Merge branch 'luke' into cherif_back_and_game
This commit is contained in:
47
memo.txt
Normal file
47
memo.txt
Normal file
@@ -0,0 +1,47 @@
|
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DONE :
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||||
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||||
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TODO :
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routes gameServer -> Nest :
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- validation
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- creation de partie
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- fin de partie
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- mode spectateur
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- quelques routes cote serveur
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- une interface cote front (liste des matchs en cours)
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- etat du client (en ligne, en jeu, ...)
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- le chat
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-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
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"Bonus" :
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- HTTPS
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- mettre le site en ligne
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-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
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BUG :
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- Bug de son étonnant dans le front, ça pop une fois de temps en temps :
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Uncaught (in promise) DOMException: The element has no supported sources.
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-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-
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- Comment fonctionne .env ? Comment faire pour ne pas le push sur le depot ?
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- certains status 200 pourrait peut-être être du 204 ?
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(exemple dans TwoFactorAuthentication.svelte)
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A la place de :
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```
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if (response.status === 401) {
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// Wrong
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}
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if (response.status === 200) {
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// Ok
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}
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```
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On pourrait mettre :
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```
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if (!response.ok) {
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// Wrong
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}
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else {
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// Ok
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}
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```
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@@ -17,6 +17,8 @@ export class Client {
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}
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export class ClientPlayer extends Client {
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token: string;
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username: string;
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matchOptions: en.MatchOptions = 0;
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inputBuffer: ev.EventInput = new ev.EventInput();
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lastInputId: number = 0;
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@@ -24,15 +24,18 @@ export class GameSession {
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spectatorsUpdateInterval: NodeJS.Timer | number = 0;
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components: GameComponentsServer;
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matchOptions: en.MatchOptions;
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isPrivateMatch: boolean; // WIP: could be used to separate leaderboards for example.
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matchEnded: boolean = false;
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lastStateSnapshot: ev.EventGameUpdate;
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actual_time: number;
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last_time: number;
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delta_time: number;
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constructor(id: string, matchOptions: en.MatchOptions) {
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constructor(id: string, matchOptions: en.MatchOptions, isPrivateMatch: boolean = false) {
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this.id = id;
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this.matchOptions = matchOptions;
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this.isPrivateMatch = isPrivateMatch;
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this.components = new GameComponentsServer(this.matchOptions);
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}
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start() {
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@@ -51,6 +54,7 @@ export class GameSession {
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});
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s.actual_time = Date.now();
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s.lastStateSnapshot = s._gameStateSnapshot();
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s.gameLoopInterval = setInterval(s._gameLoop, c.serverGameLoopIntervalMS, s);
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s.playersUpdateInterval = setInterval(s._playersUpdate, c.playersUpdateIntervalMS, s);
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s.spectatorsUpdateInterval = setInterval(s._spectatorsUpdate, c.spectatorsUpdateIntervalMS, s);
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@@ -139,16 +143,16 @@ export class GameSession {
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});
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}
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private _playersUpdate(s: GameSession) {
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const gameState: ev.EventGameUpdate = s._gameStateSnapshot();
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s.lastStateSnapshot = s._gameStateSnapshot();
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s.playersMap.forEach( (client) => {
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gameState.lastInputId = client.lastInputId;
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client.socket.send(JSON.stringify(gameState));
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s.lastStateSnapshot.lastInputId = client.lastInputId;
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client.socket.send(JSON.stringify(s.lastStateSnapshot));
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});
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}
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private _spectatorsUpdate(s: GameSession) {
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const gameState = s._gameStateSnapshot();
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s.lastStateSnapshot.lastInputId = 0;
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s.spectatorsMap.forEach( (client) => {
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client.socket.send(JSON.stringify(gameState));
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client.socket.send(JSON.stringify(s.lastStateSnapshot));
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});
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}
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private _gameStateSnapshot() : ev.EventGameUpdate {
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@@ -182,7 +186,12 @@ export class GameSession {
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{
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if (Math.abs(gc.scoreLeft - gc.scoreRight) >= 2)
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{
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s._matchEnd(s);
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if (gc.scoreLeft > gc.scoreRight) {
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s._matchEnd(en.PlayerSide.left);
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}
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else {
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s._matchEnd(en.PlayerSide.right);
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}
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return;
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}
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}
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@@ -197,45 +206,53 @@ export class GameSession {
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this.matchEnded = true;
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if (this.playersMap.size != 0)
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{
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console.log("Forfeit Ending");
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const gc = this.components;
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const luckyWinner: ClientPlayer = this.playersMap.values().next().value;
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let eventEnd: ev.EventMatchEnd;
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if (luckyWinner.racket === gc.playerLeft) {
