opponent interpolation

This commit is contained in:
LuckyLaszlo
2022-11-28 16:38:02 +01:00
parent 5325c8b9ee
commit c656de5cad
3 changed files with 58 additions and 16 deletions

View File

@@ -1,5 +1,5 @@
import { gc } from "./global.js"; import { gc, clientInfo } from "./global.js";
let actual_time: number = Date.now(); let actual_time: number = Date.now();
let last_time: number; let last_time: number;
@@ -7,17 +7,31 @@ let delta_time: number;
function gameLoop() function gameLoop()
{ {
/*
// I try to clear only what need to be update.
// Will revert to clear() all if not satisfactory.
pong.clear();
*/
last_time = actual_time; last_time = actual_time;
actual_time = Date.now(); actual_time = Date.now();
delta_time = (actual_time - last_time) / 1000; delta_time = (actual_time - last_time) / 1000;
// interpolation
// console.log(`dir.y: ${clientInfo.opponent.dir.y}, pos.y: ${clientInfo.opponent.pos.y}, opponentNextPos.y: ${clientInfo.opponentNextPos.y}`);
if (clientInfo.opponent.dir.y != 0 ) {
opponentInterpolation(delta_time);
}
// client prediction // client prediction
gc.ball.moveAndBounce(delta_time, [gc.wallTop, gc.wallBottom, gc.playerLeft, gc.playerRight]); gc.ball.moveAndBounce(delta_time, [gc.wallTop, gc.wallBottom, gc.playerLeft, gc.playerRight]);
} }
function opponentInterpolation(delta: number)
{
// interpolation
clientInfo.opponent.moveAndCollide(delta, [gc.wallTop, gc.wallBottom]);
if ((clientInfo.opponent.dir.y > 0 && clientInfo.opponent.pos.y > clientInfo.opponentNextPos.y)
|| (clientInfo.opponent.dir.y < 0 && clientInfo.opponent.pos.y < clientInfo.opponentNextPos.y))
{
clientInfo.opponent.dir.y = 0;
clientInfo.opponent.pos.y = clientInfo.opponentNextPos.y;
}
}
export {gameLoop} export {gameLoop}

