 @@ } else { - showError = false - showWaitPage = false const token = responseInjson.token console.log("Token === " + token) if (sound === "off") { @@ -179,15 +178,6 @@ {/if} - {#if showWaitPage === true} -
-
- Connecting to the game... -

{waitingMessage}

-
-
- {/if} - {#if optionsAreNotSet} {#if showGameOption === true}
@@ -251,9 +241,19 @@ {/if} {/if} +
+ {#if showWaitPage === true} +
+
+ Connecting to the game... +

{waitingMessage}

+
+
+ {/if}
+ diff --git a/srcs/requirements/svelte/api_front/src/pages/game/client/class/GameArea.ts b/srcs/requirements/svelte/api_front/src/pages/game/client/class/GameArea.ts index 34229589..cd11aba6 100644 --- a/srcs/requirements/svelte/api_front/src/pages/game/client/class/GameArea.ts +++ b/srcs/requirements/svelte/api_front/src/pages/game/client/class/GameArea.ts @@ -10,10 +10,6 @@ export class GameArea { ctx: CanvasRenderingContext2D; constructor() { this.canvas = document.getElementById("gameArea"); - if (this.canvas) - console.log("Le canvas a été trouvé !") - else - console.log("Le canvas a été mangé par un être mystérieux...") this.ctx = this.canvas.getContext("2d") as CanvasRenderingContext2D; this.canvas.width = c.CanvasWidth; this.canvas.height = c.CanvasWidth / c.CanvasRatio;