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eventEnd = new ev.EventMatchEnd(en.PlayerSide.left, true);
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console.log("Player Left WIN (by forfeit)");
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this._matchEnd(en.PlayerSide.left, true);
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}
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else {
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eventEnd = new ev.EventMatchEnd(en.PlayerSide.right, true);
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console.log("Player Right WIN (by forfeit)");
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this._matchEnd(en.PlayerSide.right, true);
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}
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luckyWinner.socket.send(JSON.stringify(eventEnd));
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this.spectatorsMap.forEach( (client) => {
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client.socket.send(JSON.stringify(eventEnd));
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});
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}
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return true;
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}
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return false;
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}
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private _matchEnd(s: GameSession) {
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s.matchEnded = true;
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const gc = s.components;
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private async _matchEnd(winner: en.PlayerSide, forfeit_flag: boolean = false)
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{
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this.matchEnded = true;
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let eventEnd: ev.EventMatchEnd;
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if (gc.scoreLeft > gc.scoreRight) {
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eventEnd = new ev.EventMatchEnd(en.PlayerSide.left);
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eventEnd = new ev.EventMatchEnd(winner, forfeit_flag);
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this.playersMap.forEach( (client) => {
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client.socket.send(JSON.stringify(eventEnd));
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});
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this.spectatorsMap.forEach( (client) => {
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client.socket.send(JSON.stringify(eventEnd));
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});
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/* // WIP nest , send match result
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const gc = this.components;
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await fetch(c.addressBackEnd + "/game/matchEnd",
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{
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method: "POST",
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||||
headers: {
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||||
"Content-Type": "application/json",
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||||
},
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||||
body: JSON.stringify({
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||||
id: this.id,
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scoreLeft: gc.scoreLeft,
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scoreRight: gc.scoreRight,
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})
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}); */
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// logs
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if (winner === en.PlayerSide.left) {
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console.log("Player Left WIN");
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}
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else {
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eventEnd = new ev.EventMatchEnd(en.PlayerSide.right);
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console.log("Player Right WIN");
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}
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s.playersMap.forEach( (client) => {
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client.socket.send(JSON.stringify(eventEnd));
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});
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s.spectatorsMap.forEach( (client) => {
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client.socket.send(JSON.stringify(eventEnd));
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});
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}
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}
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@@ -8,3 +8,5 @@ export const fixedDeltaTime = serverGameLoopIntervalMS/1000; // second
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// 33.333ms == 1000/30
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export const playersUpdateIntervalMS = 1000/30; // millisecond
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export const spectatorsUpdateIntervalMS = 1000/30; // millisecond
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export const addressBackEnd = "http://backend_dev:3000";
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@@ -10,16 +10,17 @@ import { v4 as uuidv4 } from 'uuid';
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import * as en from "../shared_js/enums.js"
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import * as ev from "../shared_js/class/Event.js"
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import * as c from "./constants.js"
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import { Client, ClientPlayer, ClientSpectator } from "./class/Client.js"
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import { GameSession } from "./class/GameSession.js"
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import { shortId } from "./utils.js";
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import { gameSessionIdPLACEHOLDER } from "./constants.js";
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// pas indispensable d'avoir un autre port si le WebSocket est relié à un serveur http préexistant ?
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const wsPort = 8042;
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export const wsServer = new WebSocketServer<WebSocket>({host: "0.0.0.0", port: wsPort, path: "/pong"});
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const clientsMap: Map<string, Client> = new Map; // socket.id/Client
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const matchmakingPlayersMap: Map<string, ClientPlayer> = new Map; // socket.id/ClientPlayer (duplicates with clientsMap)
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const matchmakingMap: Map<string, ClientPlayer> = new Map; // socket.id/ClientPlayer (duplicates with clientsMap)
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const privateMatchmakingMap: Map<string, ClientPlayer> = new Map; // socket.id/ClientPlayer (duplicates with clientsMap)
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const gameSessionsMap: Map<string, GameSession> = new Map; // GameSession.id(url)/GameSession
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wsServer.on("connection", connectionListener);
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@@ -54,7 +55,7 @@ function connectionListener(socket: WebSocket, request: IncomingMessage)
|
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}
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function clientAnnounceListener(this: WebSocket, data: string)
|
||||
async function clientAnnounceListener(this: WebSocket, data: string)
|
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{
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try {
|
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const msg : ev.ClientAnnounce = JSON.parse(data);
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@@ -65,11 +66,46 @@ function clientAnnounceListener(this: WebSocket, data: string)
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if (msg.role === en.ClientRole.player)
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{
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const announce: ev.ClientAnnouncePlayer = <ev.ClientAnnouncePlayer>msg;
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// WIP nest, fetch token validation
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const body = {
|
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playerOneUsername: announce.username,
|
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playerTwoUsername: "",
|
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gameOptions: announce.matchOptions,
|
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isGameIsWithInvitation: announce.privateMatch,
|
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token: announce.token,
|
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};
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if (announce.privateMatch) {
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body.playerTwoUsername = announce.playerTwoUsername;
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}
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const response = await fetch(c.addressBackEnd + "/game/validateToken",
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{
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method: "POST",
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headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify(body)
|
||||
});
|
||||
if (!response.ok)
|
||||
{
|
||||
// send message to client ? or just gtfo ?
