Le multijoueur fonctionne enfin. Mise à jour des scores. Et de la partie.

This commit is contained in:
batche
2022-12-21 15:22:07 +01:00
parent d6da8bf70b
commit cc797d1118
11 changed files with 218 additions and 124 deletions

View File

@@ -1,6 +1,6 @@
<script lang="ts">
import { onMount } from "svelte";
import { onMount, onDestroy } from "svelte";
import * as enumeration from './shared_js/enums'
import * as constants from './client/constants'
import { initPong, initGc, initMatchOptions, initStartFunction } from './client/global'
@@ -14,7 +14,9 @@
import { initAudio } from './client/audio';
import { pong, gc} from './client/global'
import Header from '../../pieces/Header.svelte';
import { push } from "svelte-spa-router";
import { fade, fly } from 'svelte/transition'
//user's stuff
let user;
@@ -36,10 +38,10 @@
let showInvitations = false;
let showGameOption = true;
let showError = false;
let showCanvas = false;
let isThereAnyInvitation = false;
let invitations;
let invitations = [];
let waitingMessage = "Please wait..."
let errorMessageWhenAttemptingToGetATicket = "";
@@ -51,10 +53,13 @@
.then( x => x.json() );
})
const init = async() => {
onDestroy( async() => {
})
const initGame = async() => {
optionsAreNotSet = false
showWaitPage = true
console.log("Player two username " + playerTwoUsername)
if (multi_balls === true)
matchOption |= enumeration.MatchOptions.multiBalls
if (moving_walls === true )
@@ -71,11 +76,10 @@
})
})
const responseFromServer = await responseWhenGrantToken;
console.log("Response.ok : " + responseFromServer.ok )
console.log("//")
const responseInjson = await responseFromServer.json()
const responseInjson = await responseFromServer.json();
const token : string = responseInjson.token;
showWaitPage = false
if (!responseFromServer.ok || !responseInjson.token)
if (!responseFromServer.ok)
{
errorMessageWhenAttemptingToGetATicket = responseInjson.message;
showError = true;
@@ -87,25 +91,37 @@
matchOption = 0;
}, 5000)
}
else
else if (token)
{
const token = responseInjson.token
console.log("Token === " + token)
if (sound === "off") {
initAudio(true);
}
else if (sound === "on") {
initAudio(false);
}
(sound === "off") ? initAudio(true) : initAudio(false);
initMatchOptions(matchOption)
initPong(new GameArea())
initGc(new GameComponentsClient(matchOption, pong.ctx))
initStartFunction(start)
console.log("Avant init websocket")
isSomeoneIsIvited ?
initWebSocket(matchOption, token, user.username, true, playerTwoUsername) :
initWebSocket(matchOption, token, user.username)
}
}
const initGameForPrivateParty = async(invitation : any) => {
optionsAreNotSet = false
showWaitPage = true
console.log("invitation : ")
console.log(invitation)
if (invitation.token)
{
initMatchOptions(matchOption)
initPong(new GameArea())
initGc(new GameComponentsClient(matchOption, pong.ctx))
initStartFunction(start)
showWaitPage = false
initWebSocket(matchOption, invitation.token, invitation.playerOneUsername, true, user.username)
}
}
function start() : void {
gc.text1.pos.assign(constants.w*0.5, constants.h*0.75);
countdown(constants.matchStartDelay/1000, (count: number) => {
@@ -138,28 +154,38 @@
showInvitations = true;
invitations = await fetch("http://transcendance:8080/api/v2/game/invitations")
.then(x => x.json())
console.log(...invitations)
invitations.length !== 0 ? isThereAnyInvitation = true : isThereAnyInvitation = false
}
const rejectInvitation = async() => {
const rejectInvitation = async(invitation) => {
await fetch("http://transcendance:8080/api/v2/game/decline",{
method: "POST",
headers: { 'Content-Type': 'application/json'},
body: JSON.stringify({
token : invitation.token
})
})
})
}
.then(x => x.json())
.catch(error => console.log(error))
showInvitation()
}
const acceptInvitation = async() => {
const acceptInvitation = async(invitation : any) => {
await fetch("http://transcendance:8080/api/v2/game/accept",{
method: "POST",
headers: { 'Content-Type': 'application/json'},
body: JSON.stringify({
token : invitation.token
})
})
.then(x => x.json())
.catch(error => {
console.log(error)
})
})
}
showInvitation()
initGameForPrivateParty(invitation)
}
</script>
@@ -169,90 +195,100 @@
<div id="preload_font">.</div>
{#if showError === true}
<div id="div_game">
<fieldset>
<legend>Error</legend>
<p>{errorMessageWhenAttemptingToGetATicket}</p>
<button id="pong_button">Retry</button>
</fieldset>
</div>
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
<fieldset>
<legend>Error</legend>
<p>{errorMessageWhenAttemptingToGetATicket}</p>
<button id="pong_button">Retry</button>
</fieldset>
</div>
{/if}
{#if optionsAreNotSet}
{#if showGameOption === true}
<form on:submit|preventDefault={init}>
<div id="div_game">
<button id="pong_button" on:click={showInvitation}>Show invitations</button>
<fieldset>
<legend>game options</legend>
<div>
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
<label for="multi_balls">Multiples balls</label>
</div>
<div>
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
<label for="moving_walls">Moving walls</label>
</div>
<div>
<!-- svelte-ignore a11y-label-has-associated-control -->
