Merge branch 'luke' into cherif_back_and_game

This commit is contained in:
batche
2022-12-20 17:51:18 +01:00
59 changed files with 319 additions and 228 deletions

View File

@@ -34,11 +34,10 @@
let token = "";
//Game's stuff gameserver side
let sound = false;
let sound = "on"; // possible de faire un boolean avec svelte et radio buttons ?
let multi_balls = false;
let moving_walls = false;
let matchOption : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
let matchOptions : enumeration.MatchOptions = enumeration.MatchOptions.noOption;
//html boolean for pages
let showWaitPage = false;
let showInvitations = false;
@@ -61,71 +60,17 @@
})
const init = async() => {
optionsAreNotSet = false
showWaitPage = true
console.log("Player two username " + playerTwoUsername)
if (multi_balls === true)
matchOption |= enumeration.MatchOptions.multiBalls
if (moving_walls === true )
matchOption |= enumeration.MatchOptions.movingWalls
const res = await fetch("http://transcendance:8080/api/v2/game/ticket", {
method : "POST",
headers : {'Content-Type': 'application/json'},
body : JSON.stringify({
playerOneUsername : user.username,
playerTwoUsername : playerTwoUsername,
gameOptions : matchOption,
isGameIsWithInvitation : invite_someone
})
})
.then(x => x.json())
.catch(error => {
console.log(error)
})
if (res.status === 403 || res.status === 404 || res.status === 500)
{
errorMessageWhenAttemptingToGetATicket = res.message;
showError = true;
setTimeout(() => {
showError = false;
showWaitPage = false
optionsAreNotSet = true
playerTwoUsername = "";
matchOption = 0;
token = ""
}, 5000)
return ;
}
else if (res.status === 200)
{
initAudio(sound)
initMatchOptions(matchOption)
initPong(new GameArea())
initGc(new GameComponentsClient(matchOption, pong.ctx))
initStartFunction(start)
initWebSocket(matchOption)
}
// const fetch = await fetch("http://transcendance:8080/api/v2/game/gameServer/validate", {
// method : "POST",
// headers : {'Content-Type': 'application/json'},
// body : JSON.stringify({
// playerOneUsername : user.username,
// playerTwoUsername : playerTwoUsername,
// gameOptions : matchOption,
// isGameIsWithInvitation : invite_someone,
// token : token
// })
// })
// .then(x => x.json())
// .catch(error => {
// console.log(error)
// })
// if (res.status !== 200)
// {
// showError = true;
// errorMessageWhenAttemptingToGetATicket = "Your session is not valid. Please try again."
// return ;
// }
initAudio(sound)
initMatchOptions(matchOption)
optionsAreNotSet = false
initPong(new GameArea())
initGc(new GameComponentsClient(matchOption, pong.ctx))
initStartFunction(start)
initWebSocket(matchOption)
}
function start() : void {
@@ -188,83 +133,35 @@
<body>
<div id="preload_font">.</div>
{#if showError === true}
<div id="div_game">
<fieldset>
<legend>Error</legend>
<p>{errorMessageWhenAttemptingToGetATicket}</p>
<button id="pong_button" on:click={() => push('/game')}>Retry</button>
</fieldset>
</div>
{/if}
{#if showWaitPage === true}
<div id="div_game">
<fieldset>
<legend>Connecting to the game...</legend>
<p>{waitingMessage}</p>
</fieldset>
</div>
{/if}
{#if optionsAreNotSet}