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clientTerminate(clientsMap.get(this.id));
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||||
return;
|
||||
}
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||||
|
||||
const player = clientsMap.get(this.id) as ClientPlayer;
|
||||
player.matchOptions = announce.matchOptions;
|
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this.send(JSON.stringify( new ev.EventAssignId(this.id) ));
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||||
player.token = announce.token;
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||||
player.username = announce.username;
|
||||
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this.send(JSON.stringify( new ev.EventAssignId(this.id) )); // unused
|
||||
this.send(JSON.stringify( new ev.ServerEvent(en.EventTypes.matchmakingInProgress) ));
|
||||
matchmaking(player);
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||||
if (announce.privateMatch) {
|
||||
privateMatchmaking(player);
|
||||
}
|
||||
else {
|
||||
publicMatchmaking(player);
|
||||
}
|
||||
}
|
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else if (msg.role === en.ClientRole.spectator)
|
||||
{
|
||||
@@ -77,6 +113,7 @@ function clientAnnounceListener(this: WebSocket, data: string)
|
||||
const gameSession = gameSessionsMap.get(announce.gameSessionId);
|
||||
if (!gameSession) {
|
||||
// WIP: send "invalid game session"
|
||||
clientTerminate(clientsMap.get(this.id));
|
||||
return;
|
||||
}
|
||||
const spectator = clientsMap.get(this.id) as ClientSpectator;
|
||||
@@ -97,15 +134,15 @@ function clientAnnounceListener(this: WebSocket, data: string)
|
||||
}
|
||||
|
||||
|
||||
function matchmaking(player: ClientPlayer)
|
||||
function publicMatchmaking(player: ClientPlayer)
|
||||
{
|
||||
const minPlayersNumber = 2;
|
||||
const maxPlayersNumber = 2;
|
||||
matchmakingMap.set(player.id, player);
|
||||
const matchOptions = player.matchOptions;
|
||||
matchmakingPlayersMap.set(player.id, player);
|
||||
|
||||
const compatiblePlayers: ClientPlayer[] = [];
|
||||
for (const [id, client] of matchmakingPlayersMap)
|
||||
for (const [id, client] of matchmakingMap)
|
||||
{
|
||||
if (client.matchOptions === matchOptions)
|
||||
{
|
||||
@@ -116,17 +153,52 @@ function matchmaking(player: ClientPlayer)
|
||||
}
|
||||
}
|
||||
|
||||
if (compatiblePlayers.length < minPlayersNumber) {
|
||||
return;
|
||||
if (compatiblePlayers.length >= minPlayersNumber) {
|
||||
compatiblePlayers.forEach((client) => {
|
||||
matchmakingMap.delete(client.id);
|
||||
});
|
||||
createGameSession(compatiblePlayers, matchOptions);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function privateMatchmaking(player: ClientPlayer)
|
||||
{
|
||||
const minPlayersNumber = 2;
|
||||
const maxPlayersNumber = 2;
|
||||
privateMatchmakingMap.set(player.id, player);
|
||||
const matchOptions = player.matchOptions;
|
||||
|
||||
const token = player.token;
|
||||
const compatiblePlayers: ClientPlayer[] = [];
|
||||
for (const [id, client] of privateMatchmakingMap)
|
||||
{
|
||||
if (client.token === token)
|
||||
{
|
||||
compatiblePlayers.push(client);
|
||||
if (compatiblePlayers.length === maxPlayersNumber) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (compatiblePlayers.length >= minPlayersNumber) {
|
||||
compatiblePlayers.forEach((client) => {
|
||||
privateMatchmakingMap.delete(client.id);
|
||||
});
|
||||
createGameSession(compatiblePlayers, matchOptions);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function createGameSession(playersArr: ClientPlayer[], matchOptions: en.MatchOptions)
|
||||
{
|
||||
// const id = gameSessionIdPLACEHOLDER; // Force ID, TESTING SPECTATOR
|
||||
const id = uuidv4();
|
||||
const gameSession = new GameSession(id, matchOptions);
|
||||
gameSessionsMap.set(id, gameSession);
|
||||
|
||||
compatiblePlayers.forEach((client) => {
|
||||
matchmakingPlayersMap.delete(client.id);
|
||||
playersArr.forEach((client) => {
|
||||
client.gameSession = gameSession;
|
||||
gameSession.playersMap.set(client.id, client);
|
||||
gameSession.unreadyPlayersMap.set(client.id, client);
|
||||
@@ -134,15 +206,15 @@ function matchmaking(player: ClientPlayer)
|
||||
|
||||
// WIP: Not pretty, hardcoded two players.