<label>sound :</label>
<input type="radio" id="sound_on" name="sound_selector" bind:group={sound} value="on">
<label for="sound_on">on</label>
<input type="radio" id="sound_off" name="sound_selector" bind:group={sound} value="off">
<label for="sound_off">off</label>
</div>
<div>
<input type="checkbox" id="isSomeoneIsIvited" name="moving_walls" bind:checked={isSomeoneIsIvited}>
<label for="moving_walls">Invite a friend</label>
</div>
{#if isSomeoneIsIvited === true}
<select bind:value={playerTwoUsername}>
{#each allUsers as user }
<option value={user.username}>{user.username}</option>
{/each}
</select>
{/if}
<div>
<button id="pong_button" >PLAY</button>
</div>
</fieldset>
</div>
</form>
{/if}
{#if showInvitations}
<div id="div_game">
<button id="pong_button" on:click={showOptions}>Play a Game</button>
<fieldset>
<legend>Current invitation(s)</legend>
{#if isThereAnyInvitation}
{#each invitations as invitation }
<div>
{invitation.playerOneUsername} has invited you to play a pong !
<button id="pong_button" on:click={acceptInvitation}>V</button>
<button id="pong_button" on:click={rejectInvitation}>X</button>
</div>
{/each}
{/if}
{#if isThereAnyInvitation ===false}
<p>Currently, no one asked to play with you.</p>
<button id="pong_button" on:click={showInvitation}>Reload</button>
{/if}
</fieldset>
</div>
{/if}
{/if}
<div id="canvas_container">
{#if showWaitPage === true}
<div id="div_game">
{#if showWaitPage === true}
<div id="div_game" in:fly="{{ y: 10, duration: 1000 }}">
<fieldset>
<legend>Connecting to the game...</legend>
<p>{waitingMessage}</p>
</fieldset>
</div>
{/if}
<canvas id="gameArea"></canvas>
</div>
{#if optionsAreNotSet}
{#if showGameOption === true}
<div id="game_option">
<form on:submit|preventDefault={() => initGame()}>
<div id="div_game">
<button id="pong_button" on:click={showInvitation}>Show invitations</button>
<fieldset>
<legend>game options</legend>
<div>
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
<label for="multi_balls">Multiples balls</label>
</div>
<div>
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
<label for="moving_walls">Moving walls</label>
</div>
<div>
<p>sound :</p>
<input type="radio" id="sound_on" name="sound_selector" bind:group={sound} value="on">
<label for="sound_on">on</label>
<input type="radio" id="sound_off" name="sound_selector" bind:group={sound} value="off">
<label for="sound_off">off</label>
</div>
<div>
<input type="checkbox" id="isSomeoneIsIvited" bind:checked={isSomeoneIsIvited}>
<label for="moving_walls">Invite a friend</label>
</div>
{#if isSomeoneIsIvited === true}
<select bind:value={playerTwoUsername}>
{#each allUsers as user }
<option value={user.username}>{user.username}</option>
{/each}
</select>
{/if}
<div>
<button id="pong_button" >PLAY</button>
</div>
</fieldset>
</div>
</form>
</div>
{/if}
{#if showInvitations}
<div id="invitations_options" in:fly="{{ y: 10, duration: 1000 }}">
<div id="div_game">
<button id="pong_button" on:click={showOptions}>Play a Game</button>
<fieldset>
<legend>Current invitation(s)</legend>
{#if isThereAnyInvitation}
{#each invitations as invitation }
<div>
{invitation.playerOneUsername} has invited you to play a pong !
<button id="pong_button" on:click={() => acceptInvitation(invitation)}>V</button>
<button id="pong_button" on:click={() => rejectInvitation(invitation)}>X</button>
</div>
{/each}
{/if}
{#if isThereAnyInvitation === false}
<p>Currently, no one asked to play with you.</p>
<button id="pong_button" on:click={showInvitation}>Reload</button>
{/if}
</fieldset>
</div>
</div>
{/if}
{/if}
<div id="canvas_container">
<!-- <p> =) </p> -->
</div>
</body>
@@ -284,6 +320,14 @@ body {
/* max-height: 80vh; */
/* overflow: hidden; */
}
#users_name {
text-align: center;
font-family: "Bit5x3";
color: rgb(245, 245, 245);
font-size: x-large;
}
#div_game {
text-align: center;
font-family: "Bit5x3";

View File

@@ -9,10 +9,13 @@ export class GameArea {
canvas: HTMLCanvasElement;
ctx: CanvasRenderingContext2D;
constructor() {
this.canvas = document.getElementById("gameArea");
this.canvas = document.createElement("canvas");
this.ctx = this.canvas.getContext("2d") as CanvasRenderingContext2D;
this.canvas.width = c.CanvasWidth;
this.canvas.height = c.CanvasWidth / c.CanvasRatio;
let container = document.getElementById("canvas_container");
if (container)
container.insertBefore(this.canvas, container.childNodes[0]);
}
addKey(key: string) {
key = key.toLowerCase();

View File

@@ -34,6 +34,8 @@ export const clientInfoSpectator = new ClientInfoSpectator(); // WIP, could refa
export function initWebSocket(options: en.MatchOptions, token: string, username: string, privateMatch = false, playerTwoUsername?: string)
{
socket = new WebSocket(wsUrl, "json");
console.log("Infos from ws.ts : options => " + options + " token => " + token + " username => " + username + " priavte match => " + privateMatch
+ " player two => " + playerTwoUsername)
socket.addEventListener("open", (event) => {
if (privateMatch) {
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, token, username, privateMatch, playerTwoUsername) ));