{#if showGameOption === true}
<form on:submit|preventDefault={init}>
<div id="div_game">
<button id="pong_button" on:click={showInvitation}>Show invitations</button>
<fieldset>
<legend>game options</legend>
<div>
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
<label for="multi_balls">Multiples balls</label>
</div>
<div>
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
<label for="moving_walls">Moving walls</label>
</div>
<div>
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={sound}>
<label for="moving_walls">Sound</label>
</div>
<div>
<input type="checkbox" id="invite_someone" name="moving_walls" bind:checked={invite_someone}>
<label for="moving_walls">Invite a friend</label>
</div>
{#if invite_someone === true}
<select bind:value={playerTwoUsername}>
{#each allUsers as user }
<option value={user.username}>{user.username}</option>
{/each}
</select>
{/if}
<div>
<button id="pong_button" >PLAY</button>
</div>
</fieldset>
</div>
</form>
{/if}
{#if showInvitations}
<div id="div_game">
<button id="pong_button" on:click={showOptions}>Play a Game</button>
<fieldset>
<legend>Current invitation(s)</legend>
{#if isThereAnyInvitation}
{#each invitations as invitation }
<div>
{invitation.playerOneUsername} has invited you to play a pong !
<button id="pong_button" on:click={acceptInvitation}>V</button>
<button id="pong_button" on:click={rejectInvitation}>X</button>
</div>
{/each}
{/if}
{#if isThereAnyInvitation ===false}
<p>Currently, no one asked to play with you.</p>
<button id="pong_button" on:click={showInvitation}>Reload</button>
{/if}
</fieldset>
</div>
{/if}
<form on:submit|preventDefault={init}>
<div id="div_game_options">
<fieldset>
<legend>game options</legend>
<div>
<input type="checkbox" id="multi_balls" name="multi_balls" bind:checked={multi_balls}>
<label for="multi_balls">Multiples balls</label>
</div>
<div>
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={moving_walls}>
<label for="moving_walls">Moving walls</label>
</div>
<div>
<input type="checkbox" id="moving_walls" name="moving_walls" bind:checked={sound}>
<label for="moving_walls">Sound</label>
</div>
<div>
<button id="play_pong_button" >PLAY</button>
</div>
</fieldset>
</div>
</form>
<div id="div_game_instructions">
<h2>--- keys ---</h2>
<p>move up: 'w' or 'up arrow'</p>
<p>move down: 's' OR 'down arrow'</p>
<p>grid on/off: 'g'</p>
</div>
{/if}
<div id="canvas_container">
@@ -276,29 +173,26 @@
@font-face {
font-family: "Bit5x3";
src: url("/fonts/Bit5x3.woff2") format("woff2"),local("Bit5x3"), url("/fonts/Bit5x3.woff") format("woff");
src:
url("/fonts/Bit5x3.woff2") format("woff2"),
local("Bit5x3"),
url("/fonts/Bit5x3.woff") format("woff");
font-weight: normal;
font-style: normal;
font-display: swap;
}
#preload_font {
font-family: "Bit5x3";
opacity:0;
height:0;
width:0;
display:inline-block;
}
body {
margin: 0;
background-color: #222425;
}
#canvas_container {
margin-top: 20px;
text-align: center;
/* border: dashed rgb(245, 245, 245) 5px; */
/* max-height: 80vh; */
/* overflow: hidden; */
}
#div_game {
#div_game_options {
text-align: center;
font-family: "Bit5x3";
color: rgb(245, 245, 245);