|
||||
// Could be done in gameSession maybe ?
|
||||
compatiblePlayers[0].racket = gameSession.components.playerRight;
|
||||
compatiblePlayers[1].racket = gameSession.components.playerLeft;
|
||||
playersArr[0].racket = gameSession.components.playerRight;
|
||||
playersArr[1].racket = gameSession.components.playerLeft;
|
||||
|
||||
compatiblePlayers.forEach((client) => {
|
||||
playersArr.forEach((client) => {
|
||||
client.socket.once("message", playerReadyConfirmationListener);
|
||||
});
|
||||
|
||||
compatiblePlayers[0].socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.right) ));
|
||||
compatiblePlayers[1].socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.left) ));
|
||||
playersArr[0].socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.right) ));
|
||||
playersArr[1].socket.send(JSON.stringify( new ev.EventMatchmakingComplete(en.PlayerSide.left) ));
|
||||
|
||||
setTimeout(function abortMatch() {
|
||||
if (gameSession.unreadyPlayersMap.size !== 0)
|
||||
@@ -158,7 +230,7 @@ function matchmaking(player: ClientPlayer)
|
||||
}
|
||||
|
||||
|
||||
function playerReadyConfirmationListener(this: WebSocket, data: string)
|
||||
async function playerReadyConfirmationListener(this: WebSocket, data: string)
|
||||
{
|
||||
try {
|
||||
const msg : ev.ClientEvent = JSON.parse(data);
|
||||
@@ -167,7 +239,34 @@ function playerReadyConfirmationListener(this: WebSocket, data: string)
|
||||
const client = clientsMap.get(this.id);
|
||||
const gameSession = client.gameSession;
|
||||
gameSession.unreadyPlayersMap.delete(this.id);
|
||||
if (gameSession.unreadyPlayersMap.size === 0) {
|
||||
if (gameSession.unreadyPlayersMap.size === 0)
|
||||
{
|
||||
// WIP nest , send gameSession.id
|
||||
const gameSessionPlayersIterator = gameSession.playersMap.values();
|
||||
const response = await fetch(c.addressBackEnd + "/game/newGameSession",
|
||||
{
|
||||
method: "POST",
|
||||
headers: {
|
||||
"Content-Type": "application/json",
|
||||
},
|
||||
body: JSON.stringify({
|
||||
id: gameSession.id,
|
||||
gameOptions: gameSession.matchOptions,
|
||||
playerOneUsername: (<ClientPlayer>gameSessionPlayersIterator.next().value).username,
|
||||
playerTwoUsername: (<ClientPlayer>gameSessionPlayersIterator.next().value).username,
|
||||
})
|
||||
});
|
||||
if (!response.ok)
|
||||
{
|
||||
gameSessionsMap.delete(gameSession.id);
|
||||
gameSession.playersMap.forEach((client) => {
|
||||
client.socket.send(JSON.stringify( new ev.ServerEvent(en.EventTypes.matchAbort) ));
|
||||
client.gameSession = null;
|
||||
clientTerminate(client);
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
||||
gameSession.playersMap.forEach( (client) => {
|
||||
client.socket.send(JSON.stringify( new ev.ServerEvent(en.EventTypes.matchStart) ));
|
||||
});
|
||||
@@ -227,7 +326,8 @@ const pingInterval = setInterval( () => {
|
||||
}
|
||||
console.log("gameSessionMap size: " + gameSessionsMap.size);
|
||||
console.log("clientsMap size: " + clientsMap.size);
|
||||
console.log("matchmakingPlayersMap size: " + matchmakingPlayersMap.size);
|
||||
console.log("matchmakingMap size: " + matchmakingMap.size);
|
||||
console.log("privateMatchmakingMap size: " + privateMatchmakingMap.size);
|
||||
console.log("");
|
||||
}, 4200);
|
||||
|
||||
@@ -247,8 +347,11 @@ function clientTerminate(client: Client)
|
||||
}
|
||||
}
|
||||