View File

@@ -8,6 +8,7 @@ import { RacketClient } from "./class/RectangleClient.js";
import { repeatInput } from "./handleInput.js"; import { repeatInput } from "./handleInput.js";
import { soundRoblox } from "./audio.js" import { soundRoblox } from "./audio.js"
import { sleep } from "./utils.js"; import { sleep } from "./utils.js";
import { Vector, VectorInteger } from "../shared_js/class/Vector.js";
const wsPort = 8042; const wsPort = 8042;
const wsUrl = "ws://" + document.location.hostname + ":" + wsPort + "/pong"; const wsUrl = "ws://" + document.location.hostname + ":" + wsPort + "/pong";
@@ -17,6 +18,8 @@ class ClientInfo {
id = ""; id = "";
side: en.PlayerSide; side: en.PlayerSide;
racket: RacketClient; racket: RacketClient;
opponent: RacketClient;
opponentNextPos: VectorInteger;
} }
export const clientInfo = new ClientInfo(); export const clientInfo = new ClientInfo();
@@ -43,12 +46,17 @@ function preMatchListener(this: WebSocket, event: MessageEvent) {
break; break;
case en.EventTypes.matchmakingComplete: case en.EventTypes.matchmakingComplete:
clientInfo.side = (<ev.EventMatchmakingComplete>data).side; clientInfo.side = (<ev.EventMatchmakingComplete>data).side;
if (clientInfo.side === en.PlayerSide.left) { if (clientInfo.side === en.PlayerSide.left)
{
clientInfo.racket = gc.playerLeft; clientInfo.racket = gc.playerLeft;
clientInfo.opponent = gc.playerRight;
} }
else if (clientInfo.side === en.PlayerSide.right) { else if (clientInfo.side === en.PlayerSide.right)
{
clientInfo.racket = gc.playerRight; clientInfo.racket = gc.playerRight;
clientInfo.opponent = gc.playerLeft;
} }
clientInfo.opponentNextPos = new VectorInteger(clientInfo.opponent.pos.x, clientInfo.opponent.pos.y);
clientInfo.racket.color = "darkgreen"; // for testing purpose clientInfo.racket.color = "darkgreen"; // for testing purpose
socket.send(JSON.stringify( new ev.ClientEvent(en.EventTypes.clientPlayerReady) )); socket.send(JSON.stringify( new ev.ClientEvent(en.EventTypes.clientPlayerReady) ));
matchmakingComplete(); matchmakingComplete();
@@ -66,7 +74,7 @@ function inGameListener(event: MessageEvent)
const data: ev.ServerEvent = JSON.parse(event.data); const data: ev.ServerEvent = JSON.parse(event.data);
switch (data.type) { switch (data.type) {
case en.EventTypes.gameUpdate: case en.EventTypes.gameUpdate:
// setTimeout(gameUpdate, 1000, data as ev.EventGameUpdate); // artificial latency for testing purpose // setTimeout(gameUpdate, 500, data as ev.EventGameUpdate); // artificial latency for testing purpose
gameUpdate(data as ev.EventGameUpdate); gameUpdate(data as ev.EventGameUpdate);
break; break;
case en.EventTypes.scoreUpdate: case en.EventTypes.scoreUpdate:
@@ -82,14 +90,36 @@ function gameUpdate(data: ev.EventGameUpdate)
{ {
console.log("gameUpdate"); console.log("gameUpdate");
gc.playerLeft.pos.y = data.playerLeft.y;
gc.playerRight.pos.y = data.playerRight.y;
gc.ball.pos.assign(data.ball.x, data.ball.y); gc.ball.pos.assign(data.ball.x, data.ball.y);
gc.ball.dir.assign(data.ball.dirX, data.ball.dirY); gc.ball.dir.assign(data.ball.dirX, data.ball.dirY);
gc.ball.speed = data.ball.speed; gc.ball.speed = data.ball.speed;
if (clientInfo.side === en.PlayerSide.left) {
clientInfo.racket.pos.assign(clientInfo.racket.pos.x, data.playerLeft.y);
}
else if (clientInfo.side === en.PlayerSide.right) {
clientInfo.racket.pos.assign(clientInfo.racket.pos.x, data.playerRight.y);
}
repeatInput(data.lastInputId); // server reconciliation // interpolation
clientInfo.opponent.pos.assign(clientInfo.opponentNextPos.x, clientInfo.opponentNextPos.y);
if (clientInfo.side === en.PlayerSide.left) {
clientInfo.opponentNextPos.assign(clientInfo.opponent.pos.x, data.playerRight.y);
}
else if (clientInfo.side === en.PlayerSide.right) {
clientInfo.opponentNextPos.assign(clientInfo.opponent.pos.x, data.playerLeft.y);
}
clientInfo.opponent.dir = new Vector(
clientInfo.opponentNextPos.x - clientInfo.opponent.pos.x,
clientInfo.opponentNextPos.y - clientInfo.opponent.pos.y
);
if (Math.abs(clientInfo.opponent.dir.x) + Math.abs(clientInfo.opponent.dir.y) !== 0) {
clientInfo.opponent.dir = clientInfo.opponent.dir.normalized();
}
// server reconciliation
repeatInput(data.lastInputId);
} }
function scoreUpdate(data: ev.EventScoreUpdate) function scoreUpdate(data: ev.EventScoreUpdate)

View File

@@ -42,9 +42,7 @@ class MovingRectangle extends Rectangle implements Moving {
this.speed = baseSpeed; this.speed = baseSpeed;
} }
move(delta: number) { // Math.floor WIP until VectorInteger debug move(delta: number) { // Math.floor WIP until VectorInteger debug
// console.log("delta: "+ delta); // console.log(`delta: ${delta}, speed: ${this.speed}, speed*delta: ${this.speed * delta}`);
// console.log("speed: "+ this.speed);
// console.log("speed*delta: "+ this.speed * delta);
this.pos.x += Math.floor(this.dir.x * this.speed * delta); this.pos.x += Math.floor(this.dir.x * this.speed * delta);
this.pos.y += Math.floor(this.dir.y * this.speed * delta); this.pos.y += Math.floor(this.dir.y * this.speed * delta);
} }