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@@ -5,7 +5,7 @@ import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { TextElem, TextNumericValue } from "./Text.js";
import { RectangleClient, MovingRectangleClient, RacketClient, BallClient, Line } from "./RectangleClient.js";
import { GameComponents } from "../../shared_js/class/GameComponents.js";
import { MovingRectangle } from "../../shared_js/class/Rectangle.js";
import type { MovingRectangle } from "../../shared_js/class/Rectangle.js";
class GameComponentsExtensionForClient extends GameComponents {
wallTop: RectangleClient | MovingRectangleClient;

View File

@@ -1,6 +1,6 @@
import * as en from "../../shared_js/enums.js"
import * as ev from "../../shared_js/class/Event.js"
import type * as en from "../../shared_js/enums.js"
import type * as ev from "../../shared_js/class/Event.js"
export class InputHistory {
input: en.InputEnum;

View File

@@ -1,6 +1,6 @@
import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { Component, GraphicComponent, Moving } from "../../shared_js/class/interface.js";
import type { GraphicComponent } from "../../shared_js/class/interface.js";
import { Rectangle, MovingRectangle, Racket, Ball } from "../../shared_js/class/Rectangle.js";
import { soundPongArr } from "../audio.js"
import { random } from "../utils.js";
@@ -81,7 +81,9 @@ export class BallClient extends Ball implements GraphicComponent {
}
bounce(collider?: Rectangle) {
this._bounceAlgo(collider);
soundPongArr[ Math.floor(random(0, soundPongArr.length)) ].play();
let i = Math.floor(random(0, soundPongArr.length));
soundPongArr[ i ].play();
console.log(`sound_i=${i}`); // debug log
}
}

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@@ -1,6 +1,6 @@
import { Vector, VectorInteger } from "../../shared_js/class/Vector.js";
import { Component } from "../../shared_js/class/interface.js";
import type { Component } from "../../shared_js/class/interface.js";
// conflict with Text
export class TextElem implements Component {

View File

@@ -3,8 +3,8 @@ import * as c from "./constants.js";
import * as en from "../shared_js/enums.js"
import { gc, matchOptions, clientInfo, clientInfoSpectator} from "./global.js";
import { wallsMovements } from "../shared_js/wallsMovement.js";
import { RacketClient } from "./class/RectangleClient.js";
import { VectorInteger } from "../shared_js/class/Vector.js";
import type { RacketClient } from "./class/RectangleClient.js";
import type { VectorInteger } from "../shared_js/class/Vector.js";
let actual_time: number = Date.now();
let last_time: number;

View File

@@ -30,11 +30,17 @@ export let socket: WebSocket; /* TODO: A way to still use "const" not "let" ? */
export const clientInfo = new ClientInfo();
export const clientInfoSpectator = new ClientInfoSpectator(); // WIP, could refactor this
export function initWebSocket(options: en.MatchOptions)
export function initWebSocket(options: en.MatchOptions, token: string, username: string, privateMatch = false, playerTwoUsername?: string)
{
socket = new WebSocket(wsUrl, "json");
socket.addEventListener("open", (event) => {
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, clientInfo.id) ));
if (privateMatch) {
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, token, username, privateMatch, playerTwoUsername) ));
}
else {
socket.send(JSON.stringify( new ev.ClientAnnouncePlayer(options, token, username) ));
}
});
// socket.addEventListener("message", logListener); // for testing purpose
socket.addEventListener("message", preMatchListener);

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@@ -89,12 +89,21 @@ export class ClientAnnounce extends ClientEvent {
}
export class ClientAnnouncePlayer extends ClientAnnounce {
clientId: string;
clientId: string; // unused
matchOptions: en.MatchOptions;
constructor(matchOptions: en.MatchOptions, clientId: string = "") {
token: string;
username: string;
privateMatch: boolean;
playerTwoUsername?: string;
constructor(matchOptions: en.MatchOptions, token: string, username: string, privateMatch: boolean = false, playerTwoUsername?: string) {
super(en.ClientRole.player);
this.clientId = clientId;
this.matchOptions = matchOptions;
this.token = token;
this.username = username;
this.privateMatch = privateMatch;
if (playerTwoUsername) {
this.playerTwoUsername = playerTwoUsername;
}
}
}

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@@ -1,6 +1,6 @@
import { Vector, VectorInteger } from "./Vector.js";
import { Component, Moving } from "./interface.js";
import type { Component, Moving } from "./interface.js";
import * as c from "../constants.js"
export class Rectangle implements Component {

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@@ -1,5 +1,5 @@
import { Vector, VectorInteger } from "./Vector.js";
import type { Vector, VectorInteger } from "./Vector.js";
export interface Component {
pos: VectorInteger;

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@@ -1,5 +1,5 @@
import { MovingRectangle } from "./class/Rectangle.js";
import type { MovingRectangle } from "./class/Rectangle.js";
export function random(min: number = 0, max: number = 1) {
return Math.random() * (max - min) + min;

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@@ -1,7 +1,7 @@
import * as c from "./constants.js";
import { MovingRectangle } from "../shared_js/class/Rectangle.js";
import { GameComponents } from "./class/GameComponents.js";
import type { MovingRectangle } from "../shared_js/class/Rectangle.js";
import type { GameComponents } from "./class/GameComponents.js";
export function wallsMovements(delta: number, gc: GameComponents)
{