clientsMap.delete(client.id);
|
||||
if (matchmakingPlayersMap.has(client.id)) {
|
||||
matchmakingPlayersMap.delete(client.id);
|
||||
if (matchmakingMap.has(client.id)) {
|
||||
matchmakingMap.delete(client.id);
|
||||
}
|
||||
else if (privateMatchmakingMap.has(client.id)) {
|
||||
privateMatchmakingMap.delete(client.id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -89,12 +89,21 @@ export class ClientAnnounce extends ClientEvent {
|
||||
}
|
||||
|
||||
export class ClientAnnouncePlayer extends ClientAnnounce {
|
||||
clientId: string;
|
||||
clientId: string; // unused
|
||||
matchOptions: en.MatchOptions;
|
||||
constructor(matchOptions: en.MatchOptions, clientId: string = "") {
|
||||
token: string;
|
||||
username: string;
|
||||
privateMatch: boolean;
|
||||
playerTwoUsername?: string;
|
||||
constructor(matchOptions: en.MatchOptions, token: string, username: string, privateMatch: boolean = false, playerTwoUsername?: string) {
|
||||
super(en.ClientRole.player);
|
||||
this.clientId = clientId;
|
||||
this.matchOptions = matchOptions;
|
||||
this.token = token;
|
||||
this.username = username;
|
||||
this.privateMatch = privateMatch;
|
||||
if (playerTwoUsername) {
|
||||
this.playerTwoUsername = playerTwoUsername;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
import { Vector, VectorInteger } from "./Vector.js";
|
||||
import { Component, Moving } from "./interface.js";
|
||||
import type { Component, Moving } from "./interface.js";
|
||||
import * as c from "../constants.js"
|
||||
|
||||
export class Rectangle implements Component {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
import { Vector, VectorInteger } from "./Vector.js";
|
||||
import type { Vector, VectorInteger } from "./Vector.js";
|
||||
|
||||
export interface Component {
|
||||
pos: VectorInteger;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
import { MovingRectangle } from "./class/Rectangle.js";
|
||||
import type { MovingRectangle } from "./class/Rectangle.js";
|
||||
|
||||
export function random(min: number = 0, max: number = 1) {
|
||||
return Math.random() * (max - min) + min;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
import * as c from "./constants.js";
|
||||
import { MovingRectangle } from "../shared_js/class/Rectangle.js";
|
||||
import { GameComponents } from "./class/GameComponents.js";
|
||||
import type { MovingRectangle } from "../shared_js/class/Rectangle.js";
|
||||
import type { GameComponents } from "./class/GameComponents.js";
|
||||
|
||||
export function wallsMovements(delta: number, gc: GameComponents)
|
||||
{
|
||||
|
||||
BIN
srcs/requirements/svelte/api_front/public/favicon.ico
Normal file
BIN
srcs/requirements/svelte/api_front/public/favicon.ico
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 15 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 3.1 KiB |
@@ -6,7 +6,7 @@
|
||||
|
||||
<title>Potato Pong</title>
|
||||
|
||||
<link rel='icon' type='image/png' href='/favicon.png'>
|
||||
<link rel='icon' type='image/x-icon' href='/favicon.ico'>
|
||||
<link rel='stylesheet' href='/global.css'>
|
||||
<link rel='stylesheet' href='/build/bundle.css'>
|
||||
|
||||
|
||||
@@ -34,11 +34,10 @@
|
||||
let token = "";
|
||||
|
||||
//Game's stuff gameserver side
|
||||
let sound = false;
|
||||
let sound = "on"; // possible de faire un boolean avec svelte et radio buttons ?
|
||||
let multi_balls = false;
|
||||
let moving_walls = false;
|
||||
let matchOption : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
|
||||
|
||||
let matchOptions : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
|
||||
//html boolean for pages
|
||||
let showWaitPage = false;
|
||||
let showInvitations = false;
|
||||
@@ -61,71 +60,17 @@
|
||||
})
|
||||
|
||||
const init = async() => {
|
||||
optionsAreNotSet = false
|
||||
showWaitPage = true
|
||||
console.log("Player two username " + playerTwoUsername)
|
||||
if (multi_balls === true)
|
||||
matchOption |= enumeration.MatchOptions.multiBalls
|
||||
if (moving_walls === true )
|
||||
matchOption |= enumeration.MatchOptions.movingWalls
|
||||
const res = await fetch("http://transcendance:8080/api/v2/game/ticket", {
|
||||
method : "POST",
|
||||
headers : {'Content-Type': 'application/json'},
|
||||
body : JSON.stringify({
|
||||
playerOneUsername : user.username,
|
||||
playerTwoUsername : playerTwoUsername,
|
||||
gameOptions : matchOption,
|
||||
isGameIsWithInvitation : invite_someone
|
||||
})
|
||||
})
|
||||
.then(x => x.json())
|
||||
.catch(error => {
|
||||
console.log(error)
|
||||
})
|
||||
if (res.status === 403 || res.status === 404 || res.status === 500)
|
||||
{
|
||||
errorMessageWhenAttemptingToGetATicket = res.message;
|
||||
showError = true;
|
||||
setTimeout(() => {
|
||||
showError = false;
|
||||
showWaitPage = false
|
||||
optionsAreNotSet = true
|
||||
playerTwoUsername = "";
|
||||
matchOption = 0;
|
||||
token = ""
|
||||
}, 5000)
|
||||
return ;
|
||||
}
|
||||
else if (res.status === 200)
|
||||
{
|
||||
initAudio(sound)
|
||||
initMatchOptions(matchOption)
|
||||
initPong(new GameArea())
|
||||
initGc(new GameComponentsClient(matchOption, pong.ctx))
|
||||
initStartFunction(start)
|
||||
initWebSocket(matchOption)
|
||||
}
|
||||
// const fetch = await fetch("http://transcendance:8080/api/v2/game/gameServer/validate", {
|
||||
// method : "POST",
|
||||
// headers : {'Content-Type': 'application/json'},
|
||||
// body : JSON.stringify({
|
||||
// playerOneUsername : user.username,
|
||||
// playerTwoUsername : playerTwoUsername,
|
||||
// gameOptions : matchOption,
|
||||
// isGameIsWithInvitation : invite_someone,
|
||||
// token : token
|
||||
// })
|
||||
// })
|
||||
// .then(x => x.json())
|
||||
// .catch(error => {
|
||||
// console.log(error)
|
||||
// })
|
||||
// if (res.status !== 200)
|
||||
// {
|
||||
// showError = true;
|
||||
// errorMessageWhenAttemptingToGetATicket = "Your session is not valid. Please try again."
|
||||
// return ;
|
||||
// }
|
||||
initAudio(sound)
|
||||
initMatchOptions(matchOption)
|
||||
optionsAreNotSet = false
|
||||
initPong(new GameArea())
|
||||
initGc(new GameComponentsClient(matchOption, pong.ctx))
|
||||
initStartFunction(start)
|
||||
initWebSocket(matchOption)
|
||||
}
|
||||
|
||||
function start() : void {
|
||||
@@ -188,83 +133,35 @@
|
||||
|
||||
<body>
|
||||
<div id="preload_font">.</div>
|
||||
{#if showError === true}
|
||||
<div id="div_game">
|
||||
<fieldset>
|
||||
<legend>Error</legend>
|
||||
<p>{errorMessageWhenAttemptingToGetATicket}</p>
|
||||
<button id="pong_button" on:click={() => push('/game')}>Retry</button>
|
||||
</fieldset>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
{#if showWaitPage === true}
|
||||
<div id="div_game">
|
||||
<fieldset>
|
||||
<legend>Connecting to the game...</legend>
|
||||
<p>{waitingMessage}</p>
|
||||
</fieldset>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
{#if optionsAreNotSet}
|
||||
{#if showGameOption === true}
|
||||
<form on:submit|preventDefault={init}>
|
||||
<div id="div_game">
|
||||
<button id="pong_button" on:click={showInvitation}>Show invitations</button>
|
||||
<fieldset>
|
||||
<legend>game options</legend>
|
||||
<div>
|
||||
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
|
||||
<label for="multi_balls">Multiples balls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
|
||||
<label for="moving_walls">Moving walls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={sound}>
|
||||
<label for="moving_walls">Sound</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="invite_someone" name="moving_walls" bind:checked={invite_someone}>
|
||||
<label for="moving_walls">Invite a friend</label>
|
||||
</div>
|
||||
{#if invite_someone === true}
|
||||
<select bind:value={playerTwoUsername}>
|
||||
{#each allUsers as user }
|
||||
<option value={user.username}>{user.username}</option>
|
||||
{/each}
|
||||
</select>
|
||||
{/if}
|
||||
<div>
|
||||
<button id="pong_button" >PLAY</button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</form>
|
||||
{/if}
|
||||
{#if showInvitations}
|
||||
<div id="div_game">
|
||||
<button id="pong_button" on:click={showOptions}>Play a Game</button>
|
||||
<fieldset>
|
||||
<legend>Current invitation(s)</legend>
|
||||
{#if isThereAnyInvitation}
|
||||
{#each invitations as invitation }
|
||||
<div>
|
||||
{invitation.playerOneUsername} has invited you to play a pong !
|
||||
<button id="pong_button" on:click={acceptInvitation}>V</button>
|
||||
<button id="pong_button" on:click={rejectInvitation}>X</button>
|
||||
</div>
|
||||
{/each}
|
||||
{/if}
|
||||
{#if isThereAnyInvitation ===false}
|
||||
<p>Currently, no one asked to play with you.</p>
|
||||
<button id="pong_button" on:click={showInvitation}>Reload</button>
|
||||
{/if}
|
||||
</fieldset>
|
||||
</div>
|
||||
{/if}
|
||||
<form on:submit|preventDefault={init}>
|
||||
<div id="div_game_options">
|
||||
<fieldset>
|
||||
<legend>game options</legend>
|
||||
<div>
|
||||
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
|
||||
<label for="multi_balls">Multiples balls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
|
||||
<label for="moving_walls">Moving walls</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={sound}>
|
||||
<label for="moving_walls">Sound</label>
|
||||
</div>
|
||||
<div>
|
||||
<button id="play_pong_button" >PLAY</button>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</form>
|
||||
<div id="div_game_instructions">
|
||||
<h2>--- keys ---</h2>
|
||||
<p>move up: 'w' or 'up arrow'</p>
|
||||
<p>move down: 's' OR 'down arrow'</p>
|
||||
<p>grid on/off: 'g'</p>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<div id="canvas_container">
|
||||
@@ -276,29 +173,26 @@
|
||||
|
||||
@font-face {
|
||||
font-family: "Bit5x3";
|
||||
src: url("/fonts/Bit5x3.woff2") format("woff2"),local("Bit5x3"), url("/fonts/Bit5x3.woff") format("woff");
|
||||
src:
|
||||
url("/fonts/Bit5x3.woff2") format("woff2"),
|
||||
local("Bit5x3"),
|
||||
url("/fonts/Bit5x3.woff") format("woff");
|
||||
font-weight: normal;
|
||||
font-style: normal;
|
||||
font-display: swap;
|
||||
}
|
||||
#preload_font {
|
||||
font-family: "Bit5x3";
|
||||
opacity:0;
|
||||
height:0;
|
||||
width:0;
|
||||
display:inline-block;
|
||||
}
|
||||
body {
|
||||
margin: 0;
|
||||
background-color: #222425;
|
||||
}
|
||||
#canvas_container {
|
||||
margin-top: 20px;
|
||||
text-align: center;
|
||||
/* border: dashed rgb(245, 245, 245) 5px; */
|
||||
/* max-height: 80vh; */
|
||||
/* overflow: hidden; */
|
||||
}
|
||||
#div_game {
|
||||
#div_game_options {
|
||||
text-align: center;
|
||||
font-family: "Bit5x3";
|
||||
color: rgb(245, 245, 245);
|
||||
|
||||
@@ -5,7 +5,7 @@ import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
|
||||
import { TextElem, TextNumericValue } from "./Text.js";
|
||||
import { RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line } from "./RectangleClient.js";
|
||||
import { GameComponents } from "../../shared_js/class/GameComponents.js";
|
||||
import { MovingRectangle } from "../../shared_js/class/Rectangle.js";
|
||||
import type { MovingRectangle } from "../../shared_js/class/Rectangle.js";
|
||||
|
||||
class GameComponentsExtensionForClient extends GameComponents {
|
||||
wallTop: RectangleClient | MovingRectangleClient;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
import * as en from "../../shared_js/enums.js"
|
||||
import * as ev from "../../shared_js/class/Event.js"
|
||||
import type * as en from "../../shared_js/enums.js"
|
||||
import type * as ev from "../../shared_js/class/Event.js"
|
||||
|
||||
export class InputHistory {
|
||||
input: en.InputEnum;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
|
||||
import { Component, GraphicComponent, Moving } from "../../shared_js/class/interface.js";
|
||||
import type { GraphicComponent } from "../../shared_js/class/interface.js";
|
||||
import { Rectangle, MovingRectangle, Racket, Ball } from "../../shared_js/class/Rectangle.js";
|
||||
import { soundPongArr } from "../audio.js"
|
||||
import { random } from "../utils.js";
|
||||
@@ -81,7 +81,9 @@ export class BallClient extends Ball implements GraphicComponent {
|
||||
}
|
||||
bounce(collider?: Rectangle) {
|
||||
this._bounceAlgo(collider);
|
||||
soundPongArr[ Math.floor(random(0, soundPongArr.length)) ].play();
|
||||
let i = Math.floor(random(0, soundPongArr.length));
|
||||
soundPongArr[ i ].play();
|
||||
console.log(`sound_i=${i}`); // debug log
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
|
||||
import { Component } from "../../shared_js/class/interface.js";
|
||||
import type { Component } from "../../shared_js/class/interface.js";
|
||||
|
||||
// conflict with Text
|
||||
export class TextElem implements Component {
|
||||
|
||||
@@ -3,8 +3,8 @@ import * as c from "./constants.js";
|
||||
import * as en from "../shared_js/enums.js"
|
||||
import { gc, matchOptions, clientInfo, clientInfoSpectator} from "./global.js";
|
||||
import { wallsMovements } from "../shared_js/wallsMovement.js";
|
||||
import { RacketClient } from "./class/RectangleClient.js";
|
||||
import { VectorInteger } from "../shared_js/class/Vector.js";
|
||||
import type { RacketClient } from "./class/RectangleClient.js";
|
||||
import type { VectorInteger } from "../shared_js/class/Vector.js";
|
||||
|
||||
let actual_time: number = Date.now();
|
||||
let last_time: number;
|
||||
|
||||
@@ -30,11 +30,17 @@ export let socket: WebSocket; /* TODO: A way to still use "const" not "let" ? */
|
||||
export const clientInfo = new ClientInfo();
|
||||
export const clientInfoSpectator = new ClientInfoSpectator(); // WIP, could refactor this
|
||||
|
||||
export function initWebSocket(options: en.MatchOptions)
|
||||
|
||||
export function initWebSocket(options: en.MatchOptions, token: string, username: string, privateMatch = false, playerTwoUsername?: string)
|
||||
{
|
||||
socket = new WebSocket(wsUrl, "json");
|
||||
socket.addEventListener("open", (event) => {
|
||||
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, clientInfo.id) ));
|
||||
if (privateMatch) {
|
||||
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, token, username, privateMatch, playerTwoUsername) ));
|
||||
}
|
||||
else {
|
||||
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, token, username) ));
|
||||
}
|
||||
});
|
||||
// socket.addEventListener("message", logListener); // for testing purpose
|
||||
socket.addEventListener("message", preMatchListener);
|
||||
|
||||
@@ -89,12 +89,21 @@ export class ClientAnnounce extends ClientEvent {
|
||||
}
|
||||
|
||||
export class ClientAnnouncePlayer extends ClientAnnounce {
|
||||
clientId: string;
|
||||
clientId: string; // unused
|
||||
matchOptions: en.MatchOptions;
|
||||
constructor(matchOptions: en.MatchOptions, clientId: string = "") {
|
||||
token: string;
|
||||
username: string;
|
||||
privateMatch: boolean;
|
||||
playerTwoUsername?: string;
|
||||
constructor(matchOptions: en.MatchOptions, token: string, username: string, privateMatch: boolean = false, playerTwoUsername?: string) {
|
||||
super(en.ClientRole.player);
|
||||
this.clientId = clientId;
|
||||
this.matchOptions = matchOptions;
|
||||
this.token = token;
|
||||
this.username = username;
|
||||
this.privateMatch = privateMatch;
|
||||
if (playerTwoUsername) {
|
||||
this.playerTwoUsername = playerTwoUsername;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
import { Vector, VectorInteger } from "./Vector.js";
|
||||
import { Component, Moving } from "./interface.js";
|
||||
import type { Component, Moving } from "./interface.js";
|
||||
import * as c from "../constants.js"
|
||||
|
||||
export class Rectangle implements Component {
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
import { Vector, VectorInteger } from "./Vector.js";
|
||||
import type { Vector, VectorInteger } from "./Vector.js";
|
||||
|
||||
export interface Component {
|
||||
pos: VectorInteger;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
import { MovingRectangle } from "./class/Rectangle.js";
|
||||
import type { MovingRectangle } from "./class/Rectangle.js";
|
||||
|
||||
export function random(min: number = 0, max: number = 1) {
|
||||
return Math.random() * (max - min) + min;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
import * as c from "./constants.js";
|
||||
import { MovingRectangle } from "../shared_js/class/Rectangle.js";
|
||||
import { GameComponents } from "./class/GameComponents.js";
|
||||
import type { MovingRectangle } from "../shared_js/class/Rectangle.js";
|
||||
import type { GameComponents } from "./class/GameComponents.js";
|
||||
|
||||
export function wallsMovements(delta: number, gc: GameComponents)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user